Documentation/Source/eric5.QScintilla.SpellingDictionaryEditDialog.html

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+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Strict//EN'
+'http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd'>
+<html><head>
+<title>eric5.QScintilla.SpellingDictionaryEditDialog</title>
+<style>
+body {
+    background: #EDECE6;
+    margin: 0em 1em 10em 1em;
+    color: black;
+}
+
+h1 { color: white; background: #85774A; }
+h2 { color: white; background: #85774A; }
+h3 { color: white; background: #9D936E; }
+h4 { color: white; background: #9D936E; }
+    
+a { color: #BA6D36; }
+
+</style>
+</head>
+<body><a NAME="top" ID="top"></a>
+<h1>eric5.QScintilla.SpellingDictionaryEditDialog</h1>
+<p>
+Module implementing a dialog to edit the various spell checking dictionaries.
+</p>
+<h3>Global Attributes</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<h3>Classes</h3>
+<table>
+<tr>
+<td><a href="#SpellingDictionaryEditDialog">SpellingDictionaryEditDialog</a></td>
+<td>Class implementing a dialog to edit the various spell checking dictionaries.</td>
+</tr>
+</table>
+<h3>Functions</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<hr /><hr />
+<a NAME="SpellingDictionaryEditDialog" ID="SpellingDictionaryEditDialog"></a>
+<h2>SpellingDictionaryEditDialog</h2>
+<p>
+    Class implementing a dialog to edit the various spell checking dictionaries.
+</p>
+<h3>Derived from</h3>
+QDialog, Ui_SpellingDictionaryEditDialog
+<h3>Class Attributes</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<h3>Class Methods</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<h3>Methods</h3>
+<table>
+<tr>
+<td><a href="#SpellingDictionaryEditDialog.__init__">SpellingDictionaryEditDialog</a></td>
+<td>Constructor</td>
+</tr><tr>
+<td><a href="#SpellingDictionaryEditDialog.getData">getData</a></td>
+<td>Public method to get the data.</td>
+</tr><tr>
+<td><a href="#SpellingDictionaryEditDialog.on_addButton_clicked">on_addButton_clicked</a></td>
+<td>Private slot to handle adding an entry.</td>
+</tr>
+</table>
+<h3>Static Methods</h3>
+<table>
+<tr><td>None</td></tr>
+</table>
+<a NAME="SpellingDictionaryEditDialog.__init__" ID="SpellingDictionaryEditDialog.__init__"></a>
+<h4>SpellingDictionaryEditDialog (Constructor)</h4>
+<b>SpellingDictionaryEditDialog</b>(<i>data, info, parent=None</i>)
+<p>
+        Constructor
+</p><dl>
+<dt><i>data</i></dt>
+<dd>
+contents to be edited (string)
+</dd><dt><i>info</i></dt>
+<dd>
+info string to show at the header (string)
+</dd><dt><i>parent</i></dt>
+<dd>
+reference to the parent widget (QWidget)
+</dd>
+</dl><a NAME="SpellingDictionaryEditDialog.getData" ID="SpellingDictionaryEditDialog.getData"></a>
+<h4>SpellingDictionaryEditDialog.getData</h4>
+<b>getData</b>(<i></i>)
+<p>
+        Public method to get the data.
+</p><dl>
+<dt>Returns:</dt>
+<dd>
+data of the dialog (string)
+</dd>
+</dl><a NAME="SpellingDictionaryEditDialog.on_addButton_clicked" ID="SpellingDictionaryEditDialog.on_addButton_clicked"></a>
+<h4>SpellingDictionaryEditDialog.on_addButton_clicked</h4>
+<b>on_addButton_clicked</b>(<i></i>)
+<p>
+        Private slot to handle adding an entry.
+</p>
+<div align="right"><a href="#top">Up</a></div>
+<hr />
+</body></html>
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