Fri, 27 Oct 2023 14:09:40 +0200
Regenerated the source documentation with the corrected module parser.
<!DOCTYPE html> <html><head> <title>eric7.QScintilla.EditorAssembly</title> <meta charset="UTF-8"> <link rel="stylesheet" href="styles.css"> </head> <body> <a NAME="top" ID="top"></a> <h1>eric7.QScintilla.EditorAssembly</h1> <p> Module implementing the editor assembly widget containing the navigation combos and the editor widget. </p> <h3>Global Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#EditorAssembly">EditorAssembly</a></td> <td>Class implementing the editor assembly widget containing the navigation combos and the editor widget.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /> <hr /> <a NAME="EditorAssembly" ID="EditorAssembly"></a> <h2>EditorAssembly</h2> <p> Class implementing the editor assembly widget containing the navigation combos and the editor widget. </p> <h3>Derived from</h3> QWidget <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#EditorAssembly.__init__">EditorAssembly</a></td> <td>Constructor</td> </tr> <tr> <td><a href="#EditorAssembly.__activateCombos">__activateCombos</a></td> <td>Private slot to activate the navigation combo boxes.</td> </tr> <tr> <td><a href="#EditorAssembly.__activateOutline">__activateOutline</a></td> <td>Private slot to activate the source outline view.</td> </tr> <tr> <td><a href="#EditorAssembly.__editorChanged">__editorChanged</a></td> <td>Private slot handling changes of the editor language or file name.</td> </tr> <tr> <td><a href="#EditorAssembly.__editorCursorLineChanged">__editorCursorLineChanged</a></td> <td>Private slot handling a line change of the cursor of the editor.</td> </tr> <tr> <td><a href="#EditorAssembly.__globalsActivated">__globalsActivated</a></td> <td>Private method to jump to the line of the selected global entry and to populate the members combo box.</td> </tr> <tr> <td><a href="#EditorAssembly.__membersActivated">__membersActivated</a></td> <td>Private method to jump to the line of the selected members entry.</td> </tr> <tr> <td><a href="#EditorAssembly.__parseEditor">__parseEditor</a></td> <td>Private method to parse the editor source and repopulate the globals combo.</td> </tr> <tr> <td><a href="#EditorAssembly.__preferencesChanged">__preferencesChanged</a></td> <td>Private slot handling a change of preferences.</td> </tr> <tr> <td><a href="#EditorAssembly.__resetParseTimer">__resetParseTimer</a></td> <td>Private slot to reset the parse timer.</td> </tr> <tr> <td><a href="#EditorAssembly.aboutToBeClosed">aboutToBeClosed</a></td> <td>Public method to stop and disconnect the timer and disconnect some signals.</td> </tr> <tr> <td><a href="#EditorAssembly.getEditor">getEditor</a></td> <td>Public method to get the reference to the editor widget.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="EditorAssembly.__init__" ID="EditorAssembly.__init__"></a> <h4>EditorAssembly (Constructor)</h4> <b>EditorAssembly</b>(<i>dbs, fn="", vm=None, filetype="", editor=None, tv=None</i>) <p> Constructor </p> <dl> <dt><i>dbs</i> (DebugServer)</dt> <dd> reference to the debug server object </dd> <dt><i>fn</i> (str)</dt> <dd> name of the file to be opened. If it is None, a new (empty) editor is opened. </dd> <dt><i>vm</i> (ViewManager.ViewManager)</dt> <dd> reference to the view manager object </dd> <dt><i>filetype</i> (str)</dt> <dd> type of the source file </dd> <dt><i>editor</i> (Editor)</dt> <dd> reference to an Editor object, if this is a cloned view </dd> <dt><i>tv</i> (TaskViewer)</dt> <dd> reference to the task viewer object </dd> </dl> <a NAME="EditorAssembly.__activateCombos" ID="EditorAssembly.__activateCombos"></a> <h4>EditorAssembly.__activateCombos</h4> <b>__activateCombos</b>(<i>activate</i>) <p> Private slot to activate the navigation combo boxes. </p> <dl> <dt><i>activate</i> (bool)</dt> <dd> flag indicating to activate the combo boxes </dd> </dl> <a NAME="EditorAssembly.__activateOutline" ID="EditorAssembly.__activateOutline"></a> <h4>EditorAssembly.__activateOutline</h4> <b>__activateOutline</b>(<i>activate</i>) <p> Private slot to activate the source outline view. </p> <dl> <dt><i>activate</i> (bool)</dt> <dd> flag indicating to activate the source outline view </dd> </dl> <a NAME="EditorAssembly.__editorChanged" ID="EditorAssembly.__editorChanged"></a> <h4>EditorAssembly.__editorChanged</h4> <b>__editorChanged</b>(<i></i>) <p> Private slot handling changes of the editor language or file name. </p> <a NAME="EditorAssembly.__editorCursorLineChanged" ID="EditorAssembly.__editorCursorLineChanged"></a> <h4>EditorAssembly.__editorCursorLineChanged</h4> <b>__editorCursorLineChanged</b>(<i>lineno</i>) <p> Private slot handling a line change of the cursor of the editor. </p> <dl> <dt><i>lineno</i> (int)</dt> <dd> line number of the cursor </dd> </dl> <a NAME="EditorAssembly.__globalsActivated" ID="EditorAssembly.__globalsActivated"></a> <h4>EditorAssembly.__globalsActivated</h4> <b>__globalsActivated</b>(<i>index, moveCursor=True</i>) <p> Private method to jump to the line of the selected global entry and to populate the members combo box. </p> <dl> <dt><i>index</i> (int)</dt> <dd> index of the selected entry </dd> <dt><i>moveCursor</i> (bool)</dt> <dd> flag indicating to move the editor cursor </dd> </dl> <a NAME="EditorAssembly.__membersActivated" ID="EditorAssembly.__membersActivated"></a> <h4>EditorAssembly.__membersActivated</h4> <b>__membersActivated</b>(<i>index, moveCursor=True</i>) <p> Private method to jump to the line of the selected members entry. </p> <dl> <dt><i>index</i> (int)</dt> <dd> index of the selected entry </dd> <dt><i>moveCursor</i> (bool)</dt> <dd> flag indicating to move the editor cursor </dd> </dl> <a NAME="EditorAssembly.__parseEditor" ID="EditorAssembly.__parseEditor"></a> <h4>EditorAssembly.__parseEditor</h4> <b>__parseEditor</b>(<i></i>) <p> Private method to parse the editor source and repopulate the globals combo. </p> <a NAME="EditorAssembly.__preferencesChanged" ID="EditorAssembly.__preferencesChanged"></a> <h4>EditorAssembly.__preferencesChanged</h4> <b>__preferencesChanged</b>(<i></i>) <p> Private slot handling a change of preferences. </p> <a NAME="EditorAssembly.__resetParseTimer" ID="EditorAssembly.__resetParseTimer"></a> <h4>EditorAssembly.__resetParseTimer</h4> <b>__resetParseTimer</b>(<i></i>) <p> Private slot to reset the parse timer. </p> <a NAME="EditorAssembly.aboutToBeClosed" ID="EditorAssembly.aboutToBeClosed"></a> <h4>EditorAssembly.aboutToBeClosed</h4> <b>aboutToBeClosed</b>(<i></i>) <p> Public method to stop and disconnect the timer and disconnect some signals. </p> <a NAME="EditorAssembly.getEditor" ID="EditorAssembly.getEditor"></a> <h4>EditorAssembly.getEditor</h4> <b>getEditor</b>(<i></i>) <p> Public method to get the reference to the editor widget. </p> <dl> <dt>Return:</dt> <dd> reference to the editor widget </dd> </dl> <dl> <dt>Return Type:</dt> <dd> Editor </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>