eric6/Documentation/Source/eric6.QScintilla.EditorAssembly.html

branch
maintenance
changeset 7286
7eb04391adf7
parent 7273
391d6b7b1eff
child 7693
a51f82458a1b
diff -r babe80d84a3e -r 7eb04391adf7 eric6/Documentation/Source/eric6.QScintilla.EditorAssembly.html
--- a/eric6/Documentation/Source/eric6.QScintilla.EditorAssembly.html	Mon Sep 09 18:52:08 2019 +0200
+++ b/eric6/Documentation/Source/eric6.QScintilla.EditorAssembly.html	Thu Oct 03 11:12:10 2019 +0200
@@ -18,30 +18,38 @@
 
 </style>
 </head>
-<body><a NAME="top" ID="top"></a>
+<body>
+<a NAME="top" ID="top"></a>
 <h1>eric6.QScintilla.EditorAssembly</h1>
+
 <p>
 Module implementing the editor assembly widget containing the navigation
 combos and the editor widget.
 </p>
 <h3>Global Attributes</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Classes</h3>
+
 <table>
+
 <tr>
 <td><a href="#EditorAssembly">EditorAssembly</a></td>
 <td>Class implementing the editor assembly widget containing the navigation combos and the editor widget.</td>
 </tr>
 </table>
 <h3>Functions</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
-<hr /><hr />
+<hr />
+<hr />
 <a NAME="EditorAssembly" ID="EditorAssembly"></a>
 <h2>EditorAssembly</h2>
+
 <p>
     Class implementing the editor assembly widget containing the navigation
     combos and the editor widget.
@@ -49,135 +57,179 @@
 <h3>Derived from</h3>
 QWidget
 <h3>Class Attributes</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Class Methods</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Methods</h3>
+
 <table>
+
 <tr>
 <td><a href="#EditorAssembly.__init__">EditorAssembly</a></td>
 <td>Constructor</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.__editorCursorLineChanged">__editorCursorLineChanged</a></td>
 <td>Private slot handling a line change of the cursor of the editor.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.__globalsActivated">__globalsActivated</a></td>
 <td>Private method to jump to the line of the selected global entry and to populate the members combo box.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.__membersActivated">__membersActivated</a></td>
 <td>Private method to jump to the line of the selected members entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.__parseEditor">__parseEditor</a></td>
 <td>Private method to parse the editor source and repopulate the globals combo.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.__resetParseTimer">__resetParseTimer</a></td>
 <td>Private slot to reset the parse timer.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.getEditor">getEditor</a></td>
 <td>Public method to get the reference to the editor widget.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#EditorAssembly.shutdownTimer">shutdownTimer</a></td>
 <td>Public method to stop and disconnect the timer.</td>
 </tr>
 </table>
 <h3>Static Methods</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
+
 <a NAME="EditorAssembly.__init__" ID="EditorAssembly.__init__"></a>
 <h4>EditorAssembly (Constructor)</h4>
 <b>EditorAssembly</b>(<i>dbs, fn="", vm=None, filetype="", editor=None, tv=None</i>)
+
 <p>
         Constructor
-</p><dl>
+</p>
+<dl>
+
 <dt><i>dbs</i></dt>
 <dd>
 reference to the debug server object
-</dd><dt><i>fn</i></dt>
+</dd>
+<dt><i>fn</i></dt>
 <dd>
 name of the file to be opened (string). If it is None,
             a new (empty) editor is opened
-</dd><dt><i>vm</i></dt>
+</dd>
+<dt><i>vm</i></dt>
 <dd>
 reference to the view manager object
             (ViewManager.ViewManager)
-</dd><dt><i>filetype</i></dt>
+</dd>
+<dt><i>filetype</i></dt>
 <dd>
 type of the source file (string)
-</dd><dt><i>editor</i></dt>
+</dd>
+<dt><i>editor</i></dt>
 <dd>
 reference to an Editor object, if this is a cloned view
-</dd><dt><i>tv</i></dt>
+</dd>
+<dt><i>tv</i></dt>
 <dd>
 reference to the task viewer object
 </dd>
-</dl><a NAME="EditorAssembly.__editorCursorLineChanged" ID="EditorAssembly.__editorCursorLineChanged"></a>
+</dl>
+<a NAME="EditorAssembly.__editorCursorLineChanged" ID="EditorAssembly.__editorCursorLineChanged"></a>
 <h4>EditorAssembly.__editorCursorLineChanged</h4>
 <b>__editorCursorLineChanged</b>(<i>lineno</i>)
+
 <p>
         Private slot handling a line change of the cursor of the editor.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>lineno</i></dt>
 <dd>
 line number of the cursor (integer)
 </dd>
-</dl><a NAME="EditorAssembly.__globalsActivated" ID="EditorAssembly.__globalsActivated"></a>
+</dl>
+<a NAME="EditorAssembly.__globalsActivated" ID="EditorAssembly.__globalsActivated"></a>
 <h4>EditorAssembly.__globalsActivated</h4>
 <b>__globalsActivated</b>(<i>index, moveCursor=True</i>)
+
 <p>
         Private method to jump to the line of the selected global entry and to
         populate the members combo box.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index of the selected entry (integer)
-</dd><dt><i>moveCursor=</i></dt>
+</dd>
+<dt><i>moveCursor=</i></dt>
 <dd>
 flag indicating to move the editor cursor
             (boolean)
 </dd>
-</dl><a NAME="EditorAssembly.__membersActivated" ID="EditorAssembly.__membersActivated"></a>
+</dl>
+<a NAME="EditorAssembly.__membersActivated" ID="EditorAssembly.__membersActivated"></a>
 <h4>EditorAssembly.__membersActivated</h4>
 <b>__membersActivated</b>(<i>index, moveCursor=True</i>)
+
 <p>
         Private method to jump to the line of the selected members entry.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index of the selected entry (integer)
-</dd><dt><i>moveCursor=</i></dt>
+</dd>
+<dt><i>moveCursor=</i></dt>
 <dd>
 flag indicating to move the editor cursor
             (boolean)
 </dd>
-</dl><a NAME="EditorAssembly.__parseEditor" ID="EditorAssembly.__parseEditor"></a>
+</dl>
+<a NAME="EditorAssembly.__parseEditor" ID="EditorAssembly.__parseEditor"></a>
 <h4>EditorAssembly.__parseEditor</h4>
 <b>__parseEditor</b>(<i></i>)
+
 <p>
         Private method to parse the editor source and repopulate the globals
         combo.
-</p><a NAME="EditorAssembly.__resetParseTimer" ID="EditorAssembly.__resetParseTimer"></a>
+</p>
+<a NAME="EditorAssembly.__resetParseTimer" ID="EditorAssembly.__resetParseTimer"></a>
 <h4>EditorAssembly.__resetParseTimer</h4>
 <b>__resetParseTimer</b>(<i></i>)
+
 <p>
         Private slot to reset the parse timer.
-</p><a NAME="EditorAssembly.getEditor" ID="EditorAssembly.getEditor"></a>
+</p>
+<a NAME="EditorAssembly.getEditor" ID="EditorAssembly.getEditor"></a>
 <h4>EditorAssembly.getEditor</h4>
 <b>getEditor</b>(<i></i>)
+
 <p>
         Public method to get the reference to the editor widget.
-</p><dl>
+</p>
+<dl>
 <dt>Returns:</dt>
 <dd>
 reference to the editor widget (Editor)
 </dd>
-</dl><a NAME="EditorAssembly.shutdownTimer" ID="EditorAssembly.shutdownTimer"></a>
+</dl>
+<a NAME="EditorAssembly.shutdownTimer" ID="EditorAssembly.shutdownTimer"></a>
 <h4>EditorAssembly.shutdownTimer</h4>
 <b>shutdownTimer</b>(<i></i>)
+
 <p>
         Public method to stop and disconnect the timer.
 </p>

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