Documentation/Source/eric5.Cooperation.Connection.html

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+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Strict//EN'
+'http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd'>
+<html><head>
+<title>eric5.Cooperation.Connection</title>
+<style>
+body {
+    background:white;
+    margin: 0em 1em 10em 1em;
+    color: black;
+}
+
+h1 { color: white; background: #4FA4FF; }
+h2 { color: white; background: #4FA4FF; }
+h3 { color: white; background: #00557F; }
+h4 { color: white; background: #00557F; }
+    
+a { color: #AA5500; }
+
+</style>
+</head>
+<body><a NAME="top" ID="top"></a>
+<h1>eric5.Cooperation.Connection</h1>
+<p>
+Module implementing a class representing a peer connection.
+</p>
+<h3>Global Attributes</h3>
+<table>
+<tr><td>MaxBufferSize</td></tr><tr><td>PingInterval</td></tr><tr><td>PongTimeout</td></tr><tr><td>SeparatorToken</td></tr><tr><td>TransferTimeout</td></tr>
+</table>
+<h3>Classes</h3>
+<table>
+<tr>
+<td><a href="#Connection">Connection</a></td>
+<td>Class representing a peer connection.</td>
+</tr>
+</table>
+<h3>Functions</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<hr /><hr />
+<a NAME="Connection" ID="Connection"></a>
+<h2>Connection</h2>
+<p>
+    Class representing a peer connection.
+</p><h4>Signals</h4>
+<dl>
+<dt>getParticipants()</dt>
+<dd>
+emitted after a get participants message has arrived
+</dd><dt>newMessage(user, message)</dt>
+<dd>
+emitted after a new message has
+            arrived (string, string)
+</dd><dt>participants(participants)</dt>
+<dd>
+emitted after the list of participants has
+            arrived (list of strings of "host:port")
+</dd><dt>readyForUse()</dt>
+<dd>
+emitted when the connection is ready for use
+</dd>
+</dl>
+<h3>Derived from</h3>
+QTcpSocket
+<h3>Class Attributes</h3>
+<table>
+<tr><td>GetParticipants</td></tr><tr><td>Greeting</td></tr><tr><td>Participants</td></tr><tr><td>Ping</td></tr><tr><td>PlainText</td></tr><tr><td>Pong</td></tr><tr><td>ProtocolGetParticipants</td></tr><tr><td>ProtocolGreeting</td></tr><tr><td>ProtocolMessage</td></tr><tr><td>ProtocolParticipants</td></tr><tr><td>ProtocolPing</td></tr><tr><td>ProtocolPong</td></tr><tr><td>ReadingGreeting</td></tr><tr><td>ReadyForUse</td></tr><tr><td>Undefined</td></tr><tr><td>WaitingForGreeting</td></tr><tr><td>getParticipants</td></tr><tr><td>newMessage</td></tr><tr><td>participants</td></tr><tr><td>readyForUse</td></tr>
+</table>
+<h3>Methods</h3>
+<table>
+<tr>
+<td><a href="#Connection.__init__">Connection</a></td>
+<td>Constructor</td>
+</tr><tr>
+<td><a href="#Connection.__dataLengthForCurrentDataType">__dataLengthForCurrentDataType</a></td>
+<td>Private method to get the data length for the current data type.</td>
+</tr><tr>
+<td><a href="#Connection.__hasEnoughData">__hasEnoughData</a></td>
+<td>Private method to check, if enough data is available.</td>
+</tr><tr>
+<td><a href="#Connection.__processData">__processData</a></td>
+<td>Private method to process the received data.</td>
+</tr><tr>
+<td><a href="#Connection.__processReadyRead">__processReadyRead</a></td>
+<td>Private slot to handle the readyRead signal.</td>
+</tr><tr>
+<td><a href="#Connection.__readDataIntoBuffer">__readDataIntoBuffer</a></td>
+<td>Private method to read some data into the buffer.</td>
+</tr><tr>
+<td><a href="#Connection.__readProtocolHeader">__readProtocolHeader</a></td>
+<td>Private method to read the protocol header.</td>
+</tr><tr>
+<td><a href="#Connection.__sendGreetingMessage">__sendGreetingMessage</a></td>
+<td>Private slot to send a greeting message.</td>
+</tr><tr>
+<td><a href="#Connection.__sendPing">__sendPing</a></td>
+<td>Private slot to send a ping message.</td>
+</tr><tr>
+<td><a href="#Connection.name">name</a></td>
+<td>Public method to get the connection name.</td>
+</tr><tr>
+<td><a href="#Connection.sendGetParticipants">sendGetParticipants</a></td>
+<td>Public method to request a list of participants.</td>
+</tr><tr>
+<td><a href="#Connection.sendMessage">sendMessage</a></td>
+<td>Public method to send a message.</td>
+</tr><tr>
+<td><a href="#Connection.sendParticipants">sendParticipants</a></td>
+<td>Public method to send the list of participants.</td>
+</tr><tr>
+<td><a href="#Connection.serverPort">serverPort</a></td>
+<td>Public method to get the server port.</td>
+</tr><tr>
+<td><a href="#Connection.setGreetingMessage">setGreetingMessage</a></td>
+<td>Public method to set the greeting message.</td>
+</tr><tr>
+<td><a href="#Connection.timerEvent">timerEvent</a></td>
+<td>Protected method to handle timer events.</td>
+</tr>
+</table>
+<a NAME="Connection.__init__" ID="Connection.__init__"></a>
+<h4>Connection (Constructor)</h4>
+<b>Connection</b>(<i>parent = None</i>)
+<p>
+        Constructor
+</p><dl>
+<dt><i>parent</i></dt>
+<dd>
+referenec to the parent object (QObject)
+</dd>
+</dl><a NAME="Connection.__dataLengthForCurrentDataType" ID="Connection.__dataLengthForCurrentDataType"></a>
+<h4>Connection.__dataLengthForCurrentDataType</h4>
+<b>__dataLengthForCurrentDataType</b>(<i></i>)
+<p>
+        Private method to get the data length for the current data type.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+data length (integer)
+</dd>
+</dl><a NAME="Connection.__hasEnoughData" ID="Connection.__hasEnoughData"></a>
+<h4>Connection.__hasEnoughData</h4>
+<b>__hasEnoughData</b>(<i></i>)
+<p>
+        Private method to check, if enough data is available.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+flag indicating availability of enough data (boolean)
+</dd>
+</dl><a NAME="Connection.__processData" ID="Connection.__processData"></a>
+<h4>Connection.__processData</h4>
+<b>__processData</b>(<i></i>)
+<p>
+        Private method to process the received data.
+</p><a NAME="Connection.__processReadyRead" ID="Connection.__processReadyRead"></a>
+<h4>Connection.__processReadyRead</h4>
+<b>__processReadyRead</b>(<i></i>)
+<p>
+        Private slot to handle the readyRead signal.
+</p><a NAME="Connection.__readDataIntoBuffer" ID="Connection.__readDataIntoBuffer"></a>
+<h4>Connection.__readDataIntoBuffer</h4>
+<b>__readDataIntoBuffer</b>(<i>maxSize = MaxBufferSize</i>)
+<p>
+        Private method to read some data into the buffer.
+</p><dl>
+<dt><i>maxSize</i></dt>
+<dd>
+maximum size of data to read (integer)
+</dd>
+</dl><dl>
+<dt>Returns:</dt>
+<dd>
+size of data read (integer)
+</dd>
+</dl><a NAME="Connection.__readProtocolHeader" ID="Connection.__readProtocolHeader"></a>
+<h4>Connection.__readProtocolHeader</h4>
+<b>__readProtocolHeader</b>(<i></i>)
+<p>
+        Private method to read the protocol header.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+flag indicating a successful read (boolean)
+</dd>
+</dl><a NAME="Connection.__sendGreetingMessage" ID="Connection.__sendGreetingMessage"></a>
+<h4>Connection.__sendGreetingMessage</h4>
+<b>__sendGreetingMessage</b>(<i></i>)
+<p>
+        Private slot to send a greeting message.
+</p><a NAME="Connection.__sendPing" ID="Connection.__sendPing"></a>
+<h4>Connection.__sendPing</h4>
+<b>__sendPing</b>(<i></i>)
+<p>
+        Private slot to send a ping message.
+</p><a NAME="Connection.name" ID="Connection.name"></a>
+<h4>Connection.name</h4>
+<b>name</b>(<i></i>)
+<p>
+        Public method to get the connection name.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+connection name (string)
+</dd>
+</dl><a NAME="Connection.sendGetParticipants" ID="Connection.sendGetParticipants"></a>
+<h4>Connection.sendGetParticipants</h4>
+<b>sendGetParticipants</b>(<i></i>)
+<p>
+        Public method to request a list of participants.
+</p><a NAME="Connection.sendMessage" ID="Connection.sendMessage"></a>
+<h4>Connection.sendMessage</h4>
+<b>sendMessage</b>(<i>message</i>)
+<p>
+        Public method to send a message.
+</p><dl>
+<dt><i>message</i></dt>
+<dd>
+message to be sent (string)
+</dd>
+</dl><dl>
+<dt>Returns:</dt>
+<dd>
+flag indicating a successful send (boolean)
+</dd>
+</dl><a NAME="Connection.sendParticipants" ID="Connection.sendParticipants"></a>
+<h4>Connection.sendParticipants</h4>
+<b>sendParticipants</b>(<i>participants</i>)
+<p>
+        Public method to send the list of participants.
+</p><dl>
+<dt><i>participants</i></dt>
+<dd>
+list of participants (list of strings of "host:port")
+</dd>
+</dl><a NAME="Connection.serverPort" ID="Connection.serverPort"></a>
+<h4>Connection.serverPort</h4>
+<b>serverPort</b>(<i></i>)
+<p>
+        Public method to get the server port.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+server port (integer)
+</dd>
+</dl><a NAME="Connection.setGreetingMessage" ID="Connection.setGreetingMessage"></a>
+<h4>Connection.setGreetingMessage</h4>
+<b>setGreetingMessage</b>(<i>message, serverPort</i>)
+<p>
+        Public method to set the greeting message.
+</p><dl>
+<dt><i>message</i></dt>
+<dd>
+greeting message (string)
+</dd>
+</dl><a NAME="Connection.timerEvent" ID="Connection.timerEvent"></a>
+<h4>Connection.timerEvent</h4>
+<b>timerEvent</b>(<i>evt</i>)
+<p>
+        Protected method to handle timer events.
+</p><dl>
+<dt><i>evt</i></dt>
+<dd>
+reference to the timer event (QTimerEvent)
+</dd>
+</dl>
+<div align="right"><a href="#top">Up</a></div>
+<hr />
+</body></html>
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