Fri, 11 Mar 2011 16:51:57 +0100
Made code mostly PEP 8 compliant (except all whitespace and line length).
<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Strict//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd'> <html><head> <title>eric5.Debugger.DebugUI</title> <style> body { background: #EDECE6; margin: 0em 1em 10em 1em; color: black; } h1 { color: white; background: #85774A; } h2 { color: white; background: #85774A; } h3 { color: white; background: #9D936E; } h4 { color: white; background: #9D936E; } a { color: #BA6D36; } </style> </head> <body><a NAME="top" ID="top"></a> <h1>eric5.Debugger.DebugUI</h1> <p> Module implementing the debugger UI. </p> <h3>Global Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#DebugUI">DebugUI</a></td> <td>Class implementing the debugger part of the UI.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /><hr /> <a NAME="DebugUI" ID="DebugUI"></a> <h2>DebugUI</h2> <p> Class implementing the debugger part of the UI. </p><h4>Signals</h4> <dl> <dt>appendStdout(msg)</dt> <dd> emitted when the client program has terminated and the display of the termination dialog is suppressed </dd><dt>clientStack(stack)</dt> <dd> emitted at breaking after a reported exception </dd><dt>compileForms()</dt> <dd> emitted if changed project forms should be compiled </dd><dt>compileResources()</dt> <dd> emitted if changed project resources should be compiled </dd><dt>debuggingStarted(filename)</dt> <dd> emitted when a debugging session was started </dd><dt>exceptionInterrupt()</dt> <dd> emitted after the execution was interrupted by an exception and acknowledged by the user </dd><dt>resetUI()</dt> <dd> emitted to reset the UI </dd> </dl> <h3>Derived from</h3> QObject <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#DebugUI.__init__">DebugUI</a></td> <td>Constructor</td> </tr><tr> <td><a href="#DebugUI.__breakpointSelected">__breakpointSelected</a></td> <td>Private method to handle the breakpoint selected signal.</td> </tr><tr> <td><a href="#DebugUI.__checkActions">__checkActions</a></td> <td>Private slot to check some actions for their enable/disable status.</td> </tr><tr> <td><a href="#DebugUI.__clearBreakpoints">__clearBreakpoints</a></td> <td>Private slot to handle the 'Clear breakpoints' action.</td> </tr><tr> <td><a href="#DebugUI.__clientBreakConditionError">__clientBreakConditionError</a></td> <td>Private method to handle a condition error of a breakpoint.</td> </tr><tr> <td><a href="#DebugUI.__clientException">__clientException</a></td> <td>Private method to handle an exception of the debugged program.</td> </tr><tr> <td><a href="#DebugUI.__clientExit">__clientExit</a></td> <td>Private method to handle the debugged program terminating.</td> </tr><tr> <td><a href="#DebugUI.__clientGone">__clientGone</a></td> <td>Private method to handle the disconnection of the debugger client.</td> </tr><tr> <td><a href="#DebugUI.__clientLine">__clientLine</a></td> <td>Private method to handle a change to the current line.</td> </tr><tr> <td><a href="#DebugUI.__clientSyntaxError">__clientSyntaxError</a></td> <td>Private method to handle a syntax error in the debugged program.</td> </tr><tr> <td><a href="#DebugUI.__clientThreadSet">__clientThreadSet</a></td> <td>Private method to handle a change of the client's current thread.</td> </tr><tr> <td><a href="#DebugUI.__clientVariable">__clientVariable</a></td> <td>Private method to write the contents of a clients classvariable to the user interface.</td> </tr><tr> <td><a href="#DebugUI.__clientVariables">__clientVariables</a></td> <td>Private method to write the clients variables to the user interface.</td> </tr><tr> <td><a href="#DebugUI.__clientWatchConditionError">__clientWatchConditionError</a></td> <td>Public method to handle a expression error of a watch expression.</td> </tr><tr> <td><a href="#DebugUI.__compileChangedProjectFiles">__compileChangedProjectFiles</a></td> <td>Private method to signal compilation of changed forms and resources is wanted.</td> </tr><tr> <td><a href="#DebugUI.__configureExceptionsFilter">__configureExceptionsFilter</a></td> <td>Private slot for displaying the exception filter dialog.</td> </tr><tr> <td><a href="#DebugUI.__configureIgnoredExceptions">__configureIgnoredExceptions</a></td> <td>Private slot for displaying the ignored exceptions dialog.</td> </tr><tr> <td><a href="#DebugUI.__configureVariablesFilters">__configureVariablesFilters</a></td> <td>Private slot for displaying the variables filter configuration dialog.</td> </tr><tr> <td><a href="#DebugUI.__continue">__continue</a></td> <td>Private method to handle the Continue action.</td> </tr><tr> <td><a href="#DebugUI.__coverageProject">__coverageProject</a></td> <td>Private slot to handle the coverage of project action.</td> </tr><tr> <td><a href="#DebugUI.__coverageScript">__coverageScript</a></td> <td>Private slot to handle the coverage of script action.</td> </tr><tr> <td><a href="#DebugUI.__cursorChanged">__cursorChanged</a></td> <td>Private slot handling the cursorChanged signal of the viewmanager.</td> </tr><tr> <td><a href="#DebugUI.__debugProject">__debugProject</a></td> <td>Private slot to handle the debug project action.</td> </tr><tr> <td><a href="#DebugUI.__debugScript">__debugScript</a></td> <td>Private slot to handle the debug script action.</td> </tr><tr> <td><a href="#DebugUI.__doCoverage">__doCoverage</a></td> <td>Private method to handle the coverage actions.</td> </tr><tr> <td><a href="#DebugUI.__doDebug">__doDebug</a></td> <td>Private method to handle the debug actions.</td> </tr><tr> <td><a href="#DebugUI.__doProfile">__doProfile</a></td> <td>Private method to handle the profile actions.</td> </tr><tr> <td><a href="#DebugUI.__doRestart">__doRestart</a></td> <td>Private slot to handle the restart action to restart the last debugged file.</td> </tr><tr> <td><a href="#DebugUI.__doRun">__doRun</a></td> <td>Private method to handle the run actions.</td> </tr><tr> <td><a href="#DebugUI.__editBreakpoint">__editBreakpoint</a></td> <td>Private slot to handle the 'Edit breakpoint' action.</td> </tr><tr> <td><a href="#DebugUI.__editorOpened">__editorOpened</a></td> <td>Private slot to handle the editorOpened signal.</td> </tr><tr> <td><a href="#DebugUI.__enterRemote">__enterRemote</a></td> <td>Private method to update the user interface.</td> </tr><tr> <td><a href="#DebugUI.__eval">__eval</a></td> <td>Private method to handle the Eval action.</td> </tr><tr> <td><a href="#DebugUI.__exec">__exec</a></td> <td>Private method to handle the Exec action.</td> </tr><tr> <td><a href="#DebugUI.__getClientVariables">__getClientVariables</a></td> <td>Private method to request the global and local variables.</td> </tr><tr> <td><a href="#DebugUI.__getThreadList">__getThreadList</a></td> <td>Private method to get the list of threads from the client.</td> </tr><tr> <td><a href="#DebugUI.__lastEditorClosed">__lastEditorClosed</a></td> <td>Private slot to handle the closeProgram signal.</td> </tr><tr> <td><a href="#DebugUI.__nextBreakpoint">__nextBreakpoint</a></td> <td>Private slot to handle the 'Next breakpoint' action.</td> </tr><tr> <td><a href="#DebugUI.__passiveDebugStarted">__passiveDebugStarted</a></td> <td>Private slot to handle a passive debug session start.</td> </tr><tr> <td><a href="#DebugUI.__previousBreakpoint">__previousBreakpoint</a></td> <td>Private slot to handle the 'Previous breakpoint' action.</td> </tr><tr> <td><a href="#DebugUI.__profileProject">__profileProject</a></td> <td>Private slot to handle the profile project action.</td> </tr><tr> <td><a href="#DebugUI.__profileScript">__profileScript</a></td> <td>Private slot to handle the profile script action.</td> </tr><tr> <td><a href="#DebugUI.__projectClosed">__projectClosed</a></td> <td>Private slot to handle the projectClosed signal.</td> </tr><tr> <td><a href="#DebugUI.__projectOpened">__projectOpened</a></td> <td>Private slot to handle the projectOpened signal.</td> </tr><tr> <td><a href="#DebugUI.__resetUI">__resetUI</a></td> <td>Private slot to reset the user interface.</td> </tr><tr> <td><a href="#DebugUI.__runProject">__runProject</a></td> <td>Private slot to handle the run project action.</td> </tr><tr> <td><a href="#DebugUI.__runScript">__runScript</a></td> <td>Private slot to handle the run script action.</td> </tr><tr> <td><a href="#DebugUI.__runToCursor">__runToCursor</a></td> <td>Private method to handle the Run to Cursor action.</td> </tr><tr> <td><a href="#DebugUI.__showBreakpointsMenu">__showBreakpointsMenu</a></td> <td>Private method to handle the show breakpoints menu signal.</td> </tr><tr> <td><a href="#DebugUI.__showDebugMenu">__showDebugMenu</a></td> <td>Private method to set up the debug menu.</td> </tr><tr> <td><a href="#DebugUI.__specialContinue">__specialContinue</a></td> <td>Private method to handle the Special Continue action.</td> </tr><tr> <td><a href="#DebugUI.__step">__step</a></td> <td>Private method to handle the Step action.</td> </tr><tr> <td><a href="#DebugUI.__stepOut">__stepOut</a></td> <td>Private method to handle the Step Out action.</td> </tr><tr> <td><a href="#DebugUI.__stepOver">__stepOver</a></td> <td>Private method to handle the Step Over action.</td> </tr><tr> <td><a href="#DebugUI.__stepQuit">__stepQuit</a></td> <td>Private method to handle the Step Quit action.</td> </tr><tr> <td><a href="#DebugUI.__stopScript">__stopScript</a></td> <td>Private slot to stop the running script.</td> </tr><tr> <td><a href="#DebugUI.__toggleBreakpoint">__toggleBreakpoint</a></td> <td>Private slot to handle the 'Set/Reset breakpoint' action.</td> </tr><tr> <td><a href="#DebugUI.getActions">getActions</a></td> <td>Public method to get a list of all actions.</td> </tr><tr> <td><a href="#DebugUI.initActions">initActions</a></td> <td>Method defining the user interface actions.</td> </tr><tr> <td><a href="#DebugUI.initMenus">initMenus</a></td> <td>Public slot to initialize the project menu.</td> </tr><tr> <td><a href="#DebugUI.initToolbars">initToolbars</a></td> <td>Public slot to initialize the debug toolbars.</td> </tr><tr> <td><a href="#DebugUI.setArgvHistory">setArgvHistory</a></td> <td>Public slot to initialize the argv history.</td> </tr><tr> <td><a href="#DebugUI.setAutoClearShell">setAutoClearShell</a></td> <td>Public slot to initialize the autoClearShell flag.</td> </tr><tr> <td><a href="#DebugUI.setAutoContinue">setAutoContinue</a></td> <td>Public slot to initialize the autoContinue flag.</td> </tr><tr> <td><a href="#DebugUI.setEnvHistory">setEnvHistory</a></td> <td>Public slot to initialize the env history.</td> </tr><tr> <td><a href="#DebugUI.setExcIgnoreList">setExcIgnoreList</a></td> <td>Public slot to initialize the ignored exceptions type list.</td> </tr><tr> <td><a href="#DebugUI.setExcList">setExcList</a></td> <td>Public slot to initialize the exceptions type list.</td> </tr><tr> <td><a href="#DebugUI.setExceptionReporting">setExceptionReporting</a></td> <td>Public slot to initialize the exception reporting flag.</td> </tr><tr> <td><a href="#DebugUI.setTracePython">setTracePython</a></td> <td>Public slot to initialize the trace Python flag.</td> </tr><tr> <td><a href="#DebugUI.setWdHistory">setWdHistory</a></td> <td>Public slot to initialize the wd history.</td> </tr><tr> <td><a href="#DebugUI.shutdown">shutdown</a></td> <td>Public method to perform shutdown actions.</td> </tr><tr> <td><a href="#DebugUI.shutdownServer">shutdownServer</a></td> <td>Public method to shut down the debug server.</td> </tr><tr> <td><a href="#DebugUI.variablesFilter">variablesFilter</a></td> <td>Public method to get the variables filter for a scope.</td> </tr> </table> <a NAME="DebugUI.__init__" ID="DebugUI.__init__"></a> <h4>DebugUI (Constructor)</h4> <b>DebugUI</b>(<i>ui, vm, debugServer, debugViewer, project</i>) <p> Constructor </p><dl> <dt><i>ui</i></dt> <dd> reference to the main UI </dd><dt><i>vm</i></dt> <dd> reference to the viewmanager </dd><dt><i>debugServer</i></dt> <dd> reference to the debug server </dd><dt><i>debugViewer</i></dt> <dd> reference to the debug viewer widget </dd><dt><i>project</i></dt> <dd> reference to the project object </dd> </dl><a NAME="DebugUI.__breakpointSelected" ID="DebugUI.__breakpointSelected"></a> <h4>DebugUI.__breakpointSelected</h4> <b>__breakpointSelected</b>(<i>act</i>) <p> Private method to handle the breakpoint selected signal. </p><dl> <dt><i>act</i></dt> <dd> reference to the action that triggered (QAction) </dd> </dl><a NAME="DebugUI.__checkActions" ID="DebugUI.__checkActions"></a> <h4>DebugUI.__checkActions</h4> <b>__checkActions</b>(<i>editor</i>) <p> Private slot to check some actions for their enable/disable status. </p><dl> <dt><i>editor</i></dt> <dd> editor window </dd> </dl><a NAME="DebugUI.__clearBreakpoints" ID="DebugUI.__clearBreakpoints"></a> <h4>DebugUI.__clearBreakpoints</h4> <b>__clearBreakpoints</b>(<i></i>) <p> Private slot to handle the 'Clear breakpoints' action. </p><a NAME="DebugUI.__clientBreakConditionError" ID="DebugUI.__clientBreakConditionError"></a> <h4>DebugUI.__clientBreakConditionError</h4> <b>__clientBreakConditionError</b>(<i>filename, lineno</i>) <p> Private method to handle a condition error of a breakpoint. </p><dl> <dt><i>filename</i></dt> <dd> filename of the breakpoint (string) </dd><dt><i>lineno</i></dt> <dd> linenumber of the breakpoint (integer) </dd> </dl><a NAME="DebugUI.__clientException" ID="DebugUI.__clientException"></a> <h4>DebugUI.__clientException</h4> <b>__clientException</b>(<i>exceptionType, exceptionMessage, stackTrace</i>) <p> Private method to handle an exception of the debugged program. </p><dl> <dt><i>exceptionType</i></dt> <dd> type of exception raised (string) </dd><dt><i>exceptionMessage</i></dt> <dd> message given by the exception (string) </dd><dt><i>stackTrace</i></dt> <dd> list of stack entries. </dd> </dl><a NAME="DebugUI.__clientExit" ID="DebugUI.__clientExit"></a> <h4>DebugUI.__clientExit</h4> <b>__clientExit</b>(<i>status</i>) <p> Private method to handle the debugged program terminating. </p><dl> <dt><i>status</i></dt> <dd> exit code of the debugged program (int) </dd> </dl><a NAME="DebugUI.__clientGone" ID="DebugUI.__clientGone"></a> <h4>DebugUI.__clientGone</h4> <b>__clientGone</b>(<i>unplanned</i>) <p> Private method to handle the disconnection of the debugger client. </p><dl> <dt><i>unplanned</i></dt> <dd> True if the client died, False otherwise </dd> </dl><a NAME="DebugUI.__clientLine" ID="DebugUI.__clientLine"></a> <h4>DebugUI.__clientLine</h4> <b>__clientLine</b>(<i>fn, line, forStack</i>) <p> Private method to handle a change to the current line. </p><dl> <dt><i>fn</i></dt> <dd> filename (string) </dd><dt><i>line</i></dt> <dd> linenumber (int) </dd><dt><i>forStack</i></dt> <dd> flag indicating this is for a stack dump (boolean) </dd> </dl><a NAME="DebugUI.__clientSyntaxError" ID="DebugUI.__clientSyntaxError"></a> <h4>DebugUI.__clientSyntaxError</h4> <b>__clientSyntaxError</b>(<i>message, filename, lineNo, characterNo</i>) <p> Private method to handle a syntax error in the debugged program. </p><dl> <dt><i>message</i></dt> <dd> message of the syntax error (string) </dd><dt><i>filename</i></dt> <dd> translated filename of the syntax error position (string) </dd><dt><i>lineNo</i></dt> <dd> line number of the syntax error position (integer) </dd><dt><i>characterNo</i></dt> <dd> character number of the syntax error position (integer) </dd> </dl><a NAME="DebugUI.__clientThreadSet" ID="DebugUI.__clientThreadSet"></a> <h4>DebugUI.__clientThreadSet</h4> <b>__clientThreadSet</b>(<i></i>) <p> Private method to handle a change of the client's current thread. </p><a NAME="DebugUI.__clientVariable" ID="DebugUI.__clientVariable"></a> <h4>DebugUI.__clientVariable</h4> <b>__clientVariable</b>(<i>scope, variables</i>) <p> Private method to write the contents of a clients classvariable to the user interface. </p><dl> <dt><i>scope</i></dt> <dd> scope of the variables (-1 = empty global, 1 = global, 0 = local) </dd><dt><i>variables</i></dt> <dd> the list of members of a classvariable from the client </dd> </dl><a NAME="DebugUI.__clientVariables" ID="DebugUI.__clientVariables"></a> <h4>DebugUI.__clientVariables</h4> <b>__clientVariables</b>(<i>scope, variables</i>) <p> Private method to write the clients variables to the user interface. </p><dl> <dt><i>scope</i></dt> <dd> scope of the variables (-1 = empty global, 1 = global, 0 = local) </dd><dt><i>variables</i></dt> <dd> the list of variables from the client </dd> </dl><a NAME="DebugUI.__clientWatchConditionError" ID="DebugUI.__clientWatchConditionError"></a> <h4>DebugUI.__clientWatchConditionError</h4> <b>__clientWatchConditionError</b>(<i>cond</i>) <p> Public method to handle a expression error of a watch expression. </p><p> Note: This can only happen for normal watch expressions </p><dl> <dt><i>cond</i></dt> <dd> expression of the watch expression (string) </dd> </dl><a NAME="DebugUI.__compileChangedProjectFiles" ID="DebugUI.__compileChangedProjectFiles"></a> <h4>DebugUI.__compileChangedProjectFiles</h4> <b>__compileChangedProjectFiles</b>(<i></i>) <p> Private method to signal compilation of changed forms and resources is wanted. </p><a NAME="DebugUI.__configureExceptionsFilter" ID="DebugUI.__configureExceptionsFilter"></a> <h4>DebugUI.__configureExceptionsFilter</h4> <b>__configureExceptionsFilter</b>(<i></i>) <p> Private slot for displaying the exception filter dialog. </p><a NAME="DebugUI.__configureIgnoredExceptions" ID="DebugUI.__configureIgnoredExceptions"></a> <h4>DebugUI.__configureIgnoredExceptions</h4> <b>__configureIgnoredExceptions</b>(<i></i>) <p> Private slot for displaying the ignored exceptions dialog. </p><a NAME="DebugUI.__configureVariablesFilters" ID="DebugUI.__configureVariablesFilters"></a> <h4>DebugUI.__configureVariablesFilters</h4> <b>__configureVariablesFilters</b>(<i></i>) <p> Private slot for displaying the variables filter configuration dialog. </p><a NAME="DebugUI.__continue" ID="DebugUI.__continue"></a> <h4>DebugUI.__continue</h4> <b>__continue</b>(<i></i>) <p> Private method to handle the Continue action. </p><a NAME="DebugUI.__coverageProject" ID="DebugUI.__coverageProject"></a> <h4>DebugUI.__coverageProject</h4> <b>__coverageProject</b>(<i></i>) <p> Private slot to handle the coverage of project action. </p><a NAME="DebugUI.__coverageScript" ID="DebugUI.__coverageScript"></a> <h4>DebugUI.__coverageScript</h4> <b>__coverageScript</b>(<i></i>) <p> Private slot to handle the coverage of script action. </p><a NAME="DebugUI.__cursorChanged" ID="DebugUI.__cursorChanged"></a> <h4>DebugUI.__cursorChanged</h4> <b>__cursorChanged</b>(<i>editor</i>) <p> Private slot handling the cursorChanged signal of the viewmanager. </p><dl> <dt><i>editor</i></dt> <dd> editor window </dd> </dl><a NAME="DebugUI.__debugProject" ID="DebugUI.__debugProject"></a> <h4>DebugUI.__debugProject</h4> <b>__debugProject</b>(<i></i>) <p> Private slot to handle the debug project action. </p><a NAME="DebugUI.__debugScript" ID="DebugUI.__debugScript"></a> <h4>DebugUI.__debugScript</h4> <b>__debugScript</b>(<i></i>) <p> Private slot to handle the debug script action. </p><a NAME="DebugUI.__doCoverage" ID="DebugUI.__doCoverage"></a> <h4>DebugUI.__doCoverage</h4> <b>__doCoverage</b>(<i>runProject</i>) <p> Private method to handle the coverage actions. </p><dl> <dt><i>runProject</i></dt> <dd> flag indicating coverage of the current project (True) or script (false) </dd> </dl><a NAME="DebugUI.__doDebug" ID="DebugUI.__doDebug"></a> <h4>DebugUI.__doDebug</h4> <b>__doDebug</b>(<i>debugProject</i>) <p> Private method to handle the debug actions. </p><dl> <dt><i>debugProject</i></dt> <dd> flag indicating debugging the current project (True) or script (False) </dd> </dl><a NAME="DebugUI.__doProfile" ID="DebugUI.__doProfile"></a> <h4>DebugUI.__doProfile</h4> <b>__doProfile</b>(<i>runProject</i>) <p> Private method to handle the profile actions. </p><dl> <dt><i>runProject</i></dt> <dd> flag indicating profiling of the current project (True) or script (False) </dd> </dl><a NAME="DebugUI.__doRestart" ID="DebugUI.__doRestart"></a> <h4>DebugUI.__doRestart</h4> <b>__doRestart</b>(<i></i>) <p> Private slot to handle the restart action to restart the last debugged file. </p><a NAME="DebugUI.__doRun" ID="DebugUI.__doRun"></a> <h4>DebugUI.__doRun</h4> <b>__doRun</b>(<i>runProject</i>) <p> Private method to handle the run actions. </p><dl> <dt><i>runProject</i></dt> <dd> flag indicating running the current project (True) or script (False) </dd> </dl><a NAME="DebugUI.__editBreakpoint" ID="DebugUI.__editBreakpoint"></a> <h4>DebugUI.__editBreakpoint</h4> <b>__editBreakpoint</b>(<i></i>) <p> Private slot to handle the 'Edit breakpoint' action. </p><a NAME="DebugUI.__editorOpened" ID="DebugUI.__editorOpened"></a> <h4>DebugUI.__editorOpened</h4> <b>__editorOpened</b>(<i>fn</i>) <p> Private slot to handle the editorOpened signal. </p><dl> <dt><i>fn</i></dt> <dd> filename of the opened editor </dd> </dl><a NAME="DebugUI.__enterRemote" ID="DebugUI.__enterRemote"></a> <h4>DebugUI.__enterRemote</h4> <b>__enterRemote</b>(<i></i>) <p> Private method to update the user interface. </p><p> This method is called just prior to executing some of the program being debugged. </p><a NAME="DebugUI.__eval" ID="DebugUI.__eval"></a> <h4>DebugUI.__eval</h4> <b>__eval</b>(<i></i>) <p> Private method to handle the Eval action. </p><a NAME="DebugUI.__exec" ID="DebugUI.__exec"></a> <h4>DebugUI.__exec</h4> <b>__exec</b>(<i></i>) <p> Private method to handle the Exec action. </p><a NAME="DebugUI.__getClientVariables" ID="DebugUI.__getClientVariables"></a> <h4>DebugUI.__getClientVariables</h4> <b>__getClientVariables</b>(<i></i>) <p> Private method to request the global and local variables. </p><p> In the first step, the global variables are requested from the client. Once these have been received, the local variables are requested. This happens in the method '__clientVariables'. </p><a NAME="DebugUI.__getThreadList" ID="DebugUI.__getThreadList"></a> <h4>DebugUI.__getThreadList</h4> <b>__getThreadList</b>(<i></i>) <p> Private method to get the list of threads from the client. </p><a NAME="DebugUI.__lastEditorClosed" ID="DebugUI.__lastEditorClosed"></a> <h4>DebugUI.__lastEditorClosed</h4> <b>__lastEditorClosed</b>(<i></i>) <p> Private slot to handle the closeProgram signal. </p><a NAME="DebugUI.__nextBreakpoint" ID="DebugUI.__nextBreakpoint"></a> <h4>DebugUI.__nextBreakpoint</h4> <b>__nextBreakpoint</b>(<i></i>) <p> Private slot to handle the 'Next breakpoint' action. </p><a NAME="DebugUI.__passiveDebugStarted" ID="DebugUI.__passiveDebugStarted"></a> <h4>DebugUI.__passiveDebugStarted</h4> <b>__passiveDebugStarted</b>(<i>fn, exc</i>) <p> Private slot to handle a passive debug session start. </p><dl> <dt><i>fn</i></dt> <dd> filename of the debugged script </dd><dt><i>exc</i></dt> <dd> flag to enable exception reporting of the IDE (boolean) </dd> </dl><a NAME="DebugUI.__previousBreakpoint" ID="DebugUI.__previousBreakpoint"></a> <h4>DebugUI.__previousBreakpoint</h4> <b>__previousBreakpoint</b>(<i></i>) <p> Private slot to handle the 'Previous breakpoint' action. </p><a NAME="DebugUI.__profileProject" ID="DebugUI.__profileProject"></a> <h4>DebugUI.__profileProject</h4> <b>__profileProject</b>(<i></i>) <p> Private slot to handle the profile project action. </p><a NAME="DebugUI.__profileScript" ID="DebugUI.__profileScript"></a> <h4>DebugUI.__profileScript</h4> <b>__profileScript</b>(<i></i>) <p> Private slot to handle the profile script action. </p><a NAME="DebugUI.__projectClosed" ID="DebugUI.__projectClosed"></a> <h4>DebugUI.__projectClosed</h4> <b>__projectClosed</b>(<i></i>) <p> Private slot to handle the projectClosed signal. </p><a NAME="DebugUI.__projectOpened" ID="DebugUI.__projectOpened"></a> <h4>DebugUI.__projectOpened</h4> <b>__projectOpened</b>(<i></i>) <p> Private slot to handle the projectOpened signal. </p><a NAME="DebugUI.__resetUI" ID="DebugUI.__resetUI"></a> <h4>DebugUI.__resetUI</h4> <b>__resetUI</b>(<i></i>) <p> Private slot to reset the user interface. </p><a NAME="DebugUI.__runProject" ID="DebugUI.__runProject"></a> <h4>DebugUI.__runProject</h4> <b>__runProject</b>(<i></i>) <p> Private slot to handle the run project action. </p><a NAME="DebugUI.__runScript" ID="DebugUI.__runScript"></a> <h4>DebugUI.__runScript</h4> <b>__runScript</b>(<i></i>) <p> Private slot to handle the run script action. </p><a NAME="DebugUI.__runToCursor" ID="DebugUI.__runToCursor"></a> <h4>DebugUI.__runToCursor</h4> <b>__runToCursor</b>(<i></i>) <p> Private method to handle the Run to Cursor action. </p><a NAME="DebugUI.__showBreakpointsMenu" ID="DebugUI.__showBreakpointsMenu"></a> <h4>DebugUI.__showBreakpointsMenu</h4> <b>__showBreakpointsMenu</b>(<i></i>) <p> Private method to handle the show breakpoints menu signal. </p><a NAME="DebugUI.__showDebugMenu" ID="DebugUI.__showDebugMenu"></a> <h4>DebugUI.__showDebugMenu</h4> <b>__showDebugMenu</b>(<i></i>) <p> Private method to set up the debug menu. </p><a NAME="DebugUI.__specialContinue" ID="DebugUI.__specialContinue"></a> <h4>DebugUI.__specialContinue</h4> <b>__specialContinue</b>(<i></i>) <p> Private method to handle the Special Continue action. </p><a NAME="DebugUI.__step" ID="DebugUI.__step"></a> <h4>DebugUI.__step</h4> <b>__step</b>(<i></i>) <p> Private method to handle the Step action. </p><a NAME="DebugUI.__stepOut" ID="DebugUI.__stepOut"></a> <h4>DebugUI.__stepOut</h4> <b>__stepOut</b>(<i></i>) <p> Private method to handle the Step Out action. </p><a NAME="DebugUI.__stepOver" ID="DebugUI.__stepOver"></a> <h4>DebugUI.__stepOver</h4> <b>__stepOver</b>(<i></i>) <p> Private method to handle the Step Over action. </p><a NAME="DebugUI.__stepQuit" ID="DebugUI.__stepQuit"></a> <h4>DebugUI.__stepQuit</h4> <b>__stepQuit</b>(<i></i>) <p> Private method to handle the Step Quit action. </p><a NAME="DebugUI.__stopScript" ID="DebugUI.__stopScript"></a> <h4>DebugUI.__stopScript</h4> <b>__stopScript</b>(<i></i>) <p> Private slot to stop the running script. </p><a NAME="DebugUI.__toggleBreakpoint" ID="DebugUI.__toggleBreakpoint"></a> <h4>DebugUI.__toggleBreakpoint</h4> <b>__toggleBreakpoint</b>(<i></i>) <p> Private slot to handle the 'Set/Reset breakpoint' action. </p><a NAME="DebugUI.getActions" ID="DebugUI.getActions"></a> <h4>DebugUI.getActions</h4> <b>getActions</b>(<i></i>) <p> Public method to get a list of all actions. </p><dl> <dt>Returns:</dt> <dd> list of all actions (list of E5Action) </dd> </dl><a NAME="DebugUI.initActions" ID="DebugUI.initActions"></a> <h4>DebugUI.initActions</h4> <b>initActions</b>(<i></i>) <p> Method defining the user interface actions. </p><a NAME="DebugUI.initMenus" ID="DebugUI.initMenus"></a> <h4>DebugUI.initMenus</h4> <b>initMenus</b>(<i></i>) <p> Public slot to initialize the project menu. </p><dl> <dt>Returns:</dt> <dd> the generated menu </dd> </dl><a NAME="DebugUI.initToolbars" ID="DebugUI.initToolbars"></a> <h4>DebugUI.initToolbars</h4> <b>initToolbars</b>(<i>toolbarManager</i>) <p> Public slot to initialize the debug toolbars. </p><dl> <dt><i>toolbarManager</i></dt> <dd> reference to a toolbar manager object (E5ToolBarManager) </dd> </dl><dl> <dt>Returns:</dt> <dd> the generated toolbars (list of QToolBar) </dd> </dl><a NAME="DebugUI.setArgvHistory" ID="DebugUI.setArgvHistory"></a> <h4>DebugUI.setArgvHistory</h4> <b>setArgvHistory</b>(<i>argsStr, clearHistories=False</i>) <p> Public slot to initialize the argv history. </p><dl> <dt><i>argsStr</i></dt> <dd> the commandline arguments (string) </dd><dt><i>clearHistories</i></dt> <dd> flag indicating, that the list should be cleared (boolean) </dd> </dl><a NAME="DebugUI.setAutoClearShell" ID="DebugUI.setAutoClearShell"></a> <h4>DebugUI.setAutoClearShell</h4> <b>setAutoClearShell</b>(<i>autoClearShell</i>) <p> Public slot to initialize the autoClearShell flag. </p><dl> <dt><i>autoClearShell</i></dt> <dd> flag indicating, that the interpreter window should be cleared (boolean) </dd> </dl><a NAME="DebugUI.setAutoContinue" ID="DebugUI.setAutoContinue"></a> <h4>DebugUI.setAutoContinue</h4> <b>setAutoContinue</b>(<i>autoContinue</i>) <p> Public slot to initialize the autoContinue flag. </p><dl> <dt><i>autoContinue</i></dt> <dd> flag indicating, that the debugger should not stop at the first executable line (boolean) </dd> </dl><a NAME="DebugUI.setEnvHistory" ID="DebugUI.setEnvHistory"></a> <h4>DebugUI.setEnvHistory</h4> <b>setEnvHistory</b>(<i>envStr, clearHistories=False</i>) <p> Public slot to initialize the env history. </p><dl> <dt><i>envStr</i></dt> <dd> the environment settings (string) </dd><dt><i>clearHistories</i></dt> <dd> flag indicating, that the list should be cleared (boolean) </dd> </dl><a NAME="DebugUI.setExcIgnoreList" ID="DebugUI.setExcIgnoreList"></a> <h4>DebugUI.setExcIgnoreList</h4> <b>setExcIgnoreList</b>(<i>excIgnoreList</i>) <p> Public slot to initialize the ignored exceptions type list. </p><dl> <dt><i>excIgnoreList</i></dt> <dd> list of ignored exception types (list of strings) </dd> </dl><a NAME="DebugUI.setExcList" ID="DebugUI.setExcList"></a> <h4>DebugUI.setExcList</h4> <b>setExcList</b>(<i>excList</i>) <p> Public slot to initialize the exceptions type list. </p><dl> <dt><i>excList</i></dt> <dd> list of exception types (list of strings) </dd> </dl><a NAME="DebugUI.setExceptionReporting" ID="DebugUI.setExceptionReporting"></a> <h4>DebugUI.setExceptionReporting</h4> <b>setExceptionReporting</b>(<i>exceptions</i>) <p> Public slot to initialize the exception reporting flag. </p><dl> <dt><i>exceptions</i></dt> <dd> flag indicating exception reporting status (boolean) </dd> </dl><a NAME="DebugUI.setTracePython" ID="DebugUI.setTracePython"></a> <h4>DebugUI.setTracePython</h4> <b>setTracePython</b>(<i>tracePython</i>) <p> Public slot to initialize the trace Python flag. </p><dl> <dt><i>tracePython</i></dt> <dd> flag indicating if the Python library should be traced as well (boolean) </dd> </dl><a NAME="DebugUI.setWdHistory" ID="DebugUI.setWdHistory"></a> <h4>DebugUI.setWdHistory</h4> <b>setWdHistory</b>(<i>wdStr, clearHistories=False</i>) <p> Public slot to initialize the wd history. </p><dl> <dt><i>wdStr</i></dt> <dd> the working directory (string) </dd><dt><i>clearHistories</i></dt> <dd> flag indicating, that the list should be cleared (boolean) </dd> </dl><a NAME="DebugUI.shutdown" ID="DebugUI.shutdown"></a> <h4>DebugUI.shutdown</h4> <b>shutdown</b>(<i></i>) <p> Public method to perform shutdown actions. </p><a NAME="DebugUI.shutdownServer" ID="DebugUI.shutdownServer"></a> <h4>DebugUI.shutdownServer</h4> <b>shutdownServer</b>(<i></i>) <p> Public method to shut down the debug server. </p><p> This is needed to cleanly close the sockets on Win OS. </p><dl> <dt>Returns:</dt> <dd> always true </dd> </dl><a NAME="DebugUI.variablesFilter" ID="DebugUI.variablesFilter"></a> <h4>DebugUI.variablesFilter</h4> <b>variablesFilter</b>(<i>scope</i>) <p> Public method to get the variables filter for a scope. </p><dl> <dt><i>scope</i></dt> <dd> flag indicating global (True) or local (False) scope </dd> </dl><dl> <dt>Returns:</dt> <dd> filters list (list of integers) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>