Documentation/Source/eric5.IconEditor.IconEditorWindow.html

Sun, 18 May 2014 14:13:09 +0200

author
Detlev Offenbach <detlev@die-offenbachs.de>
date
Sun, 18 May 2014 14:13:09 +0200
changeset 3591
2f2a4a76dd22
parent 3018
70924c0bdaf1
permissions
-rw-r--r--

Corrected a bunch of source docu issues.

<!DOCTYPE html>
<html><head>
<title>eric5.IconEditor.IconEditorWindow</title>
<meta charset="UTF-8">
<style>
body {
    background: #EDECE6;
    margin: 0em 1em 10em 1em;
    color: black;
}

h1 { color: white; background: #85774A; }
h2 { color: white; background: #85774A; }
h3 { color: white; background: #9D936E; }
h4 { color: white; background: #9D936E; }
    
a { color: #BA6D36; }

</style>
</head>
<body><a NAME="top" ID="top"></a>
<h1>eric5.IconEditor.IconEditorWindow</h1>
<p>
Module implementing the icon editor main window.
</p>
<h3>Global Attributes</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Classes</h3>
<table>
<tr>
<td><a href="#IconEditorWindow">IconEditorWindow</a></td>
<td>Class implementing the web browser main window.</td>
</tr>
</table>
<h3>Functions</h3>
<table>
<tr><td>None</td></tr>
</table>
<hr /><hr />
<a NAME="IconEditorWindow" ID="IconEditorWindow"></a>
<h2>IconEditorWindow</h2>
<p>
    Class implementing the web browser main window.
</p><h3>Signals</h3>
<dl>
<dt>editorClosed()</dt>
<dd>
emitted after the window was requested to close down
</dd>
</dl>
<h3>Derived from</h3>
E5MainWindow
<h3>Class Attributes</h3>
<table>
<tr><td>windows</td></tr>
</table>
<h3>Class Methods</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Methods</h3>
<table>
<tr>
<td><a href="#IconEditorWindow.__init__">IconEditorWindow</a></td>
<td>Constructor</td>
</tr><tr>
<td><a href="#IconEditorWindow.__about">__about</a></td>
<td>Private slot to show a little About message.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__aboutQt">__aboutQt</a></td>
<td>Private slot to handle the About Qt dialog.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__checkActions">__checkActions</a></td>
<td>Private slot to check some actions for their enable/disable status.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__closeAll">__closeAll</a></td>
<td>Private slot to close all other windows.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__createPaletteDock">__createPaletteDock</a></td>
<td>Private method to initialize the palette dock widget.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__createStatusBar">__createStatusBar</a></td>
<td>Private method to initialize the status bar.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initActions">__initActions</a></td>
<td>Private method to define the user interface actions.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initEditActions">__initEditActions</a></td>
<td>Private method to create the Edit actions.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initFileActions">__initFileActions</a></td>
<td>Private method to define the file related user interface actions.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initFileFilters">__initFileFilters</a></td>
<td>Private method to define the supported image file filters.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initHelpActions">__initHelpActions</a></td>
<td>Private method to create the Help actions.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initMenus">__initMenus</a></td>
<td>Private method to create the menus.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initToolbars">__initToolbars</a></td>
<td>Private method to create the toolbars.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initToolsActions">__initToolsActions</a></td>
<td>Private method to create the View actions.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__initViewActions">__initViewActions</a></td>
<td>Private method to create the View actions.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__loadIconFile">__loadIconFile</a></td>
<td>Private method to load an icon file.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__maybeSave">__maybeSave</a></td>
<td>Private method to ask the user to save the file, if it was modified.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__modificationChanged">__modificationChanged</a></td>
<td>Private slot to handle the modificationChanged signal.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__newIcon">__newIcon</a></td>
<td>Private slot to create a new icon.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__newWindow">__newWindow</a></td>
<td>Private slot called to open a new icon editor window.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__openIcon">__openIcon</a></td>
<td>Private slot to open an icon file.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__saveIcon">__saveIcon</a></td>
<td>Private slot to save the icon.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__saveIconAs">__saveIconAs</a></td>
<td>Private slot to save the icon with a new name.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__saveIconFile">__saveIconFile</a></td>
<td>Private method to save to the given file.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__setCurrentFile">__setCurrentFile</a></td>
<td>Private method to register the file name of the current file.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__strippedName">__strippedName</a></td>
<td>Private method to return the filename part of the given path.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__updatePosition">__updatePosition</a></td>
<td>Private slot to show the current cursor position.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__updateSize">__updateSize</a></td>
<td>Private slot to show the current icon size.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__updateZoom">__updateZoom</a></td>
<td>Private slot to show the current zoom factor.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__whatsThis">__whatsThis</a></td>
<td>Private slot called in to enter Whats This mode.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__zoomIn">__zoomIn</a></td>
<td>Private slot called to handle the zoom in action.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__zoomOut">__zoomOut</a></td>
<td>Private slot called to handle the zoom out action.</td>
</tr><tr>
<td><a href="#IconEditorWindow.__zoomReset">__zoomReset</a></td>
<td>Private slot called to handle the zoom reset action.</td>
</tr><tr>
<td><a href="#IconEditorWindow.closeEvent">closeEvent</a></td>
<td>Protected event handler for the close event.</td>
</tr><tr>
<td><a href="#IconEditorWindow.event">event</a></td>
<td>Public method handling events.</td>
</tr><tr>
<td><a href="#IconEditorWindow.gestureEvent">gestureEvent</a></td>
<td>Protected method handling gesture events.</td>
</tr><tr>
<td><a href="#IconEditorWindow.setRecentPaths">setRecentPaths</a></td>
<td>Public method to set the last open and save paths.</td>
</tr><tr>
<td><a href="#IconEditorWindow.wheelEvent">wheelEvent</a></td>
<td>Protected method to handle wheel events.</td>
</tr>
</table>
<h3>Static Methods</h3>
<table>
<tr><td>None</td></tr>
</table>
<a NAME="IconEditorWindow.__init__" ID="IconEditorWindow.__init__"></a>
<h4>IconEditorWindow (Constructor)</h4>
<b>IconEditorWindow</b>(<i>fileName="", parent=None, fromEric=False, initShortcutsOnly=False, project=None</i>)
<p>
        Constructor
</p><dl>
<dt><i>fileName</i></dt>
<dd>
name of a file to load on startup (string)
</dd><dt><i>parent</i></dt>
<dd>
parent widget of this window (QWidget)
</dd><dt><i>fromEric=</i></dt>
<dd>
flag indicating whether it was called from within
            eric5 (boolean)
</dd><dt><i>initShortcutsOnly=</i></dt>
<dd>
flag indicating to just initialize the
            keyboard shortcuts (boolean)
</dd><dt><i>project=</i></dt>
<dd>
reference to the project object (Project)
</dd>
</dl><a NAME="IconEditorWindow.__about" ID="IconEditorWindow.__about"></a>
<h4>IconEditorWindow.__about</h4>
<b>__about</b>(<i></i>)
<p>
        Private slot to show a little About message.
</p><a NAME="IconEditorWindow.__aboutQt" ID="IconEditorWindow.__aboutQt"></a>
<h4>IconEditorWindow.__aboutQt</h4>
<b>__aboutQt</b>(<i></i>)
<p>
        Private slot to handle the About Qt dialog.
</p><a NAME="IconEditorWindow.__checkActions" ID="IconEditorWindow.__checkActions"></a>
<h4>IconEditorWindow.__checkActions</h4>
<b>__checkActions</b>(<i></i>)
<p>
        Private slot to check some actions for their enable/disable status.
</p><a NAME="IconEditorWindow.__closeAll" ID="IconEditorWindow.__closeAll"></a>
<h4>IconEditorWindow.__closeAll</h4>
<b>__closeAll</b>(<i></i>)
<p>
        Private slot to close all other windows.
</p><a NAME="IconEditorWindow.__createPaletteDock" ID="IconEditorWindow.__createPaletteDock"></a>
<h4>IconEditorWindow.__createPaletteDock</h4>
<b>__createPaletteDock</b>(<i></i>)
<p>
        Private method to initialize the palette dock widget.
</p><a NAME="IconEditorWindow.__createStatusBar" ID="IconEditorWindow.__createStatusBar"></a>
<h4>IconEditorWindow.__createStatusBar</h4>
<b>__createStatusBar</b>(<i></i>)
<p>
        Private method to initialize the status bar.
</p><a NAME="IconEditorWindow.__initActions" ID="IconEditorWindow.__initActions"></a>
<h4>IconEditorWindow.__initActions</h4>
<b>__initActions</b>(<i></i>)
<p>
        Private method to define the user interface actions.
</p><a NAME="IconEditorWindow.__initEditActions" ID="IconEditorWindow.__initEditActions"></a>
<h4>IconEditorWindow.__initEditActions</h4>
<b>__initEditActions</b>(<i></i>)
<p>
        Private method to create the Edit actions.
</p><a NAME="IconEditorWindow.__initFileActions" ID="IconEditorWindow.__initFileActions"></a>
<h4>IconEditorWindow.__initFileActions</h4>
<b>__initFileActions</b>(<i></i>)
<p>
        Private method to define the file related user interface actions.
</p><a NAME="IconEditorWindow.__initFileFilters" ID="IconEditorWindow.__initFileFilters"></a>
<h4>IconEditorWindow.__initFileFilters</h4>
<b>__initFileFilters</b>(<i></i>)
<p>
        Private method to define the supported image file filters.
</p><a NAME="IconEditorWindow.__initHelpActions" ID="IconEditorWindow.__initHelpActions"></a>
<h4>IconEditorWindow.__initHelpActions</h4>
<b>__initHelpActions</b>(<i></i>)
<p>
        Private method to create the Help actions.
</p><a NAME="IconEditorWindow.__initMenus" ID="IconEditorWindow.__initMenus"></a>
<h4>IconEditorWindow.__initMenus</h4>
<b>__initMenus</b>(<i></i>)
<p>
        Private method to create the menus.
</p><a NAME="IconEditorWindow.__initToolbars" ID="IconEditorWindow.__initToolbars"></a>
<h4>IconEditorWindow.__initToolbars</h4>
<b>__initToolbars</b>(<i></i>)
<p>
        Private method to create the toolbars.
</p><a NAME="IconEditorWindow.__initToolsActions" ID="IconEditorWindow.__initToolsActions"></a>
<h4>IconEditorWindow.__initToolsActions</h4>
<b>__initToolsActions</b>(<i></i>)
<p>
        Private method to create the View actions.
</p><a NAME="IconEditorWindow.__initViewActions" ID="IconEditorWindow.__initViewActions"></a>
<h4>IconEditorWindow.__initViewActions</h4>
<b>__initViewActions</b>(<i></i>)
<p>
        Private method to create the View actions.
</p><a NAME="IconEditorWindow.__loadIconFile" ID="IconEditorWindow.__loadIconFile"></a>
<h4>IconEditorWindow.__loadIconFile</h4>
<b>__loadIconFile</b>(<i>fileName</i>)
<p>
        Private method to load an icon file.
</p><dl>
<dt><i>fileName</i></dt>
<dd>
name of the icon file to load (string).
</dd>
</dl><a NAME="IconEditorWindow.__maybeSave" ID="IconEditorWindow.__maybeSave"></a>
<h4>IconEditorWindow.__maybeSave</h4>
<b>__maybeSave</b>(<i></i>)
<p>
        Private method to ask the user to save the file, if it was modified.
</p><dl>
<dt>Returns:</dt>
<dd>
flag indicating, if it is ok to continue (boolean)
</dd>
</dl><a NAME="IconEditorWindow.__modificationChanged" ID="IconEditorWindow.__modificationChanged"></a>
<h4>IconEditorWindow.__modificationChanged</h4>
<b>__modificationChanged</b>(<i>m</i>)
<p>
        Private slot to handle the modificationChanged signal.
</p><dl>
<dt><i>m</i></dt>
<dd>
modification status
</dd>
</dl><a NAME="IconEditorWindow.__newIcon" ID="IconEditorWindow.__newIcon"></a>
<h4>IconEditorWindow.__newIcon</h4>
<b>__newIcon</b>(<i></i>)
<p>
        Private slot to create a new icon.
</p><a NAME="IconEditorWindow.__newWindow" ID="IconEditorWindow.__newWindow"></a>
<h4>IconEditorWindow.__newWindow</h4>
<b>__newWindow</b>(<i></i>)
<p>
        Private slot called to open a new icon editor window.
</p><a NAME="IconEditorWindow.__openIcon" ID="IconEditorWindow.__openIcon"></a>
<h4>IconEditorWindow.__openIcon</h4>
<b>__openIcon</b>(<i></i>)
<p>
        Private slot to open an icon file.
</p><a NAME="IconEditorWindow.__saveIcon" ID="IconEditorWindow.__saveIcon"></a>
<h4>IconEditorWindow.__saveIcon</h4>
<b>__saveIcon</b>(<i></i>)
<p>
        Private slot to save the icon.
</p><dl>
<dt>Returns:</dt>
<dd>
flag indicating success (boolean)
</dd>
</dl><a NAME="IconEditorWindow.__saveIconAs" ID="IconEditorWindow.__saveIconAs"></a>
<h4>IconEditorWindow.__saveIconAs</h4>
<b>__saveIconAs</b>(<i></i>)
<p>
        Private slot to save the icon with a new name.
</p><dl>
<dt>Returns:</dt>
<dd>
flag indicating success (boolean)
</dd>
</dl><a NAME="IconEditorWindow.__saveIconFile" ID="IconEditorWindow.__saveIconFile"></a>
<h4>IconEditorWindow.__saveIconFile</h4>
<b>__saveIconFile</b>(<i>fileName</i>)
<p>
        Private method to save to the given file.
</p><dl>
<dt><i>fileName</i></dt>
<dd>
name of the file to save to (string)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
flag indicating success (boolean)
</dd>
</dl><a NAME="IconEditorWindow.__setCurrentFile" ID="IconEditorWindow.__setCurrentFile"></a>
<h4>IconEditorWindow.__setCurrentFile</h4>
<b>__setCurrentFile</b>(<i>fileName</i>)
<p>
        Private method to register the file name of the current file.
</p><dl>
<dt><i>fileName</i></dt>
<dd>
name of the file to register (string)
</dd>
</dl><a NAME="IconEditorWindow.__strippedName" ID="IconEditorWindow.__strippedName"></a>
<h4>IconEditorWindow.__strippedName</h4>
<b>__strippedName</b>(<i>fullFileName</i>)
<p>
        Private method to return the filename part of the given path.
</p><dl>
<dt><i>fullFileName</i></dt>
<dd>
full pathname of the given file (string)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
filename part (string)
</dd>
</dl><a NAME="IconEditorWindow.__updatePosition" ID="IconEditorWindow.__updatePosition"></a>
<h4>IconEditorWindow.__updatePosition</h4>
<b>__updatePosition</b>(<i>x, y</i>)
<p>
        Private slot to show the current cursor position.
</p><dl>
<dt><i>x</i></dt>
<dd>
x-coordinate (integer)
</dd><dt><i>y</i></dt>
<dd>
y-coordinate (integer)
</dd>
</dl><a NAME="IconEditorWindow.__updateSize" ID="IconEditorWindow.__updateSize"></a>
<h4>IconEditorWindow.__updateSize</h4>
<b>__updateSize</b>(<i>w, h</i>)
<p>
        Private slot to show the current icon size.
</p><dl>
<dt><i>w</i></dt>
<dd>
width of the icon (integer)
</dd><dt><i>h</i></dt>
<dd>
height of the icon (integer)
</dd>
</dl><a NAME="IconEditorWindow.__updateZoom" ID="IconEditorWindow.__updateZoom"></a>
<h4>IconEditorWindow.__updateZoom</h4>
<b>__updateZoom</b>(<i></i>)
<p>
        Private slot to show the current zoom factor.
</p><a NAME="IconEditorWindow.__whatsThis" ID="IconEditorWindow.__whatsThis"></a>
<h4>IconEditorWindow.__whatsThis</h4>
<b>__whatsThis</b>(<i></i>)
<p>
        Private slot called in to enter Whats This mode.
</p><a NAME="IconEditorWindow.__zoomIn" ID="IconEditorWindow.__zoomIn"></a>
<h4>IconEditorWindow.__zoomIn</h4>
<b>__zoomIn</b>(<i></i>)
<p>
        Private slot called to handle the zoom in action.
</p><a NAME="IconEditorWindow.__zoomOut" ID="IconEditorWindow.__zoomOut"></a>
<h4>IconEditorWindow.__zoomOut</h4>
<b>__zoomOut</b>(<i></i>)
<p>
        Private slot called to handle the zoom out action.
</p><a NAME="IconEditorWindow.__zoomReset" ID="IconEditorWindow.__zoomReset"></a>
<h4>IconEditorWindow.__zoomReset</h4>
<b>__zoomReset</b>(<i></i>)
<p>
        Private slot called to handle the zoom reset action.
</p><a NAME="IconEditorWindow.closeEvent" ID="IconEditorWindow.closeEvent"></a>
<h4>IconEditorWindow.closeEvent</h4>
<b>closeEvent</b>(<i>evt</i>)
<p>
        Protected event handler for the close event.
</p><dl>
<dt><i>evt</i></dt>
<dd>
the close event (QCloseEvent)
                <br />This event is simply accepted after the history has been
                saved and all window references have been deleted.
</dd>
</dl><a NAME="IconEditorWindow.event" ID="IconEditorWindow.event"></a>
<h4>IconEditorWindow.event</h4>
<b>event</b>(<i>evt</i>)
<p>
        Public method handling events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the event (QEvent)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
flag indicating, if the event was handled (boolean)
</dd>
</dl><a NAME="IconEditorWindow.gestureEvent" ID="IconEditorWindow.gestureEvent"></a>
<h4>IconEditorWindow.gestureEvent</h4>
<b>gestureEvent</b>(<i>evt</i>)
<p>
        Protected method handling gesture events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the gesture event (QGestureEvent
</dd>
</dl><a NAME="IconEditorWindow.setRecentPaths" ID="IconEditorWindow.setRecentPaths"></a>
<h4>IconEditorWindow.setRecentPaths</h4>
<b>setRecentPaths</b>(<i>openPath, savePath</i>)
<p>
        Public method to set the last open and save paths.
</p><dl>
<dt><i>openPath</i></dt>
<dd>
least recently used open path (string)
</dd><dt><i>savePath</i></dt>
<dd>
least recently used save path (string)
</dd>
</dl><a NAME="IconEditorWindow.wheelEvent" ID="IconEditorWindow.wheelEvent"></a>
<h4>IconEditorWindow.wheelEvent</h4>
<b>wheelEvent</b>(<i>evt</i>)
<p>
        Protected method to handle wheel events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the wheel event (QWheelEvent)
</dd>
</dl>
<div align="right"><a href="#top">Up</a></div>
<hr />
</body></html>

eric ide

mercurial