Sun, 18 May 2014 14:13:09 +0200
Corrected a bunch of source docu issues.
<!DOCTYPE html> <html><head> <title>eric5.Graphics.UMLGraphicsView</title> <meta charset="UTF-8"> <style> body { background: #EDECE6; margin: 0em 1em 10em 1em; color: black; } h1 { color: white; background: #85774A; } h2 { color: white; background: #85774A; } h3 { color: white; background: #9D936E; } h4 { color: white; background: #9D936E; } a { color: #BA6D36; } </style> </head> <body><a NAME="top" ID="top"></a> <h1>eric5.Graphics.UMLGraphicsView</h1> <p> Module implementing a subclass of E5GraphicsView for our diagrams. </p> <h3>Global Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#UMLGraphicsView">UMLGraphicsView</a></td> <td>Class implementing a specialized E5GraphicsView for our diagrams.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /><hr /> <a NAME="UMLGraphicsView" ID="UMLGraphicsView"></a> <h2>UMLGraphicsView</h2> <p> Class implementing a specialized E5GraphicsView for our diagrams. </p><h3>Signals</h3> <dl> <dt>relayout()</dt> <dd> emitted to indicate a relayout of the diagram is requested </dd> </dl> <h3>Derived from</h3> E5GraphicsView <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#UMLGraphicsView.__init__">UMLGraphicsView</a></td> <td>Constructor</td> </tr><tr> <td><a href="#UMLGraphicsView.__alignShapes">__alignShapes</a></td> <td>Private slot to align the selected shapes.</td> </tr><tr> <td><a href="#UMLGraphicsView.__checkSizeActions">__checkSizeActions</a></td> <td>Private slot to set the enabled state of the size actions.</td> </tr><tr> <td><a href="#UMLGraphicsView.__decHeight">__decHeight</a></td> <td>Private method to handle the decrease height context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.__decWidth">__decWidth</a></td> <td>Private method to handle the decrease width context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.__deleteShape">__deleteShape</a></td> <td>Private method to delete the selected shapes from the display.</td> </tr><tr> <td><a href="#UMLGraphicsView.__incHeight">__incHeight</a></td> <td>Private method to handle the increase height context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.__incWidth">__incWidth</a></td> <td>Private method to handle the increase width context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.__initActions">__initActions</a></td> <td>Private method to initialize the view actions.</td> </tr><tr> <td><a href="#UMLGraphicsView.__itemsBoundingRect">__itemsBoundingRect</a></td> <td>Private method to calculate the bounding rectangle of the given items.</td> </tr><tr> <td><a href="#UMLGraphicsView.__printPreviewPrint">__printPreviewPrint</a></td> <td>Private slot to generate a print preview.</td> </tr><tr> <td><a href="#UMLGraphicsView.__relayout">__relayout</a></td> <td>Private slot to handle the re-layout context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.__rescan">__rescan</a></td> <td>Private slot to handle the re-scan context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.__sceneChanged">__sceneChanged</a></td> <td>Private slot called when the scene changes.</td> </tr><tr> <td><a href="#UMLGraphicsView.__setSize">__setSize</a></td> <td>Private method to handle the set size context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.autoAdjustSceneSize">autoAdjustSceneSize</a></td> <td>Public method to adjust the scene size to the diagram size.</td> </tr><tr> <td><a href="#UMLGraphicsView.event">event</a></td> <td>Public method handling events.</td> </tr><tr> <td><a href="#UMLGraphicsView.filteredItems">filteredItems</a></td> <td>Public method to filter a list of items.</td> </tr><tr> <td><a href="#UMLGraphicsView.findItem">findItem</a></td> <td>Public method to find an UML item based on the ID.</td> </tr><tr> <td><a href="#UMLGraphicsView.findItemByName">findItemByName</a></td> <td>Public method to find an UML item based on its name.</td> </tr><tr> <td><a href="#UMLGraphicsView.gestureEvent">gestureEvent</a></td> <td>Protected method handling gesture events.</td> </tr><tr> <td><a href="#UMLGraphicsView.getItemId">getItemId</a></td> <td>Public method to get the ID to be assigned to an item.</td> </tr><tr> <td><a href="#UMLGraphicsView.getPersistenceData">getPersistenceData</a></td> <td>Public method to get a list of data to be persisted.</td> </tr><tr> <td><a href="#UMLGraphicsView.initToolBar">initToolBar</a></td> <td>Public method to populate a toolbar with our actions.</td> </tr><tr> <td><a href="#UMLGraphicsView.keyPressEvent">keyPressEvent</a></td> <td>Protected method handling key press events.</td> </tr><tr> <td><a href="#UMLGraphicsView.parsePersistenceData">parsePersistenceData</a></td> <td>Public method to parse persisted data.</td> </tr><tr> <td><a href="#UMLGraphicsView.printDiagram">printDiagram</a></td> <td>Public slot called to print the diagram.</td> </tr><tr> <td><a href="#UMLGraphicsView.printPreviewDiagram">printPreviewDiagram</a></td> <td>Public slot called to show a print preview of the diagram.</td> </tr><tr> <td><a href="#UMLGraphicsView.saveImage">saveImage</a></td> <td>Public method to handle the save context menu entry.</td> </tr><tr> <td><a href="#UMLGraphicsView.selectItem">selectItem</a></td> <td>Public method to select an item.</td> </tr><tr> <td><a href="#UMLGraphicsView.selectItems">selectItems</a></td> <td>Public method to select the given items.</td> </tr><tr> <td><a href="#UMLGraphicsView.setDiagramName">setDiagramName</a></td> <td>Public slot to set the diagram name.</td> </tr><tr> <td><a href="#UMLGraphicsView.wheelEvent">wheelEvent</a></td> <td>Protected method to handle wheel events.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="UMLGraphicsView.__init__" ID="UMLGraphicsView.__init__"></a> <h4>UMLGraphicsView (Constructor)</h4> <b>UMLGraphicsView</b>(<i>scene, parent=None</i>) <p> Constructor </p><dl> <dt><i>scene</i></dt> <dd> reference to the scene object (QGraphicsScene) </dd><dt><i>parent</i></dt> <dd> parent widget of the view (QWidget) </dd> </dl><a NAME="UMLGraphicsView.__alignShapes" ID="UMLGraphicsView.__alignShapes"></a> <h4>UMLGraphicsView.__alignShapes</h4> <b>__alignShapes</b>(<i>alignment</i>) <p> Private slot to align the selected shapes. </p><dl> <dt><i>alignment</i></dt> <dd> alignment type (Qt.AlignmentFlag) </dd> </dl><a NAME="UMLGraphicsView.__checkSizeActions" ID="UMLGraphicsView.__checkSizeActions"></a> <h4>UMLGraphicsView.__checkSizeActions</h4> <b>__checkSizeActions</b>(<i></i>) <p> Private slot to set the enabled state of the size actions. </p><a NAME="UMLGraphicsView.__decHeight" ID="UMLGraphicsView.__decHeight"></a> <h4>UMLGraphicsView.__decHeight</h4> <b>__decHeight</b>(<i></i>) <p> Private method to handle the decrease height context menu entry. </p><a NAME="UMLGraphicsView.__decWidth" ID="UMLGraphicsView.__decWidth"></a> <h4>UMLGraphicsView.__decWidth</h4> <b>__decWidth</b>(<i></i>) <p> Private method to handle the decrease width context menu entry. </p><a NAME="UMLGraphicsView.__deleteShape" ID="UMLGraphicsView.__deleteShape"></a> <h4>UMLGraphicsView.__deleteShape</h4> <b>__deleteShape</b>(<i></i>) <p> Private method to delete the selected shapes from the display. </p><a NAME="UMLGraphicsView.__incHeight" ID="UMLGraphicsView.__incHeight"></a> <h4>UMLGraphicsView.__incHeight</h4> <b>__incHeight</b>(<i></i>) <p> Private method to handle the increase height context menu entry. </p><a NAME="UMLGraphicsView.__incWidth" ID="UMLGraphicsView.__incWidth"></a> <h4>UMLGraphicsView.__incWidth</h4> <b>__incWidth</b>(<i></i>) <p> Private method to handle the increase width context menu entry. </p><a NAME="UMLGraphicsView.__initActions" ID="UMLGraphicsView.__initActions"></a> <h4>UMLGraphicsView.__initActions</h4> <b>__initActions</b>(<i></i>) <p> Private method to initialize the view actions. </p><a NAME="UMLGraphicsView.__itemsBoundingRect" ID="UMLGraphicsView.__itemsBoundingRect"></a> <h4>UMLGraphicsView.__itemsBoundingRect</h4> <b>__itemsBoundingRect</b>(<i>items</i>) <p> Private method to calculate the bounding rectangle of the given items. </p><dl> <dt><i>items</i></dt> <dd> list of items to operate on (list of UMLItem) </dd> </dl><dl> <dt>Returns:</dt> <dd> bounding rectangle (QRectF) </dd> </dl><a NAME="UMLGraphicsView.__printPreviewPrint" ID="UMLGraphicsView.__printPreviewPrint"></a> <h4>UMLGraphicsView.__printPreviewPrint</h4> <b>__printPreviewPrint</b>(<i>printer</i>) <p> Private slot to generate a print preview. </p><dl> <dt><i>printer</i></dt> <dd> reference to the printer object (QPrinter) </dd> </dl><a NAME="UMLGraphicsView.__relayout" ID="UMLGraphicsView.__relayout"></a> <h4>UMLGraphicsView.__relayout</h4> <b>__relayout</b>(<i></i>) <p> Private slot to handle the re-layout context menu entry. </p><a NAME="UMLGraphicsView.__rescan" ID="UMLGraphicsView.__rescan"></a> <h4>UMLGraphicsView.__rescan</h4> <b>__rescan</b>(<i></i>) <p> Private slot to handle the re-scan context menu entry. </p><a NAME="UMLGraphicsView.__sceneChanged" ID="UMLGraphicsView.__sceneChanged"></a> <h4>UMLGraphicsView.__sceneChanged</h4> <b>__sceneChanged</b>(<i>areas</i>) <p> Private slot called when the scene changes. </p><dl> <dt><i>areas</i></dt> <dd> list of rectangles that contain changes (list of QRectF) </dd> </dl><a NAME="UMLGraphicsView.__setSize" ID="UMLGraphicsView.__setSize"></a> <h4>UMLGraphicsView.__setSize</h4> <b>__setSize</b>(<i></i>) <p> Private method to handle the set size context menu entry. </p><a NAME="UMLGraphicsView.autoAdjustSceneSize" ID="UMLGraphicsView.autoAdjustSceneSize"></a> <h4>UMLGraphicsView.autoAdjustSceneSize</h4> <b>autoAdjustSceneSize</b>(<i>limit=False</i>) <p> Public method to adjust the scene size to the diagram size. </p><dl> <dt><i>limit</i></dt> <dd> flag indicating to limit the scene to the initial size (boolean) </dd> </dl><a NAME="UMLGraphicsView.event" ID="UMLGraphicsView.event"></a> <h4>UMLGraphicsView.event</h4> <b>event</b>(<i>evt</i>) <p> Public method handling events. </p><dl> <dt><i>evt</i></dt> <dd> reference to the event (QEvent) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating, if the event was handled (boolean) </dd> </dl><a NAME="UMLGraphicsView.filteredItems" ID="UMLGraphicsView.filteredItems"></a> <h4>UMLGraphicsView.filteredItems</h4> <b>filteredItems</b>(<i>items, itemType=UMLItem</i>) <p> Public method to filter a list of items. </p><dl> <dt><i>items</i></dt> <dd> list of items as returned by the scene object (QGraphicsItem) </dd><dt><i>itemType</i></dt> <dd> type to be filtered (class) </dd> </dl><dl> <dt>Returns:</dt> <dd> list of interesting collision items (QGraphicsItem) </dd> </dl><a NAME="UMLGraphicsView.findItem" ID="UMLGraphicsView.findItem"></a> <h4>UMLGraphicsView.findItem</h4> <b>findItem</b>(<i>id</i>) <p> Public method to find an UML item based on the ID. </p><dl> <dt><i>id</i></dt> <dd> of the item to search for (integer) </dd> </dl><dl> <dt>Returns:</dt> <dd> item found (UMLItem) or None </dd> </dl><a NAME="UMLGraphicsView.findItemByName" ID="UMLGraphicsView.findItemByName"></a> <h4>UMLGraphicsView.findItemByName</h4> <b>findItemByName</b>(<i>name</i>) <p> Public method to find an UML item based on its name. </p><dl> <dt><i>name</i></dt> <dd> name to look for (string) </dd> </dl><dl> <dt>Returns:</dt> <dd> item found (UMLItem) or None </dd> </dl><a NAME="UMLGraphicsView.gestureEvent" ID="UMLGraphicsView.gestureEvent"></a> <h4>UMLGraphicsView.gestureEvent</h4> <b>gestureEvent</b>(<i>evt</i>) <p> Protected method handling gesture events. </p><dl> <dt><i>evt</i></dt> <dd> reference to the gesture event (QGestureEvent </dd> </dl><a NAME="UMLGraphicsView.getItemId" ID="UMLGraphicsView.getItemId"></a> <h4>UMLGraphicsView.getItemId</h4> <b>getItemId</b>(<i></i>) <p> Public method to get the ID to be assigned to an item. </p><dl> <dt>Returns:</dt> <dd> item ID (integer) </dd> </dl><a NAME="UMLGraphicsView.getPersistenceData" ID="UMLGraphicsView.getPersistenceData"></a> <h4>UMLGraphicsView.getPersistenceData</h4> <b>getPersistenceData</b>(<i></i>) <p> Public method to get a list of data to be persisted. </p><dl> <dt>Returns:</dt> <dd> list of data to be persisted (list of strings) </dd> </dl><a NAME="UMLGraphicsView.initToolBar" ID="UMLGraphicsView.initToolBar"></a> <h4>UMLGraphicsView.initToolBar</h4> <b>initToolBar</b>(<i></i>) <p> Public method to populate a toolbar with our actions. </p><dl> <dt>Returns:</dt> <dd> the populated toolBar (QToolBar) </dd> </dl><a NAME="UMLGraphicsView.keyPressEvent" ID="UMLGraphicsView.keyPressEvent"></a> <h4>UMLGraphicsView.keyPressEvent</h4> <b>keyPressEvent</b>(<i>evt</i>) <p> Protected method handling key press events. </p><dl> <dt><i>evt</i></dt> <dd> reference to the key event (QKeyEvent) </dd> </dl><a NAME="UMLGraphicsView.parsePersistenceData" ID="UMLGraphicsView.parsePersistenceData"></a> <h4>UMLGraphicsView.parsePersistenceData</h4> <b>parsePersistenceData</b>(<i>version, data</i>) <p> Public method to parse persisted data. </p><dl> <dt><i>version</i></dt> <dd> version of the data (string) </dd><dt><i>data</i></dt> <dd> persisted data to be parsed (list of string) </dd> </dl><dl> <dt>Returns:</dt> <dd> tuple of flag indicating success (boolean) and faulty line number (integer) </dd> </dl><a NAME="UMLGraphicsView.printDiagram" ID="UMLGraphicsView.printDiagram"></a> <h4>UMLGraphicsView.printDiagram</h4> <b>printDiagram</b>(<i></i>) <p> Public slot called to print the diagram. </p><a NAME="UMLGraphicsView.printPreviewDiagram" ID="UMLGraphicsView.printPreviewDiagram"></a> <h4>UMLGraphicsView.printPreviewDiagram</h4> <b>printPreviewDiagram</b>(<i></i>) <p> Public slot called to show a print preview of the diagram. </p><a NAME="UMLGraphicsView.saveImage" ID="UMLGraphicsView.saveImage"></a> <h4>UMLGraphicsView.saveImage</h4> <b>saveImage</b>(<i></i>) <p> Public method to handle the save context menu entry. </p><a NAME="UMLGraphicsView.selectItem" ID="UMLGraphicsView.selectItem"></a> <h4>UMLGraphicsView.selectItem</h4> <b>selectItem</b>(<i>item</i>) <p> Public method to select an item. </p><dl> <dt><i>item</i></dt> <dd> item to be selected (QGraphicsItemItem) </dd> </dl><a NAME="UMLGraphicsView.selectItems" ID="UMLGraphicsView.selectItems"></a> <h4>UMLGraphicsView.selectItems</h4> <b>selectItems</b>(<i>items</i>) <p> Public method to select the given items. </p><dl> <dt><i>items</i></dt> <dd> list of items to be selected (list of QGraphicsItemItem) </dd> </dl><a NAME="UMLGraphicsView.setDiagramName" ID="UMLGraphicsView.setDiagramName"></a> <h4>UMLGraphicsView.setDiagramName</h4> <b>setDiagramName</b>(<i>name</i>) <p> Public slot to set the diagram name. </p><dl> <dt><i>name</i></dt> <dd> diagram name (string) </dd> </dl><a NAME="UMLGraphicsView.wheelEvent" ID="UMLGraphicsView.wheelEvent"></a> <h4>UMLGraphicsView.wheelEvent</h4> <b>wheelEvent</b>(<i>evt</i>) <p> Protected method to handle wheel events. </p><dl> <dt><i>evt</i></dt> <dd> reference to the wheel event (QWheelEvent) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>