src/eric7/Documentation/Source/eric7.Graphics.UMLItem.html

Fri, 27 Oct 2023 14:09:40 +0200

author
Detlev Offenbach <detlev@die-offenbachs.de>
date
Fri, 27 Oct 2023 14:09:40 +0200
branch
eric7
changeset 10259
b51dfacef37f
parent 10070
9f5758c0fec1
child 10428
a071d4065202
permissions
-rw-r--r--

Regenerated the source documentation with the corrected module parser.

<!DOCTYPE html>
<html><head>
<title>eric7.Graphics.UMLItem</title>
<meta charset="UTF-8">
<link rel="stylesheet" href="styles.css">
</head>
<body>
<a NAME="top" ID="top"></a>
<h1>eric7.Graphics.UMLItem</h1>

<p>
Module implementing the UMLItem base class.
</p>
<h3>Global Attributes</h3>

<table>
<tr><td>None</td></tr>
</table>
<h3>Classes</h3>

<table>

<tr>
<td><a href="#UMLItem">UMLItem</a></td>
<td>Class implementing the UMLItem base class.</td>
</tr>
<tr>
<td><a href="#UMLModel">UMLModel</a></td>
<td>Class implementing the UMLModel base class.</td>
</tr>
</table>
<h3>Functions</h3>

<table>
<tr><td>None</td></tr>
</table>
<hr />
<hr />
<a NAME="UMLItem" ID="UMLItem"></a>
<h2>UMLItem</h2>

<p>
    Class implementing the UMLItem base class.
</p>
<h3>Derived from</h3>
QGraphicsRectItem
<h3>Class Attributes</h3>

<table>
<tr><td>ItemType</td></tr>
</table>
<h3>Class Methods</h3>

<table>

<tr>
<td><a href="#UMLItem.fromDict">fromDict</a></td>
<td>Class method to create a generic UML item from persisted data.</td>
</tr>
</table>
<h3>Methods</h3>

<table>

<tr>
<td><a href="#UMLItem.__init__">UMLItem</a></td>
<td>Constructor</td>
</tr>
<tr>
<td><a href="#UMLItem.addAssociation">addAssociation</a></td>
<td>Public method to add an association to this widget.</td>
</tr>
<tr>
<td><a href="#UMLItem.adjustAssociations">adjustAssociations</a></td>
<td>Public method to adjust the associations to widget movements.</td>
</tr>
<tr>
<td><a href="#UMLItem.getId">getId</a></td>
<td>Public method to get the item ID.</td>
</tr>
<tr>
<td><a href="#UMLItem.getItemType">getItemType</a></td>
<td>Public method to get the item's type.</td>
</tr>
<tr>
<td><a href="#UMLItem.getName">getName</a></td>
<td>Public method to retrieve the item name.</td>
</tr>
<tr>
<td><a href="#UMLItem.itemChange">itemChange</a></td>
<td>Public method called when an items state changes.</td>
</tr>
<tr>
<td><a href="#UMLItem.moveBy">moveBy</a></td>
<td>Public overriden method to move the widget relative.</td>
</tr>
<tr>
<td><a href="#UMLItem.paint">paint</a></td>
<td>Public method to paint the item in local coordinates.</td>
</tr>
<tr>
<td><a href="#UMLItem.parseItemDataString">parseItemDataString</a></td>
<td>Public method to parse the given persistence data.</td>
</tr>
<tr>
<td><a href="#UMLItem.removeAssociation">removeAssociation</a></td>
<td>Public method to remove an association to this widget.</td>
</tr>
<tr>
<td><a href="#UMLItem.removeAssociations">removeAssociations</a></td>
<td>Public method to remove all associations of this widget.</td>
</tr>
<tr>
<td><a href="#UMLItem.setId">setId</a></td>
<td>Public method to assign an ID to the item.</td>
</tr>
<tr>
<td><a href="#UMLItem.setPos">setPos</a></td>
<td>Public overriden method to set the items position.</td>
</tr>
<tr>
<td><a href="#UMLItem.setSize">setSize</a></td>
<td>Public method to set the rectangles size.</td>
</tr>
<tr>
<td><a href="#UMLItem.toDict">toDict</a></td>
<td>Public method to collect data to be persisted.</td>
</tr>
</table>
<h3>Static Methods</h3>

<table>
<tr><td>None</td></tr>
</table>

<a NAME="UMLItem.fromDict" ID="UMLItem.fromDict"></a>
<h4>UMLItem.fromDict (class method)</h4>
<b>fromDict</b>(<i>data, colors=None</i>)

<p>
        Class method to create a generic UML item from persisted data.
</p>
<dl>

<dt><i>data</i> (dict)</dt>
<dd>
dictionary containing the persisted data as generated
            by toDict()
</dd>
<dt><i>colors</i> (tuple of (QColor, QColor))</dt>
<dd>
tuple containing the foreground and background colors
</dd>
</dl>
<dl>
<dt>Return:</dt>
<dd>
created UML item
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
UMLItem
</dd>
</dl>
<a NAME="UMLItem.__init__" ID="UMLItem.__init__"></a>
<h4>UMLItem (Constructor)</h4>
<b>UMLItem</b>(<i>model=None, x=0, y=0, rounded=False, colors=None, parent=None</i>)

<p>
        Constructor
</p>
<dl>

<dt><i>model</i> (UMLModel)</dt>
<dd>
UML model containing the item data
</dd>
<dt><i>x</i> (int)</dt>
<dd>
x-coordinate
</dd>
<dt><i>y</i> (int)</dt>
<dd>
y-coordinate
</dd>
<dt><i>rounded</i> (bool)</dt>
<dd>
flag indicating a rounded corner
</dd>
<dt><i>colors</i> (tuple of (QColor, QColor))</dt>
<dd>
tuple containing the foreground and background colors
</dd>
<dt><i>parent</i> (QGraphicsItem)</dt>
<dd>
reference to the parent object
</dd>
</dl>
<a NAME="UMLItem.addAssociation" ID="UMLItem.addAssociation"></a>
<h4>UMLItem.addAssociation</h4>
<b>addAssociation</b>(<i>assoc</i>)

<p>
        Public method to add an association to this widget.
</p>
<dl>

<dt><i>assoc</i> (AssociationWidget)</dt>
<dd>
association to be added
</dd>
</dl>
<a NAME="UMLItem.adjustAssociations" ID="UMLItem.adjustAssociations"></a>
<h4>UMLItem.adjustAssociations</h4>
<b>adjustAssociations</b>(<i></i>)

<p>
        Public method to adjust the associations to widget movements.
</p>
<a NAME="UMLItem.getId" ID="UMLItem.getId"></a>
<h4>UMLItem.getId</h4>
<b>getId</b>(<i></i>)

<p>
        Public method to get the item ID.
</p>
<dl>
<dt>Return:</dt>
<dd>
ID of the item
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
int
</dd>
</dl>
<a NAME="UMLItem.getItemType" ID="UMLItem.getItemType"></a>
<h4>UMLItem.getItemType</h4>
<b>getItemType</b>(<i></i>)

<p>
        Public method to get the item's type.
</p>
<dl>
<dt>Return:</dt>
<dd>
item type
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
str
</dd>
</dl>
<a NAME="UMLItem.getName" ID="UMLItem.getName"></a>
<h4>UMLItem.getName</h4>
<b>getName</b>(<i></i>)

<p>
        Public method to retrieve the item name.
</p>
<dl>
<dt>Return:</dt>
<dd>
item name
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
str
</dd>
</dl>
<a NAME="UMLItem.itemChange" ID="UMLItem.itemChange"></a>
<h4>UMLItem.itemChange</h4>
<b>itemChange</b>(<i>change, value</i>)

<p>
        Public method called when an items state changes.
</p>
<dl>

<dt><i>change</i> (QGraphicsItem.GraphicsItemChange)</dt>
<dd>
the item's change
</dd>
<dt><i>value</i></dt>
<dd>
the value of the change
</dd>
</dl>
<dl>
<dt>Return:</dt>
<dd>
adjusted values
</dd>
</dl>
<a NAME="UMLItem.moveBy" ID="UMLItem.moveBy"></a>
<h4>UMLItem.moveBy</h4>
<b>moveBy</b>(<i>dx, dy</i>)

<p>
        Public overriden method to move the widget relative.
</p>
<dl>

<dt><i>dx</i> (float)</dt>
<dd>
relative movement in x-direction
</dd>
<dt><i>dy</i> (float)</dt>
<dd>
relative movement in y-direction
</dd>
</dl>
<a NAME="UMLItem.paint" ID="UMLItem.paint"></a>
<h4>UMLItem.paint</h4>
<b>paint</b>(<i>painter, option, widget=None</i>)

<p>
        Public method to paint the item in local coordinates.
</p>
<dl>

<dt><i>painter</i> (QPainter)</dt>
<dd>
reference to the painter object
</dd>
<dt><i>option</i> (QStyleOptionGraphicsItem)</dt>
<dd>
style options
</dd>
<dt><i>widget</i> (QWidget)</dt>
<dd>
optional reference to the widget painted on
</dd>
</dl>
<a NAME="UMLItem.parseItemDataString" ID="UMLItem.parseItemDataString"></a>
<h4>UMLItem.parseItemDataString</h4>
<b>parseItemDataString</b>(<i>version, data</i>)

<p>
        Public method to parse the given persistence data.
</p>
<dl>

<dt><i>version</i> (str)</dt>
<dd>
version of the data
</dd>
<dt><i>data</i> (str)</dt>
<dd>
persisted data to be parsed
</dd>
</dl>
<dl>
<dt>Return:</dt>
<dd>
flag indicating success
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
bool
</dd>
</dl>
<a NAME="UMLItem.removeAssociation" ID="UMLItem.removeAssociation"></a>
<h4>UMLItem.removeAssociation</h4>
<b>removeAssociation</b>(<i>assoc</i>)

<p>
        Public method to remove an association to this widget.
</p>
<dl>

<dt><i>assoc</i> (AssociationWidget)</dt>
<dd>
association to be removed
</dd>
</dl>
<a NAME="UMLItem.removeAssociations" ID="UMLItem.removeAssociations"></a>
<h4>UMLItem.removeAssociations</h4>
<b>removeAssociations</b>(<i></i>)

<p>
        Public method to remove all associations of this widget.
</p>
<a NAME="UMLItem.setId" ID="UMLItem.setId"></a>
<h4>UMLItem.setId</h4>
<b>setId</b>(<i>itemId</i>)

<p>
        Public method to assign an ID to the item.
</p>
<dl>

<dt><i>itemId</i> (int)</dt>
<dd>
assigned ID
</dd>
</dl>
<a NAME="UMLItem.setPos" ID="UMLItem.setPos"></a>
<h4>UMLItem.setPos</h4>
<b>setPos</b>(<i>x, y</i>)

<p>
        Public overriden method to set the items position.
</p>
<dl>

<dt><i>x</i> (float)</dt>
<dd>
absolute x-position
</dd>
<dt><i>y</i> (float)</dt>
<dd>
absolute y-position
</dd>
</dl>
<a NAME="UMLItem.setSize" ID="UMLItem.setSize"></a>
<h4>UMLItem.setSize</h4>
<b>setSize</b>(<i>width, height</i>)

<p>
        Public method to set the rectangles size.
</p>
<dl>

<dt><i>width</i> (float)</dt>
<dd>
width of the rectangle
</dd>
<dt><i>height</i> (float)</dt>
<dd>
height of the rectangle
</dd>
</dl>
<a NAME="UMLItem.toDict" ID="UMLItem.toDict"></a>
<h4>UMLItem.toDict</h4>
<b>toDict</b>(<i></i>)

<p>
        Public method to collect data to be persisted.
</p>
<dl>
<dt>Return:</dt>
<dd>
dictionary containing data to be persisted
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
dict
</dd>
</dl>
<div align="right"><a href="#top">Up</a></div>
<hr />
<hr />
<a NAME="UMLModel" ID="UMLModel"></a>
<h2>UMLModel</h2>

<p>
    Class implementing the UMLModel base class.
</p>
<h3>Derived from</h3>
None
<h3>Class Attributes</h3>

<table>
<tr><td>None</td></tr>
</table>
<h3>Class Methods</h3>

<table>
<tr><td>None</td></tr>
</table>
<h3>Methods</h3>

<table>

<tr>
<td><a href="#UMLModel.__init__">UMLModel</a></td>
<td>Constructor</td>
</tr>
<tr>
<td><a href="#UMLModel.getName">getName</a></td>
<td>Public method to retrieve the model name.</td>
</tr>
</table>
<h3>Static Methods</h3>

<table>
<tr><td>None</td></tr>
</table>

<a NAME="UMLModel.__init__" ID="UMLModel.__init__"></a>
<h4>UMLModel (Constructor)</h4>
<b>UMLModel</b>(<i>name</i>)

<p>
        Constructor
</p>
<dl>

<dt><i>name</i> (str)</dt>
<dd>
package name
</dd>
</dl>
<a NAME="UMLModel.getName" ID="UMLModel.getName"></a>
<h4>UMLModel.getName</h4>
<b>getName</b>(<i></i>)

<p>
        Public method to retrieve the model name.
</p>
<dl>
<dt>Return:</dt>
<dd>
model name
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
str
</dd>
</dl>
<div align="right"><a href="#top">Up</a></div>
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