Sun, 09 Sep 2012 17:40:32 +0200
Refactored the UML graphics code.
# -*- coding: utf-8 -*- # Copyright (c) 2007 - 2012 Detlev Offenbach <detlev@die-offenbachs.de> # """ Module implementing a dialog showing a UML like class diagram of a package. """ import glob import os.path import itertools from PyQt4.QtGui import QProgressDialog, QApplication, QGraphicsTextItem from .UMLDiagramBuilder import UMLDiagramBuilder from .ClassItem import ClassItem, ClassModel from .AssociationItem import AssociationItem, Generalisation from . import GraphicsUtilities import Utilities.ModuleParser import Utilities import Preferences class PackageDiagramBuilder(UMLDiagramBuilder): """ Class implementing a builder for UML like class diagrams of a package. """ def __init__(self, dialog, view, project, package, noAttrs=False): """ Constructor @param dialog reference to the UML dialog (UMLDialog) @param view reference to the view object (UMLGraphicsView) @param project reference to the project object (Project) @param package name of a python package to be shown (string) @keyparam noAttrs flag indicating, that no attributes should be shown (boolean) """ super().__init__(dialog, view, project) self.setObjectName("PackageDiagram") self.package = Utilities.normabspath(package) self.noAttrs = noAttrs self.umlView.setPersistenceData("package={0}".format(self.package)) pname = project.getProjectName() if pname: name = self.trUtf8("Package Diagram {0}: {1}").format( pname, project.getRelativePath(self.package)) else: name = self.trUtf8("Package Diagram: {0}").format(self.package) self.umlView.setDiagramName(name) def __getCurrentShape(self, name): """ Private method to get the named shape. @param name name of the shape (string) @return shape (QCanvasItem) """ return self.allClasses.get(name) def __buildModulesDict(self): """ Private method to build a dictionary of modules contained in the package. @return dictionary of modules contained in the package. """ supportedExt = \ ['*{0}'.format(ext) for ext in Preferences.getPython("PythonExtensions")] + \ ['*{0}'.format(ext) for ext in Preferences.getPython("Python3Extensions")] + \ ['*.rb'] extensions = Preferences.getPython("PythonExtensions") + \ Preferences.getPython("Python3Extensions") + ['.rb'] moduleDict = {} modules = [] for ext in supportedExt: modules.extend(glob.glob(Utilities.normjoinpath(self.package, ext))) tot = len(modules) try: prog = 0 progress = QProgressDialog(self.trUtf8("Parsing modules..."), None, 0, tot, self.parent()) progress.show() QApplication.processEvents() for module in modules: progress.setValue(prog) QApplication.processEvents() prog += 1 try: mod = Utilities.ModuleParser.readModule(module, extensions=extensions) except ImportError: continue else: name = mod.name if name.startswith(self.package): name = name[len(self.package) + 1:] moduleDict[name] = mod finally: progress.setValue(tot) return moduleDict def buildDiagram(self): """ Public method to build the class shapes of the package diagram. The algorithm is borrowed from Boa Constructor. """ self.allClasses = {} initlist = glob.glob(os.path.join(self.package, '__init__.*')) if len(initlist) == 0: ct = QGraphicsTextItem(None, self.scene) ct.setHtml( self.trUtf8("The directory <b>'{0}'</b> is not a package.")\ .format(self.package)) return modules = self.__buildModulesDict() if not modules: ct = QGraphicsTextItem(None, self.scene) ct.setHtml( self.trUtf8("The package <b>'{0}'</b> does not contain any modules.") .format(self.package)) return # step 1: build all classes found in the modules classesFound = False for modName in list(modules.keys()): module = modules[modName] for cls in list(module.classes.keys()): classesFound = True self.__addLocalClass(cls, module.classes[cls], 0, 0) if not classesFound: ct = QGraphicsTextItem(None, self.scene) ct.setHtml( self.trUtf8("The package <b>'{0}'</b> does not contain any classes.") .format(self.package)) return # step 2: build the class hierarchies routes = [] nodes = [] for modName in list(modules.keys()): module = modules[modName] todo = [module.createHierarchy()] while todo: hierarchy = todo[0] for className in list(hierarchy.keys()): cw = self.__getCurrentShape(className) if not cw and className.find('.') >= 0: cw = self.__getCurrentShape(className.split('.')[-1]) if cw: self.allClasses[className] = cw if cw and cw.noAttrs != self.noAttrs: cw = None if cw and not (cw.external and \ (className in module.classes or className in module.modules) ): if className not in nodes: nodes.append(className) else: if className in module.classes: # this is a local class (defined in this module) self.__addLocalClass(className, module.classes[className], 0, 0) elif className in module.modules: # this is a local module (defined in this module) self.__addLocalClass(className, module.modules[className], 0, 0, True) else: self.__addExternalClass(className, 0, 0) nodes.append(className) if hierarchy.get(className): todo.append(hierarchy.get(className)) children = list(hierarchy.get(className).keys()) for child in children: if (className, child) not in routes: routes.append((className, child)) del todo[0] self.__arrangeClasses(nodes, routes[:]) self.__createAssociations(routes) self.umlView.autoAdjustSceneSize(limit=True) def __arrangeClasses(self, nodes, routes, whiteSpaceFactor=1.2): """ Private method to arrange the shapes on the canvas. The algorithm is borrowed from Boa Constructor. """ generations = GraphicsUtilities.sort(nodes, routes) # calculate width and height of all elements sizes = [] for generation in generations: sizes.append([]) for child in generation: sizes[-1].append(self.__getCurrentShape(child).sceneBoundingRect()) # calculate total width and total height width = 0 height = 0 widths = [] heights = [] for generation in sizes: currentWidth = 0 currentHeight = 0 for rect in generation: if rect.bottom() > currentHeight: currentHeight = rect.bottom() currentWidth = currentWidth + rect.right() # update totals if currentWidth > width: width = currentWidth height = height + currentHeight # store generation info widths.append(currentWidth) heights.append(currentHeight) # add in some whitespace width = width * whiteSpaceFactor ## rawHeight = height height = height * whiteSpaceFactor - 20 ## verticalWhiteSpace = max( ## (height - rawHeight) / (len(generations) - 1.0 or 2.0), ## 40.0 ## ) verticalWhiteSpace = 40.0 sceneRect = self.umlView.sceneRect() width += 50.0 height += 50.0 swidth = width < sceneRect.width() and sceneRect.width() or width sheight = height < sceneRect.height() and sceneRect.height() or height self.umlView.setSceneSize(swidth, sheight) # distribute each generation across the width and the # generations across height y = 10.0 for currentWidth, currentHeight, generation in \ itertools.zip_longest(widths, heights, generations): x = 10.0 # whiteSpace is the space between any two elements whiteSpace = (width - currentWidth - 20) / (len(generation) - 1.0 or 2.0) for className in generation: cw = self.__getCurrentShape(className) cw.setPos(x, y) rect = cw.sceneBoundingRect() x = x + rect.width() + whiteSpace y = y + currentHeight + verticalWhiteSpace def __addLocalClass(self, className, _class, x, y, isRbModule=False): """ Private method to add a class defined in the module. @param className name of the class to be as a dictionary key (string) @param _class class to be shown (ModuleParser.Class) @param x x-coordinate (float) @param y y-coordinate (float) @param isRbModule flag indicating a Ruby module (boolean) """ meths = sorted(_class.methods.keys()) attrs = sorted(_class.attributes.keys()) name = _class.name if isRbModule: name = "{0} (Module)".format(name) cl = ClassModel(name, meths[:], attrs[:]) cw = ClassItem(cl, False, x, y, noAttrs=self.noAttrs, scene=self.scene) cw.setId(self.umlView.getItemId()) self.allClasses[className] = cw def __addExternalClass(self, _class, x, y): """ Private method to add a class defined outside the module. If the canvas is too small to take the shape, it is enlarged. @param _class class to be shown (string) @param x x-coordinate (float) @param y y-coordinate (float) """ cl = ClassModel(_class) cw = ClassItem(cl, True, x, y, noAttrs=self.noAttrs, scene=self.scene) cw.setId(self.umlView.getItemId()) self.allClasses[_class] = cw def __createAssociations(self, routes): """ Private method to generate the associations between the class shapes. @param routes list of relationsships """ for route in routes: if len(route) > 1: assoc = AssociationItem( self.__getCurrentShape(route[1]), self.__getCurrentShape(route[0]), Generalisation, topToBottom=True) self.scene.addItem(assoc)