Tue, 23 Apr 2024 11:26:04 +0200
Changed the source code and the source code documentation to improve the indication of unused method/function arguments.
<!DOCTYPE html> <html><head> <title>eric7.UI.SymbolsWidget</title> <meta charset="UTF-8"> <link rel="stylesheet" href="styles.css"> </head> <body> <a NAME="top" ID="top"></a> <h1>eric7.UI.SymbolsWidget</h1> <p> Module implementing a widget to select a symbol in various formats. </p> <h3>Global Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#SymbolsModel">SymbolsModel</a></td> <td>Class implementing the model for the symbols widget.</td> </tr> <tr> <td><a href="#SymbolsWidget">SymbolsWidget</a></td> <td>Class implementing a widget to select a symbol in various formats.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /> <hr /> <a NAME="SymbolsModel" ID="SymbolsModel"></a> <h2>SymbolsModel</h2> <p> Class implementing the model for the symbols widget. </p> <h3>Derived from</h3> QAbstractTableModel <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#SymbolsModel.__init__">SymbolsModel</a></td> <td>Constructor</td> </tr> <tr> <td><a href="#SymbolsModel.__isDigit">__isDigit</a></td> <td>Private method to check, if a character is a digit.</td> </tr> <tr> <td><a href="#SymbolsModel.__isLetter">__isLetter</a></td> <td>Private method to check, if a character is a letter.</td> </tr> <tr> <td><a href="#SymbolsModel.__isMark">__isMark</a></td> <td>Private method to check, if a character is a mark character.</td> </tr> <tr> <td><a href="#SymbolsModel.__isPunct">__isPunct</a></td> <td>Private method to check, if a character is a punctuation character.</td> </tr> <tr> <td><a href="#SymbolsModel.__isSymbol">__isSymbol</a></td> <td>Private method to check, if a character is a symbol.</td> </tr> <tr> <td><a href="#SymbolsModel.columnCount">columnCount</a></td> <td>Public method to get the number of columns of the model.</td> </tr> <tr> <td><a href="#SymbolsModel.data">data</a></td> <td>Public method to get data from the model.</td> </tr> <tr> <td><a href="#SymbolsModel.getLocale">getLocale</a></td> <td>Public method to get the used locale.</td> </tr> <tr> <td><a href="#SymbolsModel.getTableBoundaries">getTableBoundaries</a></td> <td>Public method to get the first and last character position of the given table.</td> </tr> <tr> <td><a href="#SymbolsModel.getTableIndex">getTableIndex</a></td> <td>Public method to get the current table index.</td> </tr> <tr> <td><a href="#SymbolsModel.getTableNames">getTableNames</a></td> <td>Public method to get a list of table names.</td> </tr> <tr> <td><a href="#SymbolsModel.headerData">headerData</a></td> <td>Public method to get header data from the model.</td> </tr> <tr> <td><a href="#SymbolsModel.rowCount">rowCount</a></td> <td>Public method to get the number of rows of the model.</td> </tr> <tr> <td><a href="#SymbolsModel.selectTable">selectTable</a></td> <td>Public method to select the shown character table.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="SymbolsModel.__init__" ID="SymbolsModel.__init__"></a> <h4>SymbolsModel (Constructor)</h4> <b>SymbolsModel</b>(<i>parent=None</i>) <p> Constructor </p> <dl> <dt><i>parent</i> (QObject)</dt> <dd> reference to the parent object </dd> </dl> <a NAME="SymbolsModel.__isDigit" ID="SymbolsModel.__isDigit"></a> <h4>SymbolsModel.__isDigit</h4> <b>__isDigit</b>(<i>char</i>) <p> Private method to check, if a character is a digit. </p> <dl> <dt><i>char</i> (str)</dt> <dd> character to test </dd> </dl> <dl> <dt>Return:</dt> <dd> flag indicating a digit </dd> </dl> <dl> <dt>Return Type:</dt> <dd> bool </dd> </dl> <a NAME="SymbolsModel.__isLetter" ID="SymbolsModel.__isLetter"></a> <h4>SymbolsModel.__isLetter</h4> <b>__isLetter</b>(<i>char</i>) <p> Private method to check, if a character is a letter. </p> <dl> <dt><i>char</i> (str)</dt> <dd> character to test </dd> </dl> <dl> <dt>Return:</dt> <dd> flag indicating a letter </dd> </dl> <dl> <dt>Return Type:</dt> <dd> bool </dd> </dl> <a NAME="SymbolsModel.__isMark" ID="SymbolsModel.__isMark"></a> <h4>SymbolsModel.__isMark</h4> <b>__isMark</b>(<i>char</i>) <p> Private method to check, if a character is a mark character. </p> <dl> <dt><i>char</i> (str)</dt> <dd> character to test </dd> </dl> <dl> <dt>Return:</dt> <dd> flag indicating a mark character </dd> </dl> <dl> <dt>Return Type:</dt> <dd> bool </dd> </dl> <a NAME="SymbolsModel.__isPunct" ID="SymbolsModel.__isPunct"></a> <h4>SymbolsModel.__isPunct</h4> <b>__isPunct</b>(<i>char</i>) <p> Private method to check, if a character is a punctuation character. </p> <dl> <dt><i>char</i> (str)</dt> <dd> character to test </dd> </dl> <dl> <dt>Return:</dt> <dd> flag indicating a punctuation character </dd> </dl> <dl> <dt>Return Type:</dt> <dd> boolean) </dd> </dl> <a NAME="SymbolsModel.__isSymbol" ID="SymbolsModel.__isSymbol"></a> <h4>SymbolsModel.__isSymbol</h4> <b>__isSymbol</b>(<i>char</i>) <p> Private method to check, if a character is a symbol. </p> <dl> <dt><i>char</i> (str)</dt> <dd> character to test </dd> </dl> <dl> <dt>Return:</dt> <dd> flag indicating a symbol </dd> </dl> <dl> <dt>Return Type:</dt> <dd> bool </dd> </dl> <a NAME="SymbolsModel.columnCount" ID="SymbolsModel.columnCount"></a> <h4>SymbolsModel.columnCount</h4> <b>columnCount</b>(<i>parent</i>) <p> Public method to get the number of columns of the model. </p> <dl> <dt><i>parent</i> (QModelIndex)</dt> <dd> parent index </dd> </dl> <dl> <dt>Return:</dt> <dd> number of columns </dd> </dl> <dl> <dt>Return Type:</dt> <dd> int </dd> </dl> <a NAME="SymbolsModel.data" ID="SymbolsModel.data"></a> <h4>SymbolsModel.data</h4> <b>data</b>(<i>index, role=Qt.ItemDataRole.DisplayRole</i>) <p> Public method to get data from the model. </p> <dl> <dt><i>index</i> (QModelIndex)</dt> <dd> index to get data for </dd> <dt><i>role</i> (int)</dt> <dd> role of the data to retrieve </dd> </dl> <dl> <dt>Return:</dt> <dd> requested data </dd> </dl> <dl> <dt>Return Type:</dt> <dd> Any </dd> </dl> <a NAME="SymbolsModel.getLocale" ID="SymbolsModel.getLocale"></a> <h4>SymbolsModel.getLocale</h4> <b>getLocale</b>(<i></i>) <p> Public method to get the used locale. </p> <dl> <dt>Return:</dt> <dd> used locale </dd> </dl> <dl> <dt>Return Type:</dt> <dd> QLocale </dd> </dl> <a NAME="SymbolsModel.getTableBoundaries" ID="SymbolsModel.getTableBoundaries"></a> <h4>SymbolsModel.getTableBoundaries</h4> <b>getTableBoundaries</b>(<i>index</i>) <p> Public method to get the first and last character position of the given table. </p> <dl> <dt><i>index</i> (int)</dt> <dd> index of the character table </dd> </dl> <dl> <dt>Return:</dt> <dd> first and last character position </dd> </dl> <dl> <dt>Return Type:</dt> <dd> tuple of (int, int) </dd> </dl> <a NAME="SymbolsModel.getTableIndex" ID="SymbolsModel.getTableIndex"></a> <h4>SymbolsModel.getTableIndex</h4> <b>getTableIndex</b>(<i></i>) <p> Public method to get the current table index. </p> <dl> <dt>Return:</dt> <dd> current table index </dd> </dl> <dl> <dt>Return Type:</dt> <dd> int </dd> </dl> <a NAME="SymbolsModel.getTableNames" ID="SymbolsModel.getTableNames"></a> <h4>SymbolsModel.getTableNames</h4> <b>getTableNames</b>(<i></i>) <p> Public method to get a list of table names. </p> <dl> <dt>Return:</dt> <dd> list of table names </dd> </dl> <dl> <dt>Return Type:</dt> <dd> list of str </dd> </dl> <a NAME="SymbolsModel.headerData" ID="SymbolsModel.headerData"></a> <h4>SymbolsModel.headerData</h4> <b>headerData</b>(<i>section, orientation, role=Qt.ItemDataRole.DisplayRole</i>) <p> Public method to get header data from the model. </p> <dl> <dt><i>section</i> (int)</dt> <dd> section number </dd> <dt><i>orientation</i> (Qt.Orientation)</dt> <dd> orientation </dd> <dt><i>role</i> (Qt.ItemDataRole)</dt> <dd> role of the data to retrieve </dd> </dl> <dl> <dt>Return:</dt> <dd> requested data </dd> </dl> <dl> <dt>Return Type:</dt> <dd> Any </dd> </dl> <a NAME="SymbolsModel.rowCount" ID="SymbolsModel.rowCount"></a> <h4>SymbolsModel.rowCount</h4> <b>rowCount</b>(<i>parent</i>) <p> Public method to get the number of rows of the model. </p> <dl> <dt><i>parent</i> (QModelIndex)</dt> <dd> parent index </dd> </dl> <dl> <dt>Return:</dt> <dd> number of columns </dd> </dl> <dl> <dt>Return Type:</dt> <dd> int </dd> </dl> <a NAME="SymbolsModel.selectTable" ID="SymbolsModel.selectTable"></a> <h4>SymbolsModel.selectTable</h4> <b>selectTable</b>(<i>index</i>) <p> Public method to select the shown character table. </p> <dl> <dt><i>index</i> (int)</dt> <dd> index of the character table </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> <hr /> <a NAME="SymbolsWidget" ID="SymbolsWidget"></a> <h2>SymbolsWidget</h2> <p> Class implementing a widget to select a symbol in various formats. </p> <h3>Signals</h3> <dl> <dt>insertSymbol(str)</dt> <dd> emitted after the user has selected a symbol </dd> </dl> <h3>Derived from</h3> QWidget, Ui_SymbolsWidget <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#SymbolsWidget.__init__">SymbolsWidget</a></td> <td>Constructor</td> </tr> <tr> <td><a href="#SymbolsWidget.__currentRowChanged">__currentRowChanged</a></td> <td>Private slot recording the currently selected row.</td> </tr> <tr> <td><a href="#SymbolsWidget.on_symbolSpinBox_editingFinished">on_symbolSpinBox_editingFinished</a></td> <td>Private slot to move the table to the entered symbol id.</td> </tr> <tr> <td><a href="#SymbolsWidget.on_symbolsTable_activated">on_symbolsTable_activated</a></td> <td>Private slot to signal the selection of a symbol.</td> </tr> <tr> <td><a href="#SymbolsWidget.on_tableCombo_currentIndexChanged">on_tableCombo_currentIndexChanged</a></td> <td>Private slot to select the current character table.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="SymbolsWidget.__init__" ID="SymbolsWidget.__init__"></a> <h4>SymbolsWidget (Constructor)</h4> <b>SymbolsWidget</b>(<i>parent=None</i>) <p> Constructor </p> <dl> <dt><i>parent</i> (QWidget)</dt> <dd> reference to the parent widget </dd> </dl> <a NAME="SymbolsWidget.__currentRowChanged" ID="SymbolsWidget.__currentRowChanged"></a> <h4>SymbolsWidget.__currentRowChanged</h4> <b>__currentRowChanged</b>(<i>current, _previous</i>) <p> Private slot recording the currently selected row. </p> <dl> <dt><i>current</i> (QModelIndex)</dt> <dd> current index </dd> <dt><i>_previous</i> (QModelIndex)</dt> <dd> previous current index (unused) </dd> </dl> <a NAME="SymbolsWidget.on_symbolSpinBox_editingFinished" ID="SymbolsWidget.on_symbolSpinBox_editingFinished"></a> <h4>SymbolsWidget.on_symbolSpinBox_editingFinished</h4> <b>on_symbolSpinBox_editingFinished</b>(<i></i>) <p> Private slot to move the table to the entered symbol id. </p> <a NAME="SymbolsWidget.on_symbolsTable_activated" ID="SymbolsWidget.on_symbolsTable_activated"></a> <h4>SymbolsWidget.on_symbolsTable_activated</h4> <b>on_symbolsTable_activated</b>(<i>index</i>) <p> Private slot to signal the selection of a symbol. </p> <dl> <dt><i>index</i> (QModelIndex)</dt> <dd> index of the selected symbol </dd> </dl> <a NAME="SymbolsWidget.on_tableCombo_currentIndexChanged" ID="SymbolsWidget.on_tableCombo_currentIndexChanged"></a> <h4>SymbolsWidget.on_tableCombo_currentIndexChanged</h4> <b>on_tableCombo_currentIndexChanged</b>(<i>index</i>) <p> Private slot to select the current character table. </p> <dl> <dt><i>index</i> (int)</dt> <dd> index of the character table </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>