Sun, 18 May 2014 14:13:09 +0200
Corrected a bunch of source docu issues.
<!DOCTYPE html> <html><head> <title>eric5.Graphics.ModuleItem</title> <meta charset="UTF-8"> <style> body { background: #EDECE6; margin: 0em 1em 10em 1em; color: black; } h1 { color: white; background: #85774A; } h2 { color: white; background: #85774A; } h3 { color: white; background: #9D936E; } h4 { color: white; background: #9D936E; } a { color: #BA6D36; } </style> </head> <body><a NAME="top" ID="top"></a> <h1>eric5.Graphics.ModuleItem</h1> <p> Module implementing a module item. </p> <h3>Global Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#ModuleItem">ModuleItem</a></td> <td>Class implementing a module item.</td> </tr><tr> <td><a href="#ModuleModel">ModuleModel</a></td> <td>Class implementing the module model.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /><hr /> <a NAME="ModuleItem" ID="ModuleItem"></a> <h2>ModuleItem</h2> <p> Class implementing a module item. </p> <h3>Derived from</h3> UMLItem <h3>Class Attributes</h3> <table> <tr><td>ItemType</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#ModuleItem.__init__">ModuleItem</a></td> <td>Constructor</td> </tr><tr> <td><a href="#ModuleItem.__calculateSize">__calculateSize</a></td> <td>Private method to calculate the size of the module item.</td> </tr><tr> <td><a href="#ModuleItem.__createTexts">__createTexts</a></td> <td>Private method to create the text items of the module item.</td> </tr><tr> <td><a href="#ModuleItem.buildItemDataString">buildItemDataString</a></td> <td>Public method to build a string to persist the specific item data.</td> </tr><tr> <td><a href="#ModuleItem.paint">paint</a></td> <td>Public method to paint the item in local coordinates.</td> </tr><tr> <td><a href="#ModuleItem.parseItemDataString">parseItemDataString</a></td> <td>Public method to parse the given persistence data.</td> </tr><tr> <td><a href="#ModuleItem.setModel">setModel</a></td> <td>Public method to set the module model.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="ModuleItem.__init__" ID="ModuleItem.__init__"></a> <h4>ModuleItem (Constructor)</h4> <b>ModuleItem</b>(<i>model=None, x=0, y=0, rounded=False, parent=None, scene=None</i>) <p> Constructor </p><dl> <dt><i>model</i></dt> <dd> module model containing the module data (ModuleModel) </dd><dt><i>x</i></dt> <dd> x-coordinate (integer) </dd><dt><i>y</i></dt> <dd> y-coordinate (integer) </dd><dt><i>rounded=</i></dt> <dd> flag indicating a rounded corner (boolean) </dd><dt><i>parent=</i></dt> <dd> reference to the parent object (QGraphicsItem) </dd><dt><i>scene=</i></dt> <dd> reference to the scene object (QGraphicsScene) </dd> </dl><a NAME="ModuleItem.__calculateSize" ID="ModuleItem.__calculateSize"></a> <h4>ModuleItem.__calculateSize</h4> <b>__calculateSize</b>(<i></i>) <p> Private method to calculate the size of the module item. </p><a NAME="ModuleItem.__createTexts" ID="ModuleItem.__createTexts"></a> <h4>ModuleItem.__createTexts</h4> <b>__createTexts</b>(<i></i>) <p> Private method to create the text items of the module item. </p><a NAME="ModuleItem.buildItemDataString" ID="ModuleItem.buildItemDataString"></a> <h4>ModuleItem.buildItemDataString</h4> <b>buildItemDataString</b>(<i></i>) <p> Public method to build a string to persist the specific item data. </p><p> This string must start with ", " and should be built like "attribute=value" with pairs separated by ", ". value must not contain ", " or newlines. </p><dl> <dt>Returns:</dt> <dd> persistence data (string) </dd> </dl><a NAME="ModuleItem.paint" ID="ModuleItem.paint"></a> <h4>ModuleItem.paint</h4> <b>paint</b>(<i>painter, option, widget=None</i>) <p> Public method to paint the item in local coordinates. </p><dl> <dt><i>painter</i></dt> <dd> reference to the painter object (QPainter) </dd><dt><i>option</i></dt> <dd> style options (QStyleOptionGraphicsItem) </dd><dt><i>widget</i></dt> <dd> optional reference to the widget painted on (QWidget) </dd> </dl><a NAME="ModuleItem.parseItemDataString" ID="ModuleItem.parseItemDataString"></a> <h4>ModuleItem.parseItemDataString</h4> <b>parseItemDataString</b>(<i>version, data</i>) <p> Public method to parse the given persistence data. </p><dl> <dt><i>version</i></dt> <dd> version of the data (string) </dd><dt><i>data</i></dt> <dd> persisted data to be parsed (string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating success (boolean) </dd> </dl><a NAME="ModuleItem.setModel" ID="ModuleItem.setModel"></a> <h4>ModuleItem.setModel</h4> <b>setModel</b>(<i>model</i>) <p> Public method to set the module model. </p><dl> <dt><i>model</i></dt> <dd> module model containing the module data (ModuleModel) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /><hr /> <a NAME="ModuleModel" ID="ModuleModel"></a> <h2>ModuleModel</h2> <p> Class implementing the module model. </p> <h3>Derived from</h3> UMLModel <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#ModuleModel.__init__">ModuleModel</a></td> <td>Constructor</td> </tr><tr> <td><a href="#ModuleModel.addClass">addClass</a></td> <td>Public method to add a class to the module model.</td> </tr><tr> <td><a href="#ModuleModel.getClasses">getClasses</a></td> <td>Public method to retrieve the classes of the module.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="ModuleModel.__init__" ID="ModuleModel.__init__"></a> <h4>ModuleModel (Constructor)</h4> <b>ModuleModel</b>(<i>name, classlist=[]</i>) <p> Constructor </p><dl> <dt><i>name</i></dt> <dd> the module name (string) </dd><dt><i>classlist</i></dt> <dd> list of class names (list of strings) </dd> </dl><a NAME="ModuleModel.addClass" ID="ModuleModel.addClass"></a> <h4>ModuleModel.addClass</h4> <b>addClass</b>(<i>classname</i>) <p> Public method to add a class to the module model. </p><dl> <dt><i>classname</i></dt> <dd> class name to be added (string) </dd> </dl><a NAME="ModuleModel.getClasses" ID="ModuleModel.getClasses"></a> <h4>ModuleModel.getClasses</h4> <b>getClasses</b>(<i></i>) <p> Public method to retrieve the classes of the module. </p><dl> <dt>Returns:</dt> <dd> list of class names (list of strings) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>