eric6/Documentation/Source/eric6.E5Gui.E5AnimatedLabel.html

Thu, 09 Apr 2020 18:04:37 +0200

author
Detlev Offenbach <detlev@die-offenbachs.de>
date
Thu, 09 Apr 2020 18:04:37 +0200
changeset 7515
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child 7989
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Regenerated source docu.

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<h1>eric6.E5Gui.E5AnimatedLabel</h1>

<p>
Module implementing a label widget showing an animated pixmap.
</p>
<h3>Global Attributes</h3>

<table>
<tr><td>None</td></tr>
</table>
<h3>Classes</h3>

<table>

<tr>
<td><a href="#E5AnimatedLabel">E5AnimatedLabel</a></td>
<td>Class implementing a label widget showing an animated pixmap.</td>
</tr>
</table>
<h3>Functions</h3>

<table>
<tr><td>None</td></tr>
</table>
<hr />
<hr />
<a NAME="E5AnimatedLabel" ID="E5AnimatedLabel"></a>
<h2>E5AnimatedLabel</h2>

<p>
    Class implementing a label widget showing an animated pixmap.
</p>
<h3>Derived from</h3>
QLabel
<h3>Class Attributes</h3>

<table>
<tr><td>None</td></tr>
</table>
<h3>Class Methods</h3>

<table>
<tr><td>None</td></tr>
</table>
<h3>Methods</h3>

<table>

<tr>
<td><a href="#E5AnimatedLabel.__init__">E5AnimatedLabel</a></td>
<td>Constructor</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.__animate">__animate</a></td>
<td>Private slot to animate the pixmap.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.__loadAnimationFile">__loadAnimationFile</a></td>
<td>Private method to load an animation file.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.getAnimationFile">getAnimationFile</a></td>
<td>Public method to get the name of the animation file.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.getInterval">getInterval</a></td>
<td>Public method to get the interval between the animated frames.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.isActive">isActive</a></td>
<td>Public method to check, if the animation is active.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.isAnimationFileLoaded">isAnimationFileLoaded</a></td>
<td>Public method to check, if the animation file was loaded.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.reset">reset</a></td>
<td>Public slot to reset the animation.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.setAnimationFile">setAnimationFile</a></td>
<td>Public method to set the name of the animation file.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.setInterval">setInterval</a></td>
<td>Public method to set the interval between the animated frames.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.setPixmap">setPixmap</a></td>
<td>Public slot to set the pixmap of the label.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.start">start</a></td>
<td>Public slot to start the animation.</td>
</tr>
<tr>
<td><a href="#E5AnimatedLabel.stop">stop</a></td>
<td>Public slot to stop the animation.</td>
</tr>
</table>
<h3>Static Methods</h3>

<table>
<tr><td>None</td></tr>
</table>

<a NAME="E5AnimatedLabel.__init__" ID="E5AnimatedLabel.__init__"></a>
<h4>E5AnimatedLabel (Constructor)</h4>
<b>E5AnimatedLabel</b>(<i>parent=None, *, animationFile="", interval=100</i>)

<p>
        Constructor
</p>
<dl>

<dt><i>parent</i> (QWidget)</dt>
<dd>
reference to the parent window
</dd>
<dt><i>animationFile=</i> (str)</dt>
<dd>
path to the file containing the animation data
</dd>
<dt><i>interval=</i> (int)</dt>
<dd>
interval in milliseconds between animation frames
</dd>
</dl>
<a NAME="E5AnimatedLabel.__animate" ID="E5AnimatedLabel.__animate"></a>
<h4>E5AnimatedLabel.__animate</h4>
<b>__animate</b>(<i></i>)

<p>
        Private slot to animate the pixmap.
</p>
<a NAME="E5AnimatedLabel.__loadAnimationFile" ID="E5AnimatedLabel.__loadAnimationFile"></a>
<h4>E5AnimatedLabel.__loadAnimationFile</h4>
<b>__loadAnimationFile</b>(<i>animationFile</i>)

<p>
        Private method to load an animation file.
</p>
<dl>

<dt><i>animationFile</i> (str)</dt>
<dd>
path to the file containing the animation data
</dd>
</dl>
<a NAME="E5AnimatedLabel.getAnimationFile" ID="E5AnimatedLabel.getAnimationFile"></a>
<h4>E5AnimatedLabel.getAnimationFile</h4>
<b>getAnimationFile</b>(<i></i>)

<p>
        Public method to get the name of the animation file.
</p>
<dl>
<dt>Returns:</dt>
<dd>
path to the file containing the animation data
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
str
</dd>
</dl>
<a NAME="E5AnimatedLabel.getInterval" ID="E5AnimatedLabel.getInterval"></a>
<h4>E5AnimatedLabel.getInterval</h4>
<b>getInterval</b>(<i></i>)

<p>
        Public method to get the interval between the animated frames.
</p>
<dl>
<dt>Returns:</dt>
<dd>
interval in milliseconds between animation frames
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
int
</dd>
</dl>
<a NAME="E5AnimatedLabel.isActive" ID="E5AnimatedLabel.isActive"></a>
<h4>E5AnimatedLabel.isActive</h4>
<b>isActive</b>(<i></i>)

<p>
        Public method to check, if the animation is active.
</p>
<dl>
<dt>Returns:</dt>
<dd>
flag indicating an active animation
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
bool
</dd>
</dl>
<a NAME="E5AnimatedLabel.isAnimationFileLoaded" ID="E5AnimatedLabel.isAnimationFileLoaded"></a>
<h4>E5AnimatedLabel.isAnimationFileLoaded</h4>
<b>isAnimationFileLoaded</b>(<i></i>)

<p>
        Public method to check, if the animation file was loaded.
</p>
<dl>
<dt>Returns:</dt>
<dd>
flag indicating a successfully loaded animation file
</dd>
</dl>
<dl>
<dt>Return Type:</dt>
<dd>
bool
</dd>
</dl>
<a NAME="E5AnimatedLabel.reset" ID="E5AnimatedLabel.reset"></a>
<h4>E5AnimatedLabel.reset</h4>
<b>reset</b>(<i></i>)

<p>
        Public slot to reset the animation.
</p>
<a NAME="E5AnimatedLabel.setAnimationFile" ID="E5AnimatedLabel.setAnimationFile"></a>
<h4>E5AnimatedLabel.setAnimationFile</h4>
<b>setAnimationFile</b>(<i>animationFile</i>)

<p>
        Public method to set the name of the animation file.
</p>
<dl>

<dt><i>animationFile</i> (str)</dt>
<dd>
path to the file containing the animation data
</dd>
</dl>
<a NAME="E5AnimatedLabel.setInterval" ID="E5AnimatedLabel.setInterval"></a>
<h4>E5AnimatedLabel.setInterval</h4>
<b>setInterval</b>(<i>interval</i>)

<p>
        Public method to set the interval between the animated frames.
</p>
<dl>

<dt><i>interval</i> (int)</dt>
<dd>
interval in milliseconds between animation frames
</dd>
</dl>
<a NAME="E5AnimatedLabel.setPixmap" ID="E5AnimatedLabel.setPixmap"></a>
<h4>E5AnimatedLabel.setPixmap</h4>
<b>setPixmap</b>(<i>pixmap</i>)

<p>
        Public slot to set the pixmap of the label.
</p>
<p>
        Setting a standard pixmap will stop the animation and set the given
        pixmap without animating it. Thereafter the animation has to be
        restarted with the start() method.
</p>
<dl>

<dt><i>pixmap</i> (QPixmap)</dt>
<dd>
pixmap to be set
</dd>
</dl>
<a NAME="E5AnimatedLabel.start" ID="E5AnimatedLabel.start"></a>
<h4>E5AnimatedLabel.start</h4>
<b>start</b>(<i></i>)

<p>
        Public slot to start the animation.
</p>
<a NAME="E5AnimatedLabel.stop" ID="E5AnimatedLabel.stop"></a>
<h4>E5AnimatedLabel.stop</h4>
<b>stop</b>(<i></i>)

<p>
        Public slot to stop the animation.
</p>
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