Sun, 16 May 2021 20:07:24 +0200
Replaced all imports of PyQt5 to PyQt6 and started to replace code using obsoleted methods and adapt to the PyQt6 enum usage.
# -*- coding: utf-8 -*- # Copyright (c) 2004 - 2021 Detlev Offenbach <detlev@die-offenbachs.de> # """ Module implementing a graphics item for an association between two items. """ import enum from PyQt6.QtCore import QPointF, QRectF, QLineF from PyQt6.QtWidgets import QGraphicsItem from E5Graphics.E5ArrowItem import E5ArrowItem, E5ArrowType import Utilities class AssociationType(enum.Enum): """ Class defining the association types. """ NORMAL = 0 GENERALISATION = 1 IMPORTS = 2 class AssociationPointRegion(enum.Enum): """ Class defining the regions for an association end point. """ NO_REGION = 0 WEST = 1 NORTH = 2 EAST = 3 SOUTH = 4 NORTH_WEST = 5 NORTH_EAST = 6 SOUTH_EAST = 7 SOUTH_WEST = 8 CENTER = 9 class AssociationItem(E5ArrowItem): """ Class implementing a graphics item for an association between two items. The association is drawn as an arrow starting at the first items and ending at the second. """ def __init__(self, itemA, itemB, assocType=AssociationType.NORMAL, topToBottom=False, colors=None, parent=None): """ Constructor @param itemA first widget of the association @type UMLItem @param itemB second widget of the association @type UMLItem @param assocType type of the association @type AssociationType @param topToBottom flag indicating to draw the association from item A top to item B bottom @type bool @param colors tuple containing the foreground and background colors @type tuple of (QColor, QColor) @param parent reference to the parent object @type QGraphicsItem """ if assocType in (AssociationType.NORMAL, AssociationType.IMPORTS): arrowType = E5ArrowType.NORMAL arrowFilled = True elif assocType == AssociationType.GENERALISATION: arrowType = E5ArrowType.WIDE arrowFilled = False E5ArrowItem.__init__(self, QPointF(0, 0), QPointF(100, 100), arrowFilled, arrowType, colors, parent) self.setFlag(QGraphicsItem.GraphicsItemFlag.ItemIsMovable, False) self.setFlag(QGraphicsItem.GraphicsItemFlag.ItemIsSelectable, False) if topToBottom: self.calculateEndingPoints = ( self.__calculateEndingPoints_topToBottom ) else: #- self.calculateEndingPoints = self.__calculateEndingPoints_center self.calculateEndingPoints = self.__calculateEndingPoints_rectangle self.itemA = itemA self.itemB = itemB self.assocType = assocType self.topToBottom = topToBottom self.regionA = AssociationPointRegion.NO_REGION self.regionB = AssociationPointRegion.NO_REGION self.calculateEndingPoints() self.itemA.addAssociation(self) self.itemB.addAssociation(self) def __mapRectFromItem(self, item): """ Private method to map item's rectangle to this item's coordinate system. @param item reference to the item to be mapped @type QGraphicsRectItem @return item's rectangle in local coordinates @rtype QRectF """ rect = item.rect() tl = self.mapFromItem(item, rect.topLeft()) return QRectF(tl.x(), tl.y(), rect.width(), rect.height()) def __calculateEndingPoints_topToBottom(self): """ Private method to calculate the ending points of the association item. The ending points are calculated from the top center of the lower item to the bottom center of the upper item. """ if self.itemA is None or self.itemB is None: return self.prepareGeometryChange() rectA = self.__mapRectFromItem(self.itemA) rectB = self.__mapRectFromItem(self.itemB) midA = QPointF(rectA.x() + rectA.width() / 2.0, rectA.y() + rectA.height() / 2.0) midB = QPointF(rectB.x() + rectB.width() / 2.0, rectB.y() + rectB.height() / 2.0) if midA.y() > midB.y(): startP = QPointF(rectA.x() + rectA.width() / 2.0, rectA.y()) endP = QPointF(rectB.x() + rectB.width() / 2.0, rectB.y() + rectB.height()) else: startP = QPointF(rectA.x() + rectA.width() / 2.0, rectA.y() + rectA.height()) endP = QPointF(rectB.x() + rectB.width() / 2.0, rectB.y()) self.setPoints(startP.x(), startP.y(), endP.x(), endP.y()) def __calculateEndingPoints_center(self): """ Private method to calculate the ending points of the association item. The ending points are calculated from the centers of the two associated items. """ if self.itemA is None or self.itemB is None: return self.prepareGeometryChange() rectA = self.__mapRectFromItem(self.itemA) rectB = self.__mapRectFromItem(self.itemB) midA = QPointF(rectA.x() + rectA.width() / 2.0, rectA.y() + rectA.height() / 2.0) midB = QPointF(rectB.x() + rectB.width() / 2.0, rectB.y() + rectB.height() / 2.0) startP = self.__findRectIntersectionPoint(self.itemA, midA, midB) endP = self.__findRectIntersectionPoint(self.itemB, midB, midA) if ( startP.x() != -1 and startP.y() != -1 and endP.x() != -1 and endP.y() != -1 ): self.setPoints(startP.x(), startP.y(), endP.x(), endP.y()) def __calculateEndingPoints_rectangle(self): r""" Private method to calculate the ending points of the association item. The ending points are calculated by the following method. For each item the diagram is divided in four Regions by its diagonals as indicated below <pre> +------------------------------+ | \ Region 2 / | | \ / | | |--------| | | | \ / | | | | \ / | | | | \/ | | | Region 1 | /\ | Region 3 | | | / \ | | | | / \ | | | |--------| | | / \ | | / Region 4 \ | +------------------------------+ </pre> Each diagonal is defined by two corners of the bounding rectangle. To calculate the start point we have to find out in which region (defined by itemA's diagonals) is itemB's TopLeft corner (lets call it region M). After that the start point will be the middle point of rectangle's side contained in region M. To calculate the end point we repeat the above but in the opposite direction (from itemB to itemA) """ if self.itemA is None or self.itemB is None: return self.prepareGeometryChange() rectA = self.__mapRectFromItem(self.itemA) rectB = self.__mapRectFromItem(self.itemB) xA = rectA.x() + rectA.width() / 2.0 yA = rectA.y() + rectA.height() / 2.0 xB = rectB.x() + rectB.width() / 2.0 yB = rectB.y() + rectB.height() / 2.0 # find itemA region rc = QRectF(xA, yA, rectA.width(), rectA.height()) self.regionA = self.__findPointRegion(rc, xB, yB) # move some regions to the standard ones if self.regionA == AssociationPointRegion.NORTH_WEST: self.regionA = AssociationPointRegion.NORTH elif self.regionA == AssociationPointRegion.NORTH_EAST: self.regionA = AssociationPointRegion.EAST elif self.regionA == AssociationPointRegion.SOUTH_EAST: self.regionA = AssociationPointRegion.SOUTH elif self.regionA in ( AssociationPointRegion.SOUTH_WEST, AssociationPointRegion.CENTER ): self.regionA = AssociationPointRegion.WEST self.__updateEndPoint(self.regionA, True) # now do the same for itemB rc = QRectF(xB, yB, rectB.width(), rectB.height()) self.regionB = self.__findPointRegion(rc, xA, yA) # move some regions to the standard ones if self.regionB == AssociationPointRegion.NORTH_WEST: self.regionB = AssociationPointRegion.NORTH elif self.regionB == AssociationPointRegion.NORTH_EAST: self.regionB = AssociationPointRegion.EAST elif self.regionB == AssociationPointRegion.SOUTH_EAST: self.regionB = AssociationPointRegion.SOUTH elif self.regionB in ( AssociationPointRegion.SOUTH_WEST, AssociationPointRegion.CENTER ): self.regionB = AssociationPointRegion.WEST self.__updateEndPoint(self.regionB, False) def __findPointRegion(self, rect, posX, posY): """ Private method to find out, which region of rectangle rect contains the point (PosX, PosY) and returns the region number. @param rect rectangle to calculate the region for @type QRectF @param posX x position of point @type float @param posY y position of point @type float @return the calculated region number<br /> West = Region 1<br /> North = Region 2<br /> East = Region 3<br /> South = Region 4<br /> NorthWest = On diagonal 2 between Region 1 and 2<br /> NorthEast = On diagonal 1 between Region 2 and 3<br /> SouthEast = On diagonal 2 between Region 3 and 4<br /> SouthWest = On diagonal 1 between Region4 and 1<br /> Center = On diagonal 1 and On diagonal 2 (the center)<br /> @rtype AssociationPointRegion """ w = rect.width() h = rect.height() x = rect.x() y = rect.y() slope2 = w / h slope1 = -slope2 b1 = x + w / 2.0 - y * slope1 b2 = x + w / 2.0 - y * slope2 eval1 = slope1 * posY + b1 eval2 = slope2 * posY + b2 result = AssociationPointRegion.NO_REGION # inside region 1 if eval1 > posX and eval2 > posX: result = AssociationPointRegion.WEST #inside region 2 elif eval1 > posX and eval2 < posX: result = AssociationPointRegion.NORTH # inside region 3 elif eval1 < posX and eval2 < posX: result = AssociationPointRegion.EAST # inside region 4 elif eval1 < posX and eval2 > posX: result = AssociationPointRegion.SOUTH # inside region 5 elif eval1 == posX and eval2 < posX: result = AssociationPointRegion.NORTH_WEST # inside region 6 elif eval1 < posX and eval2 == posX: result = AssociationPointRegion.NORTH_EAST # inside region 7 elif eval1 == posX and eval2 > posX: result = AssociationPointRegion.SOUTH_EAST # inside region 8 elif eval1 > posX and eval2 == posX: result = AssociationPointRegion.SOUTH_WEST # inside region 9 elif eval1 == posX and eval2 == posX: result = AssociationPointRegion.CENTER return result def __updateEndPoint(self, region, isWidgetA): """ Private method to update an endpoint. @param region the region for the endpoint @type AssociationPointRegion @param isWidgetA flag indicating update for itemA is done @type bool """ if region == AssociationPointRegion.NO_REGION: return rect = ( self.__mapRectFromItem(self.itemA) if isWidgetA else self.__mapRectFromItem(self.itemB) ) x = rect.x() y = rect.y() ww = rect.width() wh = rect.height() ch = wh / 2.0 cw = ww / 2.0 if region == AssociationPointRegion.WEST: px = x py = y + ch elif region == AssociationPointRegion.NORTH: px = x + cw py = y elif region == AssociationPointRegion.EAST: px = x + ww py = y + ch elif region in ( AssociationPointRegion.SOUTH, AssociationPointRegion.CENTER ): px = x + cw py = y + wh if isWidgetA: self.setStartPoint(px, py) else: self.setEndPoint(px, py) def __findRectIntersectionPoint(self, item, p1, p2): """ Private method to find the intersection point of a line with a rectangle. @param item item to check against @type UMLItem @param p1 first point of the line @type QPointF @param p2 second point of the line @type QPointF @return the intersection point @rtype QPointF """ rect = self.__mapRectFromItem(item) lines = [ QLineF(rect.topLeft(), rect.topRight()), QLineF(rect.topLeft(), rect.bottomLeft()), QLineF(rect.bottomRight(), rect.bottomLeft()), QLineF(rect.bottomRight(), rect.topRight()) ] intersectLine = QLineF(p1, p2) intersectPoint = QPointF(0, 0) for line in lines: if ( intersectLine.intersect(line, intersectPoint) == QLineF.IntersectType.BoundedIntersection ): return intersectPoint return QPointF(-1.0, -1.0) def __findIntersection(self, p1, p2, p3, p4): """ Private method to calculate the intersection point of two lines. The first line is determined by the points p1 and p2, the second line by p3 and p4. If the intersection point is not contained in the segment p1p2, then it returns (-1.0, -1.0). For the function's internal calculations remember:<br /> QT coordinates start with the point (0,0) as the topleft corner and x-values increase from left to right and y-values increase from top to bottom; it means the visible area is quadrant I in the regular XY coordinate system <pre> Quadrant II | Quadrant I -----------------|----------------- Quadrant III | Quadrant IV </pre> In order for the linear function calculations to work in this method we must switch x and y values (x values become y values and viceversa) @param p1 first point of first line @type QPointF @param p2 second point of first line @type QPointF @param p3 first point of second line @type QPointF @param p4 second point of second line @type QPointF @return the intersection point @rtype QPointF """ x1 = p1.y() y1 = p1.x() x2 = p2.y() y2 = p2.x() x3 = p3.y() y3 = p3.x() x4 = p4.y() y4 = p4.x() # line 1 is the line between (x1, y1) and (x2, y2) # line 2 is the line between (x3, y3) and (x4, y4) no_line1 = True # it is false, if line 1 is a linear function no_line2 = True # it is false, if line 2 is a linear function slope1 = 0.0 slope2 = 0.0 b1 = 0.0 b2 = 0.0 if x2 != x1: slope1 = (y2 - y1) / (x2 - x1) b1 = y1 - slope1 * x1 no_line1 = False if x4 != x3: slope2 = (y4 - y3) / (x4 - x3) b2 = y3 - slope2 * x3 no_line2 = False pt = QPointF() # if either line is not a function if no_line1 and no_line2: # if the lines are not the same one if x1 != x3: return QPointF(-1.0, -1.0) # if the lines are the same ones if y3 <= y4: if y3 <= y1 and y1 <= y4: return QPointF(y1, x1) else: return QPointF(y2, x2) else: if y4 <= y1 and y1 <= y3: return QPointF(y1, x1) else: return QPointF(y2, x2) elif no_line1: pt.setX(slope2 * x1 + b2) pt.setY(x1) if y1 >= y2: if not (y2 <= pt.x() and pt.x() <= y1): pt.setX(-1.0) pt.setY(-1.0) else: if not (y1 <= pt.x() and pt.x() <= y2): pt.setX(-1.0) pt.setY(-1.0) return pt elif no_line2: pt.setX(slope1 * x3 + b1) pt.setY(x3) if y3 >= y4: if not (y4 <= pt.x() and pt.x() <= y3): pt.setX(-1.0) pt.setY(-1.0) else: if not (y3 <= pt.x() and pt.x() <= y4): pt.setX(-1.0) pt.setY(-1.0) return pt if slope1 == slope2: pt.setX(-1.0) pt.setY(-1.0) return pt pt.setY((b2 - b1) / (slope1 - slope2)) pt.setX(slope1 * pt.y() + b1) # the intersection point must be inside the segment (x1, y1) (x2, y2) if x2 >= x1 and y2 >= y1: if not ((x1 <= pt.y() and pt.y() <= x2) and (y1 <= pt.x() and pt.x() <= y2)): pt.setX(-1.0) pt.setY(-1.0) elif x2 < x1 and y2 >= y1: if not ((x2 <= pt.y() and pt.y() <= x1) and (y1 <= pt.x() and pt.x() <= y2)): pt.setX(-1.0) pt.setY(-1.0) elif x2 >= x1 and y2 < y1: if not ((x1 <= pt.y() and pt.y() <= x2) and (y2 <= pt.x() and pt.x() <= y1)): pt.setX(-1.0) pt.setY(-1.0) else: if not ((x2 <= pt.y() and pt.y() <= x1) and (y2 <= pt.x() and pt.x() <= y1)): pt.setX(-1.0) pt.setY(-1.0) return pt def widgetMoved(self): """ Public method to recalculate the association after a widget was moved. """ self.calculateEndingPoints() def unassociate(self): """ Public method to unassociate from the widgets. """ self.itemA.removeAssociation(self) self.itemB.removeAssociation(self) def buildAssociationItemDataString(self): """ Public method to build a string to persist the specific item data. This string should be built like "attribute=value" with pairs separated by ", ". value must not contain ", " or newlines. @return persistence data @rtype str """ entries = [ "src={0}".format(self.itemA.getId()), "dst={0}".format(self.itemB.getId()), "type={0}".format(self.assocType.value), "topToBottom={0}".format(self.topToBottom) ] return ", ".join(entries) @classmethod def parseAssociationItemDataString(cls, data): """ Class method to parse the given persistence data. @param data persisted data to be parsed @type str @return tuple with the IDs of the source and destination items, the association type and a flag indicating to associate from top to bottom @rtype tuple of (int, int, int, bool) """ src = -1 dst = -1 assocType = AssociationType.NORMAL topToBottom = False for entry in data.split(", "): if "=" in entry: key, value = entry.split("=", 1) if key == "src": src = int(value) elif key == "dst": dst = int(value) elif key == "type": assocType = AssociationType(int(value)) elif key == "topToBottom": topToBottom = Utilities.toBool(value) return src, dst, assocType, topToBottom def toDict(self): """ Public method to collect data to be persisted. @return dictionary containing data to be persisted @rtype dict """ return { "src": self.itemA.getId(), "dst": self.itemB.getId(), "type": self.assocType.value, "topToBottom": self.topToBottom, } @classmethod def fromDict(cls, data, umlItems, colors=None): """ Class method to create an association item from persisted data. @param data dictionary containing the persisted data as generated by toDict() @type dict @param umlItems list of UML items @type list of UMLItem @param colors tuple containing the foreground and background colors @type tuple of (QColor, QColor) @return created association item @rtype AssociationItem """ try: return cls(umlItems[data["src"]], umlItems[data["dst"]], assocType=AssociationType(data["type"]), topToBottom=data["topToBottom"], colors=colors) except (KeyError, ValueError): return None