--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/eric7/Documentation/Source/eric7.UI.SymbolsWidget.html Thu Jul 07 11:23:56 2022 +0200 @@ -0,0 +1,543 @@ +<!DOCTYPE html> +<html><head> +<title>eric7.UI.SymbolsWidget</title> +<meta charset="UTF-8"> +<link rel="stylesheet" href="styles.css"> +</head> +<body> +<a NAME="top" ID="top"></a> +<h1>eric7.UI.SymbolsWidget</h1> + +<p> +Module implementing a widget to select a symbol in various formats. +</p> +<h3>Global Attributes</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Classes</h3> + +<table> + +<tr> +<td><a href="#SymbolsModel">SymbolsModel</a></td> +<td>Class implementing the model for the symbols widget.</td> +</tr> +<tr> +<td><a href="#SymbolsWidget">SymbolsWidget</a></td> +<td>Class implementing a widget to select a symbol in various formats.</td> +</tr> +</table> +<h3>Functions</h3> + +<table> +<tr><td>None</td></tr> +</table> +<hr /> +<hr /> +<a NAME="SymbolsModel" ID="SymbolsModel"></a> +<h2>SymbolsModel</h2> + +<p> + Class implementing the model for the symbols widget. +</p> +<h3>Derived from</h3> +QAbstractTableModel +<h3>Class Attributes</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Class Methods</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Methods</h3> + +<table> + +<tr> +<td><a href="#SymbolsModel.__init__">SymbolsModel</a></td> +<td>Constructor</td> +</tr> +<tr> +<td><a href="#SymbolsModel.__isDigit">__isDigit</a></td> +<td>Private method to check, if a character is a digit.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.__isLetter">__isLetter</a></td> +<td>Private method to check, if a character is a letter.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.__isMark">__isMark</a></td> +<td>Private method to check, if a character is a mark character.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.__isPunct">__isPunct</a></td> +<td>Private method to check, if a character is a punctuation character.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.__isSymbol">__isSymbol</a></td> +<td>Private method to check, if a character is a symbol.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.columnCount">columnCount</a></td> +<td>Public method to get the number of columns of the model.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.data">data</a></td> +<td>Public method to get data from the model.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.getLocale">getLocale</a></td> +<td>Public method to get the used locale.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.getTableBoundaries">getTableBoundaries</a></td> +<td>Public method to get the first and last character position of the given table.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.getTableIndex">getTableIndex</a></td> +<td>Public method to get the current table index.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.getTableNames">getTableNames</a></td> +<td>Public method to get a list of table names.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.headerData">headerData</a></td> +<td>Public method to get header data from the model.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.rowCount">rowCount</a></td> +<td>Public method to get the number of rows of the model.</td> +</tr> +<tr> +<td><a href="#SymbolsModel.selectTable">selectTable</a></td> +<td>Public method to select the shown character table.</td> +</tr> +</table> +<h3>Static Methods</h3> + +<table> +<tr><td>None</td></tr> +</table> + +<a NAME="SymbolsModel.__init__" ID="SymbolsModel.__init__"></a> +<h4>SymbolsModel (Constructor)</h4> +<b>SymbolsModel</b>(<i>parent=None</i>) + +<p> + Constructor +</p> +<dl> + +<dt><i>parent</i></dt> +<dd> +reference to the parent object (QObject) +</dd> +</dl> +<a NAME="SymbolsModel.__isDigit" ID="SymbolsModel.__isDigit"></a> +<h4>SymbolsModel.__isDigit</h4> +<b>__isDigit</b>(<i>char</i>) + +<p> + Private method to check, if a character is a digit. +</p> +<dl> + +<dt><i>char</i></dt> +<dd> +character to test (one character string) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +flag indicating a digit (boolean) +</dd> +</dl> +<a NAME="SymbolsModel.__isLetter" ID="SymbolsModel.__isLetter"></a> +<h4>SymbolsModel.__isLetter</h4> +<b>__isLetter</b>(<i>char</i>) + +<p> + Private method to check, if a character is a letter. +</p> +<dl> + +<dt><i>char</i></dt> +<dd> +character to test (one character string) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +flag indicating a letter (boolean) +</dd> +</dl> +<a NAME="SymbolsModel.__isMark" ID="SymbolsModel.__isMark"></a> +<h4>SymbolsModel.__isMark</h4> +<b>__isMark</b>(<i>char</i>) + +<p> + Private method to check, if a character is a mark character. +</p> +<dl> + +<dt><i>char</i></dt> +<dd> +character to test (one character string) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +flag indicating a mark character (boolean) +</dd> +</dl> +<a NAME="SymbolsModel.__isPunct" ID="SymbolsModel.__isPunct"></a> +<h4>SymbolsModel.__isPunct</h4> +<b>__isPunct</b>(<i>char</i>) + +<p> + Private method to check, if a character is a punctuation character. +</p> +<dl> + +<dt><i>char</i></dt> +<dd> +character to test (one character string) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +flag indicating a punctuation character (boolean) +</dd> +</dl> +<a NAME="SymbolsModel.__isSymbol" ID="SymbolsModel.__isSymbol"></a> +<h4>SymbolsModel.__isSymbol</h4> +<b>__isSymbol</b>(<i>char</i>) + +<p> + Private method to check, if a character is a symbol. +</p> +<dl> + +<dt><i>char</i></dt> +<dd> +character to test (one character string) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +flag indicating a symbol (boolean) +</dd> +</dl> +<a NAME="SymbolsModel.columnCount" ID="SymbolsModel.columnCount"></a> +<h4>SymbolsModel.columnCount</h4> +<b>columnCount</b>(<i>parent</i>) + +<p> + Public method to get the number of columns of the model. +</p> +<dl> + +<dt><i>parent</i></dt> +<dd> +parent index (QModelIndex) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +number of columns (integer) +</dd> +</dl> +<a NAME="SymbolsModel.data" ID="SymbolsModel.data"></a> +<h4>SymbolsModel.data</h4> +<b>data</b>(<i>index, role=Qt.ItemDataRole.DisplayRole</i>) + +<p> + Public method to get data from the model. +</p> +<dl> + +<dt><i>index</i></dt> +<dd> +index to get data for (QModelIndex) +</dd> +<dt><i>role</i></dt> +<dd> +role of the data to retrieve (integer) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +requested data +</dd> +</dl> +<a NAME="SymbolsModel.getLocale" ID="SymbolsModel.getLocale"></a> +<h4>SymbolsModel.getLocale</h4> +<b>getLocale</b>(<i></i>) + +<p> + Public method to get the used locale. +</p> +<dl> +<dt>Return:</dt> +<dd> +used locale +</dd> +</dl> +<dl> +<dt>Return Type:</dt> +<dd> +QLocale +</dd> +</dl> +<a NAME="SymbolsModel.getTableBoundaries" ID="SymbolsModel.getTableBoundaries"></a> +<h4>SymbolsModel.getTableBoundaries</h4> +<b>getTableBoundaries</b>(<i>index</i>) + +<p> + Public method to get the first and last character position + of the given table. +</p> +<dl> + +<dt><i>index</i></dt> +<dd> +index of the character table (integer) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +first and last character position (integer, integer) +</dd> +</dl> +<a NAME="SymbolsModel.getTableIndex" ID="SymbolsModel.getTableIndex"></a> +<h4>SymbolsModel.getTableIndex</h4> +<b>getTableIndex</b>(<i></i>) + +<p> + Public method to get the current table index. +</p> +<dl> +<dt>Return:</dt> +<dd> +current table index (integer) +</dd> +</dl> +<a NAME="SymbolsModel.getTableNames" ID="SymbolsModel.getTableNames"></a> +<h4>SymbolsModel.getTableNames</h4> +<b>getTableNames</b>(<i></i>) + +<p> + Public method to get a list of table names. +</p> +<dl> +<dt>Return:</dt> +<dd> +list of table names (list of strings) +</dd> +</dl> +<a NAME="SymbolsModel.headerData" ID="SymbolsModel.headerData"></a> +<h4>SymbolsModel.headerData</h4> +<b>headerData</b>(<i>section, orientation, role=Qt.ItemDataRole.DisplayRole</i>) + +<p> + Public method to get header data from the model. +</p> +<dl> + +<dt><i>section</i></dt> +<dd> +section number (integer) +</dd> +<dt><i>orientation</i></dt> +<dd> +orientation (Qt.Orientation) +</dd> +<dt><i>role</i></dt> +<dd> +role of the data to retrieve (Qt.ItemDataRole) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +requested data +</dd> +</dl> +<a NAME="SymbolsModel.rowCount" ID="SymbolsModel.rowCount"></a> +<h4>SymbolsModel.rowCount</h4> +<b>rowCount</b>(<i>parent</i>) + +<p> + Public method to get the number of rows of the model. +</p> +<dl> + +<dt><i>parent</i></dt> +<dd> +parent index (QModelIndex) +</dd> +</dl> +<dl> +<dt>Return:</dt> +<dd> +number of columns (integer) +</dd> +</dl> +<a NAME="SymbolsModel.selectTable" ID="SymbolsModel.selectTable"></a> +<h4>SymbolsModel.selectTable</h4> +<b>selectTable</b>(<i>index</i>) + +<p> + Public method to select the shown character table. +</p> +<dl> + +<dt><i>index</i></dt> +<dd> +index of the character table (integer) +</dd> +</dl> +<div align="right"><a href="#top">Up</a></div> +<hr /> +<hr /> +<a NAME="SymbolsWidget" ID="SymbolsWidget"></a> +<h2>SymbolsWidget</h2> + +<p> + Class implementing a widget to select a symbol in various formats. +</p> +<h3>Signals</h3> +<dl> + +<dt>insertSymbol(str)</dt> +<dd> +emitted after the user has selected a symbol +</dd> +</dl> +<h3>Derived from</h3> +QWidget, Ui_SymbolsWidget +<h3>Class Attributes</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Class Methods</h3> + +<table> +<tr><td>None</td></tr> +</table> +<h3>Methods</h3> + +<table> + +<tr> +<td><a href="#SymbolsWidget.__init__">SymbolsWidget</a></td> +<td>Constructor</td> +</tr> +<tr> +<td><a href="#SymbolsWidget.__currentRowChanged">__currentRowChanged</a></td> +<td>Private slot recording the currently selected row.</td> +</tr> +<tr> +<td><a href="#SymbolsWidget.on_symbolSpinBox_editingFinished">on_symbolSpinBox_editingFinished</a></td> +<td>Private slot to move the table to the entered symbol id.</td> +</tr> +<tr> +<td><a href="#SymbolsWidget.on_symbolsTable_activated">on_symbolsTable_activated</a></td> +<td>Private slot to signal the selection of a symbol.</td> +</tr> +<tr> +<td><a href="#SymbolsWidget.on_tableCombo_currentIndexChanged">on_tableCombo_currentIndexChanged</a></td> +<td>Private slot to select the current character table.</td> +</tr> +</table> +<h3>Static Methods</h3> + +<table> +<tr><td>None</td></tr> +</table> + +<a NAME="SymbolsWidget.__init__" ID="SymbolsWidget.__init__"></a> +<h4>SymbolsWidget (Constructor)</h4> +<b>SymbolsWidget</b>(<i>parent=None</i>) + +<p> + Constructor +</p> +<dl> + +<dt><i>parent</i></dt> +<dd> +reference to the parent widget (QWidget) +</dd> +</dl> +<a NAME="SymbolsWidget.__currentRowChanged" ID="SymbolsWidget.__currentRowChanged"></a> +<h4>SymbolsWidget.__currentRowChanged</h4> +<b>__currentRowChanged</b>(<i>current, previous</i>) + +<p> + Private slot recording the currently selected row. +</p> +<dl> + +<dt><i>current</i></dt> +<dd> +current index (QModelIndex) +</dd> +<dt><i>previous</i></dt> +<dd> +previous current index (QModelIndex) +</dd> +</dl> +<a NAME="SymbolsWidget.on_symbolSpinBox_editingFinished" ID="SymbolsWidget.on_symbolSpinBox_editingFinished"></a> +<h4>SymbolsWidget.on_symbolSpinBox_editingFinished</h4> +<b>on_symbolSpinBox_editingFinished</b>(<i></i>) + +<p> + Private slot to move the table to the entered symbol id. +</p> +<a NAME="SymbolsWidget.on_symbolsTable_activated" ID="SymbolsWidget.on_symbolsTable_activated"></a> +<h4>SymbolsWidget.on_symbolsTable_activated</h4> +<b>on_symbolsTable_activated</b>(<i>index</i>) + +<p> + Private slot to signal the selection of a symbol. +</p> +<dl> + +<dt><i>index</i></dt> +<dd> +index of the selected symbol (QModelIndex) +</dd> +</dl> +<a NAME="SymbolsWidget.on_tableCombo_currentIndexChanged" ID="SymbolsWidget.on_tableCombo_currentIndexChanged"></a> +<h4>SymbolsWidget.on_tableCombo_currentIndexChanged</h4> +<b>on_tableCombo_currentIndexChanged</b>(<i>index</i>) + +<p> + Private slot to select the current character table. +</p> +<dl> + +<dt><i>index</i></dt> +<dd> +index of the character table (integer) +</dd> +</dl> +<div align="right"><a href="#top">Up</a></div> +<hr /> +</body></html> \ No newline at end of file