Documentation/Source/eric6.Project.CreateDialogCodeDialog.html

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+<!DOCTYPE html>
+<html><head>
+<title>eric6.Project.CreateDialogCodeDialog</title>
+<meta charset="UTF-8">
+<style>
+body {
+    background: #EDECE6;
+    margin: 0em 1em 10em 1em;
+    color: black;
+}
+
+h1 { color: white; background: #85774A; }
+h2 { color: white; background: #85774A; }
+h3 { color: white; background: #9D936E; }
+h4 { color: white; background: #9D936E; }
+    
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+</head>
+<body><a NAME="top" ID="top"></a>
+<h1>eric6.Project.CreateDialogCodeDialog</h1>
+<p>
+Module implementing a dialog to generate code for a Qt4/Qt5 dialog.
+</p>
+<h3>Global Attributes</h3>
+<table>
+<tr><td>pyqtSignatureRole</td></tr><tr><td>pythonSignatureRole</td></tr><tr><td>rubySignatureRole</td></tr>
+</table>
+<h3>Classes</h3>
+<table>
+<tr>
+<td><a href="#CreateDialogCodeDialog">CreateDialogCodeDialog</a></td>
+<td>Class implementing a dialog to generate code for a Qt4/Qt5 dialog.</td>
+</tr>
+</table>
+<h3>Functions</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<hr /><hr />
+<a NAME="CreateDialogCodeDialog" ID="CreateDialogCodeDialog"></a>
+<h2>CreateDialogCodeDialog</h2>
+<p>
+    Class implementing a dialog to generate code for a Qt4/Qt5 dialog.
+</p>
+<h3>Derived from</h3>
+QDialog, Ui_CreateDialogCodeDialog
+<h3>Class Attributes</h3>
+<table>
+<tr><td>DialogClasses</td></tr><tr><td>Separator</td></tr>
+</table>
+<h3>Class Methods</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<h3>Methods</h3>
+<table>
+<tr>
+<td><a href="#CreateDialogCodeDialog.__init__">CreateDialogCodeDialog</a></td>
+<td>Constructor</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__className">__className</a></td>
+<td>Private method to get the class name of the dialog.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__generateCode">__generateCode</a></td>
+<td>Private slot to generate the code as requested by the user.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__generatePythonCode">__generatePythonCode</a></td>
+<td>Private slot to generate Python code as requested by the user.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__mapType">__mapType</a></td>
+<td>Private method to map a type as reported by Qt's meta object to the correct Python type.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__objectName">__objectName</a></td>
+<td>Private method to get the object name of the dialog.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__signatures">__signatures</a></td>
+<td>Private slot to get the signatures.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.__updateSlotsModel">__updateSlotsModel</a></td>
+<td>Private slot to update the slots tree display.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.initError">initError</a></td>
+<td>Public method to determine, if there was an initialzation error.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.on_buttonBox_clicked">on_buttonBox_clicked</a></td>
+<td>Private slot to handle the buttonBox clicked signal.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.on_classNameCombo_activated">on_classNameCombo_activated</a></td>
+<td>Private slot to handle the activated signal of the classname combo.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.on_filterEdit_textChanged">on_filterEdit_textChanged</a></td>
+<td>Private slot called, when thext of the filter edit has changed.</td>
+</tr><tr>
+<td><a href="#CreateDialogCodeDialog.on_newButton_clicked">on_newButton_clicked</a></td>
+<td>Private slot called to enter the data for a new dialog class.</td>
+</tr>
+</table>
+<h3>Static Methods</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<a NAME="CreateDialogCodeDialog.__init__" ID="CreateDialogCodeDialog.__init__"></a>
+<h4>CreateDialogCodeDialog (Constructor)</h4>
+<b>CreateDialogCodeDialog</b>(<i>formName, project, parent=None</i>)
+<p>
+        Constructor
+</p><dl>
+<dt><i>formName</i></dt>
+<dd>
+name of the file containing the form (string)
+</dd><dt><i>project</i></dt>
+<dd>
+reference to the project object
+</dd><dt><i>parent</i></dt>
+<dd>
+parent widget if the dialog (QWidget)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.__className" ID="CreateDialogCodeDialog.__className"></a>
+<h4>CreateDialogCodeDialog.__className</h4>
+<b>__className</b>(<i></i>)
+<p>
+        Private method to get the class name of the dialog.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+class name (sting)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.__generateCode" ID="CreateDialogCodeDialog.__generateCode"></a>
+<h4>CreateDialogCodeDialog.__generateCode</h4>
+<b>__generateCode</b>(<i></i>)
+<p>
+        Private slot to generate the code as requested by the user.
+</p><a NAME="CreateDialogCodeDialog.__generatePythonCode" ID="CreateDialogCodeDialog.__generatePythonCode"></a>
+<h4>CreateDialogCodeDialog.__generatePythonCode</h4>
+<b>__generatePythonCode</b>(<i></i>)
+<p>
+        Private slot to generate Python code as requested by the user.
+</p><a NAME="CreateDialogCodeDialog.__mapType" ID="CreateDialogCodeDialog.__mapType"></a>
+<h4>CreateDialogCodeDialog.__mapType</h4>
+<b>__mapType</b>(<i>type_</i>)
+<p>
+        Private method to map a type as reported by Qt's meta object to the
+        correct Python type.
+</p><dl>
+<dt><i>type_</i></dt>
+<dd>
+type as reported by Qt (QByteArray)
+</dd>
+</dl><dl>
+<dt>Returns:</dt>
+<dd>
+mapped Python type (string)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.__objectName" ID="CreateDialogCodeDialog.__objectName"></a>
+<h4>CreateDialogCodeDialog.__objectName</h4>
+<b>__objectName</b>(<i></i>)
+<p>
+        Private method to get the object name of the dialog.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+object name (string)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.__signatures" ID="CreateDialogCodeDialog.__signatures"></a>
+<h4>CreateDialogCodeDialog.__signatures</h4>
+<b>__signatures</b>(<i></i>)
+<p>
+        Private slot to get the signatures.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+list of signatures (list of strings)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.__updateSlotsModel" ID="CreateDialogCodeDialog.__updateSlotsModel"></a>
+<h4>CreateDialogCodeDialog.__updateSlotsModel</h4>
+<b>__updateSlotsModel</b>(<i></i>)
+<p>
+        Private slot to update the slots tree display.
+</p><a NAME="CreateDialogCodeDialog.initError" ID="CreateDialogCodeDialog.initError"></a>
+<h4>CreateDialogCodeDialog.initError</h4>
+<b>initError</b>(<i></i>)
+<p>
+        Public method to determine, if there was an initialzation error.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+flag indicating an initialzation error (boolean)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.on_buttonBox_clicked" ID="CreateDialogCodeDialog.on_buttonBox_clicked"></a>
+<h4>CreateDialogCodeDialog.on_buttonBox_clicked</h4>
+<b>on_buttonBox_clicked</b>(<i>button</i>)
+<p>
+        Private slot to handle the buttonBox clicked signal.
+</p><dl>
+<dt><i>button</i></dt>
+<dd>
+reference to the button that was clicked
+            (QAbstractButton)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.on_classNameCombo_activated" ID="CreateDialogCodeDialog.on_classNameCombo_activated"></a>
+<h4>CreateDialogCodeDialog.on_classNameCombo_activated</h4>
+<b>on_classNameCombo_activated</b>(<i>index</i>)
+<p>
+        Private slot to handle the activated signal of the classname combo.
+</p><dl>
+<dt><i>index</i></dt>
+<dd>
+index of the activated item (integer)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.on_filterEdit_textChanged" ID="CreateDialogCodeDialog.on_filterEdit_textChanged"></a>
+<h4>CreateDialogCodeDialog.on_filterEdit_textChanged</h4>
+<b>on_filterEdit_textChanged</b>(<i>text</i>)
+<p>
+        Private slot called, when thext of the filter edit has changed.
+</p><dl>
+<dt><i>text</i></dt>
+<dd>
+changed text (string)
+</dd>
+</dl><a NAME="CreateDialogCodeDialog.on_newButton_clicked" ID="CreateDialogCodeDialog.on_newButton_clicked"></a>
+<h4>CreateDialogCodeDialog.on_newButton_clicked</h4>
+<b>on_newButton_clicked</b>(<i></i>)
+<p>
+        Private slot called to enter the data for a new dialog class.
+</p>
+<div align="right"><a href="#top">Up</a></div>
+<hr />
+</body></html>
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