eric6/Documentation/Source/eric6.Debugger.BreakPointViewer.html

changeset 7273
391d6b7b1eff
parent 6942
2602857055c5
child 7887
c1588f5a83e9
diff -r 1779dc278077 -r 391d6b7b1eff eric6/Documentation/Source/eric6.Debugger.BreakPointViewer.html
--- a/eric6/Documentation/Source/eric6.Debugger.BreakPointViewer.html	Wed Sep 25 19:40:31 2019 +0200
+++ b/eric6/Documentation/Source/eric6.Debugger.BreakPointViewer.html	Wed Sep 25 19:42:44 2019 +0200
@@ -18,36 +18,47 @@
 
 </style>
 </head>
-<body><a NAME="top" ID="top"></a>
+<body>
+<a NAME="top" ID="top"></a>
 <h1>eric6.Debugger.BreakPointViewer</h1>
+
 <p>
 Module implementing the Breakpoint viewer widget.
 </p>
 <h3>Global Attributes</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Classes</h3>
+
 <table>
+
 <tr>
 <td><a href="#BreakPointViewer">BreakPointViewer</a></td>
 <td>Class implementing the Breakpoint viewer widget.</td>
 </tr>
 </table>
 <h3>Functions</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
-<hr /><hr />
+<hr />
+<hr />
 <a NAME="BreakPointViewer" ID="BreakPointViewer"></a>
 <h2>BreakPointViewer</h2>
+
 <p>
     Class implementing the Breakpoint viewer widget.
-</p><p>
+</p>
+<p>
     Breakpoints will be shown with all their details. They can be modified
     through the context menu of this widget.
-</p><h3>Signals</h3>
+</p>
+<h3>Signals</h3>
 <dl>
+
 <dt>sourceFile(str, int)</dt>
 <dd>
 emitted to show the source of a breakpoint
@@ -56,359 +67,488 @@
 <h3>Derived from</h3>
 QTreeView
 <h3>Class Attributes</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Class Methods</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Methods</h3>
+
 <table>
+
 <tr>
 <td><a href="#BreakPointViewer.__init__">BreakPointViewer</a></td>
 <td>Constructor</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__addBreak">__addBreak</a></td>
 <td>Private slot to handle the add breakpoint context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__clearSelection">__clearSelection</a></td>
 <td>Private slot to clear the selection.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__configure">__configure</a></td>
 <td>Private method to open the configuration dialog.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__createPopupMenus">__createPopupMenus</a></td>
 <td>Private method to generate the popup menus.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__deleteAllBreaks">__deleteAllBreaks</a></td>
 <td>Private slot to handle the delete all breakpoints context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__deleteBreak">__deleteBreak</a></td>
 <td>Private slot to handle the delete breakpoint context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__deleteSelectedBreaks">__deleteSelectedBreaks</a></td>
 <td>Private slot to handle the delete selected breakpoints context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__disableAllBreaks">__disableAllBreaks</a></td>
 <td>Private slot to handle the disable all breakpoints context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__disableBreak">__disableBreak</a></td>
 <td>Private slot to handle the disable breakpoint context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__disableSelectedBreaks">__disableSelectedBreaks</a></td>
 <td>Private slot to handle the disable selected breakpoints context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__doubleClicked">__doubleClicked</a></td>
 <td>Private slot to handle the double clicked signal.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__editBreak">__editBreak</a></td>
 <td>Private slot to handle the edit breakpoint context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__editBreakpoint">__editBreakpoint</a></td>
 <td>Private slot to edit a breakpoint.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__enableAllBreaks">__enableAllBreaks</a></td>
 <td>Private slot to handle the enable all breakpoints context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__enableBreak">__enableBreak</a></td>
 <td>Private slot to handle the enable breakpoint context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__enableSelectedBreaks">__enableSelectedBreaks</a></td>
 <td>Private slot to handle the enable selected breakpoints context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__fromSourceIndex">__fromSourceIndex</a></td>
 <td>Private slot to convert a source index to an index.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__getSelectedItemsCount">__getSelectedItemsCount</a></td>
 <td>Private method to get the count of items selected.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__layoutDisplay">__layoutDisplay</a></td>
 <td>Private slot to perform a layout operation.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__loadRecent">__loadRecent</a></td>
 <td>Private method to load the recently used file names.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__resizeColumns">__resizeColumns</a></td>
 <td>Private slot to resize the view when items get added, edited or deleted.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__resort">__resort</a></td>
 <td>Private slot to resort the tree.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__saveRecent">__saveRecent</a></td>
 <td>Private method to save the list of recently used file names.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__setBpEnabled">__setBpEnabled</a></td>
 <td>Private method to set the enabled status of a breakpoint.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__setRowSelected">__setRowSelected</a></td>
 <td>Private slot to select a complete row.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__showBackMenu">__showBackMenu</a></td>
 <td>Private slot to handle the aboutToShow signal of the background menu.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__showContextMenu">__showContextMenu</a></td>
 <td>Private slot to show the context menu.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__showSource">__showSource</a></td>
 <td>Private slot to handle the goto context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.__toSourceIndex">__toSourceIndex</a></td>
 <td>Private slot to convert an index to a source index.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.handleResetUI">handleResetUI</a></td>
 <td>Public slot to reset the breakpoint viewer.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.highlightBreakpoint">highlightBreakpoint</a></td>
 <td>Public slot to handle the clientLine signal.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#BreakPointViewer.setModel">setModel</a></td>
 <td>Public slot to set the breakpoint model.</td>
 </tr>
 </table>
 <h3>Static Methods</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
+
 <a NAME="BreakPointViewer.__init__" ID="BreakPointViewer.__init__"></a>
 <h4>BreakPointViewer (Constructor)</h4>
 <b>BreakPointViewer</b>(<i>parent=None</i>)
+
 <p>
         Constructor
-</p><dl>
+</p>
+<dl>
+
 <dt><i>parent</i></dt>
 <dd>
 the parent (QWidget)
 </dd>
-</dl><a NAME="BreakPointViewer.__addBreak" ID="BreakPointViewer.__addBreak"></a>
+</dl>
+<a NAME="BreakPointViewer.__addBreak" ID="BreakPointViewer.__addBreak"></a>
 <h4>BreakPointViewer.__addBreak</h4>
 <b>__addBreak</b>(<i></i>)
+
 <p>
         Private slot to handle the add breakpoint context menu entry.
-</p><a NAME="BreakPointViewer.__clearSelection" ID="BreakPointViewer.__clearSelection"></a>
+</p>
+<a NAME="BreakPointViewer.__clearSelection" ID="BreakPointViewer.__clearSelection"></a>
 <h4>BreakPointViewer.__clearSelection</h4>
 <b>__clearSelection</b>(<i></i>)
+
 <p>
         Private slot to clear the selection.
-</p><a NAME="BreakPointViewer.__configure" ID="BreakPointViewer.__configure"></a>
+</p>
+<a NAME="BreakPointViewer.__configure" ID="BreakPointViewer.__configure"></a>
 <h4>BreakPointViewer.__configure</h4>
 <b>__configure</b>(<i></i>)
+
 <p>
         Private method to open the configuration dialog.
-</p><a NAME="BreakPointViewer.__createPopupMenus" ID="BreakPointViewer.__createPopupMenus"></a>
+</p>
+<a NAME="BreakPointViewer.__createPopupMenus" ID="BreakPointViewer.__createPopupMenus"></a>
 <h4>BreakPointViewer.__createPopupMenus</h4>
 <b>__createPopupMenus</b>(<i></i>)
+
 <p>
         Private method to generate the popup menus.
-</p><a NAME="BreakPointViewer.__deleteAllBreaks" ID="BreakPointViewer.__deleteAllBreaks"></a>
+</p>
+<a NAME="BreakPointViewer.__deleteAllBreaks" ID="BreakPointViewer.__deleteAllBreaks"></a>
 <h4>BreakPointViewer.__deleteAllBreaks</h4>
 <b>__deleteAllBreaks</b>(<i></i>)
+
 <p>
         Private slot to handle the delete all breakpoints context menu entry.
-</p><a NAME="BreakPointViewer.__deleteBreak" ID="BreakPointViewer.__deleteBreak"></a>
+</p>
+<a NAME="BreakPointViewer.__deleteBreak" ID="BreakPointViewer.__deleteBreak"></a>
 <h4>BreakPointViewer.__deleteBreak</h4>
 <b>__deleteBreak</b>(<i></i>)
+
 <p>
         Private slot to handle the delete breakpoint context menu entry.
-</p><a NAME="BreakPointViewer.__deleteSelectedBreaks" ID="BreakPointViewer.__deleteSelectedBreaks"></a>
+</p>
+<a NAME="BreakPointViewer.__deleteSelectedBreaks" ID="BreakPointViewer.__deleteSelectedBreaks"></a>
 <h4>BreakPointViewer.__deleteSelectedBreaks</h4>
 <b>__deleteSelectedBreaks</b>(<i></i>)
+
 <p>
         Private slot to handle the delete selected breakpoints context menu
         entry.
-</p><a NAME="BreakPointViewer.__disableAllBreaks" ID="BreakPointViewer.__disableAllBreaks"></a>
+</p>
+<a NAME="BreakPointViewer.__disableAllBreaks" ID="BreakPointViewer.__disableAllBreaks"></a>
 <h4>BreakPointViewer.__disableAllBreaks</h4>
 <b>__disableAllBreaks</b>(<i></i>)
+
 <p>
         Private slot to handle the disable all breakpoints context menu entry.
-</p><a NAME="BreakPointViewer.__disableBreak" ID="BreakPointViewer.__disableBreak"></a>
+</p>
+<a NAME="BreakPointViewer.__disableBreak" ID="BreakPointViewer.__disableBreak"></a>
 <h4>BreakPointViewer.__disableBreak</h4>
 <b>__disableBreak</b>(<i></i>)
+
 <p>
         Private slot to handle the disable breakpoint context menu entry.
-</p><a NAME="BreakPointViewer.__disableSelectedBreaks" ID="BreakPointViewer.__disableSelectedBreaks"></a>
+</p>
+<a NAME="BreakPointViewer.__disableSelectedBreaks" ID="BreakPointViewer.__disableSelectedBreaks"></a>
 <h4>BreakPointViewer.__disableSelectedBreaks</h4>
 <b>__disableSelectedBreaks</b>(<i></i>)
+
 <p>
         Private slot to handle the disable selected breakpoints context menu
         entry.
-</p><a NAME="BreakPointViewer.__doubleClicked" ID="BreakPointViewer.__doubleClicked"></a>
+</p>
+<a NAME="BreakPointViewer.__doubleClicked" ID="BreakPointViewer.__doubleClicked"></a>
 <h4>BreakPointViewer.__doubleClicked</h4>
 <b>__doubleClicked</b>(<i>index</i>)
+
 <p>
         Private slot to handle the double clicked signal.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index of the entry that was double clicked (QModelIndex)
 </dd>
-</dl><a NAME="BreakPointViewer.__editBreak" ID="BreakPointViewer.__editBreak"></a>
+</dl>
+<a NAME="BreakPointViewer.__editBreak" ID="BreakPointViewer.__editBreak"></a>
 <h4>BreakPointViewer.__editBreak</h4>
 <b>__editBreak</b>(<i></i>)
+
 <p>
         Private slot to handle the edit breakpoint context menu entry.
-</p><a NAME="BreakPointViewer.__editBreakpoint" ID="BreakPointViewer.__editBreakpoint"></a>
+</p>
+<a NAME="BreakPointViewer.__editBreakpoint" ID="BreakPointViewer.__editBreakpoint"></a>
 <h4>BreakPointViewer.__editBreakpoint</h4>
 <b>__editBreakpoint</b>(<i>index</i>)
+
 <p>
         Private slot to edit a breakpoint.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index of breakpoint to be edited (QModelIndex)
 </dd>
-</dl><a NAME="BreakPointViewer.__enableAllBreaks" ID="BreakPointViewer.__enableAllBreaks"></a>
+</dl>
+<a NAME="BreakPointViewer.__enableAllBreaks" ID="BreakPointViewer.__enableAllBreaks"></a>
 <h4>BreakPointViewer.__enableAllBreaks</h4>
 <b>__enableAllBreaks</b>(<i></i>)
+
 <p>
         Private slot to handle the enable all breakpoints context menu entry.
-</p><a NAME="BreakPointViewer.__enableBreak" ID="BreakPointViewer.__enableBreak"></a>
+</p>
+<a NAME="BreakPointViewer.__enableBreak" ID="BreakPointViewer.__enableBreak"></a>
 <h4>BreakPointViewer.__enableBreak</h4>
 <b>__enableBreak</b>(<i></i>)
+
 <p>
         Private slot to handle the enable breakpoint context menu entry.
-</p><a NAME="BreakPointViewer.__enableSelectedBreaks" ID="BreakPointViewer.__enableSelectedBreaks"></a>
+</p>
+<a NAME="BreakPointViewer.__enableSelectedBreaks" ID="BreakPointViewer.__enableSelectedBreaks"></a>
 <h4>BreakPointViewer.__enableSelectedBreaks</h4>
 <b>__enableSelectedBreaks</b>(<i></i>)
+
 <p>
         Private slot to handle the enable selected breakpoints context menu
         entry.
-</p><a NAME="BreakPointViewer.__fromSourceIndex" ID="BreakPointViewer.__fromSourceIndex"></a>
+</p>
+<a NAME="BreakPointViewer.__fromSourceIndex" ID="BreakPointViewer.__fromSourceIndex"></a>
 <h4>BreakPointViewer.__fromSourceIndex</h4>
 <b>__fromSourceIndex</b>(<i>sindex</i>)
+
 <p>
         Private slot to convert a source index to an index.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>sindex</i></dt>
 <dd>
 source index to be converted (QModelIndex)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 mapped index (QModelIndex)
 </dd>
-</dl><a NAME="BreakPointViewer.__getSelectedItemsCount" ID="BreakPointViewer.__getSelectedItemsCount"></a>
+</dl>
+<a NAME="BreakPointViewer.__getSelectedItemsCount" ID="BreakPointViewer.__getSelectedItemsCount"></a>
 <h4>BreakPointViewer.__getSelectedItemsCount</h4>
 <b>__getSelectedItemsCount</b>(<i></i>)
+
 <p>
         Private method to get the count of items selected.
-</p><dl>
+</p>
+<dl>
 <dt>Returns:</dt>
 <dd>
 count of items selected (integer)
 </dd>
-</dl><a NAME="BreakPointViewer.__layoutDisplay" ID="BreakPointViewer.__layoutDisplay"></a>
+</dl>
+<a NAME="BreakPointViewer.__layoutDisplay" ID="BreakPointViewer.__layoutDisplay"></a>
 <h4>BreakPointViewer.__layoutDisplay</h4>
 <b>__layoutDisplay</b>(<i></i>)
+
 <p>
         Private slot to perform a layout operation.
-</p><a NAME="BreakPointViewer.__loadRecent" ID="BreakPointViewer.__loadRecent"></a>
+</p>
+<a NAME="BreakPointViewer.__loadRecent" ID="BreakPointViewer.__loadRecent"></a>
 <h4>BreakPointViewer.__loadRecent</h4>
 <b>__loadRecent</b>(<i></i>)
+
 <p>
         Private method to load the recently used file names.
-</p><a NAME="BreakPointViewer.__resizeColumns" ID="BreakPointViewer.__resizeColumns"></a>
+</p>
+<a NAME="BreakPointViewer.__resizeColumns" ID="BreakPointViewer.__resizeColumns"></a>
 <h4>BreakPointViewer.__resizeColumns</h4>
 <b>__resizeColumns</b>(<i></i>)
+
 <p>
         Private slot to resize the view when items get added, edited or
         deleted.
-</p><a NAME="BreakPointViewer.__resort" ID="BreakPointViewer.__resort"></a>
+</p>
+<a NAME="BreakPointViewer.__resort" ID="BreakPointViewer.__resort"></a>
 <h4>BreakPointViewer.__resort</h4>
 <b>__resort</b>(<i></i>)
+
 <p>
         Private slot to resort the tree.
-</p><a NAME="BreakPointViewer.__saveRecent" ID="BreakPointViewer.__saveRecent"></a>
+</p>
+<a NAME="BreakPointViewer.__saveRecent" ID="BreakPointViewer.__saveRecent"></a>
 <h4>BreakPointViewer.__saveRecent</h4>
 <b>__saveRecent</b>(<i></i>)
+
 <p>
         Private method to save the list of recently used file names.
-</p><a NAME="BreakPointViewer.__setBpEnabled" ID="BreakPointViewer.__setBpEnabled"></a>
+</p>
+<a NAME="BreakPointViewer.__setBpEnabled" ID="BreakPointViewer.__setBpEnabled"></a>
 <h4>BreakPointViewer.__setBpEnabled</h4>
 <b>__setBpEnabled</b>(<i>index, enabled</i>)
+
 <p>
         Private method to set the enabled status of a breakpoint.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index of breakpoint to be enabled/disabled (QModelIndex)
-</dd><dt><i>enabled</i></dt>
+</dd>
+<dt><i>enabled</i></dt>
 <dd>
 flag indicating the enabled status to be set (boolean)
 </dd>
-</dl><a NAME="BreakPointViewer.__setRowSelected" ID="BreakPointViewer.__setRowSelected"></a>
+</dl>
+<a NAME="BreakPointViewer.__setRowSelected" ID="BreakPointViewer.__setRowSelected"></a>
 <h4>BreakPointViewer.__setRowSelected</h4>
 <b>__setRowSelected</b>(<i>index, selected=True</i>)
+
 <p>
         Private slot to select a complete row.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index determining the row to be selected (QModelIndex)
-</dd><dt><i>selected</i></dt>
+</dd>
+<dt><i>selected</i></dt>
 <dd>
 flag indicating the action (bool)
 </dd>
-</dl><a NAME="BreakPointViewer.__showBackMenu" ID="BreakPointViewer.__showBackMenu"></a>
+</dl>
+<a NAME="BreakPointViewer.__showBackMenu" ID="BreakPointViewer.__showBackMenu"></a>
 <h4>BreakPointViewer.__showBackMenu</h4>
 <b>__showBackMenu</b>(<i></i>)
+
 <p>
         Private slot to handle the aboutToShow signal of the background menu.
-</p><a NAME="BreakPointViewer.__showContextMenu" ID="BreakPointViewer.__showContextMenu"></a>
+</p>
+<a NAME="BreakPointViewer.__showContextMenu" ID="BreakPointViewer.__showContextMenu"></a>
 <h4>BreakPointViewer.__showContextMenu</h4>
 <b>__showContextMenu</b>(<i>coord</i>)
+
 <p>
         Private slot to show the context menu.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>coord</i></dt>
 <dd>
 the position of the mouse pointer (QPoint)
 </dd>
-</dl><a NAME="BreakPointViewer.__showSource" ID="BreakPointViewer.__showSource"></a>
+</dl>
+<a NAME="BreakPointViewer.__showSource" ID="BreakPointViewer.__showSource"></a>
 <h4>BreakPointViewer.__showSource</h4>
 <b>__showSource</b>(<i></i>)
+
 <p>
         Private slot to handle the goto context menu entry.
-</p><a NAME="BreakPointViewer.__toSourceIndex" ID="BreakPointViewer.__toSourceIndex"></a>
+</p>
+<a NAME="BreakPointViewer.__toSourceIndex" ID="BreakPointViewer.__toSourceIndex"></a>
 <h4>BreakPointViewer.__toSourceIndex</h4>
 <b>__toSourceIndex</b>(<i>index</i>)
+
 <p>
         Private slot to convert an index to a source index.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>index</i></dt>
 <dd>
 index to be converted (QModelIndex)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 mapped index (QModelIndex)
 </dd>
-</dl><a NAME="BreakPointViewer.handleResetUI" ID="BreakPointViewer.handleResetUI"></a>
+</dl>
+<a NAME="BreakPointViewer.handleResetUI" ID="BreakPointViewer.handleResetUI"></a>
 <h4>BreakPointViewer.handleResetUI</h4>
 <b>handleResetUI</b>(<i></i>)
+
 <p>
         Public slot to reset the breakpoint viewer.
-</p><a NAME="BreakPointViewer.highlightBreakpoint" ID="BreakPointViewer.highlightBreakpoint"></a>
+</p>
+<a NAME="BreakPointViewer.highlightBreakpoint" ID="BreakPointViewer.highlightBreakpoint"></a>
 <h4>BreakPointViewer.highlightBreakpoint</h4>
 <b>highlightBreakpoint</b>(<i>fn, lineno</i>)
+
 <p>
         Public slot to handle the clientLine signal.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>fn</i></dt>
 <dd>
 filename of the breakpoint (string)
-</dd><dt><i>lineno</i></dt>
+</dd>
+<dt><i>lineno</i></dt>
 <dd>
 line number of the breakpoint (integer)
 </dd>
-</dl><a NAME="BreakPointViewer.setModel" ID="BreakPointViewer.setModel"></a>
+</dl>
+<a NAME="BreakPointViewer.setModel" ID="BreakPointViewer.setModel"></a>
 <h4>BreakPointViewer.setModel</h4>
 <b>setModel</b>(<i>model</i>)
+
 <p>
         Public slot to set the breakpoint model.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>model</i></dt>
 <dd>
 reference to the breakpoint model (BreakPointModel)

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