Sun, 29 Jul 2012 18:05:03 +0200
Fixed some PEP-8 related issues.
# -*- coding: utf-8 -*- # Copyright (c) 2012 Detlev Offenbach <detlev@die-offenbachs.de> # """ Module implementing a grabber widget for a rectangular snapshot region. """ from PyQt4.QtCore import pyqtSignal, Qt, QRect, QPoint, QTimer from PyQt4.QtGui import QWidget, QPixmap, QColor, QRegion, QApplication, QPainter, \ QPalette, QToolTip, QPaintEngine, QPen, QBrush def drawRect(painter, rect, outline, fill=QColor()): """ Module function to draw a rectangle with the given parameters. @param painter reference to the painter to be used (QPainter) @param rect rectangle to be drawn (QRect) @param outline color of the outline (QColor) @param fill fill color (QColor) """ clip = QRegion(rect) clip = clip.subtracted(QRegion(rect.adjusted(1, 1, -1, -1))) painter.save() painter.setClipRegion(clip) painter.setPen(Qt.NoPen) painter.setBrush(outline) painter.drawRect(rect) if fill.isValid(): painter.setClipping(False) painter.setBrush(fill) painter.drawRect(rect.adjusted(1, 1, -1, -1)) painter.restore() class SnapshotRegionGrabber(QWidget): """ Class implementing a grabber widget for a rectangular snapshot region. @signal grabbed(QPixmap) emitted after the region was grabbed """ grabbed = pyqtSignal(QPixmap) StrokeMask = 0 FillMask = 1 Rectangle = 0 Ellipse = 1 def __init__(self, mode=Rectangle): """ Constructor @param mode region grabber mode (SnapshotRegionGrabber.Rectangle or SnapshotRegionGrabber.Ellipse) """ super().__init__(None, Qt.X11BypassWindowManagerHint | Qt.WindowStaysOnTopHint | Qt.FramelessWindowHint | Qt.Tool) assert mode in [SnapshotRegionGrabber.Rectangle, SnapshotRegionGrabber.Ellipse] self.__mode = mode self.__selection = QRect() self.__mouseDown = False self.__newSelection = False self.__handleSize = 10 self.__mouseOverHandle = None self.__showHelp = True self.__grabbing = False self.__dragStartPoint = QPoint() self.__selectionBeforeDrag = QRect() # naming conventions for handles # T top, B bottom, R Right, L left # 2 letters: a corner # 1 letter: the handle on the middle of the corresponding side self.__TLHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__TRHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__BLHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__BRHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__LHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__THandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__RHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__BHandle = QRect(0, 0, self.__handleSize, self.__handleSize) self.__handles = [self.__TLHandle, self.__TRHandle, self.__BLHandle, self.__BRHandle, self.__LHandle, self.__THandle, self.__RHandle, self.__BHandle] self.__helpTextRect = QRect() self.__helpText = self.trUtf8( "Select a region using the mouse. To take the snapshot, press the Enter key" " or double click. Press Esc to quit.") self.__pixmap = QPixmap() self.setMouseTracking(True) QTimer.singleShot(200, self.__initialize) def __initialize(self): """ Private slot to initialize the rest of the widget. """ self.__desktop = QApplication.desktop() x = self.__desktop.x() y = self.__desktop.y() self.__pixmap = QPixmap.grabWindow(self.__desktop.winId(), x, y, self.__desktop.width(), self.__desktop.height()) self.resize(self.__pixmap.size()) self.move(x, y) self.setCursor(Qt.CrossCursor) self.show() self.grabMouse() self.grabKeyboard() def paintEvent(self, evt): """ Protected method handling paint events. @param evt paint event (QPaintEvent) """ if self.__grabbing: # grabWindow() should just get the background return painter = QPainter(self) pal = QPalette(QToolTip.palette()) font = QToolTip.font() handleColor = pal.color(QPalette.Active, QPalette.Highlight) handleColor.setAlpha(160) overlayColor = QColor(0, 0, 0, 160) textColor = pal.color(QPalette.Active, QPalette.Text) textBackgroundColor = pal.color(QPalette.Active, QPalette.Base) painter.drawPixmap(0, 0, self.__pixmap) painter.setFont(font) r = QRect(self.__selection) if not self.__selection.isNull(): grey = QRegion(self.rect()) if self.__mode == SnapshotRegionGrabber.Ellipse: reg = QRegion(r, QRegion.Ellipse) else: reg = QRegion(r) grey = grey.subtracted(reg) painter.setClipRegion(grey) painter.setPen(Qt.NoPen) painter.setBrush(overlayColor) painter.drawRect(self.rect()) painter.setClipRect(self.rect()) drawRect(painter, r, handleColor) if self.__showHelp: painter.setPen(textColor) painter.setBrush(textBackgroundColor) self.__helpTextRect = painter.boundingRect(self.rect().adjusted(2, 2, -2, -2), Qt.TextWordWrap, self.__helpText).translated( -self.__desktop.x(), -self.__desktop.y()) self.__helpTextRect.adjust(-2, -2, 4, 2) drawRect(painter, self.__helpTextRect, textColor, textBackgroundColor) painter.drawText(self.__helpTextRect.adjusted(3, 3, -3, -3), Qt.TextWordWrap, self.__helpText) if self.__selection.isNull(): return # The grabbed region is everything which is covered by the drawn # rectangles (border included). This means that there is no 0px # selection, since a 0px wide rectangle will always be drawn as a line. txt = "{0:n}, {1:n} ({2:n} x {3:n})".format( self.__selection.x(), self.__selection.y(), self.__selection.width(), self.__selection.height()) textRect = painter.boundingRect(self.rect(), Qt.AlignLeft, txt) boundingRect = textRect.adjusted(-4, 0, 0, 0) if textRect.width() < r.width() - 2 * self.__handleSize and \ textRect.height() < r.height() - 2 * self.__handleSize and \ r.width() > 100 and \ r.height() > 100: # center, unsuitable for small selections boundingRect.moveCenter(r.center()) textRect.moveCenter(r.center()) elif r.y() - 3 > textRect.height() and \ r.x() + textRect.width() < self.rect().width(): # on top, left aligned boundingRect.moveBottomLeft(QPoint(r.x(), r.y() - 3)) textRect.moveBottomLeft(QPoint(r.x() + 2, r.y() - 3)) elif r.x() - 3 > textRect.width(): # left, top aligned boundingRect.moveTopRight(QPoint(r.x() - 3, r.y())) textRect.moveTopRight(QPoint(r.x() - 5, r.y())) elif r.bottom() + 3 + textRect.height() < self.rect().bottom() and \ r.right() > textRect.width(): # at bottom, right aligned boundingRect.moveTopRight(QPoint(r.right(), r.bottom() + 3)) textRect.moveTopRight(QPoint(r.right() - 2, r.bottom() + 3)) elif r.right() + textRect.width() + 3 < self.rect().width(): # right, bottom aligned boundingRect.moveBottomLeft(QPoint(r.right() + 3, r.bottom())) textRect.moveBottomLeft(QPoint(r.right() + 5, r.bottom())) # If the above didn't catch it, you are running on a very tiny screen... drawRect(painter, boundingRect, textColor, textBackgroundColor) painter.drawText(textRect, Qt.AlignHCenter, txt) if (r.height() > self.__handleSize * 2 and \ r.width() > self.__handleSize * 2) or \ not self.__mouseDown: self.__updateHandles() painter.setPen(Qt.NoPen) painter.setBrush(handleColor) painter.setClipRegion(self.__handleMask(SnapshotRegionGrabber.StrokeMask)) painter.drawRect(self.rect()) handleColor.setAlpha(60) painter.setBrush(handleColor) painter.setClipRegion(self.__handleMask(SnapshotRegionGrabber.FillMask)) painter.drawRect(self.rect()) def resizeEvent(self, evt): """ Protected method to handle resize events. @param evt resize event (QResizeEvent) """ if self.__selection.isNull(): return r = QRect(self.__selection) r.setTopLeft(self.__limitPointToRect(r.topLeft(), self.rect())) r.setBottomRight(self.__limitPointToRect(r.bottomRight(), self.rect())) if r.width() <= 1 or r.height() <= 1: # This just results in ugly drawing... self.__selection = QRect() else: self.__selection = self.__normalizeSelection(r) def mousePressEvent(self, evt): """ Protected method to handle mouse button presses. @param evt mouse press event (QMouseEvent) """ self.__showHelp = not self.__helpTextRect.contains(evt.pos()) if evt.button() == Qt.LeftButton: self.__mouseDown = True self.__dragStartPoint = evt.pos() self.__selectionBeforeDrag = QRect(self.__selection) if not self.__selection.contains(evt.pos()): self.__newSelection = True self.__selection = QRect() else: self.setCursor(Qt.ClosedHandCursor) elif evt.button() == Qt.RightButton: self.__newSelection = False self.__selection = QRect() self.setCursor(Qt.CrossCursor) self.update() def mouseMoveEvent(self, evt): """ Protected method to handle mouse movements. @param evt mouse move event (QMouseEvent) """ shouldShowHelp = not self.__helpTextRect.contains(evt.pos()) if shouldShowHelp != self.__showHelp: self.__showHelp = shouldShowHelp self.update() if self.__mouseDown: if self.__newSelection: p = evt.pos() r = self.rect() self.__selection = self.__normalizeSelection( QRect(self.__dragStartPoint, self.__limitPointToRect(p, r))) elif self.__mouseOverHandle is None: # moving the whole selection r = self.rect().normalized() s = self.__selectionBeforeDrag.normalized() p = s.topLeft() + evt.pos() - self.__dragStartPoint r.setBottomRight( r.bottomRight() - QPoint(s.width(), s.height()) + QPoint(1, 1)) if not r.isNull() and r.isValid(): self.__selection.moveTo(self.__limitPointToRect(p, r)) else: # dragging a handle r = QRect(self.__selectionBeforeDrag) offset = evt.pos() - self.__dragStartPoint if self.__mouseOverHandle in \ [self.__TLHandle, self.__THandle, self.__TRHandle]: r.setTop(r.top() + offset.y()) if self.__mouseOverHandle in \ [self.__TLHandle, self.__LHandle, self.__BLHandle]: r.setLeft(r.left() + offset.x()) if self.__mouseOverHandle in \ [self.__BLHandle, self.__BHandle, self.__BRHandle]: r.setBottom(r.bottom() + offset.y()) if self.__mouseOverHandle in \ [self.__TRHandle, self.__RHandle, self.__BRHandle]: r.setRight(r.right() + offset.x()) r.setTopLeft(self.__limitPointToRect(r.topLeft(), self.rect())) r.setBottomRight(self.__limitPointToRect(r.bottomRight(), self.rect())) self.__selection = self.__normalizeSelection(r) self.update() else: if self.__selection.isNull(): return found = False for r in self.__handles: if r.contains(evt.pos()): self.__mouseOverHandle = r found = True break if not found: self.__mouseOverHandle = None if self.__selection.contains(evt.pos()): self.setCursor(Qt.OpenHandCursor) else: self.setCursor(Qt.CrossCursor) else: if self.__mouseOverHandle in [self.__TLHandle, self.__BRHandle]: self.setCursor(Qt.SizeFDiagCursor) elif self.__mouseOverHandle in [self.__TRHandle, self.__BLHandle]: self.setCursor(Qt.SizeBDiagCursor) elif self.__mouseOverHandle in [self.__LHandle, self.__RHandle]: self.setCursor(Qt.SizeHorCursor) elif self.__mouseOverHandle in [self.__THandle, self.__BHandle]: self.setCursor(Qt.SizeVerCursor) def mouseReleaseEvent(self, evt): """ Protected method to handle mouse button releases. @param evt mouse release event (QMouseEvent) """ self.__mouseDown = False self.__newSelection = False if self.__mouseOverHandle is None and \ self.__selection.contains(evt.pos()): self.setCursor(Qt.OpenHandCursor) self.update() def mouseDoubleClickEvent(self, evt): """ Protected method to handle mouse double clicks. @param evt mouse double click event (QMouseEvent) """ self.__grabRect() def keyPressEvent(self, evt): """ Protected method to handle key presses. @param evt key press event (QKeyEvent) """ if evt.key() == Qt.Key_Escape: self.grabbed.emit(QPixmap()) elif evt.key() in [Qt.Key_Enter, Qt.Key_Return]: self.__grabRect() else: evt.ignore() def __updateHandles(self): """ Private method to update the handles. """ r = QRect(self.__selection) s2 = self.__handleSize // 2 self.__TLHandle.moveTopLeft(r.topLeft()) self.__TRHandle.moveTopRight(r.topRight()) self.__BLHandle.moveBottomLeft(r.bottomLeft()) self.__BRHandle.moveBottomRight(r.bottomRight()) self.__LHandle.moveTopLeft(QPoint(r.x(), r.y() + r.height() // 2 - s2)) self.__THandle.moveTopLeft(QPoint(r.x() + r.width() // 2 - s2, r.y())) self.__RHandle.moveTopRight(QPoint(r.right(), r.y() + r.height() // 2 - s2)) self.__BHandle.moveBottomLeft(QPoint(r.x() + r.width() // 2 - s2, r.bottom())) def __handleMask(self, maskType): """ Private method to calculate the handle mask. @param maskType type of the mask to be used (SnapshotRegionGrabber.FillMask or SnapshotRegionGrabber.StrokeMask) @return calculated mask (QRegion) """ mask = QRegion() for rect in self.__handles: if maskType == SnapshotRegionGrabber.StrokeMask: r = QRegion(rect) mask += r.subtracted(QRegion(rect.adjusted(1, 1, -1, -1))) else: mask += QRegion(rect.adjusted(1, 1, -1, -1)) return mask def __limitPointToRect(self, point, rect): """ Private method to limit the given point to the given rectangle. @param point point to be limited (QPoint) @param rect rectangle the point shall be limited to (QRect) @return limited point (QPoint) """ q = QPoint() if point.x() < rect.x(): q.setX(rect.x()) elif point.x() < rect.right(): q.setX(point.x()) else: q.setX(rect.right()) if point.y() < rect.y(): q.setY(rect.y()) elif point.y() < rect.bottom(): q.setY(point.y()) else: q.setY(rect.bottom()) return q def __normalizeSelection(self, sel): """ Private method to normalize the given selection. @param sel selection to be normalized (QRect) @return normalized selection (QRect) """ r = QRect(sel) if r.width() <= 0: l = r.left() w = r.width() r.setLeft(l + w - 1) r.setRight(l) if r.height() <= 0: t = r.top() h = r.height() r.setTop(t + h - 1) r.setBottom(t) return r def __grabRect(self): """ Private method to grab the selected rectangle (i.e. do the snapshot). """ if self.__mode == SnapshotRegionGrabber.Ellipse: ell = QRegion(self.__selection, QRegion.Ellipse) if not ell.isEmpty(): self.__grabbing = True xOffset = self.__pixmap.rect().x() - ell.boundingRect().x() yOffset = self.__pixmap.rect().y() - ell.boundingRect().y() translatedEll = ell.translated(xOffset, yOffset) pixmap2 = QPixmap(ell.boundingRect().size()) pixmap2.fill(Qt.transparent) pt = QPainter() pt.begin(pixmap2) if pt.paintEngine().hasFeature(QPaintEngine.PorterDuff): pt.setRenderHints(QPainter.Antialiasing | \ QPainter.HighQualityAntialiasing | QPainter.SmoothPixmapTransform, True) pt.setBrush(Qt.black) pt.setPen(QPen(QBrush(Qt.black), 0.5)) pt.drawEllipse(translatedEll.boundingRect()) pt.setCompositionMode(QPainter.CompositionMode_SourceIn) else: pt.setClipRegion(translatedEll) pt.setCompositionMode(QPainter.CompositionMode_Source) pt.drawPixmap(pixmap2.rect(), self.__pixmap, ell.boundingRect()) pt.end() self.grabbed.emit(pixmap2) else: r = QRect(self.__selection) if not r.isNull() and r.isValid(): self.__grabbing = True self.grabbed.emit(self.__pixmap.copy(r))