Documentation/Source/eric5.Debugger.BreakPointViewer.html

Fri, 25 Jan 2013 17:54:37 +0100

author
Detlev Offenbach <detlev@die-offenbachs.de>
date
Fri, 25 Jan 2013 17:54:37 +0100
changeset 2367
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parent 1229
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child 2386
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Regenerated the source docu with the HTML5 generator.

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<h1>eric5.Debugger.BreakPointViewer</h1>
<p>
Module implementing the Breakpoint viewer widget.
</p>
<h3>Global Attributes</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Classes</h3>
<table>
<tr>
<td><a href="#BreakPointViewer">BreakPointViewer</a></td>
<td>Class implementing the Breakpoint viewer widget.</td>
</tr>
</table>
<h3>Functions</h3>
<table>
<tr><td>None</td></tr>
</table>
<hr /><hr />
<a NAME="BreakPointViewer" ID="BreakPointViewer"></a>
<h2>BreakPointViewer</h2>
<p>
    Class implementing the Breakpoint viewer widget.
</p><p>
    Breakpoints will be shown with all their details. They can be modified through
    the context menu of this widget.
</p><h3>Signals</h3>
<dl>
<dt>sourceFile(str, int)</dt>
<dd>
emitted to show the source of a breakpoint
</dd>
</dl>
<h3>Derived from</h3>
QTreeView
<h3>Class Attributes</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Class Methods</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Methods</h3>
<table>
<tr>
<td><a href="#BreakPointViewer.__init__">BreakPointViewer</a></td>
<td>Constructor</td>
</tr><tr>
<td><a href="#BreakPointViewer.__addBreak">__addBreak</a></td>
<td>Private slot to handle the add breakpoint context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__clearSelection">__clearSelection</a></td>
<td>Private slot to clear the selection.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__configure">__configure</a></td>
<td>Private method to open the configuration dialog.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__createPopupMenus">__createPopupMenus</a></td>
<td>Private method to generate the popup menus.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__deleteAllBreaks">__deleteAllBreaks</a></td>
<td>Private slot to handle the delete all breakpoints context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__deleteBreak">__deleteBreak</a></td>
<td>Private slot to handle the delete breakpoint context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__deleteSelectedBreaks">__deleteSelectedBreaks</a></td>
<td>Private slot to handle the delete selected breakpoints context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__disableAllBreaks">__disableAllBreaks</a></td>
<td>Private slot to handle the disable all breakpoints context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__disableBreak">__disableBreak</a></td>
<td>Private slot to handle the disable breakpoint context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__disableSelectedBreaks">__disableSelectedBreaks</a></td>
<td>Private slot to handle the disable selected breakpoints context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__doubleClicked">__doubleClicked</a></td>
<td>Private slot to handle the double clicked signal.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__editBreak">__editBreak</a></td>
<td>Private slot to handle the edit breakpoint context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__editBreakpoint">__editBreakpoint</a></td>
<td>Private slot to edit a breakpoint.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__enableAllBreaks">__enableAllBreaks</a></td>
<td>Private slot to handle the enable all breakpoints context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__enableBreak">__enableBreak</a></td>
<td>Private slot to handle the enable breakpoint context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__enableSelectedBreaks">__enableSelectedBreaks</a></td>
<td>Private slot to handle the enable selected breakpoints context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__fromSourceIndex">__fromSourceIndex</a></td>
<td>Private slot to convert a source index to an index.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__getSelectedItemsCount">__getSelectedItemsCount</a></td>
<td>Private method to get the count of items selected.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__layoutDisplay">__layoutDisplay</a></td>
<td>Private slot to perform a layout operation.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__resizeColumns">__resizeColumns</a></td>
<td>Private slot to resize the view when items get added, edited or deleted.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__resort">__resort</a></td>
<td>Private slot to resort the tree.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__setBpEnabled">__setBpEnabled</a></td>
<td>Private method to set the enabled status of a breakpoint.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__setRowSelected">__setRowSelected</a></td>
<td>Private slot to select a complete row.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__showBackMenu">__showBackMenu</a></td>
<td>Private slot to handle the aboutToShow signal of the background menu.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__showContextMenu">__showContextMenu</a></td>
<td>Private slot to show the context menu.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__showSource">__showSource</a></td>
<td>Private slot to handle the goto context menu entry.</td>
</tr><tr>
<td><a href="#BreakPointViewer.__toSourceIndex">__toSourceIndex</a></td>
<td>Private slot to convert an index to a source index.</td>
</tr><tr>
<td><a href="#BreakPointViewer.handleResetUI">handleResetUI</a></td>
<td>Public slot to reset the breakpoint viewer.</td>
</tr><tr>
<td><a href="#BreakPointViewer.highlightBreakpoint">highlightBreakpoint</a></td>
<td>Public slot to handle the clientLine signal.</td>
</tr><tr>
<td><a href="#BreakPointViewer.setModel">setModel</a></td>
<td>Public slot to set the breakpoint model.</td>
</tr>
</table>
<h3>Static Methods</h3>
<table>
<tr><td>None</td></tr>
</table>
<a NAME="BreakPointViewer.__init__" ID="BreakPointViewer.__init__"></a>
<h4>BreakPointViewer (Constructor)</h4>
<b>BreakPointViewer</b>(<i>parent=None</i>)
<p>
        Constructor
</p><dl>
<dt><i>parent</i></dt>
<dd>
the parent (QWidget)
</dd>
</dl><a NAME="BreakPointViewer.__addBreak" ID="BreakPointViewer.__addBreak"></a>
<h4>BreakPointViewer.__addBreak</h4>
<b>__addBreak</b>(<i></i>)
<p>
        Private slot to handle the add breakpoint context menu entry.
</p><a NAME="BreakPointViewer.__clearSelection" ID="BreakPointViewer.__clearSelection"></a>
<h4>BreakPointViewer.__clearSelection</h4>
<b>__clearSelection</b>(<i></i>)
<p>
        Private slot to clear the selection.
</p><a NAME="BreakPointViewer.__configure" ID="BreakPointViewer.__configure"></a>
<h4>BreakPointViewer.__configure</h4>
<b>__configure</b>(<i></i>)
<p>
        Private method to open the configuration dialog.
</p><a NAME="BreakPointViewer.__createPopupMenus" ID="BreakPointViewer.__createPopupMenus"></a>
<h4>BreakPointViewer.__createPopupMenus</h4>
<b>__createPopupMenus</b>(<i></i>)
<p>
        Private method to generate the popup menus.
</p><a NAME="BreakPointViewer.__deleteAllBreaks" ID="BreakPointViewer.__deleteAllBreaks"></a>
<h4>BreakPointViewer.__deleteAllBreaks</h4>
<b>__deleteAllBreaks</b>(<i></i>)
<p>
        Private slot to handle the delete all breakpoints context menu entry.
</p><a NAME="BreakPointViewer.__deleteBreak" ID="BreakPointViewer.__deleteBreak"></a>
<h4>BreakPointViewer.__deleteBreak</h4>
<b>__deleteBreak</b>(<i></i>)
<p>
        Private slot to handle the delete breakpoint context menu entry.
</p><a NAME="BreakPointViewer.__deleteSelectedBreaks" ID="BreakPointViewer.__deleteSelectedBreaks"></a>
<h4>BreakPointViewer.__deleteSelectedBreaks</h4>
<b>__deleteSelectedBreaks</b>(<i></i>)
<p>
        Private slot to handle the delete selected breakpoints context menu entry.
</p><a NAME="BreakPointViewer.__disableAllBreaks" ID="BreakPointViewer.__disableAllBreaks"></a>
<h4>BreakPointViewer.__disableAllBreaks</h4>
<b>__disableAllBreaks</b>(<i></i>)
<p>
        Private slot to handle the disable all breakpoints context menu entry.
</p><a NAME="BreakPointViewer.__disableBreak" ID="BreakPointViewer.__disableBreak"></a>
<h4>BreakPointViewer.__disableBreak</h4>
<b>__disableBreak</b>(<i></i>)
<p>
        Private slot to handle the disable breakpoint context menu entry.
</p><a NAME="BreakPointViewer.__disableSelectedBreaks" ID="BreakPointViewer.__disableSelectedBreaks"></a>
<h4>BreakPointViewer.__disableSelectedBreaks</h4>
<b>__disableSelectedBreaks</b>(<i></i>)
<p>
        Private slot to handle the disable selected breakpoints context menu entry.
</p><a NAME="BreakPointViewer.__doubleClicked" ID="BreakPointViewer.__doubleClicked"></a>
<h4>BreakPointViewer.__doubleClicked</h4>
<b>__doubleClicked</b>(<i>index</i>)
<p>
        Private slot to handle the double clicked signal.
</p><dl>
<dt><i>index</i></dt>
<dd>
index of the entry that was double clicked (QModelIndex)
</dd>
</dl><a NAME="BreakPointViewer.__editBreak" ID="BreakPointViewer.__editBreak"></a>
<h4>BreakPointViewer.__editBreak</h4>
<b>__editBreak</b>(<i></i>)
<p>
        Private slot to handle the edit breakpoint context menu entry.
</p><a NAME="BreakPointViewer.__editBreakpoint" ID="BreakPointViewer.__editBreakpoint"></a>
<h4>BreakPointViewer.__editBreakpoint</h4>
<b>__editBreakpoint</b>(<i>index</i>)
<p>
        Private slot to edit a breakpoint.
</p><dl>
<dt><i>index</i></dt>
<dd>
index of breakpoint to be edited (QModelIndex)
</dd>
</dl><a NAME="BreakPointViewer.__enableAllBreaks" ID="BreakPointViewer.__enableAllBreaks"></a>
<h4>BreakPointViewer.__enableAllBreaks</h4>
<b>__enableAllBreaks</b>(<i></i>)
<p>
        Private slot to handle the enable all breakpoints context menu entry.
</p><a NAME="BreakPointViewer.__enableBreak" ID="BreakPointViewer.__enableBreak"></a>
<h4>BreakPointViewer.__enableBreak</h4>
<b>__enableBreak</b>(<i></i>)
<p>
        Private slot to handle the enable breakpoint context menu entry.
</p><a NAME="BreakPointViewer.__enableSelectedBreaks" ID="BreakPointViewer.__enableSelectedBreaks"></a>
<h4>BreakPointViewer.__enableSelectedBreaks</h4>
<b>__enableSelectedBreaks</b>(<i></i>)
<p>
        Private slot to handle the enable selected breakpoints context menu entry.
</p><a NAME="BreakPointViewer.__fromSourceIndex" ID="BreakPointViewer.__fromSourceIndex"></a>
<h4>BreakPointViewer.__fromSourceIndex</h4>
<b>__fromSourceIndex</b>(<i>sindex</i>)
<p>
        Private slot to convert a source index to an index.
</p><dl>
<dt><i>sindex</i></dt>
<dd>
source index to be converted (QModelIndex)
</dd>
</dl><a NAME="BreakPointViewer.__getSelectedItemsCount" ID="BreakPointViewer.__getSelectedItemsCount"></a>
<h4>BreakPointViewer.__getSelectedItemsCount</h4>
<b>__getSelectedItemsCount</b>(<i></i>)
<p>
        Private method to get the count of items selected.
</p><dl>
<dt>Returns:</dt>
<dd>
count of items selected (integer)
</dd>
</dl><a NAME="BreakPointViewer.__layoutDisplay" ID="BreakPointViewer.__layoutDisplay"></a>
<h4>BreakPointViewer.__layoutDisplay</h4>
<b>__layoutDisplay</b>(<i></i>)
<p>
        Private slot to perform a layout operation.
</p><a NAME="BreakPointViewer.__resizeColumns" ID="BreakPointViewer.__resizeColumns"></a>
<h4>BreakPointViewer.__resizeColumns</h4>
<b>__resizeColumns</b>(<i></i>)
<p>
        Private slot to resize the view when items get added, edited or deleted.
</p><a NAME="BreakPointViewer.__resort" ID="BreakPointViewer.__resort"></a>
<h4>BreakPointViewer.__resort</h4>
<b>__resort</b>(<i></i>)
<p>
        Private slot to resort the tree.
</p><a NAME="BreakPointViewer.__setBpEnabled" ID="BreakPointViewer.__setBpEnabled"></a>
<h4>BreakPointViewer.__setBpEnabled</h4>
<b>__setBpEnabled</b>(<i>index, enabled</i>)
<p>
        Private method to set the enabled status of a breakpoint.
</p><dl>
<dt><i>index</i></dt>
<dd>
index of breakpoint to be enabled/disabled (QModelIndex)
</dd><dt><i>enabled</i></dt>
<dd>
flag indicating the enabled status to be set (boolean)
</dd>
</dl><a NAME="BreakPointViewer.__setRowSelected" ID="BreakPointViewer.__setRowSelected"></a>
<h4>BreakPointViewer.__setRowSelected</h4>
<b>__setRowSelected</b>(<i>index, selected=True</i>)
<p>
        Private slot to select a complete row.
</p><dl>
<dt><i>index</i></dt>
<dd>
index determining the row to be selected (QModelIndex)
</dd><dt><i>selected</i></dt>
<dd>
flag indicating the action (bool)
</dd>
</dl><a NAME="BreakPointViewer.__showBackMenu" ID="BreakPointViewer.__showBackMenu"></a>
<h4>BreakPointViewer.__showBackMenu</h4>
<b>__showBackMenu</b>(<i></i>)
<p>
        Private slot to handle the aboutToShow signal of the background menu.
</p><a NAME="BreakPointViewer.__showContextMenu" ID="BreakPointViewer.__showContextMenu"></a>
<h4>BreakPointViewer.__showContextMenu</h4>
<b>__showContextMenu</b>(<i>coord</i>)
<p>
        Private slot to show the context menu.
</p><dl>
<dt><i>coord</i></dt>
<dd>
the position of the mouse pointer (QPoint)
</dd>
</dl><a NAME="BreakPointViewer.__showSource" ID="BreakPointViewer.__showSource"></a>
<h4>BreakPointViewer.__showSource</h4>
<b>__showSource</b>(<i></i>)
<p>
        Private slot to handle the goto context menu entry.
</p><a NAME="BreakPointViewer.__toSourceIndex" ID="BreakPointViewer.__toSourceIndex"></a>
<h4>BreakPointViewer.__toSourceIndex</h4>
<b>__toSourceIndex</b>(<i>index</i>)
<p>
        Private slot to convert an index to a source index.
</p><dl>
<dt><i>index</i></dt>
<dd>
index to be converted (QModelIndex)
</dd>
</dl><a NAME="BreakPointViewer.handleResetUI" ID="BreakPointViewer.handleResetUI"></a>
<h4>BreakPointViewer.handleResetUI</h4>
<b>handleResetUI</b>(<i></i>)
<p>
        Public slot to reset the breakpoint viewer.
</p><a NAME="BreakPointViewer.highlightBreakpoint" ID="BreakPointViewer.highlightBreakpoint"></a>
<h4>BreakPointViewer.highlightBreakpoint</h4>
<b>highlightBreakpoint</b>(<i>fn, lineno</i>)
<p>
        Public slot to handle the clientLine signal.
</p><dl>
<dt><i>fn</i></dt>
<dd>
filename of the breakpoint (string)
</dd><dt><i>lineno</i></dt>
<dd>
line number of the breakpoint (integer)
</dd>
</dl><a NAME="BreakPointViewer.setModel" ID="BreakPointViewer.setModel"></a>
<h4>BreakPointViewer.setModel</h4>
<b>setModel</b>(<i>model</i>)
<p>
        Public slot to set the breakpoint model.
</p><dl>
<dt><i>reference</i></dt>
<dd>
to the breakpoint model (BreakPointModel)
</dd>
</dl>
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