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<!DOCTYPE html> <html><head> <title>eric7.Project.CreateDialogCodeDialog</title> <meta charset="UTF-8"> <link rel="stylesheet" href="styles.css"> </head> <body> <a NAME="top" ID="top"></a> <h1>eric7.Project.CreateDialogCodeDialog</h1> <p> Module implementing a dialog to generate code for a Qt dialog. </p> <h3>Global Attributes</h3> <table> <tr><td>parameterNamesListRole</td></tr> <tr><td>parameterTypesListRole</td></tr> <tr><td>pyqtSignatureRole</td></tr> <tr><td>pythonSignatureRole</td></tr> <tr><td>returnTypeRole</td></tr> </table> <h3>Classes</h3> <table> <tr> <td><a href="#CreateDialogCodeDialog">CreateDialogCodeDialog</a></td> <td>Class implementing a dialog to generate code for a Qt dialog.</td> </tr> </table> <h3>Functions</h3> <table> <tr><td>None</td></tr> </table> <hr /> <hr /> <a NAME="CreateDialogCodeDialog" ID="CreateDialogCodeDialog"></a> <h2>CreateDialogCodeDialog</h2> <p> Class implementing a dialog to generate code for a Qt dialog. </p> <h3>Derived from</h3> QDialog, Ui_CreateDialogCodeDialog <h3>Class Attributes</h3> <table> <tr><td>DialogClasses</td></tr> </table> <h3>Class Methods</h3> <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> <table> <tr> <td><a href="#CreateDialogCodeDialog.__init__">CreateDialogCodeDialog</a></td> <td>Constructor</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__className">__className</a></td> <td>Private method to get the class name of a form.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__generateCode">__generateCode</a></td> <td>Private slot to generate Python code as requested by the user.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__mapType">__mapType</a></td> <td>Private method to map a type as reported by Qt's meta object to the correct Python type.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__objectName">__objectName</a></td> <td>Private method to get the object name of a form.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__runUicLoadUi">__runUicLoadUi</a></td> <td>Private method to run the UicLoadUi.py script with the given command and return the output.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__signatures">__signatures</a></td> <td>Private slot to get the signatures.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.__updateSlotsModel">__updateSlotsModel</a></td> <td>Private slot to update the slots tree display.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.initError">initError</a></td> <td>Public method to determine, if there was an initialzation error.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.on_buttonBox_clicked">on_buttonBox_clicked</a></td> <td>Private slot to handle the buttonBox clicked signal.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.on_classNameCombo_activated">on_classNameCombo_activated</a></td> <td>Private slot to handle the activated signal of the classname combo.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.on_filterEdit_textChanged">on_filterEdit_textChanged</a></td> <td>Private slot called, when thext of the filter edit has changed.</td> </tr> <tr> <td><a href="#CreateDialogCodeDialog.on_newButton_clicked">on_newButton_clicked</a></td> <td>Private slot called to enter the data for a new dialog class.</td> </tr> </table> <h3>Static Methods</h3> <table> <tr><td>None</td></tr> </table> <a NAME="CreateDialogCodeDialog.__init__" ID="CreateDialogCodeDialog.__init__"></a> <h4>CreateDialogCodeDialog (Constructor)</h4> <b>CreateDialogCodeDialog</b>(<i>formName, project, parent=None</i>) <p> Constructor </p> <dl> <dt><i>formName</i> (str)</dt> <dd> name of the file containing the form </dd> <dt><i>project</i> (Project)</dt> <dd> reference to the project object </dd> <dt><i>parent</i> (QWidget)</dt> <dd> parent widget if the dialog </dd> </dl> <a NAME="CreateDialogCodeDialog.__className" ID="CreateDialogCodeDialog.__className"></a> <h4>CreateDialogCodeDialog.__className</h4> <b>__className</b>(<i></i>) <p> Private method to get the class name of a form. </p> <dl> <dt>Return:</dt> <dd> class name </dd> </dl> <dl> <dt>Return Type:</dt> <dd> str </dd> </dl> <a NAME="CreateDialogCodeDialog.__generateCode" ID="CreateDialogCodeDialog.__generateCode"></a> <h4>CreateDialogCodeDialog.__generateCode</h4> <b>__generateCode</b>(<i></i>) <p> Private slot to generate Python code as requested by the user. </p> <a NAME="CreateDialogCodeDialog.__mapType" ID="CreateDialogCodeDialog.__mapType"></a> <h4>CreateDialogCodeDialog.__mapType</h4> <b>__mapType</b>(<i>type_</i>) <p> Private method to map a type as reported by Qt's meta object to the correct Python type. </p> <dl> <dt><i>type_</i> (QByteArray)</dt> <dd> type as reported by Qt </dd> </dl> <dl> <dt>Return:</dt> <dd> mapped Python type </dd> </dl> <dl> <dt>Return Type:</dt> <dd> str </dd> </dl> <a NAME="CreateDialogCodeDialog.__objectName" ID="CreateDialogCodeDialog.__objectName"></a> <h4>CreateDialogCodeDialog.__objectName</h4> <b>__objectName</b>(<i></i>) <p> Private method to get the object name of a form. </p> <dl> <dt>Return:</dt> <dd> object name </dd> </dl> <dl> <dt>Return Type:</dt> <dd> str </dd> </dl> <a NAME="CreateDialogCodeDialog.__runUicLoadUi" ID="CreateDialogCodeDialog.__runUicLoadUi"></a> <h4>CreateDialogCodeDialog.__runUicLoadUi</h4> <b>__runUicLoadUi</b>(<i>command</i>) <p> Private method to run the UicLoadUi.py script with the given command and return the output. </p> <dl> <dt><i>command</i> (str)</dt> <dd> uic command to be run </dd> </dl> <dl> <dt>Return:</dt> <dd> tuple of process output and error flag </dd> </dl> <dl> <dt>Return Type:</dt> <dd> tuple of (str, bool) </dd> </dl> <a NAME="CreateDialogCodeDialog.__signatures" ID="CreateDialogCodeDialog.__signatures"></a> <h4>CreateDialogCodeDialog.__signatures</h4> <b>__signatures</b>(<i></i>) <p> Private slot to get the signatures. </p> <dl> <dt>Return:</dt> <dd> list of signatures </dd> </dl> <dl> <dt>Return Type:</dt> <dd> list of str </dd> </dl> <a NAME="CreateDialogCodeDialog.__updateSlotsModel" ID="CreateDialogCodeDialog.__updateSlotsModel"></a> <h4>CreateDialogCodeDialog.__updateSlotsModel</h4> <b>__updateSlotsModel</b>(<i></i>) <p> Private slot to update the slots tree display. </p> <a NAME="CreateDialogCodeDialog.initError" ID="CreateDialogCodeDialog.initError"></a> <h4>CreateDialogCodeDialog.initError</h4> <b>initError</b>(<i></i>) <p> Public method to determine, if there was an initialzation error. </p> <dl> <dt>Return:</dt> <dd> flag indicating an initialzation error </dd> </dl> <dl> <dt>Return Type:</dt> <dd> bool </dd> </dl> <a NAME="CreateDialogCodeDialog.on_buttonBox_clicked" ID="CreateDialogCodeDialog.on_buttonBox_clicked"></a> <h4>CreateDialogCodeDialog.on_buttonBox_clicked</h4> <b>on_buttonBox_clicked</b>(<i>button</i>) <p> Private slot to handle the buttonBox clicked signal. </p> <dl> <dt><i>button</i> (QAbstractButton)</dt> <dd> reference to the button that was clicked </dd> </dl> <a NAME="CreateDialogCodeDialog.on_classNameCombo_activated" ID="CreateDialogCodeDialog.on_classNameCombo_activated"></a> <h4>CreateDialogCodeDialog.on_classNameCombo_activated</h4> <b>on_classNameCombo_activated</b>(<i>_index</i>) <p> Private slot to handle the activated signal of the classname combo. </p> <dl> <dt><i>_index</i> (int)</dt> <dd> index of the activated item (unused) </dd> </dl> <a NAME="CreateDialogCodeDialog.on_filterEdit_textChanged" ID="CreateDialogCodeDialog.on_filterEdit_textChanged"></a> <h4>CreateDialogCodeDialog.on_filterEdit_textChanged</h4> <b>on_filterEdit_textChanged</b>(<i>text</i>) <p> Private slot called, when thext of the filter edit has changed. </p> <dl> <dt><i>text</i> (str)</dt> <dd> changed text </dd> </dl> <a NAME="CreateDialogCodeDialog.on_newButton_clicked" ID="CreateDialogCodeDialog.on_newButton_clicked"></a> <h4>CreateDialogCodeDialog.on_newButton_clicked</h4> <b>on_newButton_clicked</b>(<i></i>) <p> Private slot called to enter the data for a new dialog class. </p> <div align="right"><a 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