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<!DOCTYPE html> <html><head> <title>eric5.Cooperation.Connection</title> <meta charset="UTF-8"> <style> body { background: #EDECE6; margin: 0em 1em 10em 1em; color: black; } h1 { color: white; background: #85774A; } h2 { color: white; background: #85774A; } h3 { color: white; background: #9D936E; } h4 { color: white; background: #9D936E; } a { color: #BA6D36; } </style> </head> <body><a NAME="top" ID="top"></a> <h1>eric5.Cooperation.Connection</h1> <p> Module implementing a class representing a peer connection. </p> <h3>Global Attributes</h3> <table> <tr><td>MaxBufferSize</td></tr><tr><td>PingInterval</td></tr><tr><td>PongTimeout</td></tr><tr><td>SeparatorToken</td></tr><tr><td>TransferTimeout</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#Connection">Connection</a></td> <td>Class representing a peer connection.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /><hr /> <a NAME="Connection" ID="Connection"></a> <h2>Connection</h2> <p> Class representing a peer connection. </p><h3>Signals</h3> <dl> <dt>getParticipants()</dt> <dd> emitted after a get participants message has arrived </dd><dt>newMessage(user, message)</dt> <dd> emitted after a new message has arrived (string, string) </dd><dt>participants(participants)</dt> <dd> emitted after the list of participants has arrived (list of strings of "host:port") </dd><dt>readyForUse()</dt> <dd> emitted when the connection is ready for use </dd> </dl> <h3>Derived from</h3> QTcpSocket <h3>Class Attributes</h3> <table> <tr><td>Editor</td></tr><tr><td>GetParticipants</td></tr><tr><td>Greeting</td></tr><tr><td>Participants</td></tr><tr><td>Ping</td></tr><tr><td>PlainText</td></tr><tr><td>Pong</td></tr><tr><td>ProtocolEditor</td></tr><tr><td>ProtocolGetParticipants</td></tr><tr><td>ProtocolGreeting</td></tr><tr><td>ProtocolMessage</td></tr><tr><td>ProtocolParticipants</td></tr><tr><td>ProtocolPing</td></tr><tr><td>ProtocolPong</td></tr><tr><td>ReadingGreeting</td></tr><tr><td>ReadyForUse</td></tr><tr><td>Undefined</td></tr><tr><td>WaitingForGreeting</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#Connection.__init__">Connection</a></td> <td>Constructor</td> </tr><tr> <td><a href="#Connection.__dataLengthForCurrentDataType">__dataLengthForCurrentDataType</a></td> <td>Private method to get the data length for the current data type.</td> </tr><tr> <td><a href="#Connection.__disconnected">__disconnected</a></td> <td>Private slot to handle the connection being dropped.</td> </tr><tr> <td><a href="#Connection.__hasEnoughData">__hasEnoughData</a></td> <td>Private method to check, if enough data is available.</td> </tr><tr> <td><a href="#Connection.__processData">__processData</a></td> <td>Private method to process the received data.</td> </tr><tr> <td><a href="#Connection.__processReadyRead">__processReadyRead</a></td> <td>Private slot to handle the readyRead signal.</td> </tr><tr> <td><a href="#Connection.__readDataIntoBuffer">__readDataIntoBuffer</a></td> <td>Private method to read some data into the buffer.</td> </tr><tr> <td><a href="#Connection.__readProtocolHeader">__readProtocolHeader</a></td> <td>Private method to read the protocol header.</td> </tr><tr> <td><a href="#Connection.__sendGreetingMessage">__sendGreetingMessage</a></td> <td>Private slot to send a greeting message.</td> </tr><tr> <td><a href="#Connection.__sendPing">__sendPing</a></td> <td>Private slot to send a ping message.</td> </tr><tr> <td><a href="#Connection.name">name</a></td> <td>Public method to get the connection name.</td> </tr><tr> <td><a href="#Connection.sendEditorCommand">sendEditorCommand</a></td> <td>Public method to send an editor command.</td> </tr><tr> <td><a href="#Connection.sendGetParticipants">sendGetParticipants</a></td> <td>Public method to request a list of participants.</td> </tr><tr> <td><a href="#Connection.sendMessage">sendMessage</a></td> <td>Public method to send a message.</td> </tr><tr> <td><a href="#Connection.sendParticipants">sendParticipants</a></td> <td>Public method to send the list of participants.</td> </tr><tr> <td><a href="#Connection.serverPort">serverPort</a></td> <td>Public method to get the server port.</td> </tr><tr> <td><a href="#Connection.setClient">setClient</a></td> <td>Public method to set the reference to the cooperation client.</td> </tr><tr> <td><a href="#Connection.setGreetingMessage">setGreetingMessage</a></td> <td>Public method to set the greeting message.</td> </tr><tr> <td><a href="#Connection.timerEvent">timerEvent</a></td> <td>Protected method to handle timer events.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="Connection.__init__" ID="Connection.__init__"></a> <h4>Connection (Constructor)</h4> <b>Connection</b>(<i>parent=None</i>) <p> Constructor </p><dl> <dt><i>parent</i></dt> <dd> referenec to the parent object (QObject) </dd> </dl><a NAME="Connection.__dataLengthForCurrentDataType" ID="Connection.__dataLengthForCurrentDataType"></a> <h4>Connection.__dataLengthForCurrentDataType</h4> <b>__dataLengthForCurrentDataType</b>(<i></i>) <p> Private method to get the data length for the current data type. </p><dl> <dt>Returns:</dt> <dd> data length (integer) </dd> </dl><a NAME="Connection.__disconnected" ID="Connection.__disconnected"></a> <h4>Connection.__disconnected</h4> <b>__disconnected</b>(<i></i>) <p> Private slot to handle the connection being dropped. </p><a NAME="Connection.__hasEnoughData" ID="Connection.__hasEnoughData"></a> <h4>Connection.__hasEnoughData</h4> <b>__hasEnoughData</b>(<i></i>) <p> Private method to check, if enough data is available. </p><dl> <dt>Returns:</dt> <dd> flag indicating availability of enough data (boolean) </dd> </dl><a NAME="Connection.__processData" ID="Connection.__processData"></a> <h4>Connection.__processData</h4> <b>__processData</b>(<i></i>) <p> Private method to process the received data. </p><a NAME="Connection.__processReadyRead" ID="Connection.__processReadyRead"></a> <h4>Connection.__processReadyRead</h4> <b>__processReadyRead</b>(<i></i>) <p> Private slot to handle the readyRead signal. </p><a NAME="Connection.__readDataIntoBuffer" ID="Connection.__readDataIntoBuffer"></a> <h4>Connection.__readDataIntoBuffer</h4> <b>__readDataIntoBuffer</b>(<i>maxSize=MaxBufferSize</i>) <p> Private method to read some data into the buffer. </p><dl> <dt><i>maxSize</i></dt> <dd> maximum size of data to read (integer) </dd> </dl><dl> <dt>Returns:</dt> <dd> size of data read (integer) </dd> </dl><a NAME="Connection.__readProtocolHeader" ID="Connection.__readProtocolHeader"></a> <h4>Connection.__readProtocolHeader</h4> <b>__readProtocolHeader</b>(<i></i>) <p> Private method to read the protocol header. </p><dl> <dt>Returns:</dt> <dd> flag indicating a successful read (boolean) </dd> </dl><a NAME="Connection.__sendGreetingMessage" ID="Connection.__sendGreetingMessage"></a> <h4>Connection.__sendGreetingMessage</h4> <b>__sendGreetingMessage</b>(<i></i>) <p> Private slot to send a greeting message. </p><a NAME="Connection.__sendPing" ID="Connection.__sendPing"></a> <h4>Connection.__sendPing</h4> <b>__sendPing</b>(<i></i>) <p> Private slot to send a ping message. </p><a NAME="Connection.name" ID="Connection.name"></a> <h4>Connection.name</h4> <b>name</b>(<i></i>) <p> Public method to get the connection name. </p><dl> <dt>Returns:</dt> <dd> connection name (string) </dd> </dl><a NAME="Connection.sendEditorCommand" ID="Connection.sendEditorCommand"></a> <h4>Connection.sendEditorCommand</h4> <b>sendEditorCommand</b>(<i>projectHash, filename, message</i>) <p> Public method to send an editor command. </p><dl> <dt><i>projectHash</i></dt> <dd> hash of the project (string) </dd><dt><i>filename</i></dt> <dd> project relative universal file name of the sending editor (string) </dd><dt><i>message</i></dt> <dd> editor command to be sent (string) </dd> </dl><a NAME="Connection.sendGetParticipants" ID="Connection.sendGetParticipants"></a> <h4>Connection.sendGetParticipants</h4> <b>sendGetParticipants</b>(<i></i>) <p> Public method to request a list of participants. </p><a NAME="Connection.sendMessage" ID="Connection.sendMessage"></a> <h4>Connection.sendMessage</h4> <b>sendMessage</b>(<i>message</i>) <p> Public method to send a message. </p><dl> <dt><i>message</i></dt> <dd> message to be sent (string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating a successful send (boolean) </dd> </dl><a NAME="Connection.sendParticipants" ID="Connection.sendParticipants"></a> <h4>Connection.sendParticipants</h4> <b>sendParticipants</b>(<i>participants</i>) <p> Public method to send the list of participants. </p><dl> <dt><i>participants</i></dt> <dd> list of participants (list of strings of "host:port") </dd> </dl><a NAME="Connection.serverPort" ID="Connection.serverPort"></a> <h4>Connection.serverPort</h4> <b>serverPort</b>(<i></i>) <p> Public method to get the server port. </p><dl> <dt>Returns:</dt> <dd> server port (integer) </dd> </dl><a NAME="Connection.setClient" ID="Connection.setClient"></a> <h4>Connection.setClient</h4> <b>setClient</b>(<i>client</i>) <p> Public method to set the reference to the cooperation client. </p><dl> <dt><i>client</i></dt> <dd> reference to the cooperation client (CooperationClient) </dd> </dl><a NAME="Connection.setGreetingMessage" ID="Connection.setGreetingMessage"></a> <h4>Connection.setGreetingMessage</h4> <b>setGreetingMessage</b>(<i>message, serverPort</i>) <p> Public method to set the greeting message. </p><dl> <dt><i>message</i></dt> <dd> greeting message (string) </dd> </dl><a NAME="Connection.timerEvent" ID="Connection.timerEvent"></a> <h4>Connection.timerEvent</h4> <b>timerEvent</b>(<i>evt</i>) <p> Protected method to handle timer events. </p><dl> <dt><i>evt</i></dt> <dd> reference to the timer event (QTimerEvent) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>