--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/eric7/Documentation/Source/eric7.Debugger.DebugUI.html Mon May 24 11:19:57 2021 +0200 @@ -0,0 +1,1672 @@ +<!DOCTYPE html> +<html><head> +<title>eric7.Debugger.DebugUI</title> +<meta charset="UTF-8"> +<style> +body { + background: #EDECE6; + margin: 0em 1em 10em 1em; + color: black; +} + +h1 { color: white; background: #85774A; } +h2 { color: white; background: #85774A; } +h3 { color: white; background: #9D936E; } +h4 { color: white; background: #9D936E; } + +a { color: #BA6D36; } + +</style> +</head> +<body> +<a NAME="top" ID="top"></a> +<h1>eric7.Debugger.DebugUI</h1> + +<p> +Module implementing the debugger UI. +</p> +<h3>Global Attributes</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Classes</h3> + +<table> + +<tr> +<td><a href="#DebugUI">DebugUI</a></td> +<td>Class implementing the debugger part of the UI.</td> +</tr> +</table> +<h3>Functions</h3> + +<table> +<tr><td>None</td></tr> +</table> +<hr /> +<hr /> +<a NAME="DebugUI" ID="DebugUI"></a> +<h2>DebugUI</h2> + +<p> + Class implementing the debugger part of the UI. +</p> +<h3>Signals</h3> +<dl> + +<dt>appendStdout(msg)</dt> +<dd> +emitted when the client program has terminated + and the display of the termination dialog is suppressed +</dd> +<dt>clientStack(stack, debuggerId)</dt> +<dd> +emitted at breaking after a reported + exception +</dd> +<dt>compileForms()</dt> +<dd> +emitted if changed project forms should be compiled +</dd> +<dt>compileResources()</dt> +<dd> +emitted if changed project resources should be + compiled +</dd> +<dt>debuggingStarted(filename)</dt> +<dd> +emitted when a debugging session was + started +</dd> +<dt>exceptionInterrupt()</dt> +<dd> +emitted after the execution was interrupted + by an exception and acknowledged by the user +</dd> +<dt>executeMake()</dt> +<dd> +emitted if a project specific make run should be + performed +</dd> +<dt>resetUI(full)</dt> +<dd> +emitted to reset the UI partially or fully +</dd> +</dl> +<h3>Derived from</h3> +QObject +<h3>Class Attributes</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Class Methods</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Methods</h3> + +<table> + +<tr> +<td><a href="#DebugUI.__init__">DebugUI</a></td> +<td>Constructor</td> +</tr> +<tr> +<td><a href="#DebugUI.__breakpointSelected">__breakpointSelected</a></td> +<td>Private method to handle the breakpoint selected signal.</td> +</tr> +<tr> +<td><a href="#DebugUI.__checkActions">__checkActions</a></td> +<td>Private slot to check some actions for their enable/disable status.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clearBreakpoints">__clearBreakpoints</a></td> +<td>Private slot to handle the 'Clear breakpoints' action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientBreakConditionError">__clientBreakConditionError</a></td> +<td>Private method to handle a condition error of a breakpoint.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientDebuggerId">__clientDebuggerId</a></td> +<td>Private slot to track the list of connected debuggers.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientDisconnected">__clientDisconnected</a></td> +<td>Private slot to handle a debug client disconnecting its control socket.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientException">__clientException</a></td> +<td>Private method to handle an exception of the debugged program.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientExit">__clientExit</a></td> +<td>Private slot to handle the debugged program terminating.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientGone">__clientGone</a></td> +<td>Private method to handle the disconnection of the debugger client.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientLine">__clientLine</a></td> +<td>Private method to handle a change to the current line.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientSignal">__clientSignal</a></td> +<td>Private method to handle a signal generated on the client side.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientSyntaxError">__clientSyntaxError</a></td> +<td>Private method to handle a syntax error in the debugged program.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientThreadSet">__clientThreadSet</a></td> +<td>Private method to handle a change of the client's current thread.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientVariable">__clientVariable</a></td> +<td>Private method to write the contents of a clients classvariable to the user interface.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientVariables">__clientVariables</a></td> +<td>Private method to write the clients variables to the user interface.</td> +</tr> +<tr> +<td><a href="#DebugUI.__clientWatchConditionError">__clientWatchConditionError</a></td> +<td>Private method to handle a expression error of a watch expression.</td> +</tr> +<tr> +<td><a href="#DebugUI.__compileChangedProjectFiles">__compileChangedProjectFiles</a></td> +<td>Private method to signal compilation of changed forms and resources is wanted.</td> +</tr> +<tr> +<td><a href="#DebugUI.__configureExceptionsFilter">__configureExceptionsFilter</a></td> +<td>Private slot for displaying the exception filter dialog.</td> +</tr> +<tr> +<td><a href="#DebugUI.__configureIgnoredExceptions">__configureIgnoredExceptions</a></td> +<td>Private slot for displaying the ignored exceptions dialog.</td> +</tr> +<tr> +<td><a href="#DebugUI.__configureVariablesFilters">__configureVariablesFilters</a></td> +<td>Private slot for displaying the variables filter configuration dialog.</td> +</tr> +<tr> +<td><a href="#DebugUI.__continue">__continue</a></td> +<td>Private method to handle the Continue action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__coverageProject">__coverageProject</a></td> +<td>Private slot to handle the coverage of project action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__coverageScript">__coverageScript</a></td> +<td>Private slot to handle the coverage of script action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__cursorChanged">__cursorChanged</a></td> +<td>Private slot handling the cursorChanged signal of the viewmanager.</td> +</tr> +<tr> +<td><a href="#DebugUI.__debugProject">__debugProject</a></td> +<td>Private slot to handle the debug project action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__debugScript">__debugScript</a></td> +<td>Private slot to handle the debug script action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__doCoverage">__doCoverage</a></td> +<td>Private method to handle the coverage actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.__doDebug">__doDebug</a></td> +<td>Private method to handle the debug actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.__doProfile">__doProfile</a></td> +<td>Private method to handle the profile actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.__doRestart">__doRestart</a></td> +<td>Private slot to handle the restart action to restart the last debugged file.</td> +</tr> +<tr> +<td><a href="#DebugUI.__doRun">__doRun</a></td> +<td>Private method to handle the run actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.__editBreakpoint">__editBreakpoint</a></td> +<td>Private slot to handle the 'Edit breakpoint' action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__editorOpened">__editorOpened</a></td> +<td>Private slot to handle the editorOpened signal.</td> +</tr> +<tr> +<td><a href="#DebugUI.__enterRemote">__enterRemote</a></td> +<td>Private method to update the user interface.</td> +</tr> +<tr> +<td><a href="#DebugUI.__getClientDisassembly">__getClientDisassembly</a></td> +<td>Private method to ask the client for the latest traceback disassembly.</td> +</tr> +<tr> +<td><a href="#DebugUI.__getClientVariables">__getClientVariables</a></td> +<td>Private method to request the global and local variables.</td> +</tr> +<tr> +<td><a href="#DebugUI.__getThreadList">__getThreadList</a></td> +<td>Private method to get the list of threads from the client.</td> +</tr> +<tr> +<td><a href="#DebugUI.__lastClientExited">__lastClientExited</a></td> +<td>Private slot handling the exit of the last client.</td> +</tr> +<tr> +<td><a href="#DebugUI.__lastEditorClosed">__lastEditorClosed</a></td> +<td>Private slot to handle the closeProgram signal.</td> +</tr> +<tr> +<td><a href="#DebugUI.__moveInstructionPointer">__moveInstructionPointer</a></td> +<td>Private method to move the instruction pointer to a different line.</td> +</tr> +<tr> +<td><a href="#DebugUI.__nextBreakpoint">__nextBreakpoint</a></td> +<td>Private slot to handle the 'Next breakpoint' action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__passiveDebugStarted">__passiveDebugStarted</a></td> +<td>Private slot to handle a passive debug session start.</td> +</tr> +<tr> +<td><a href="#DebugUI.__previousBreakpoint">__previousBreakpoint</a></td> +<td>Private slot to handle the 'Previous breakpoint' action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__profileProject">__profileProject</a></td> +<td>Private slot to handle the profile project action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__profileScript">__profileScript</a></td> +<td>Private slot to handle the profile script action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__projectClosed">__projectClosed</a></td> +<td>Private slot to handle the projectClosed signal.</td> +</tr> +<tr> +<td><a href="#DebugUI.__projectOpened">__projectOpened</a></td> +<td>Private slot to handle the projectOpened signal.</td> +</tr> +<tr> +<td><a href="#DebugUI.__resetUI">__resetUI</a></td> +<td>Private slot to reset the user interface.</td> +</tr> +<tr> +<td><a href="#DebugUI.__runProject">__runProject</a></td> +<td>Private slot to handle the run project action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__runScript">__runScript</a></td> +<td>Private slot to handle the run script action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__runToCursor">__runToCursor</a></td> +<td>Private method to handle the Run to Cursor action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__runUntil">__runUntil</a></td> +<td>Private method to handle the Run Until action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__showBreakpointsMenu">__showBreakpointsMenu</a></td> +<td>Private method to handle the show breakpoints menu signal.</td> +</tr> +<tr> +<td><a href="#DebugUI.__showDebugMenu">__showDebugMenu</a></td> +<td>Private method to set up the debug menu.</td> +</tr> +<tr> +<td><a href="#DebugUI.__specialContinue">__specialContinue</a></td> +<td>Private method to handle the Special Continue action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__step">__step</a></td> +<td>Private method to handle the Step action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__stepOut">__stepOut</a></td> +<td>Private method to handle the Step Out action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__stepOver">__stepOver</a></td> +<td>Private method to handle the Step Over action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__stepQuit">__stepQuit</a></td> +<td>Private method to handle the Step Quit action.</td> +</tr> +<tr> +<td><a href="#DebugUI.__stopScript">__stopScript</a></td> +<td>Private slot to stop the running script.</td> +</tr> +<tr> +<td><a href="#DebugUI.__toggleBreakpoint">__toggleBreakpoint</a></td> +<td>Private slot to handle the 'Set/Reset breakpoint' action.</td> +</tr> +<tr> +<td><a href="#DebugUI.clearHistories">clearHistories</a></td> +<td>Public method to clear the various debug histories.</td> +</tr> +<tr> +<td><a href="#DebugUI.getActions">getActions</a></td> +<td>Public method to get a list of all actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.getSelectedDebuggerId">getSelectedDebuggerId</a></td> +<td>Public method to get the currently selected debugger ID.</td> +</tr> +<tr> +<td><a href="#DebugUI.initActions">initActions</a></td> +<td>Public method defining the user interface actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.initMenus">initMenus</a></td> +<td>Public slot to initialize the project menu.</td> +</tr> +<tr> +<td><a href="#DebugUI.initToolbars">initToolbars</a></td> +<td>Public slot to initialize the debug toolbars.</td> +</tr> +<tr> +<td><a href="#DebugUI.setArgvHistory">setArgvHistory</a></td> +<td>Public slot to initialize the argv history.</td> +</tr> +<tr> +<td><a href="#DebugUI.setAutoClearShell">setAutoClearShell</a></td> +<td>Public slot to initialize the autoClearShell flag.</td> +</tr> +<tr> +<td><a href="#DebugUI.setAutoContinue">setAutoContinue</a></td> +<td>Public slot to initialize the autoContinue flag.</td> +</tr> +<tr> +<td><a href="#DebugUI.setDebugActionsEnabled">setDebugActionsEnabled</a></td> +<td>Public method to set the enabled state of the debug actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.setEnableGlobalConfigOverride">setEnableGlobalConfigOverride</a></td> +<td>Public method to initialize the global config override data.</td> +</tr> +<tr> +<td><a href="#DebugUI.setEnableMultiprocess">setEnableMultiprocess</a></td> +<td>Public slot to initialize the enableMultiprocess flag.</td> +</tr> +<tr> +<td><a href="#DebugUI.setEnvHistory">setEnvHistory</a></td> +<td>Public slot to initialize the env history.</td> +</tr> +<tr> +<td><a href="#DebugUI.setExcIgnoreList">setExcIgnoreList</a></td> +<td>Public slot to initialize the ignored exceptions type list.</td> +</tr> +<tr> +<td><a href="#DebugUI.setExcList">setExcList</a></td> +<td>Public slot to initialize the exceptions type list.</td> +</tr> +<tr> +<td><a href="#DebugUI.setExceptionReporting">setExceptionReporting</a></td> +<td>Public slot to initialize the exception reporting flag.</td> +</tr> +<tr> +<td><a href="#DebugUI.setMultiprocessNoDebugHistory">setMultiprocessNoDebugHistory</a></td> +<td>Public slot to initialize the no debug list history.</td> +</tr> +<tr> +<td><a href="#DebugUI.setTracePython">setTracePython</a></td> +<td>Public slot to initialize the trace Python flag.</td> +</tr> +<tr> +<td><a href="#DebugUI.setWdHistory">setWdHistory</a></td> +<td>Public slot to initialize the wd history.</td> +</tr> +<tr> +<td><a href="#DebugUI.showNotification">showNotification</a></td> +<td>Public method to show some notification message.</td> +</tr> +<tr> +<td><a href="#DebugUI.shutdown">shutdown</a></td> +<td>Public method to perform shutdown actions.</td> +</tr> +<tr> +<td><a href="#DebugUI.shutdownServer">shutdownServer</a></td> +<td>Public method to shut down the debug server.</td> +</tr> +<tr> +<td><a href="#DebugUI.variablesFilter">variablesFilter</a></td> +<td>Public method to get the variables filter for a scope.</td> +</tr> +</table> +<h3>Static Methods</h3> + +<table> +<tr><td>None</td></tr> +</table> + +<a NAME="DebugUI.__init__" ID="DebugUI.__init__"></a> +<h4>DebugUI (Constructor)</h4> +<b>DebugUI</b>(<i>ui, vm, debugServer, debugViewer, project</i>) + +<p> + Constructor +</p> +<dl> + +<dt><i>ui</i></dt> +<dd> +reference to the main UI +</dd> +<dt><i>vm</i></dt> +<dd> +reference to the viewmanager +</dd> +<dt><i>debugServer</i></dt> +<dd> +reference to the debug server +</dd> +<dt><i>debugViewer</i></dt> +<dd> +reference to the debug viewer widget +</dd> +<dt><i>project</i></dt> +<dd> +reference to the project object +</dd> +</dl> +<a NAME="DebugUI.__breakpointSelected" ID="DebugUI.__breakpointSelected"></a> +<h4>DebugUI.__breakpointSelected</h4> +<b>__breakpointSelected</b>(<i>act</i>) + +<p> + Private method to handle the breakpoint selected signal. +</p> +<dl> + +<dt><i>act</i></dt> +<dd> +reference to the action that triggered (QAction) +</dd> +</dl> +<a NAME="DebugUI.__checkActions" ID="DebugUI.__checkActions"></a> +<h4>DebugUI.__checkActions</h4> +<b>__checkActions</b>(<i>editor</i>) + +<p> + Private slot to check some actions for their enable/disable status. +</p> +<dl> + +<dt><i>editor</i></dt> +<dd> +editor window +</dd> +</dl> +<a NAME="DebugUI.__clearBreakpoints" ID="DebugUI.__clearBreakpoints"></a> +<h4>DebugUI.__clearBreakpoints</h4> +<b>__clearBreakpoints</b>(<i></i>) + +<p> + Private slot to handle the 'Clear breakpoints' action. +</p> +<a NAME="DebugUI.__clientBreakConditionError" ID="DebugUI.__clientBreakConditionError"></a> +<h4>DebugUI.__clientBreakConditionError</h4> +<b>__clientBreakConditionError</b>(<i>filename, lineno, debuggerId</i>) + +<p> + Private method to handle a condition error of a breakpoint. +</p> +<dl> + +<dt><i>filename</i> (str)</dt> +<dd> +filename of the breakpoint +</dd> +<dt><i>lineno</i> (int)</dt> +<dd> +line umber of the breakpoint +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientDebuggerId" ID="DebugUI.__clientDebuggerId"></a> +<h4>DebugUI.__clientDebuggerId</h4> +<b>__clientDebuggerId</b>(<i>debuggerId</i>) + +<p> + Private slot to track the list of connected debuggers. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientDisconnected" ID="DebugUI.__clientDisconnected"></a> +<h4>DebugUI.__clientDisconnected</h4> +<b>__clientDisconnected</b>(<i>debuggerId</i>) + +<p> + Private slot to handle a debug client disconnecting its control + socket. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientException" ID="DebugUI.__clientException"></a> +<h4>DebugUI.__clientException</h4> +<b>__clientException</b>(<i>exceptionType, exceptionMessage, stackTrace, debuggerId</i>) + +<p> + Private method to handle an exception of the debugged program. +</p> +<dl> + +<dt><i>exceptionType</i> (str)</dt> +<dd> +type of exception raised +</dd> +<dt><i>exceptionMessage</i> ((str)</dt> +<dd> +message given by the exception +</dd> +<dt><i>stackTrace</i> (list of str)</dt> +<dd> +list of stack entries +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientExit" ID="DebugUI.__clientExit"></a> +<h4>DebugUI.__clientExit</h4> +<b>__clientExit</b>(<i>program, status, message, quiet, debuggerId</i>) + +<p> + Private slot to handle the debugged program terminating. +</p> +<dl> + +<dt><i>program</i> (str)</dt> +<dd> +name of the exited program +</dd> +<dt><i>status</i> (int)</dt> +<dd> +exit code of the debugged program +</dd> +<dt><i>message</i> (str)</dt> +<dd> +exit message of the debugged program +</dd> +<dt><i>quiet</i> (bool)</dt> +<dd> +flag indicating to suppress exit info display +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientGone" ID="DebugUI.__clientGone"></a> +<h4>DebugUI.__clientGone</h4> +<b>__clientGone</b>(<i>unplanned</i>) + +<p> + Private method to handle the disconnection of the debugger client. +</p> +<dl> + +<dt><i>unplanned</i></dt> +<dd> +True if the client died, False otherwise +</dd> +</dl> +<a NAME="DebugUI.__clientLine" ID="DebugUI.__clientLine"></a> +<h4>DebugUI.__clientLine</h4> +<b>__clientLine</b>(<i>fn, line, debuggerId, threadName, forStack</i>) + +<p> + Private method to handle a change to the current line. +</p> +<dl> + +<dt><i>fn</i> (str)</dt> +<dd> +filename +</dd> +<dt><i>line</i> (int)</dt> +<dd> +linenumber +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +<dt><i>threadName</i> (str)</dt> +<dd> +name of the thread signaling the event +</dd> +<dt><i>forStack</i> (bool)</dt> +<dd> +flag indicating this is for a stack dump +</dd> +</dl> +<a NAME="DebugUI.__clientSignal" ID="DebugUI.__clientSignal"></a> +<h4>DebugUI.__clientSignal</h4> +<b>__clientSignal</b>(<i>message, filename, lineNo, funcName, funcArgs, debuggerId</i>) + +<p> + Private method to handle a signal generated on the client side. +</p> +<dl> + +<dt><i>message</i> (str)</dt> +<dd> +message of the syntax error +</dd> +<dt><i>filename</i> (str)</dt> +<dd> +translated filename of the syntax error position +</dd> +<dt><i>lineNo</i> (int)</dt> +<dd> +line number of the syntax error position +</dd> +<dt><i>funcName</i> (str)</dt> +<dd> +name of the function causing the signal +</dd> +<dt><i>funcArgs</i> (str)</dt> +<dd> +function arguments +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientSyntaxError" ID="DebugUI.__clientSyntaxError"></a> +<h4>DebugUI.__clientSyntaxError</h4> +<b>__clientSyntaxError</b>(<i>message, filename, lineNo, characterNo</i>) + +<p> + Private method to handle a syntax error in the debugged program. +</p> +<dl> + +<dt><i>message</i></dt> +<dd> +message of the syntax error (string) +</dd> +<dt><i>filename</i></dt> +<dd> +translated filename of the syntax error position + (string) +</dd> +<dt><i>lineNo</i></dt> +<dd> +line number of the syntax error position (integer) +</dd> +<dt><i>characterNo</i></dt> +<dd> +character number of the syntax error position + (integer) +</dd> +</dl> +<a NAME="DebugUI.__clientThreadSet" ID="DebugUI.__clientThreadSet"></a> +<h4>DebugUI.__clientThreadSet</h4> +<b>__clientThreadSet</b>(<i>debuggerId</i>) + +<p> + Private method to handle a change of the client's current thread. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientVariable" ID="DebugUI.__clientVariable"></a> +<h4>DebugUI.__clientVariable</h4> +<b>__clientVariable</b>(<i>scope, variables, debuggerId</i>) + +<p> + Private method to write the contents of a clients classvariable to + the user interface. +</p> +<dl> + +<dt><i>scope</i> (int)</dt> +<dd> +scope of the variables (-1 = empty locals, 1 = global, + 0 = local) +</dd> +<dt><i>variables</i> (list)</dt> +<dd> +the list of variables from the client +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientVariables" ID="DebugUI.__clientVariables"></a> +<h4>DebugUI.__clientVariables</h4> +<b>__clientVariables</b>(<i>scope, variables, debuggerId</i>) + +<p> + Private method to write the clients variables to the user interface. +</p> +<dl> + +<dt><i>scope</i> (int)</dt> +<dd> +scope of the variables + (-2 = no frame found, -1 = empty locals, 1 = global, 0 = local) +</dd> +<dt><i>variables</i> (list)</dt> +<dd> +the list of variables from the client +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__clientWatchConditionError" ID="DebugUI.__clientWatchConditionError"></a> +<h4>DebugUI.__clientWatchConditionError</h4> +<b>__clientWatchConditionError</b>(<i>cond, debuggerId</i>) + +<p> + Private method to handle a expression error of a watch expression. +</p> +<p> + Note: This can only happen for normal watch expressions +</p> +<dl> + +<dt><i>cond</i> (str)</dt> +<dd> +expression of the watch expression +</dd> +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__compileChangedProjectFiles" ID="DebugUI.__compileChangedProjectFiles"></a> +<h4>DebugUI.__compileChangedProjectFiles</h4> +<b>__compileChangedProjectFiles</b>(<i></i>) + +<p> + Private method to signal compilation of changed forms and resources + is wanted. +</p> +<a NAME="DebugUI.__configureExceptionsFilter" ID="DebugUI.__configureExceptionsFilter"></a> +<h4>DebugUI.__configureExceptionsFilter</h4> +<b>__configureExceptionsFilter</b>(<i></i>) + +<p> + Private slot for displaying the exception filter dialog. +</p> +<a NAME="DebugUI.__configureIgnoredExceptions" ID="DebugUI.__configureIgnoredExceptions"></a> +<h4>DebugUI.__configureIgnoredExceptions</h4> +<b>__configureIgnoredExceptions</b>(<i></i>) + +<p> + Private slot for displaying the ignored exceptions dialog. +</p> +<a NAME="DebugUI.__configureVariablesFilters" ID="DebugUI.__configureVariablesFilters"></a> +<h4>DebugUI.__configureVariablesFilters</h4> +<b>__configureVariablesFilters</b>(<i></i>) + +<p> + Private slot for displaying the variables filter configuration dialog. +</p> +<a NAME="DebugUI.__continue" ID="DebugUI.__continue"></a> +<h4>DebugUI.__continue</h4> +<b>__continue</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Continue action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__coverageProject" ID="DebugUI.__coverageProject"></a> +<h4>DebugUI.__coverageProject</h4> +<b>__coverageProject</b>(<i></i>) + +<p> + Private slot to handle the coverage of project action. +</p> +<a NAME="DebugUI.__coverageScript" ID="DebugUI.__coverageScript"></a> +<h4>DebugUI.__coverageScript</h4> +<b>__coverageScript</b>(<i></i>) + +<p> + Private slot to handle the coverage of script action. +</p> +<a NAME="DebugUI.__cursorChanged" ID="DebugUI.__cursorChanged"></a> +<h4>DebugUI.__cursorChanged</h4> +<b>__cursorChanged</b>(<i>editor</i>) + +<p> + Private slot handling the cursorChanged signal of the viewmanager. +</p> +<dl> + +<dt><i>editor</i></dt> +<dd> +editor window +</dd> +</dl> +<a NAME="DebugUI.__debugProject" ID="DebugUI.__debugProject"></a> +<h4>DebugUI.__debugProject</h4> +<b>__debugProject</b>(<i></i>) + +<p> + Private slot to handle the debug project action. +</p> +<a NAME="DebugUI.__debugScript" ID="DebugUI.__debugScript"></a> +<h4>DebugUI.__debugScript</h4> +<b>__debugScript</b>(<i></i>) + +<p> + Private slot to handle the debug script action. +</p> +<a NAME="DebugUI.__doCoverage" ID="DebugUI.__doCoverage"></a> +<h4>DebugUI.__doCoverage</h4> +<b>__doCoverage</b>(<i>runProject</i>) + +<p> + Private method to handle the coverage actions. +</p> +<dl> + +<dt><i>runProject</i></dt> +<dd> +flag indicating coverage of the current project + (True) or script (false) +</dd> +</dl> +<a NAME="DebugUI.__doDebug" ID="DebugUI.__doDebug"></a> +<h4>DebugUI.__doDebug</h4> +<b>__doDebug</b>(<i>debugProject</i>) + +<p> + Private method to handle the debug actions. +</p> +<dl> + +<dt><i>debugProject</i></dt> +<dd> +flag indicating debugging the current project + (True) or script (False) +</dd> +</dl> +<a NAME="DebugUI.__doProfile" ID="DebugUI.__doProfile"></a> +<h4>DebugUI.__doProfile</h4> +<b>__doProfile</b>(<i>runProject</i>) + +<p> + Private method to handle the profile actions. +</p> +<dl> + +<dt><i>runProject</i></dt> +<dd> +flag indicating profiling of the current project + (True) or script (False) +</dd> +</dl> +<a NAME="DebugUI.__doRestart" ID="DebugUI.__doRestart"></a> +<h4>DebugUI.__doRestart</h4> +<b>__doRestart</b>(<i></i>) + +<p> + Private slot to handle the restart action to restart the last + debugged file. +</p> +<a NAME="DebugUI.__doRun" ID="DebugUI.__doRun"></a> +<h4>DebugUI.__doRun</h4> +<b>__doRun</b>(<i>runProject</i>) + +<p> + Private method to handle the run actions. +</p> +<dl> + +<dt><i>runProject</i></dt> +<dd> +flag indicating running the current project (True) + or script (False) +</dd> +</dl> +<a NAME="DebugUI.__editBreakpoint" ID="DebugUI.__editBreakpoint"></a> +<h4>DebugUI.__editBreakpoint</h4> +<b>__editBreakpoint</b>(<i></i>) + +<p> + Private slot to handle the 'Edit breakpoint' action. +</p> +<a NAME="DebugUI.__editorOpened" ID="DebugUI.__editorOpened"></a> +<h4>DebugUI.__editorOpened</h4> +<b>__editorOpened</b>(<i>fn</i>) + +<p> + Private slot to handle the editorOpened signal. +</p> +<dl> + +<dt><i>fn</i></dt> +<dd> +filename of the opened editor +</dd> +</dl> +<a NAME="DebugUI.__enterRemote" ID="DebugUI.__enterRemote"></a> +<h4>DebugUI.__enterRemote</h4> +<b>__enterRemote</b>(<i></i>) + +<p> + Private method to update the user interface. +</p> +<p> + This method is called just prior to executing some of + the program being debugged. +</p> +<a NAME="DebugUI.__getClientDisassembly" ID="DebugUI.__getClientDisassembly"></a> +<h4>DebugUI.__getClientDisassembly</h4> +<b>__getClientDisassembly</b>(<i>debuggerId</i>) + +<p> + Private method to ask the client for the latest traceback disassembly. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__getClientVariables" ID="DebugUI.__getClientVariables"></a> +<h4>DebugUI.__getClientVariables</h4> +<b>__getClientVariables</b>(<i>debuggerId</i>) + +<p> + Private method to request the global and local variables. +</p> +<p> + In the first step, the global variables are requested from the client. + Once these have been received, the local variables are requested. + This happens in the method '__clientVariables'. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__getThreadList" ID="DebugUI.__getThreadList"></a> +<h4>DebugUI.__getThreadList</h4> +<b>__getThreadList</b>(<i>debuggerId</i>) + +<p> + Private method to get the list of threads from the client. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__lastClientExited" ID="DebugUI.__lastClientExited"></a> +<h4>DebugUI.__lastClientExited</h4> +<b>__lastClientExited</b>(<i></i>) + +<p> + Private slot handling the exit of the last client. +</p> +<a NAME="DebugUI.__lastEditorClosed" ID="DebugUI.__lastEditorClosed"></a> +<h4>DebugUI.__lastEditorClosed</h4> +<b>__lastEditorClosed</b>(<i></i>) + +<p> + Private slot to handle the closeProgram signal. +</p> +<a NAME="DebugUI.__moveInstructionPointer" ID="DebugUI.__moveInstructionPointer"></a> +<h4>DebugUI.__moveInstructionPointer</h4> +<b>__moveInstructionPointer</b>(<i>debuggerId=""</i>) + +<p> + Private method to move the instruction pointer to a different line. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__nextBreakpoint" ID="DebugUI.__nextBreakpoint"></a> +<h4>DebugUI.__nextBreakpoint</h4> +<b>__nextBreakpoint</b>(<i></i>) + +<p> + Private slot to handle the 'Next breakpoint' action. +</p> +<a NAME="DebugUI.__passiveDebugStarted" ID="DebugUI.__passiveDebugStarted"></a> +<h4>DebugUI.__passiveDebugStarted</h4> +<b>__passiveDebugStarted</b>(<i>fn, exc</i>) + +<p> + Private slot to handle a passive debug session start. +</p> +<dl> + +<dt><i>fn</i></dt> +<dd> +filename of the debugged script +</dd> +<dt><i>exc</i></dt> +<dd> +flag to enable exception reporting of the IDE (boolean) +</dd> +</dl> +<a NAME="DebugUI.__previousBreakpoint" ID="DebugUI.__previousBreakpoint"></a> +<h4>DebugUI.__previousBreakpoint</h4> +<b>__previousBreakpoint</b>(<i></i>) + +<p> + Private slot to handle the 'Previous breakpoint' action. +</p> +<a NAME="DebugUI.__profileProject" ID="DebugUI.__profileProject"></a> +<h4>DebugUI.__profileProject</h4> +<b>__profileProject</b>(<i></i>) + +<p> + Private slot to handle the profile project action. +</p> +<a NAME="DebugUI.__profileScript" ID="DebugUI.__profileScript"></a> +<h4>DebugUI.__profileScript</h4> +<b>__profileScript</b>(<i></i>) + +<p> + Private slot to handle the profile script action. +</p> +<a NAME="DebugUI.__projectClosed" ID="DebugUI.__projectClosed"></a> +<h4>DebugUI.__projectClosed</h4> +<b>__projectClosed</b>(<i></i>) + +<p> + Private slot to handle the projectClosed signal. +</p> +<a NAME="DebugUI.__projectOpened" ID="DebugUI.__projectOpened"></a> +<h4>DebugUI.__projectOpened</h4> +<b>__projectOpened</b>(<i></i>) + +<p> + Private slot to handle the projectOpened signal. +</p> +<a NAME="DebugUI.__resetUI" ID="DebugUI.__resetUI"></a> +<h4>DebugUI.__resetUI</h4> +<b>__resetUI</b>(<i>fullReset=True</i>) + +<p> + Private slot to reset the user interface. +</p> +<dl> + +<dt><i>fullReset</i> (bool)</dt> +<dd> +flag indicating a full reset is required +</dd> +</dl> +<a NAME="DebugUI.__runProject" ID="DebugUI.__runProject"></a> +<h4>DebugUI.__runProject</h4> +<b>__runProject</b>(<i></i>) + +<p> + Private slot to handle the run project action. +</p> +<a NAME="DebugUI.__runScript" ID="DebugUI.__runScript"></a> +<h4>DebugUI.__runScript</h4> +<b>__runScript</b>(<i></i>) + +<p> + Private slot to handle the run script action. +</p> +<a NAME="DebugUI.__runToCursor" ID="DebugUI.__runToCursor"></a> +<h4>DebugUI.__runToCursor</h4> +<b>__runToCursor</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Run to Cursor action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__runUntil" ID="DebugUI.__runUntil"></a> +<h4>DebugUI.__runUntil</h4> +<b>__runUntil</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Run Until action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__showBreakpointsMenu" ID="DebugUI.__showBreakpointsMenu"></a> +<h4>DebugUI.__showBreakpointsMenu</h4> +<b>__showBreakpointsMenu</b>(<i></i>) + +<p> + Private method to handle the show breakpoints menu signal. +</p> +<a NAME="DebugUI.__showDebugMenu" ID="DebugUI.__showDebugMenu"></a> +<h4>DebugUI.__showDebugMenu</h4> +<b>__showDebugMenu</b>(<i></i>) + +<p> + Private method to set up the debug menu. +</p> +<a NAME="DebugUI.__specialContinue" ID="DebugUI.__specialContinue"></a> +<h4>DebugUI.__specialContinue</h4> +<b>__specialContinue</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Special Continue action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__step" ID="DebugUI.__step"></a> +<h4>DebugUI.__step</h4> +<b>__step</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Step action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__stepOut" ID="DebugUI.__stepOut"></a> +<h4>DebugUI.__stepOut</h4> +<b>__stepOut</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Step Out action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__stepOver" ID="DebugUI.__stepOver"></a> +<h4>DebugUI.__stepOver</h4> +<b>__stepOver</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Step Over action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__stepQuit" ID="DebugUI.__stepQuit"></a> +<h4>DebugUI.__stepQuit</h4> +<b>__stepQuit</b>(<i>debuggerId=""</i>) + +<p> + Private method to handle the Step Quit action. +</p> +<dl> + +<dt><i>debuggerId</i> (str)</dt> +<dd> +ID of the debugger backend +</dd> +</dl> +<a NAME="DebugUI.__stopScript" ID="DebugUI.__stopScript"></a> +<h4>DebugUI.__stopScript</h4> +<b>__stopScript</b>(<i></i>) + +<p> + Private slot to stop the running script. +</p> +<a NAME="DebugUI.__toggleBreakpoint" ID="DebugUI.__toggleBreakpoint"></a> +<h4>DebugUI.__toggleBreakpoint</h4> +<b>__toggleBreakpoint</b>(<i></i>) + +<p> + Private slot to handle the 'Set/Reset breakpoint' action. +</p> +<a NAME="DebugUI.clearHistories" ID="DebugUI.clearHistories"></a> +<h4>DebugUI.clearHistories</h4> +<b>clearHistories</b>(<i></i>) + +<p> + Public method to clear the various debug histories. +</p> +<a NAME="DebugUI.getActions" ID="DebugUI.getActions"></a> +<h4>DebugUI.getActions</h4> +<b>getActions</b>(<i></i>) + +<p> + Public method to get a list of all actions. +</p> +<dl> +<dt>Return:</dt> +<dd> +list of all actions (list of EricAction) +</dd> +</dl> +<a NAME="DebugUI.getSelectedDebuggerId" ID="DebugUI.getSelectedDebuggerId"></a> +<h4>DebugUI.getSelectedDebuggerId</h4> +<b>getSelectedDebuggerId</b>(<i></i>) + +<p> + Public method to get the currently selected debugger ID. +</p> +<dl> +<dt>Return:</dt> +<dd> +selected debugger ID +</dd> +</dl> +<dl> +<dt>Return Type:</dt> +<dd> +str +</dd> +</dl> +<a NAME="DebugUI.initActions" ID="DebugUI.initActions"></a> +<h4>DebugUI.initActions</h4> +<b>initActions</b>(<i></i>) + +<p> + Public method defining the user interface actions. +</p> +<a NAME="DebugUI.initMenus" ID="DebugUI.initMenus"></a> +<h4>DebugUI.initMenus</h4> +<b>initMenus</b>(<i></i>) + +<p> + Public slot to initialize the project menu. +</p> +<dl> +<dt>Return:</dt> +<dd> +the generated menu +</dd> +</dl> +<a NAME="DebugUI.initToolbars" ID="DebugUI.initToolbars"></a> +<h4>DebugUI.initToolbars</h4> +<b>initToolbars</b>(<i>toolbarManager</i>) + +<p> + Public slot to initialize the debug toolbars. +</p> +<dl> + +<dt><i>toolbarManager</i></dt> +<dd> +reference to a toolbar manager object + (EricToolBarManager) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +the generated toolbars (list of QToolBar) +</dd> +</dl> +<a NAME="DebugUI.setArgvHistory" ID="DebugUI.setArgvHistory"></a> +<h4>DebugUI.setArgvHistory</h4> +<b>setArgvHistory</b>(<i>argsStr, clearHistories=False, history=None</i>) + +<p> + Public slot to initialize the argv history. +</p> +<dl> + +<dt><i>argsStr</i></dt> +<dd> +the commandline arguments (string) +</dd> +<dt><i>clearHistories</i></dt> +<dd> +flag indicating, that the list should + be cleared (boolean) +</dd> +<dt><i>history</i></dt> +<dd> +list of history entries to be set (list of strings) +</dd> +</dl> +<a NAME="DebugUI.setAutoClearShell" ID="DebugUI.setAutoClearShell"></a> +<h4>DebugUI.setAutoClearShell</h4> +<b>setAutoClearShell</b>(<i>autoClearShell</i>) + +<p> + Public slot to initialize the autoClearShell flag. +</p> +<dl> + +<dt><i>autoClearShell</i></dt> +<dd> +flag indicating, that the interpreter window + should be cleared (boolean) +</dd> +</dl> +<a NAME="DebugUI.setAutoContinue" ID="DebugUI.setAutoContinue"></a> +<h4>DebugUI.setAutoContinue</h4> +<b>setAutoContinue</b>(<i>autoContinue</i>) + +<p> + Public slot to initialize the autoContinue flag. +</p> +<dl> + +<dt><i>autoContinue</i></dt> +<dd> +flag indicating, that the debugger should not + stop at the first executable line (boolean) +</dd> +</dl> +<a NAME="DebugUI.setDebugActionsEnabled" ID="DebugUI.setDebugActionsEnabled"></a> +<h4>DebugUI.setDebugActionsEnabled</h4> +<b>setDebugActionsEnabled</b>(<i>enable</i>) + +<p> + Public method to set the enabled state of the debug actions. +</p> +<dl> + +<dt><i>enable</i> (bool)</dt> +<dd> +enable state to be set +</dd> +</dl> +<a NAME="DebugUI.setEnableGlobalConfigOverride" ID="DebugUI.setEnableGlobalConfigOverride"></a> +<h4>DebugUI.setEnableGlobalConfigOverride</h4> +<b>setEnableGlobalConfigOverride</b>(<i>overrideData</i>) + +<p> + Public method to initialize the global config override data. +</p> +<dl> + +<dt><i>overrideData</i> (dict)</dt> +<dd> +dictionary containing a flag indicating to enable + global config override and a flag indicating to redirect + stdin/stdout/stderr +</dd> +</dl> +<a NAME="DebugUI.setEnableMultiprocess" ID="DebugUI.setEnableMultiprocess"></a> +<h4>DebugUI.setEnableMultiprocess</h4> +<b>setEnableMultiprocess</b>(<i>enableMultiprocess</i>) + +<p> + Public slot to initialize the enableMultiprocess flag. +</p> +<dl> + +<dt><i>enableMultiprocess</i> (bool)</dt> +<dd> +flag indicating, that the debugger should be + run in multi process mode +</dd> +</dl> +<a NAME="DebugUI.setEnvHistory" ID="DebugUI.setEnvHistory"></a> +<h4>DebugUI.setEnvHistory</h4> +<b>setEnvHistory</b>(<i>envStr, clearHistories=False, history=None</i>) + +<p> + Public slot to initialize the env history. +</p> +<dl> + +<dt><i>envStr</i></dt> +<dd> +the environment settings (string) +</dd> +<dt><i>clearHistories</i></dt> +<dd> +flag indicating, that the list should + be cleared (boolean) +</dd> +<dt><i>history</i></dt> +<dd> +list of history entries to be set (list of strings) +</dd> +</dl> +<a NAME="DebugUI.setExcIgnoreList" ID="DebugUI.setExcIgnoreList"></a> +<h4>DebugUI.setExcIgnoreList</h4> +<b>setExcIgnoreList</b>(<i>excIgnoreList</i>) + +<p> + Public slot to initialize the ignored exceptions type list. +</p> +<dl> + +<dt><i>excIgnoreList</i></dt> +<dd> +list of ignored exception types (list of strings) +</dd> +</dl> +<a NAME="DebugUI.setExcList" ID="DebugUI.setExcList"></a> +<h4>DebugUI.setExcList</h4> +<b>setExcList</b>(<i>excList</i>) + +<p> + Public slot to initialize the exceptions type list. +</p> +<dl> + +<dt><i>excList</i></dt> +<dd> +list of exception types (list of strings) +</dd> +</dl> +<a NAME="DebugUI.setExceptionReporting" ID="DebugUI.setExceptionReporting"></a> +<h4>DebugUI.setExceptionReporting</h4> +<b>setExceptionReporting</b>(<i>exceptions</i>) + +<p> + Public slot to initialize the exception reporting flag. +</p> +<dl> + +<dt><i>exceptions</i></dt> +<dd> +flag indicating exception reporting status (boolean) +</dd> +</dl> +<a NAME="DebugUI.setMultiprocessNoDebugHistory" ID="DebugUI.setMultiprocessNoDebugHistory"></a> +<h4>DebugUI.setMultiprocessNoDebugHistory</h4> +<b>setMultiprocessNoDebugHistory</b>(<i>noDebugList, clearHistories=False, history=None</i>) + +<p> + Public slot to initialize the no debug list history. +</p> +<dl> + +<dt><i>noDebugList</i> (str)</dt> +<dd> +whitespace separated list of programs not to be + debugged +</dd> +<dt><i>clearHistories</i> (bool)</dt> +<dd> +flag indicating, that the list should be cleared +</dd> +<dt><i>history</i> (list of str)</dt> +<dd> +list of history entries to be set +</dd> +</dl> +<a NAME="DebugUI.setTracePython" ID="DebugUI.setTracePython"></a> +<h4>DebugUI.setTracePython</h4> +<b>setTracePython</b>(<i>tracePython</i>) + +<p> + Public slot to initialize the trace Python flag. +</p> +<dl> + +<dt><i>tracePython</i></dt> +<dd> +flag indicating if the Python library should be + traced as well (boolean) +</dd> +</dl> +<a NAME="DebugUI.setWdHistory" ID="DebugUI.setWdHistory"></a> +<h4>DebugUI.setWdHistory</h4> +<b>setWdHistory</b>(<i>wdStr, clearHistories=False, history=None</i>) + +<p> + Public slot to initialize the wd history. +</p> +<dl> + +<dt><i>wdStr</i></dt> +<dd> +the working directory (string) +</dd> +<dt><i>clearHistories</i></dt> +<dd> +flag indicating, that the list should + be cleared (boolean) +</dd> +<dt><i>history</i></dt> +<dd> +list of history entries to be set (list of strings) +</dd> +</dl> +<a NAME="DebugUI.showNotification" ID="DebugUI.showNotification"></a> +<h4>DebugUI.showNotification</h4> +<b>showNotification</b>(<i>notification, kind=NotificationTypes.INFORMATION, timeout=None</i>) + +<p> + Public method to show some notification message. +</p> +<dl> + +<dt><i>notification</i> (str)</dt> +<dd> +message to be shown +</dd> +<dt><i>kind</i> (NotificationTypes)</dt> +<dd> +kind of notification to be shown +</dd> +<dt><i>timeout</i> (int)</dt> +<dd> +timeout for the notification (None = use configured + default, 0 = indefinitely) +</dd> +</dl> +<a NAME="DebugUI.shutdown" ID="DebugUI.shutdown"></a> +<h4>DebugUI.shutdown</h4> +<b>shutdown</b>(<i></i>) + +<p> + Public method to perform shutdown actions. +</p> +<a NAME="DebugUI.shutdownServer" ID="DebugUI.shutdownServer"></a> +<h4>DebugUI.shutdownServer</h4> +<b>shutdownServer</b>(<i></i>) + +<p> + Public method to shut down the debug server. +</p> +<p> + This is needed to cleanly close the sockets on Win OS. +</p> +<dl> +<dt>Return:</dt> +<dd> +always true +</dd> +</dl> +<a NAME="DebugUI.variablesFilter" ID="DebugUI.variablesFilter"></a> +<h4>DebugUI.variablesFilter</h4> +<b>variablesFilter</b>(<i>scope</i>) + +<p> + Public method to get the variables filter for a scope. +</p> +<dl> + +<dt><i>scope</i></dt> +<dd> +flag indicating global (True) or local (False) scope +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +filters list +</dd> +</dl> +<dl> +<dt>Return Type:</dt> +<dd> +list of str +</dd> +</dl> +<div align="right"><a href="#top">Up</a></div> +<hr /> +</body></html> \ No newline at end of file