diff -r 1779dc278077 -r 391d6b7b1eff eric6/Documentation/Source/eric6.IconEditor.IconEditorWindow.html --- a/eric6/Documentation/Source/eric6.IconEditor.IconEditorWindow.html Wed Sep 25 19:40:31 2019 +0200 +++ b/eric6/Documentation/Source/eric6.IconEditor.IconEditorWindow.html Wed Sep 25 19:42:44 2019 +0200 @@ -18,33 +18,43 @@ </style> </head> -<body><a NAME="top" ID="top"></a> +<body> +<a NAME="top" ID="top"></a> <h1>eric6.IconEditor.IconEditorWindow</h1> + <p> Module implementing the icon editor main window. </p> <h3>Global Attributes</h3> + <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> + <table> + <tr> <td><a href="#IconEditorWindow">IconEditorWindow</a></td> <td>Class implementing the web browser main window.</td> </tr> </table> <h3>Functions</h3> + <table> <tr><td>None</td></tr> </table> -<hr /><hr /> +<hr /> +<hr /> <a NAME="IconEditorWindow" ID="IconEditorWindow"></a> <h2>IconEditorWindow</h2> + <p> Class implementing the web browser main window. -</p><h3>Signals</h3> +</p> +<h3>Signals</h3> <dl> + <dt>editorClosed()</dt> <dd> emitted after the window was requested to close down @@ -53,457 +63,620 @@ <h3>Derived from</h3> E5MainWindow <h3>Class Attributes</h3> + <table> <tr><td>windows</td></tr> </table> <h3>Class Methods</h3> + <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> + <table> + <tr> <td><a href="#IconEditorWindow.__init__">IconEditorWindow</a></td> <td>Constructor</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__about">__about</a></td> <td>Private slot to show a little About message.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__aboutQt">__aboutQt</a></td> <td>Private slot to handle the About Qt dialog.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__checkActions">__checkActions</a></td> <td>Private slot to check some actions for their enable/disable status.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__closeAll">__closeAll</a></td> <td>Private slot to close all windows.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__closeOthers">__closeOthers</a></td> <td>Private slot to close all other windows.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__createPaletteDock">__createPaletteDock</a></td> <td>Private method to initialize the palette dock widget.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__createStatusBar">__createStatusBar</a></td> <td>Private method to initialize the status bar.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initActions">__initActions</a></td> <td>Private method to define the user interface actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initEditActions">__initEditActions</a></td> <td>Private method to create the Edit actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initFileActions">__initFileActions</a></td> <td>Private method to define the file related user interface actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initFileFilters">__initFileFilters</a></td> <td>Private method to define the supported image file filters.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initHelpActions">__initHelpActions</a></td> <td>Private method to create the Help actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initMenus">__initMenus</a></td> <td>Private method to create the menus.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initToolbars">__initToolbars</a></td> <td>Private method to create the toolbars.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initToolsActions">__initToolsActions</a></td> <td>Private method to create the View actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__initViewActions">__initViewActions</a></td> <td>Private method to create the View actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__loadIconFile">__loadIconFile</a></td> <td>Private method to load an icon file.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__maybeSave">__maybeSave</a></td> <td>Private method to ask the user to save the file, if it was modified.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__modificationChanged">__modificationChanged</a></td> <td>Private slot to handle the modificationChanged signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__newIcon">__newIcon</a></td> <td>Private slot to create a new icon.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__newWindow">__newWindow</a></td> <td>Private slot called to open a new icon editor window.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__openIcon">__openIcon</a></td> <td>Private slot to open an icon file.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__saveIcon">__saveIcon</a></td> <td>Private slot to save the icon.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__saveIconAs">__saveIconAs</a></td> <td>Private slot to save the icon with a new name.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__saveIconFile">__saveIconFile</a></td> <td>Private method to save to the given file.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__setCurrentFile">__setCurrentFile</a></td> <td>Private method to register the file name of the current file.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__strippedName">__strippedName</a></td> <td>Private method to return the filename part of the given path.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__updatePosition">__updatePosition</a></td> <td>Private slot to show the current cursor position.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__updateSize">__updateSize</a></td> <td>Private slot to show the current icon size.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__updateZoom">__updateZoom</a></td> <td>Private slot to show the current zoom factor.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__whatsThis">__whatsThis</a></td> <td>Private slot called in to enter Whats This mode.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__zoomIn">__zoomIn</a></td> <td>Private slot called to handle the zoom in action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__zoomOut">__zoomOut</a></td> <td>Private slot called to handle the zoom out action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.__zoomReset">__zoomReset</a></td> <td>Private slot called to handle the zoom reset action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.closeEvent">closeEvent</a></td> <td>Protected event handler for the close event.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.event">event</a></td> <td>Public method handling events.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.gestureEvent">gestureEvent</a></td> <td>Protected method handling gesture events.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.setRecentPaths">setRecentPaths</a></td> <td>Public method to set the last open and save paths.</td> -</tr><tr> +</tr> +<tr> <td><a href="#IconEditorWindow.wheelEvent">wheelEvent</a></td> <td>Protected method to handle wheel events.</td> </tr> </table> <h3>Static Methods</h3> + <table> <tr><td>None</td></tr> </table> + <a NAME="IconEditorWindow.__init__" ID="IconEditorWindow.__init__"></a> <h4>IconEditorWindow (Constructor)</h4> <b>IconEditorWindow</b>(<i>fileName="", parent=None, fromEric=False, initShortcutsOnly=False, project=None</i>) + <p> Constructor -</p><dl> +</p> +<dl> + <dt><i>fileName</i></dt> <dd> name of a file to load on startup (string) -</dd><dt><i>parent</i></dt> +</dd> +<dt><i>parent</i></dt> <dd> parent widget of this window (QWidget) -</dd><dt><i>fromEric=</i></dt> +</dd> +<dt><i>fromEric=</i></dt> <dd> flag indicating whether it was called from within eric6 (boolean) -</dd><dt><i>initShortcutsOnly=</i></dt> +</dd> +<dt><i>initShortcutsOnly=</i></dt> <dd> flag indicating to just initialize the keyboard shortcuts (boolean) -</dd><dt><i>project=</i></dt> +</dd> +<dt><i>project=</i></dt> <dd> reference to the project object (Project) </dd> -</dl><a NAME="IconEditorWindow.__about" ID="IconEditorWindow.__about"></a> +</dl> +<a NAME="IconEditorWindow.__about" ID="IconEditorWindow.__about"></a> <h4>IconEditorWindow.__about</h4> <b>__about</b>(<i></i>) + <p> Private slot to show a little About message. -</p><a NAME="IconEditorWindow.__aboutQt" ID="IconEditorWindow.__aboutQt"></a> +</p> +<a NAME="IconEditorWindow.__aboutQt" ID="IconEditorWindow.__aboutQt"></a> <h4>IconEditorWindow.__aboutQt</h4> <b>__aboutQt</b>(<i></i>) + <p> Private slot to handle the About Qt dialog. -</p><a NAME="IconEditorWindow.__checkActions" ID="IconEditorWindow.__checkActions"></a> +</p> +<a NAME="IconEditorWindow.__checkActions" ID="IconEditorWindow.__checkActions"></a> <h4>IconEditorWindow.__checkActions</h4> <b>__checkActions</b>(<i></i>) + <p> Private slot to check some actions for their enable/disable status. -</p><a NAME="IconEditorWindow.__closeAll" ID="IconEditorWindow.__closeAll"></a> +</p> +<a NAME="IconEditorWindow.__closeAll" ID="IconEditorWindow.__closeAll"></a> <h4>IconEditorWindow.__closeAll</h4> <b>__closeAll</b>(<i></i>) + <p> Private slot to close all windows. -</p><a NAME="IconEditorWindow.__closeOthers" ID="IconEditorWindow.__closeOthers"></a> +</p> +<a NAME="IconEditorWindow.__closeOthers" ID="IconEditorWindow.__closeOthers"></a> <h4>IconEditorWindow.__closeOthers</h4> <b>__closeOthers</b>(<i></i>) + <p> Private slot to close all other windows. -</p><a NAME="IconEditorWindow.__createPaletteDock" ID="IconEditorWindow.__createPaletteDock"></a> +</p> +<a NAME="IconEditorWindow.__createPaletteDock" ID="IconEditorWindow.__createPaletteDock"></a> <h4>IconEditorWindow.__createPaletteDock</h4> <b>__createPaletteDock</b>(<i></i>) + <p> Private method to initialize the palette dock widget. -</p><a NAME="IconEditorWindow.__createStatusBar" ID="IconEditorWindow.__createStatusBar"></a> +</p> +<a NAME="IconEditorWindow.__createStatusBar" ID="IconEditorWindow.__createStatusBar"></a> <h4>IconEditorWindow.__createStatusBar</h4> <b>__createStatusBar</b>(<i></i>) + <p> Private method to initialize the status bar. -</p><a NAME="IconEditorWindow.__initActions" ID="IconEditorWindow.__initActions"></a> +</p> +<a NAME="IconEditorWindow.__initActions" ID="IconEditorWindow.__initActions"></a> <h4>IconEditorWindow.__initActions</h4> <b>__initActions</b>(<i></i>) + <p> Private method to define the user interface actions. -</p><a NAME="IconEditorWindow.__initEditActions" ID="IconEditorWindow.__initEditActions"></a> +</p> +<a NAME="IconEditorWindow.__initEditActions" ID="IconEditorWindow.__initEditActions"></a> <h4>IconEditorWindow.__initEditActions</h4> <b>__initEditActions</b>(<i></i>) + <p> Private method to create the Edit actions. -</p><a NAME="IconEditorWindow.__initFileActions" ID="IconEditorWindow.__initFileActions"></a> +</p> +<a NAME="IconEditorWindow.__initFileActions" ID="IconEditorWindow.__initFileActions"></a> <h4>IconEditorWindow.__initFileActions</h4> <b>__initFileActions</b>(<i></i>) + <p> Private method to define the file related user interface actions. -</p><a NAME="IconEditorWindow.__initFileFilters" ID="IconEditorWindow.__initFileFilters"></a> +</p> +<a NAME="IconEditorWindow.__initFileFilters" ID="IconEditorWindow.__initFileFilters"></a> <h4>IconEditorWindow.__initFileFilters</h4> <b>__initFileFilters</b>(<i></i>) + <p> Private method to define the supported image file filters. -</p><a NAME="IconEditorWindow.__initHelpActions" ID="IconEditorWindow.__initHelpActions"></a> +</p> +<a NAME="IconEditorWindow.__initHelpActions" ID="IconEditorWindow.__initHelpActions"></a> <h4>IconEditorWindow.__initHelpActions</h4> <b>__initHelpActions</b>(<i></i>) + <p> Private method to create the Help actions. -</p><a NAME="IconEditorWindow.__initMenus" ID="IconEditorWindow.__initMenus"></a> +</p> +<a NAME="IconEditorWindow.__initMenus" ID="IconEditorWindow.__initMenus"></a> <h4>IconEditorWindow.__initMenus</h4> <b>__initMenus</b>(<i></i>) + <p> Private method to create the menus. -</p><a NAME="IconEditorWindow.__initToolbars" ID="IconEditorWindow.__initToolbars"></a> +</p> +<a NAME="IconEditorWindow.__initToolbars" ID="IconEditorWindow.__initToolbars"></a> <h4>IconEditorWindow.__initToolbars</h4> <b>__initToolbars</b>(<i></i>) + <p> Private method to create the toolbars. -</p><a NAME="IconEditorWindow.__initToolsActions" ID="IconEditorWindow.__initToolsActions"></a> +</p> +<a NAME="IconEditorWindow.__initToolsActions" ID="IconEditorWindow.__initToolsActions"></a> <h4>IconEditorWindow.__initToolsActions</h4> <b>__initToolsActions</b>(<i></i>) + <p> Private method to create the View actions. -</p><a NAME="IconEditorWindow.__initViewActions" ID="IconEditorWindow.__initViewActions"></a> +</p> +<a NAME="IconEditorWindow.__initViewActions" ID="IconEditorWindow.__initViewActions"></a> <h4>IconEditorWindow.__initViewActions</h4> <b>__initViewActions</b>(<i></i>) + <p> Private method to create the View actions. -</p><a NAME="IconEditorWindow.__loadIconFile" ID="IconEditorWindow.__loadIconFile"></a> +</p> +<a NAME="IconEditorWindow.__loadIconFile" ID="IconEditorWindow.__loadIconFile"></a> <h4>IconEditorWindow.__loadIconFile</h4> <b>__loadIconFile</b>(<i>fileName</i>) + <p> Private method to load an icon file. -</p><dl> +</p> +<dl> + <dt><i>fileName</i></dt> <dd> name of the icon file to load (string). </dd> -</dl><a NAME="IconEditorWindow.__maybeSave" ID="IconEditorWindow.__maybeSave"></a> +</dl> +<a NAME="IconEditorWindow.__maybeSave" ID="IconEditorWindow.__maybeSave"></a> <h4>IconEditorWindow.__maybeSave</h4> <b>__maybeSave</b>(<i></i>) + <p> Private method to ask the user to save the file, if it was modified. -</p><dl> +</p> +<dl> <dt>Returns:</dt> <dd> flag indicating, if it is ok to continue (boolean) </dd> -</dl><a NAME="IconEditorWindow.__modificationChanged" ID="IconEditorWindow.__modificationChanged"></a> +</dl> +<a NAME="IconEditorWindow.__modificationChanged" ID="IconEditorWindow.__modificationChanged"></a> <h4>IconEditorWindow.__modificationChanged</h4> <b>__modificationChanged</b>(<i>m</i>) + <p> Private slot to handle the modificationChanged signal. -</p><dl> +</p> +<dl> + <dt><i>m</i></dt> <dd> modification status </dd> -</dl><a NAME="IconEditorWindow.__newIcon" ID="IconEditorWindow.__newIcon"></a> +</dl> +<a NAME="IconEditorWindow.__newIcon" ID="IconEditorWindow.__newIcon"></a> <h4>IconEditorWindow.__newIcon</h4> <b>__newIcon</b>(<i></i>) + <p> Private slot to create a new icon. -</p><a NAME="IconEditorWindow.__newWindow" ID="IconEditorWindow.__newWindow"></a> +</p> +<a NAME="IconEditorWindow.__newWindow" ID="IconEditorWindow.__newWindow"></a> <h4>IconEditorWindow.__newWindow</h4> <b>__newWindow</b>(<i></i>) + <p> Private slot called to open a new icon editor window. -</p><a NAME="IconEditorWindow.__openIcon" ID="IconEditorWindow.__openIcon"></a> +</p> +<a NAME="IconEditorWindow.__openIcon" ID="IconEditorWindow.__openIcon"></a> <h4>IconEditorWindow.__openIcon</h4> <b>__openIcon</b>(<i></i>) + <p> Private slot to open an icon file. -</p><a NAME="IconEditorWindow.__saveIcon" ID="IconEditorWindow.__saveIcon"></a> +</p> +<a NAME="IconEditorWindow.__saveIcon" ID="IconEditorWindow.__saveIcon"></a> <h4>IconEditorWindow.__saveIcon</h4> <b>__saveIcon</b>(<i></i>) + <p> Private slot to save the icon. -</p><dl> +</p> +<dl> <dt>Returns:</dt> <dd> flag indicating success (boolean) </dd> -</dl><a NAME="IconEditorWindow.__saveIconAs" ID="IconEditorWindow.__saveIconAs"></a> +</dl> +<a NAME="IconEditorWindow.__saveIconAs" ID="IconEditorWindow.__saveIconAs"></a> <h4>IconEditorWindow.__saveIconAs</h4> <b>__saveIconAs</b>(<i></i>) + <p> Private slot to save the icon with a new name. -</p><dl> +</p> +<dl> <dt>Returns:</dt> <dd> flag indicating success (boolean) </dd> -</dl><a NAME="IconEditorWindow.__saveIconFile" ID="IconEditorWindow.__saveIconFile"></a> +</dl> +<a NAME="IconEditorWindow.__saveIconFile" ID="IconEditorWindow.__saveIconFile"></a> <h4>IconEditorWindow.__saveIconFile</h4> <b>__saveIconFile</b>(<i>fileName</i>) + <p> Private method to save to the given file. -</p><dl> +</p> +<dl> + <dt><i>fileName</i></dt> <dd> name of the file to save to (string) </dd> -</dl><dl> +</dl> +<dl> <dt>Returns:</dt> <dd> flag indicating success (boolean) </dd> -</dl><a NAME="IconEditorWindow.__setCurrentFile" ID="IconEditorWindow.__setCurrentFile"></a> +</dl> +<a NAME="IconEditorWindow.__setCurrentFile" ID="IconEditorWindow.__setCurrentFile"></a> <h4>IconEditorWindow.__setCurrentFile</h4> <b>__setCurrentFile</b>(<i>fileName</i>) + <p> Private method to register the file name of the current file. -</p><dl> +</p> +<dl> + <dt><i>fileName</i></dt> <dd> name of the file to register (string) </dd> -</dl><a NAME="IconEditorWindow.__strippedName" ID="IconEditorWindow.__strippedName"></a> +</dl> +<a NAME="IconEditorWindow.__strippedName" ID="IconEditorWindow.__strippedName"></a> <h4>IconEditorWindow.__strippedName</h4> <b>__strippedName</b>(<i>fullFileName</i>) + <p> Private method to return the filename part of the given path. -</p><dl> +</p> +<dl> + <dt><i>fullFileName</i></dt> <dd> full pathname of the given file (string) </dd> -</dl><dl> +</dl> +<dl> <dt>Returns:</dt> <dd> filename part (string) </dd> -</dl><a NAME="IconEditorWindow.__updatePosition" ID="IconEditorWindow.__updatePosition"></a> +</dl> +<a NAME="IconEditorWindow.__updatePosition" ID="IconEditorWindow.__updatePosition"></a> <h4>IconEditorWindow.__updatePosition</h4> <b>__updatePosition</b>(<i>x, y</i>) + <p> Private slot to show the current cursor position. -</p><dl> +</p> +<dl> + <dt><i>x</i></dt> <dd> x-coordinate (integer) -</dd><dt><i>y</i></dt> +</dd> +<dt><i>y</i></dt> <dd> y-coordinate (integer) </dd> -</dl><a NAME="IconEditorWindow.__updateSize" ID="IconEditorWindow.__updateSize"></a> +</dl> +<a NAME="IconEditorWindow.__updateSize" ID="IconEditorWindow.__updateSize"></a> <h4>IconEditorWindow.__updateSize</h4> <b>__updateSize</b>(<i>w, h</i>) + <p> Private slot to show the current icon size. -</p><dl> +</p> +<dl> + <dt><i>w</i></dt> <dd> width of the icon (integer) -</dd><dt><i>h</i></dt> +</dd> +<dt><i>h</i></dt> <dd> height of the icon (integer) </dd> -</dl><a NAME="IconEditorWindow.__updateZoom" ID="IconEditorWindow.__updateZoom"></a> +</dl> +<a NAME="IconEditorWindow.__updateZoom" ID="IconEditorWindow.__updateZoom"></a> <h4>IconEditorWindow.__updateZoom</h4> <b>__updateZoom</b>(<i></i>) + <p> Private slot to show the current zoom factor. -</p><a NAME="IconEditorWindow.__whatsThis" ID="IconEditorWindow.__whatsThis"></a> +</p> +<a NAME="IconEditorWindow.__whatsThis" ID="IconEditorWindow.__whatsThis"></a> <h4>IconEditorWindow.__whatsThis</h4> <b>__whatsThis</b>(<i></i>) + <p> Private slot called in to enter Whats This mode. -</p><a NAME="IconEditorWindow.__zoomIn" ID="IconEditorWindow.__zoomIn"></a> +</p> +<a NAME="IconEditorWindow.__zoomIn" ID="IconEditorWindow.__zoomIn"></a> <h4>IconEditorWindow.__zoomIn</h4> <b>__zoomIn</b>(<i></i>) + <p> Private slot called to handle the zoom in action. -</p><a NAME="IconEditorWindow.__zoomOut" ID="IconEditorWindow.__zoomOut"></a> +</p> +<a NAME="IconEditorWindow.__zoomOut" ID="IconEditorWindow.__zoomOut"></a> <h4>IconEditorWindow.__zoomOut</h4> <b>__zoomOut</b>(<i></i>) + <p> Private slot called to handle the zoom out action. -</p><a NAME="IconEditorWindow.__zoomReset" ID="IconEditorWindow.__zoomReset"></a> +</p> +<a NAME="IconEditorWindow.__zoomReset" ID="IconEditorWindow.__zoomReset"></a> <h4>IconEditorWindow.__zoomReset</h4> <b>__zoomReset</b>(<i></i>) + <p> Private slot called to handle the zoom reset action. -</p><a NAME="IconEditorWindow.closeEvent" ID="IconEditorWindow.closeEvent"></a> +</p> +<a NAME="IconEditorWindow.closeEvent" ID="IconEditorWindow.closeEvent"></a> <h4>IconEditorWindow.closeEvent</h4> <b>closeEvent</b>(<i>evt</i>) + <p> Protected event handler for the close event. -</p><dl> +</p> +<dl> + <dt><i>evt</i></dt> <dd> the close event (QCloseEvent) <br />This event is simply accepted after the history has been saved and all window references have been deleted. </dd> -</dl><a NAME="IconEditorWindow.event" ID="IconEditorWindow.event"></a> +</dl> +<a NAME="IconEditorWindow.event" ID="IconEditorWindow.event"></a> <h4>IconEditorWindow.event</h4> <b>event</b>(<i>evt</i>) + <p> Public method handling events. -</p><dl> +</p> +<dl> + <dt><i>evt</i></dt> <dd> reference to the event (QEvent) </dd> -</dl><dl> +</dl> +<dl> <dt>Returns:</dt> <dd> flag indicating, if the event was handled (boolean) </dd> -</dl><a NAME="IconEditorWindow.gestureEvent" ID="IconEditorWindow.gestureEvent"></a> +</dl> +<a NAME="IconEditorWindow.gestureEvent" ID="IconEditorWindow.gestureEvent"></a> <h4>IconEditorWindow.gestureEvent</h4> <b>gestureEvent</b>(<i>evt</i>) + <p> Protected method handling gesture events. -</p><dl> +</p> +<dl> + <dt><i>evt</i></dt> <dd> reference to the gesture event (QGestureEvent </dd> -</dl><a NAME="IconEditorWindow.setRecentPaths" ID="IconEditorWindow.setRecentPaths"></a> +</dl> +<a NAME="IconEditorWindow.setRecentPaths" ID="IconEditorWindow.setRecentPaths"></a> <h4>IconEditorWindow.setRecentPaths</h4> <b>setRecentPaths</b>(<i>openPath, savePath</i>) + <p> Public method to set the last open and save paths. -</p><dl> +</p> +<dl> + <dt><i>openPath</i></dt> <dd> least recently used open path (string) -</dd><dt><i>savePath</i></dt> +</dd> +<dt><i>savePath</i></dt> <dd> least recently used save path (string) </dd> -</dl><a NAME="IconEditorWindow.wheelEvent" ID="IconEditorWindow.wheelEvent"></a> +</dl> +<a NAME="IconEditorWindow.wheelEvent" ID="IconEditorWindow.wheelEvent"></a> <h4>IconEditorWindow.wheelEvent</h4> <b>wheelEvent</b>(<i>evt</i>) + <p> Protected method to handle wheel events. -</p><dl> +</p> +<dl> + <dt><i>evt</i></dt> <dd> reference to the wheel event (QWheelEvent)