Sat, 26 Jun 2010 13:34:06 +0200
Added a symbols viewer with capability to insert the selected symbol by double-clicking it.
<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Strict//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd'> <html><head> <title>eric5.UI.SymbolsWidget</title> <style> body { background:white; margin: 0em 1em 10em 1em; color: black; } h1 { color: white; background: #4FA4FF; } h2 { color: white; background: #4FA4FF; } h3 { color: white; background: #00557F; } h4 { color: white; background: #00557F; } a { color: #AA5500; } </style> </head> <body><a NAME="top" ID="top"></a> <h1>eric5.UI.SymbolsWidget</h1> <p> Module implementing a widget to select a symbol in various formats. </p> <h3>Global Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#SymbolsModel">SymbolsModel</a></td> <td>Class implementing the model for the symbols widget.</td> </tr><tr> <td><a href="#SymbolsWidget">SymbolsWidget</a></td> <td>Class implementing a widget to select a symbol in various formats.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /><hr /> <a NAME="SymbolsModel" ID="SymbolsModel"></a> <h2>SymbolsModel</h2> <p> Class implementing the model for the symbols widget. </p> <h3>Derived from</h3> QAbstractTableModel <h3>Class Attributes</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#SymbolsModel.__init__">SymbolsModel</a></td> <td>Constructor</td> </tr><tr> <td><a href="#SymbolsModel.__isDigit">__isDigit</a></td> <td>Private method to check, if a character is a digit.</td> </tr><tr> <td><a href="#SymbolsModel.__isLetter">__isLetter</a></td> <td>Private method to check, if a character is a letter.</td> </tr><tr> <td><a href="#SymbolsModel.__isMark">__isMark</a></td> <td>Private method to check, if a character is a mark character.</td> </tr><tr> <td><a href="#SymbolsModel.__isPunct">__isPunct</a></td> <td>Private method to check, if a character is a punctuation character.</td> </tr><tr> <td><a href="#SymbolsModel.__isSymbol">__isSymbol</a></td> <td>Private method to check, if a character is a symbol.</td> </tr><tr> <td><a href="#SymbolsModel.columnCount">columnCount</a></td> <td>Public method to get the number of columns of the model.</td> </tr><tr> <td><a href="#SymbolsModel.data">data</a></td> <td>Public method to get data from the model.</td> </tr><tr> <td><a href="#SymbolsModel.headerData">headerData</a></td> <td>Public method to get header data from the model.</td> </tr><tr> <td><a href="#SymbolsModel.rowCount">rowCount</a></td> <td>Public method to get the number of rows of the model.</td> </tr><tr> <td><a href="#SymbolsModel.setUnicode">setUnicode</a></td> <td>Public method to set the mode of the model.</td> </tr> </table> <a NAME="SymbolsModel.__init__" ID="SymbolsModel.__init__"></a> <h4>SymbolsModel (Constructor)</h4> <b>SymbolsModel</b>(<i>parent = None</i>) <p> Constructor </p><dl> <dt><i>parent</i></dt> <dd> reference to the parent object (QObject) </dd> </dl><a NAME="SymbolsModel.__isDigit" ID="SymbolsModel.__isDigit"></a> <h4>SymbolsModel.__isDigit</h4> <b>__isDigit</b>(<i>char</i>) <p> Private method to check, if a character is a digit. </p><dl> <dt><i>char</i></dt> <dd> character to test (one character string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating a digit (boolean) </dd> </dl><a NAME="SymbolsModel.__isLetter" ID="SymbolsModel.__isLetter"></a> <h4>SymbolsModel.__isLetter</h4> <b>__isLetter</b>(<i>char</i>) <p> Private method to check, if a character is a letter. </p><dl> <dt><i>char</i></dt> <dd> character to test (one character string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating a letter (boolean) </dd> </dl><a NAME="SymbolsModel.__isMark" ID="SymbolsModel.__isMark"></a> <h4>SymbolsModel.__isMark</h4> <b>__isMark</b>(<i>char</i>) <p> Private method to check, if a character is a mark character. </p><dl> <dt><i>char</i></dt> <dd> character to test (one character string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating a mark character (boolean) </dd> </dl><a NAME="SymbolsModel.__isPunct" ID="SymbolsModel.__isPunct"></a> <h4>SymbolsModel.__isPunct</h4> <b>__isPunct</b>(<i>char</i>) <p> Private method to check, if a character is a punctuation character. </p><dl> <dt><i>char</i></dt> <dd> character to test (one character string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating a punctuation character (boolean) </dd> </dl><a NAME="SymbolsModel.__isSymbol" ID="SymbolsModel.__isSymbol"></a> <h4>SymbolsModel.__isSymbol</h4> <b>__isSymbol</b>(<i>char</i>) <p> Private method to check, if a character is a symbol. </p><dl> <dt><i>char</i></dt> <dd> character to test (one character string) </dd> </dl><dl> <dt>Returns:</dt> <dd> flag indicating a symbol (boolean) </dd> </dl><a NAME="SymbolsModel.columnCount" ID="SymbolsModel.columnCount"></a> <h4>SymbolsModel.columnCount</h4> <b>columnCount</b>(<i>parent</i>) <p> Public method to get the number of columns of the model. </p><dl> <dt><i>parent</i></dt> <dd> parent index (QModelIndex) </dd> </dl><dl> <dt>Returns:</dt> <dd> number of columns (integer) </dd> </dl><a NAME="SymbolsModel.data" ID="SymbolsModel.data"></a> <h4>SymbolsModel.data</h4> <b>data</b>(<i>index, role = Qt.DisplayRole</i>) <p> Public method to get data from the model. </p><dl> <dt><i>index</i></dt> <dd> index to get data for (QModelIndex) </dd><dt><i>role</i></dt> <dd> role of the data to retrieve (integer) </dd> </dl><dl> <dt>Returns:</dt> <dd> requested data </dd> </dl><a NAME="SymbolsModel.headerData" ID="SymbolsModel.headerData"></a> <h4>SymbolsModel.headerData</h4> <b>headerData</b>(<i>section, orientation, role = Qt.DisplayRole</i>) <p> Public method to get header data from the model. </p><dl> <dt><i>section</i></dt> <dd> section number (integer) </dd><dt><i>orientation</i></dt> <dd> orientation (Qt.Orientation) </dd><dt><i>role</i></dt> <dd> role of the data to retrieve (integer) </dd> </dl><dl> <dt>Returns:</dt> <dd> requested data </dd> </dl><a NAME="SymbolsModel.rowCount" ID="SymbolsModel.rowCount"></a> <h4>SymbolsModel.rowCount</h4> <b>rowCount</b>(<i>parent</i>) <p> Public method to get the number of rows of the model. </p><dl> <dt><i>parent</i></dt> <dd> parent index (QModelIndex) </dd> </dl><dl> <dt>Returns:</dt> <dd> number of columns (integer) </dd> </dl><a NAME="SymbolsModel.setUnicode" ID="SymbolsModel.setUnicode"></a> <h4>SymbolsModel.setUnicode</h4> <b>setUnicode</b>(<i>u</i>) <p> Public method to set the mode of the model. </p><dl> <dt><i>u</i></dt> <dd> flag indicating unicode mode (boolean) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /><hr /> <a NAME="SymbolsWidget" ID="SymbolsWidget"></a> <h2>SymbolsWidget</h2> <p> Class implementing a widget to select a symbol in various formats. </p><h4>Signals</h4> <dl> <dt>insertSymbol(str)</dt> <dd> emitted after the user has selected a symbol </dd> </dl> <h3>Derived from</h3> QWidget, Ui_SymbolsWidget <h3>Class Attributes</h3> <table> <tr><td>insertSymbol</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#SymbolsWidget.__init__">SymbolsWidget</a></td> <td>Constructor</td> </tr><tr> <td><a href="#SymbolsWidget.on_symbolSpinBox_editingFinished">on_symbolSpinBox_editingFinished</a></td> <td>Private slot to move the table to the entered symbol id.</td> </tr><tr> <td><a href="#SymbolsWidget.on_symbolsTable_activated">on_symbolsTable_activated</a></td> <td>Private slot to signal the selection of a symbol.</td> </tr><tr> <td><a href="#SymbolsWidget.on_unicodeButton_toggled">on_unicodeButton_toggled</a></td> <td>Private slot to switch unicode mode.</td> </tr> </table> <a NAME="SymbolsWidget.__init__" ID="SymbolsWidget.__init__"></a> <h4>SymbolsWidget (Constructor)</h4> <b>SymbolsWidget</b>(<i>parent = None</i>) <p> Constructor </p><dl> <dt><i>parent</i></dt> <dd> reference to the parent widget (QWidget) </dd> </dl><a NAME="SymbolsWidget.on_symbolSpinBox_editingFinished" ID="SymbolsWidget.on_symbolSpinBox_editingFinished"></a> <h4>SymbolsWidget.on_symbolSpinBox_editingFinished</h4> <b>on_symbolSpinBox_editingFinished</b>(<i></i>) <p> Private slot to move the table to the entered symbol id. </p><a NAME="SymbolsWidget.on_symbolsTable_activated" ID="SymbolsWidget.on_symbolsTable_activated"></a> <h4>SymbolsWidget.on_symbolsTable_activated</h4> <b>on_symbolsTable_activated</b>(<i>index</i>) <p> Private slot to signal the selection of a symbol. </p><dl> <dt><i>index</i></dt> <dd> index of the selected symbol (QModelIndex) </dd> </dl><a NAME="SymbolsWidget.on_unicodeButton_toggled" ID="SymbolsWidget.on_unicodeButton_toggled"></a> <h4>SymbolsWidget.on_unicodeButton_toggled</h4> <b>on_unicodeButton_toggled</b>(<i>checked</i>) <p> Private slot to switch unicode mode. </p><dl> <dt><i>checked</i></dt> <dd> flag indicating that the button is pressed (boolean) </dd> </dl> <div align="right"><a href="#top">Up</a></div> <hr /> </body></html>