diff -r f0cb7579c0b4 -r e26d7d0c1088 Documentation/Source/eric6.Graphics.UMLGraphicsView.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Documentation/Source/eric6.Graphics.UMLGraphicsView.html Sat Jul 05 12:29:15 2014 +0200 @@ -0,0 +1,481 @@ +<!DOCTYPE html> +<html><head> +<title>eric6.Graphics.UMLGraphicsView</title> +<meta charset="UTF-8"> +<style> +body { + background: #EDECE6; + margin: 0em 1em 10em 1em; + color: black; +} + +h1 { color: white; background: #85774A; } +h2 { color: white; background: #85774A; } +h3 { color: white; background: #9D936E; } +h4 { color: white; background: #9D936E; } + +a { color: #BA6D36; } + +</style> +</head> +<body><a NAME="top" ID="top"></a> +<h1>eric6.Graphics.UMLGraphicsView</h1> +<p> +Module implementing a subclass of E5GraphicsView for our diagrams. +</p> +<h3>Global Attributes</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Classes</h3> +<table> +<tr> +<td><a href="#UMLGraphicsView">UMLGraphicsView</a></td> +<td>Class implementing a specialized E5GraphicsView for our diagrams.</td> +</tr> +</table> +<h3>Functions</h3> +<table> +<tr><td>None</td></tr> +</table> +<hr /><hr /> +<a NAME="UMLGraphicsView" ID="UMLGraphicsView"></a> +<h2>UMLGraphicsView</h2> +<p> + Class implementing a specialized E5GraphicsView for our diagrams. +</p><h3>Signals</h3> +<dl> +<dt>relayout()</dt> +<dd> +emitted to indicate a relayout of the diagram + is requested +</dd> +</dl> +<h3>Derived from</h3> +E5GraphicsView +<h3>Class Attributes</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Class Methods</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Methods</h3> +<table> +<tr> +<td><a href="#UMLGraphicsView.__init__">UMLGraphicsView</a></td> +<td>Constructor</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__alignShapes">__alignShapes</a></td> +<td>Private slot to align the selected shapes.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__checkSizeActions">__checkSizeActions</a></td> +<td>Private slot to set the enabled state of the size actions.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__decHeight">__decHeight</a></td> +<td>Private method to handle the decrease height context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__decWidth">__decWidth</a></td> +<td>Private method to handle the decrease width context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__deleteShape">__deleteShape</a></td> +<td>Private method to delete the selected shapes from the display.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__incHeight">__incHeight</a></td> +<td>Private method to handle the increase height context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__incWidth">__incWidth</a></td> +<td>Private method to handle the increase width context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__initActions">__initActions</a></td> +<td>Private method to initialize the view actions.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__itemsBoundingRect">__itemsBoundingRect</a></td> +<td>Private method to calculate the bounding rectangle of the given items.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__printPreviewPrint">__printPreviewPrint</a></td> +<td>Private slot to generate a print preview.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__relayout">__relayout</a></td> +<td>Private slot to handle the re-layout context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__rescan">__rescan</a></td> +<td>Private slot to handle the re-scan context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__sceneChanged">__sceneChanged</a></td> +<td>Private slot called when the scene changes.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.__setSize">__setSize</a></td> +<td>Private method to handle the set size context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.autoAdjustSceneSize">autoAdjustSceneSize</a></td> +<td>Public method to adjust the scene size to the diagram size.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.event">event</a></td> +<td>Public method handling events.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.filteredItems">filteredItems</a></td> +<td>Public method to filter a list of items.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.findItem">findItem</a></td> +<td>Public method to find an UML item based on the ID.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.findItemByName">findItemByName</a></td> +<td>Public method to find an UML item based on its name.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.gestureEvent">gestureEvent</a></td> +<td>Protected method handling gesture events.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.getItemId">getItemId</a></td> +<td>Public method to get the ID to be assigned to an item.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.getPersistenceData">getPersistenceData</a></td> +<td>Public method to get a list of data to be persisted.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.initToolBar">initToolBar</a></td> +<td>Public method to populate a toolbar with our actions.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.keyPressEvent">keyPressEvent</a></td> +<td>Protected method handling key press events.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.parsePersistenceData">parsePersistenceData</a></td> +<td>Public method to parse persisted data.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.printDiagram">printDiagram</a></td> +<td>Public slot called to print the diagram.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.printPreviewDiagram">printPreviewDiagram</a></td> +<td>Public slot called to show a print preview of the diagram.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.saveImage">saveImage</a></td> +<td>Public method to handle the save context menu entry.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.selectItem">selectItem</a></td> +<td>Public method to select an item.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.selectItems">selectItems</a></td> +<td>Public method to select the given items.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.setDiagramName">setDiagramName</a></td> +<td>Public slot to set the diagram name.</td> +</tr><tr> +<td><a href="#UMLGraphicsView.wheelEvent">wheelEvent</a></td> +<td>Protected method to handle wheel events.</td> +</tr> +</table> +<h3>Static Methods</h3> +<table> +<tr><td>None</td></tr> +</table> +<a NAME="UMLGraphicsView.__init__" ID="UMLGraphicsView.__init__"></a> +<h4>UMLGraphicsView (Constructor)</h4> +<b>UMLGraphicsView</b>(<i>scene, parent=None</i>) +<p> + Constructor +</p><dl> +<dt><i>scene</i></dt> +<dd> +reference to the scene object (QGraphicsScene) +</dd><dt><i>parent</i></dt> +<dd> +parent widget of the view (QWidget) +</dd> +</dl><a NAME="UMLGraphicsView.__alignShapes" ID="UMLGraphicsView.__alignShapes"></a> +<h4>UMLGraphicsView.__alignShapes</h4> +<b>__alignShapes</b>(<i>alignment</i>) +<p> + Private slot to align the selected shapes. +</p><dl> +<dt><i>alignment</i></dt> +<dd> +alignment type (Qt.AlignmentFlag) +</dd> +</dl><a NAME="UMLGraphicsView.__checkSizeActions" ID="UMLGraphicsView.__checkSizeActions"></a> +<h4>UMLGraphicsView.__checkSizeActions</h4> +<b>__checkSizeActions</b>(<i></i>) +<p> + Private slot to set the enabled state of the size actions. +</p><a NAME="UMLGraphicsView.__decHeight" ID="UMLGraphicsView.__decHeight"></a> +<h4>UMLGraphicsView.__decHeight</h4> +<b>__decHeight</b>(<i></i>) +<p> + Private method to handle the decrease height context menu entry. +</p><a NAME="UMLGraphicsView.__decWidth" ID="UMLGraphicsView.__decWidth"></a> +<h4>UMLGraphicsView.__decWidth</h4> +<b>__decWidth</b>(<i></i>) +<p> + Private method to handle the decrease width context menu entry. +</p><a NAME="UMLGraphicsView.__deleteShape" ID="UMLGraphicsView.__deleteShape"></a> +<h4>UMLGraphicsView.__deleteShape</h4> +<b>__deleteShape</b>(<i></i>) +<p> + Private method to delete the selected shapes from the display. +</p><a NAME="UMLGraphicsView.__incHeight" ID="UMLGraphicsView.__incHeight"></a> +<h4>UMLGraphicsView.__incHeight</h4> +<b>__incHeight</b>(<i></i>) +<p> + Private method to handle the increase height context menu entry. +</p><a NAME="UMLGraphicsView.__incWidth" ID="UMLGraphicsView.__incWidth"></a> +<h4>UMLGraphicsView.__incWidth</h4> +<b>__incWidth</b>(<i></i>) +<p> + Private method to handle the increase width context menu entry. +</p><a NAME="UMLGraphicsView.__initActions" ID="UMLGraphicsView.__initActions"></a> +<h4>UMLGraphicsView.__initActions</h4> +<b>__initActions</b>(<i></i>) +<p> + Private method to initialize the view actions. +</p><a NAME="UMLGraphicsView.__itemsBoundingRect" ID="UMLGraphicsView.__itemsBoundingRect"></a> +<h4>UMLGraphicsView.__itemsBoundingRect</h4> +<b>__itemsBoundingRect</b>(<i>items</i>) +<p> + Private method to calculate the bounding rectangle of the given items. +</p><dl> +<dt><i>items</i></dt> +<dd> +list of items to operate on (list of UMLItem) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +bounding rectangle (QRectF) +</dd> +</dl><a NAME="UMLGraphicsView.__printPreviewPrint" ID="UMLGraphicsView.__printPreviewPrint"></a> +<h4>UMLGraphicsView.__printPreviewPrint</h4> +<b>__printPreviewPrint</b>(<i>printer</i>) +<p> + Private slot to generate a print preview. +</p><dl> +<dt><i>printer</i></dt> +<dd> +reference to the printer object (QPrinter) +</dd> +</dl><a NAME="UMLGraphicsView.__relayout" ID="UMLGraphicsView.__relayout"></a> +<h4>UMLGraphicsView.__relayout</h4> +<b>__relayout</b>(<i></i>) +<p> + Private slot to handle the re-layout context menu entry. +</p><a NAME="UMLGraphicsView.__rescan" ID="UMLGraphicsView.__rescan"></a> +<h4>UMLGraphicsView.__rescan</h4> +<b>__rescan</b>(<i></i>) +<p> + Private slot to handle the re-scan context menu entry. +</p><a NAME="UMLGraphicsView.__sceneChanged" ID="UMLGraphicsView.__sceneChanged"></a> +<h4>UMLGraphicsView.__sceneChanged</h4> +<b>__sceneChanged</b>(<i>areas</i>) +<p> + Private slot called when the scene changes. +</p><dl> +<dt><i>areas</i></dt> +<dd> +list of rectangles that contain changes (list of QRectF) +</dd> +</dl><a NAME="UMLGraphicsView.__setSize" ID="UMLGraphicsView.__setSize"></a> +<h4>UMLGraphicsView.__setSize</h4> +<b>__setSize</b>(<i></i>) +<p> + Private method to handle the set size context menu entry. +</p><a NAME="UMLGraphicsView.autoAdjustSceneSize" ID="UMLGraphicsView.autoAdjustSceneSize"></a> +<h4>UMLGraphicsView.autoAdjustSceneSize</h4> +<b>autoAdjustSceneSize</b>(<i>limit=False</i>) +<p> + Public method to adjust the scene size to the diagram size. +</p><dl> +<dt><i>limit</i></dt> +<dd> +flag indicating to limit the scene to the + initial size (boolean) +</dd> +</dl><a NAME="UMLGraphicsView.event" ID="UMLGraphicsView.event"></a> +<h4>UMLGraphicsView.event</h4> +<b>event</b>(<i>evt</i>) +<p> + Public method handling events. +</p><dl> +<dt><i>evt</i></dt> +<dd> +reference to the event (QEvent) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +flag indicating, if the event was handled (boolean) +</dd> +</dl><a NAME="UMLGraphicsView.filteredItems" ID="UMLGraphicsView.filteredItems"></a> +<h4>UMLGraphicsView.filteredItems</h4> +<b>filteredItems</b>(<i>items, itemType=UMLItem</i>) +<p> + Public method to filter a list of items. +</p><dl> +<dt><i>items</i></dt> +<dd> +list of items as returned by the scene object + (QGraphicsItem) +</dd><dt><i>itemType</i></dt> +<dd> +type to be filtered (class) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +list of interesting collision items (QGraphicsItem) +</dd> +</dl><a NAME="UMLGraphicsView.findItem" ID="UMLGraphicsView.findItem"></a> +<h4>UMLGraphicsView.findItem</h4> +<b>findItem</b>(<i>id</i>) +<p> + Public method to find an UML item based on the ID. +</p><dl> +<dt><i>id</i></dt> +<dd> +of the item to search for (integer) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +item found (UMLItem) or None +</dd> +</dl><a NAME="UMLGraphicsView.findItemByName" ID="UMLGraphicsView.findItemByName"></a> +<h4>UMLGraphicsView.findItemByName</h4> +<b>findItemByName</b>(<i>name</i>) +<p> + Public method to find an UML item based on its name. +</p><dl> +<dt><i>name</i></dt> +<dd> +name to look for (string) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +item found (UMLItem) or None +</dd> +</dl><a NAME="UMLGraphicsView.gestureEvent" ID="UMLGraphicsView.gestureEvent"></a> +<h4>UMLGraphicsView.gestureEvent</h4> +<b>gestureEvent</b>(<i>evt</i>) +<p> + Protected method handling gesture events. +</p><dl> +<dt><i>evt</i></dt> +<dd> +reference to the gesture event (QGestureEvent +</dd> +</dl><a NAME="UMLGraphicsView.getItemId" ID="UMLGraphicsView.getItemId"></a> +<h4>UMLGraphicsView.getItemId</h4> +<b>getItemId</b>(<i></i>) +<p> + Public method to get the ID to be assigned to an item. +</p><dl> +<dt>Returns:</dt> +<dd> +item ID (integer) +</dd> +</dl><a NAME="UMLGraphicsView.getPersistenceData" ID="UMLGraphicsView.getPersistenceData"></a> +<h4>UMLGraphicsView.getPersistenceData</h4> +<b>getPersistenceData</b>(<i></i>) +<p> + Public method to get a list of data to be persisted. +</p><dl> +<dt>Returns:</dt> +<dd> +list of data to be persisted (list of strings) +</dd> +</dl><a NAME="UMLGraphicsView.initToolBar" ID="UMLGraphicsView.initToolBar"></a> +<h4>UMLGraphicsView.initToolBar</h4> +<b>initToolBar</b>(<i></i>) +<p> + Public method to populate a toolbar with our actions. +</p><dl> +<dt>Returns:</dt> +<dd> +the populated toolBar (QToolBar) +</dd> +</dl><a NAME="UMLGraphicsView.keyPressEvent" ID="UMLGraphicsView.keyPressEvent"></a> +<h4>UMLGraphicsView.keyPressEvent</h4> +<b>keyPressEvent</b>(<i>evt</i>) +<p> + Protected method handling key press events. +</p><dl> +<dt><i>evt</i></dt> +<dd> +reference to the key event (QKeyEvent) +</dd> +</dl><a NAME="UMLGraphicsView.parsePersistenceData" ID="UMLGraphicsView.parsePersistenceData"></a> +<h4>UMLGraphicsView.parsePersistenceData</h4> +<b>parsePersistenceData</b>(<i>version, data</i>) +<p> + Public method to parse persisted data. +</p><dl> +<dt><i>version</i></dt> +<dd> +version of the data (string) +</dd><dt><i>data</i></dt> +<dd> +persisted data to be parsed (list of string) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +tuple of flag indicating success (boolean) and faulty line + number (integer) +</dd> +</dl><a NAME="UMLGraphicsView.printDiagram" ID="UMLGraphicsView.printDiagram"></a> +<h4>UMLGraphicsView.printDiagram</h4> +<b>printDiagram</b>(<i></i>) +<p> + Public slot called to print the diagram. +</p><a NAME="UMLGraphicsView.printPreviewDiagram" ID="UMLGraphicsView.printPreviewDiagram"></a> +<h4>UMLGraphicsView.printPreviewDiagram</h4> +<b>printPreviewDiagram</b>(<i></i>) +<p> + Public slot called to show a print preview of the diagram. +</p><a NAME="UMLGraphicsView.saveImage" ID="UMLGraphicsView.saveImage"></a> +<h4>UMLGraphicsView.saveImage</h4> +<b>saveImage</b>(<i></i>) +<p> + Public method to handle the save context menu entry. +</p><a NAME="UMLGraphicsView.selectItem" ID="UMLGraphicsView.selectItem"></a> +<h4>UMLGraphicsView.selectItem</h4> +<b>selectItem</b>(<i>item</i>) +<p> + Public method to select an item. +</p><dl> +<dt><i>item</i></dt> +<dd> +item to be selected (QGraphicsItemItem) +</dd> +</dl><a NAME="UMLGraphicsView.selectItems" ID="UMLGraphicsView.selectItems"></a> +<h4>UMLGraphicsView.selectItems</h4> +<b>selectItems</b>(<i>items</i>) +<p> + Public method to select the given items. +</p><dl> +<dt><i>items</i></dt> +<dd> +list of items to be selected (list of QGraphicsItemItem) +</dd> +</dl><a NAME="UMLGraphicsView.setDiagramName" ID="UMLGraphicsView.setDiagramName"></a> +<h4>UMLGraphicsView.setDiagramName</h4> +<b>setDiagramName</b>(<i>name</i>) +<p> + Public slot to set the diagram name. +</p><dl> +<dt><i>name</i></dt> +<dd> +diagram name (string) +</dd> +</dl><a NAME="UMLGraphicsView.wheelEvent" ID="UMLGraphicsView.wheelEvent"></a> +<h4>UMLGraphicsView.wheelEvent</h4> +<b>wheelEvent</b>(<i>evt</i>) +<p> + Protected method to handle wheel events. +</p><dl> +<dt><i>evt</i></dt> +<dd> +reference to the wheel event (QWheelEvent) +</dd> +</dl> +<div align="right"><a href="#top">Up</a></div> +<hr /> +</body></html> \ No newline at end of file