Documentation/Source/eric5.Graphics.UMLGraphicsView.html

Sun, 18 May 2014 14:13:09 +0200

author
Detlev Offenbach <detlev@die-offenbachs.de>
date
Sun, 18 May 2014 14:13:09 +0200
changeset 3591
2f2a4a76dd22
parent 2966
f85f686981ad
permissions
-rw-r--r--

Corrected a bunch of source docu issues.

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<h1>eric5.Graphics.UMLGraphicsView</h1>
<p>
Module implementing a subclass of E5GraphicsView for our diagrams.
</p>
<h3>Global Attributes</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Classes</h3>
<table>
<tr>
<td><a href="#UMLGraphicsView">UMLGraphicsView</a></td>
<td>Class implementing a specialized E5GraphicsView for our diagrams.</td>
</tr>
</table>
<h3>Functions</h3>
<table>
<tr><td>None</td></tr>
</table>
<hr /><hr />
<a NAME="UMLGraphicsView" ID="UMLGraphicsView"></a>
<h2>UMLGraphicsView</h2>
<p>
    Class implementing a specialized E5GraphicsView for our diagrams.
</p><h3>Signals</h3>
<dl>
<dt>relayout()</dt>
<dd>
emitted to indicate a relayout of the diagram
        is requested
</dd>
</dl>
<h3>Derived from</h3>
E5GraphicsView
<h3>Class Attributes</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Class Methods</h3>
<table>
<tr><td>None</td></tr>
</table>
<h3>Methods</h3>
<table>
<tr>
<td><a href="#UMLGraphicsView.__init__">UMLGraphicsView</a></td>
<td>Constructor</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__alignShapes">__alignShapes</a></td>
<td>Private slot to align the selected shapes.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__checkSizeActions">__checkSizeActions</a></td>
<td>Private slot to set the enabled state of the size actions.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__decHeight">__decHeight</a></td>
<td>Private method to handle the decrease height context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__decWidth">__decWidth</a></td>
<td>Private method to handle the decrease width context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__deleteShape">__deleteShape</a></td>
<td>Private method to delete the selected shapes from the display.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__incHeight">__incHeight</a></td>
<td>Private method to handle the increase height context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__incWidth">__incWidth</a></td>
<td>Private method to handle the increase width context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__initActions">__initActions</a></td>
<td>Private method to initialize the view actions.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__itemsBoundingRect">__itemsBoundingRect</a></td>
<td>Private method to calculate the bounding rectangle of the given items.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__printPreviewPrint">__printPreviewPrint</a></td>
<td>Private slot to generate a print preview.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__relayout">__relayout</a></td>
<td>Private slot to handle the re-layout context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__rescan">__rescan</a></td>
<td>Private slot to handle the re-scan context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__sceneChanged">__sceneChanged</a></td>
<td>Private slot called when the scene changes.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.__setSize">__setSize</a></td>
<td>Private method to handle the set size context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.autoAdjustSceneSize">autoAdjustSceneSize</a></td>
<td>Public method to adjust the scene size to the diagram size.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.event">event</a></td>
<td>Public method handling events.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.filteredItems">filteredItems</a></td>
<td>Public method to filter a list of items.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.findItem">findItem</a></td>
<td>Public method to find an UML item based on the ID.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.findItemByName">findItemByName</a></td>
<td>Public method to find an UML item based on its name.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.gestureEvent">gestureEvent</a></td>
<td>Protected method handling gesture events.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.getItemId">getItemId</a></td>
<td>Public method to get the ID to be assigned to an item.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.getPersistenceData">getPersistenceData</a></td>
<td>Public method to get a list of data to be persisted.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.initToolBar">initToolBar</a></td>
<td>Public method to populate a toolbar with our actions.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.keyPressEvent">keyPressEvent</a></td>
<td>Protected method handling key press events.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.parsePersistenceData">parsePersistenceData</a></td>
<td>Public method to parse persisted data.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.printDiagram">printDiagram</a></td>
<td>Public slot called to print the diagram.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.printPreviewDiagram">printPreviewDiagram</a></td>
<td>Public slot called to show a print preview of the diagram.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.saveImage">saveImage</a></td>
<td>Public method to handle the save context menu entry.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.selectItem">selectItem</a></td>
<td>Public method to select an item.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.selectItems">selectItems</a></td>
<td>Public method to select the given items.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.setDiagramName">setDiagramName</a></td>
<td>Public slot to set the diagram name.</td>
</tr><tr>
<td><a href="#UMLGraphicsView.wheelEvent">wheelEvent</a></td>
<td>Protected method to handle wheel events.</td>
</tr>
</table>
<h3>Static Methods</h3>
<table>
<tr><td>None</td></tr>
</table>
<a NAME="UMLGraphicsView.__init__" ID="UMLGraphicsView.__init__"></a>
<h4>UMLGraphicsView (Constructor)</h4>
<b>UMLGraphicsView</b>(<i>scene, parent=None</i>)
<p>
        Constructor
</p><dl>
<dt><i>scene</i></dt>
<dd>
reference to the scene object (QGraphicsScene)
</dd><dt><i>parent</i></dt>
<dd>
parent widget of the view (QWidget)
</dd>
</dl><a NAME="UMLGraphicsView.__alignShapes" ID="UMLGraphicsView.__alignShapes"></a>
<h4>UMLGraphicsView.__alignShapes</h4>
<b>__alignShapes</b>(<i>alignment</i>)
<p>
        Private slot to align the selected shapes.
</p><dl>
<dt><i>alignment</i></dt>
<dd>
alignment type (Qt.AlignmentFlag)
</dd>
</dl><a NAME="UMLGraphicsView.__checkSizeActions" ID="UMLGraphicsView.__checkSizeActions"></a>
<h4>UMLGraphicsView.__checkSizeActions</h4>
<b>__checkSizeActions</b>(<i></i>)
<p>
        Private slot to set the enabled state of the size actions.
</p><a NAME="UMLGraphicsView.__decHeight" ID="UMLGraphicsView.__decHeight"></a>
<h4>UMLGraphicsView.__decHeight</h4>
<b>__decHeight</b>(<i></i>)
<p>
        Private method to handle the decrease height context menu entry.
</p><a NAME="UMLGraphicsView.__decWidth" ID="UMLGraphicsView.__decWidth"></a>
<h4>UMLGraphicsView.__decWidth</h4>
<b>__decWidth</b>(<i></i>)
<p>
        Private method to handle the decrease width context menu entry.
</p><a NAME="UMLGraphicsView.__deleteShape" ID="UMLGraphicsView.__deleteShape"></a>
<h4>UMLGraphicsView.__deleteShape</h4>
<b>__deleteShape</b>(<i></i>)
<p>
        Private method to delete the selected shapes from the display.
</p><a NAME="UMLGraphicsView.__incHeight" ID="UMLGraphicsView.__incHeight"></a>
<h4>UMLGraphicsView.__incHeight</h4>
<b>__incHeight</b>(<i></i>)
<p>
        Private method to handle the increase height context menu entry.
</p><a NAME="UMLGraphicsView.__incWidth" ID="UMLGraphicsView.__incWidth"></a>
<h4>UMLGraphicsView.__incWidth</h4>
<b>__incWidth</b>(<i></i>)
<p>
        Private method to handle the increase width context menu entry.
</p><a NAME="UMLGraphicsView.__initActions" ID="UMLGraphicsView.__initActions"></a>
<h4>UMLGraphicsView.__initActions</h4>
<b>__initActions</b>(<i></i>)
<p>
        Private method to initialize the view actions.
</p><a NAME="UMLGraphicsView.__itemsBoundingRect" ID="UMLGraphicsView.__itemsBoundingRect"></a>
<h4>UMLGraphicsView.__itemsBoundingRect</h4>
<b>__itemsBoundingRect</b>(<i>items</i>)
<p>
        Private method to calculate the bounding rectangle of the given items.
</p><dl>
<dt><i>items</i></dt>
<dd>
list of items to operate on (list of UMLItem)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
bounding rectangle (QRectF)
</dd>
</dl><a NAME="UMLGraphicsView.__printPreviewPrint" ID="UMLGraphicsView.__printPreviewPrint"></a>
<h4>UMLGraphicsView.__printPreviewPrint</h4>
<b>__printPreviewPrint</b>(<i>printer</i>)
<p>
        Private slot to generate a print preview.
</p><dl>
<dt><i>printer</i></dt>
<dd>
reference to the printer object (QPrinter)
</dd>
</dl><a NAME="UMLGraphicsView.__relayout" ID="UMLGraphicsView.__relayout"></a>
<h4>UMLGraphicsView.__relayout</h4>
<b>__relayout</b>(<i></i>)
<p>
        Private slot to handle the re-layout context menu entry.
</p><a NAME="UMLGraphicsView.__rescan" ID="UMLGraphicsView.__rescan"></a>
<h4>UMLGraphicsView.__rescan</h4>
<b>__rescan</b>(<i></i>)
<p>
        Private slot to handle the re-scan context menu entry.
</p><a NAME="UMLGraphicsView.__sceneChanged" ID="UMLGraphicsView.__sceneChanged"></a>
<h4>UMLGraphicsView.__sceneChanged</h4>
<b>__sceneChanged</b>(<i>areas</i>)
<p>
        Private slot called when the scene changes.
</p><dl>
<dt><i>areas</i></dt>
<dd>
list of rectangles that contain changes (list of QRectF)
</dd>
</dl><a NAME="UMLGraphicsView.__setSize" ID="UMLGraphicsView.__setSize"></a>
<h4>UMLGraphicsView.__setSize</h4>
<b>__setSize</b>(<i></i>)
<p>
        Private method to handle the set size context menu entry.
</p><a NAME="UMLGraphicsView.autoAdjustSceneSize" ID="UMLGraphicsView.autoAdjustSceneSize"></a>
<h4>UMLGraphicsView.autoAdjustSceneSize</h4>
<b>autoAdjustSceneSize</b>(<i>limit=False</i>)
<p>
        Public method to adjust the scene size to the diagram size.
</p><dl>
<dt><i>limit</i></dt>
<dd>
flag indicating to limit the scene to the
            initial size (boolean)
</dd>
</dl><a NAME="UMLGraphicsView.event" ID="UMLGraphicsView.event"></a>
<h4>UMLGraphicsView.event</h4>
<b>event</b>(<i>evt</i>)
<p>
        Public method handling events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the event (QEvent)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
flag indicating, if the event was handled (boolean)
</dd>
</dl><a NAME="UMLGraphicsView.filteredItems" ID="UMLGraphicsView.filteredItems"></a>
<h4>UMLGraphicsView.filteredItems</h4>
<b>filteredItems</b>(<i>items, itemType=UMLItem</i>)
<p>
        Public method to filter a list of items.
</p><dl>
<dt><i>items</i></dt>
<dd>
list of items as returned by the scene object
            (QGraphicsItem)
</dd><dt><i>itemType</i></dt>
<dd>
type to be filtered (class)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
list of interesting collision items (QGraphicsItem)
</dd>
</dl><a NAME="UMLGraphicsView.findItem" ID="UMLGraphicsView.findItem"></a>
<h4>UMLGraphicsView.findItem</h4>
<b>findItem</b>(<i>id</i>)
<p>
        Public method to find an UML item based on the ID.
</p><dl>
<dt><i>id</i></dt>
<dd>
of the item to search for (integer)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
item found (UMLItem) or None
</dd>
</dl><a NAME="UMLGraphicsView.findItemByName" ID="UMLGraphicsView.findItemByName"></a>
<h4>UMLGraphicsView.findItemByName</h4>
<b>findItemByName</b>(<i>name</i>)
<p>
        Public method to find an UML item based on its name.
</p><dl>
<dt><i>name</i></dt>
<dd>
name to look for (string)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
item found (UMLItem) or None
</dd>
</dl><a NAME="UMLGraphicsView.gestureEvent" ID="UMLGraphicsView.gestureEvent"></a>
<h4>UMLGraphicsView.gestureEvent</h4>
<b>gestureEvent</b>(<i>evt</i>)
<p>
        Protected method handling gesture events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the gesture event (QGestureEvent
</dd>
</dl><a NAME="UMLGraphicsView.getItemId" ID="UMLGraphicsView.getItemId"></a>
<h4>UMLGraphicsView.getItemId</h4>
<b>getItemId</b>(<i></i>)
<p>
        Public method to get the ID to be assigned to an item.
</p><dl>
<dt>Returns:</dt>
<dd>
item ID (integer)
</dd>
</dl><a NAME="UMLGraphicsView.getPersistenceData" ID="UMLGraphicsView.getPersistenceData"></a>
<h4>UMLGraphicsView.getPersistenceData</h4>
<b>getPersistenceData</b>(<i></i>)
<p>
        Public method to get a list of data to be persisted.
</p><dl>
<dt>Returns:</dt>
<dd>
list of data to be persisted (list of strings)
</dd>
</dl><a NAME="UMLGraphicsView.initToolBar" ID="UMLGraphicsView.initToolBar"></a>
<h4>UMLGraphicsView.initToolBar</h4>
<b>initToolBar</b>(<i></i>)
<p>
        Public method to populate a toolbar with our actions.
</p><dl>
<dt>Returns:</dt>
<dd>
the populated toolBar (QToolBar)
</dd>
</dl><a NAME="UMLGraphicsView.keyPressEvent" ID="UMLGraphicsView.keyPressEvent"></a>
<h4>UMLGraphicsView.keyPressEvent</h4>
<b>keyPressEvent</b>(<i>evt</i>)
<p>
        Protected method handling key press events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the key event (QKeyEvent)
</dd>
</dl><a NAME="UMLGraphicsView.parsePersistenceData" ID="UMLGraphicsView.parsePersistenceData"></a>
<h4>UMLGraphicsView.parsePersistenceData</h4>
<b>parsePersistenceData</b>(<i>version, data</i>)
<p>
        Public method to parse persisted data.
</p><dl>
<dt><i>version</i></dt>
<dd>
version of the data (string)
</dd><dt><i>data</i></dt>
<dd>
persisted data to be parsed (list of string)
</dd>
</dl><dl>
<dt>Returns:</dt>
<dd>
tuple of flag indicating success (boolean) and faulty line
            number (integer)
</dd>
</dl><a NAME="UMLGraphicsView.printDiagram" ID="UMLGraphicsView.printDiagram"></a>
<h4>UMLGraphicsView.printDiagram</h4>
<b>printDiagram</b>(<i></i>)
<p>
        Public slot called to print the diagram.
</p><a NAME="UMLGraphicsView.printPreviewDiagram" ID="UMLGraphicsView.printPreviewDiagram"></a>
<h4>UMLGraphicsView.printPreviewDiagram</h4>
<b>printPreviewDiagram</b>(<i></i>)
<p>
        Public slot called to show a print preview of the diagram.
</p><a NAME="UMLGraphicsView.saveImage" ID="UMLGraphicsView.saveImage"></a>
<h4>UMLGraphicsView.saveImage</h4>
<b>saveImage</b>(<i></i>)
<p>
        Public method to handle the save context menu entry.
</p><a NAME="UMLGraphicsView.selectItem" ID="UMLGraphicsView.selectItem"></a>
<h4>UMLGraphicsView.selectItem</h4>
<b>selectItem</b>(<i>item</i>)
<p>
        Public method to select an item.
</p><dl>
<dt><i>item</i></dt>
<dd>
item to be selected (QGraphicsItemItem)
</dd>
</dl><a NAME="UMLGraphicsView.selectItems" ID="UMLGraphicsView.selectItems"></a>
<h4>UMLGraphicsView.selectItems</h4>
<b>selectItems</b>(<i>items</i>)
<p>
        Public method to select the given items.
</p><dl>
<dt><i>items</i></dt>
<dd>
list of items to be selected (list of QGraphicsItemItem)
</dd>
</dl><a NAME="UMLGraphicsView.setDiagramName" ID="UMLGraphicsView.setDiagramName"></a>
<h4>UMLGraphicsView.setDiagramName</h4>
<b>setDiagramName</b>(<i>name</i>)
<p>
        Public slot to set the diagram name.
</p><dl>
<dt><i>name</i></dt>
<dd>
diagram name (string)
</dd>
</dl><a NAME="UMLGraphicsView.wheelEvent" ID="UMLGraphicsView.wheelEvent"></a>
<h4>UMLGraphicsView.wheelEvent</h4>
<b>wheelEvent</b>(<i>evt</i>)
<p>
        Protected method to handle wheel events.
</p><dl>
<dt><i>evt</i></dt>
<dd>
reference to the wheel event (QWheelEvent)
</dd>
</dl>
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