eric6/Documentation/Source/eric6.Graphics.UMLGraphicsView.html

changeset 7273
391d6b7b1eff
parent 6942
2602857055c5
child 7989
a21d673a8f99
--- a/eric6/Documentation/Source/eric6.Graphics.UMLGraphicsView.html	Wed Sep 25 19:40:31 2019 +0200
+++ b/eric6/Documentation/Source/eric6.Graphics.UMLGraphicsView.html	Wed Sep 25 19:42:44 2019 +0200
@@ -18,33 +18,43 @@
 
 </style>
 </head>
-<body><a NAME="top" ID="top"></a>
+<body>
+<a NAME="top" ID="top"></a>
 <h1>eric6.Graphics.UMLGraphicsView</h1>
+
 <p>
 Module implementing a subclass of E5GraphicsView for our diagrams.
 </p>
 <h3>Global Attributes</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Classes</h3>
+
 <table>
+
 <tr>
 <td><a href="#UMLGraphicsView">UMLGraphicsView</a></td>
 <td>Class implementing a specialized E5GraphicsView for our diagrams.</td>
 </tr>
 </table>
 <h3>Functions</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
-<hr /><hr />
+<hr />
+<hr />
 <a NAME="UMLGraphicsView" ID="UMLGraphicsView"></a>
 <h2>UMLGraphicsView</h2>
+
 <p>
     Class implementing a specialized E5GraphicsView for our diagrams.
-</p><h3>Signals</h3>
+</p>
+<h3>Signals</h3>
 <dl>
+
 <dt>relayout()</dt>
 <dd>
 emitted to indicate a relayout of the diagram
@@ -54,423 +64,572 @@
 <h3>Derived from</h3>
 E5GraphicsView
 <h3>Class Attributes</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Class Methods</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
 <h3>Methods</h3>
+
 <table>
+
 <tr>
 <td><a href="#UMLGraphicsView.__init__">UMLGraphicsView</a></td>
 <td>Constructor</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__alignShapes">__alignShapes</a></td>
 <td>Private slot to align the selected shapes.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__checkSizeActions">__checkSizeActions</a></td>
 <td>Private slot to set the enabled state of the size actions.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__decHeight">__decHeight</a></td>
 <td>Private method to handle the decrease height context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__decWidth">__decWidth</a></td>
 <td>Private method to handle the decrease width context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__deleteShape">__deleteShape</a></td>
 <td>Private method to delete the selected shapes from the display.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__incHeight">__incHeight</a></td>
 <td>Private method to handle the increase height context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__incWidth">__incWidth</a></td>
 <td>Private method to handle the increase width context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__initActions">__initActions</a></td>
 <td>Private method to initialize the view actions.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__itemsBoundingRect">__itemsBoundingRect</a></td>
 <td>Private method to calculate the bounding rectangle of the given items.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__printPreviewPrint">__printPreviewPrint</a></td>
 <td>Private slot to generate a print preview.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__relayout">__relayout</a></td>
 <td>Private slot to handle the re-layout context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__rescan">__rescan</a></td>
 <td>Private slot to handle the re-scan context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__sceneChanged">__sceneChanged</a></td>
 <td>Private slot called when the scene changes.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.__setSize">__setSize</a></td>
 <td>Private method to handle the set size context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.autoAdjustSceneSize">autoAdjustSceneSize</a></td>
 <td>Public method to adjust the scene size to the diagram size.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.event">event</a></td>
 <td>Public method handling events.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.filteredItems">filteredItems</a></td>
 <td>Public method to filter a list of items.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.findItem">findItem</a></td>
 <td>Public method to find an UML item based on the ID.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.findItemByName">findItemByName</a></td>
 <td>Public method to find an UML item based on its name.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.gestureEvent">gestureEvent</a></td>
 <td>Protected method handling gesture events.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.getItemId">getItemId</a></td>
 <td>Public method to get the ID to be assigned to an item.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.getPersistenceData">getPersistenceData</a></td>
 <td>Public method to get a list of data to be persisted.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.initToolBar">initToolBar</a></td>
 <td>Public method to populate a toolbar with our actions.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.keyPressEvent">keyPressEvent</a></td>
 <td>Protected method handling key press events.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.parsePersistenceData">parsePersistenceData</a></td>
 <td>Public method to parse persisted data.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.printDiagram">printDiagram</a></td>
 <td>Public slot called to print the diagram.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.printPreviewDiagram">printPreviewDiagram</a></td>
 <td>Public slot called to show a print preview of the diagram.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.saveImage">saveImage</a></td>
 <td>Public method to handle the save context menu entry.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.selectItem">selectItem</a></td>
 <td>Public method to select an item.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.selectItems">selectItems</a></td>
 <td>Public method to select the given items.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.setDiagramName">setDiagramName</a></td>
 <td>Public slot to set the diagram name.</td>
-</tr><tr>
+</tr>
+<tr>
 <td><a href="#UMLGraphicsView.wheelEvent">wheelEvent</a></td>
 <td>Protected method to handle wheel events.</td>
 </tr>
 </table>
 <h3>Static Methods</h3>
+
 <table>
 <tr><td>None</td></tr>
 </table>
+
 <a NAME="UMLGraphicsView.__init__" ID="UMLGraphicsView.__init__"></a>
 <h4>UMLGraphicsView (Constructor)</h4>
 <b>UMLGraphicsView</b>(<i>scene, parent=None</i>)
+
 <p>
         Constructor
-</p><dl>
+</p>
+<dl>
+
 <dt><i>scene</i></dt>
 <dd>
 reference to the scene object (QGraphicsScene)
-</dd><dt><i>parent</i></dt>
+</dd>
+<dt><i>parent</i></dt>
 <dd>
 parent widget of the view (QWidget)
 </dd>
-</dl><a NAME="UMLGraphicsView.__alignShapes" ID="UMLGraphicsView.__alignShapes"></a>
+</dl>
+<a NAME="UMLGraphicsView.__alignShapes" ID="UMLGraphicsView.__alignShapes"></a>
 <h4>UMLGraphicsView.__alignShapes</h4>
 <b>__alignShapes</b>(<i>alignment</i>)
+
 <p>
         Private slot to align the selected shapes.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>alignment</i></dt>
 <dd>
 alignment type (Qt.AlignmentFlag)
 </dd>
-</dl><a NAME="UMLGraphicsView.__checkSizeActions" ID="UMLGraphicsView.__checkSizeActions"></a>
+</dl>
+<a NAME="UMLGraphicsView.__checkSizeActions" ID="UMLGraphicsView.__checkSizeActions"></a>
 <h4>UMLGraphicsView.__checkSizeActions</h4>
 <b>__checkSizeActions</b>(<i></i>)
+
 <p>
         Private slot to set the enabled state of the size actions.
-</p><a NAME="UMLGraphicsView.__decHeight" ID="UMLGraphicsView.__decHeight"></a>
+</p>
+<a NAME="UMLGraphicsView.__decHeight" ID="UMLGraphicsView.__decHeight"></a>
 <h4>UMLGraphicsView.__decHeight</h4>
 <b>__decHeight</b>(<i></i>)
+
 <p>
         Private method to handle the decrease height context menu entry.
-</p><a NAME="UMLGraphicsView.__decWidth" ID="UMLGraphicsView.__decWidth"></a>
+</p>
+<a NAME="UMLGraphicsView.__decWidth" ID="UMLGraphicsView.__decWidth"></a>
 <h4>UMLGraphicsView.__decWidth</h4>
 <b>__decWidth</b>(<i></i>)
+
 <p>
         Private method to handle the decrease width context menu entry.
-</p><a NAME="UMLGraphicsView.__deleteShape" ID="UMLGraphicsView.__deleteShape"></a>
+</p>
+<a NAME="UMLGraphicsView.__deleteShape" ID="UMLGraphicsView.__deleteShape"></a>
 <h4>UMLGraphicsView.__deleteShape</h4>
 <b>__deleteShape</b>(<i></i>)
+
 <p>
         Private method to delete the selected shapes from the display.
-</p><a NAME="UMLGraphicsView.__incHeight" ID="UMLGraphicsView.__incHeight"></a>
+</p>
+<a NAME="UMLGraphicsView.__incHeight" ID="UMLGraphicsView.__incHeight"></a>
 <h4>UMLGraphicsView.__incHeight</h4>
 <b>__incHeight</b>(<i></i>)
+
 <p>
         Private method to handle the increase height context menu entry.
-</p><a NAME="UMLGraphicsView.__incWidth" ID="UMLGraphicsView.__incWidth"></a>
+</p>
+<a NAME="UMLGraphicsView.__incWidth" ID="UMLGraphicsView.__incWidth"></a>
 <h4>UMLGraphicsView.__incWidth</h4>
 <b>__incWidth</b>(<i></i>)
+
 <p>
         Private method to handle the increase width context menu entry.
-</p><a NAME="UMLGraphicsView.__initActions" ID="UMLGraphicsView.__initActions"></a>
+</p>
+<a NAME="UMLGraphicsView.__initActions" ID="UMLGraphicsView.__initActions"></a>
 <h4>UMLGraphicsView.__initActions</h4>
 <b>__initActions</b>(<i></i>)
+
 <p>
         Private method to initialize the view actions.
-</p><a NAME="UMLGraphicsView.__itemsBoundingRect" ID="UMLGraphicsView.__itemsBoundingRect"></a>
+</p>
+<a NAME="UMLGraphicsView.__itemsBoundingRect" ID="UMLGraphicsView.__itemsBoundingRect"></a>
 <h4>UMLGraphicsView.__itemsBoundingRect</h4>
 <b>__itemsBoundingRect</b>(<i>items</i>)
+
 <p>
         Private method to calculate the bounding rectangle of the given items.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>items</i></dt>
 <dd>
 list of items to operate on (list of UMLItem)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 bounding rectangle (QRectF)
 </dd>
-</dl><a NAME="UMLGraphicsView.__printPreviewPrint" ID="UMLGraphicsView.__printPreviewPrint"></a>
+</dl>
+<a NAME="UMLGraphicsView.__printPreviewPrint" ID="UMLGraphicsView.__printPreviewPrint"></a>
 <h4>UMLGraphicsView.__printPreviewPrint</h4>
 <b>__printPreviewPrint</b>(<i>printer</i>)
+
 <p>
         Private slot to generate a print preview.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>printer</i></dt>
 <dd>
 reference to the printer object (QPrinter)
 </dd>
-</dl><a NAME="UMLGraphicsView.__relayout" ID="UMLGraphicsView.__relayout"></a>
+</dl>
+<a NAME="UMLGraphicsView.__relayout" ID="UMLGraphicsView.__relayout"></a>
 <h4>UMLGraphicsView.__relayout</h4>
 <b>__relayout</b>(<i></i>)
+
 <p>
         Private slot to handle the re-layout context menu entry.
-</p><a NAME="UMLGraphicsView.__rescan" ID="UMLGraphicsView.__rescan"></a>
+</p>
+<a NAME="UMLGraphicsView.__rescan" ID="UMLGraphicsView.__rescan"></a>
 <h4>UMLGraphicsView.__rescan</h4>
 <b>__rescan</b>(<i></i>)
+
 <p>
         Private slot to handle the re-scan context menu entry.
-</p><a NAME="UMLGraphicsView.__sceneChanged" ID="UMLGraphicsView.__sceneChanged"></a>
+</p>
+<a NAME="UMLGraphicsView.__sceneChanged" ID="UMLGraphicsView.__sceneChanged"></a>
 <h4>UMLGraphicsView.__sceneChanged</h4>
 <b>__sceneChanged</b>(<i>areas</i>)
+
 <p>
         Private slot called when the scene changes.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>areas</i></dt>
 <dd>
 list of rectangles that contain changes (list of QRectF)
 </dd>
-</dl><a NAME="UMLGraphicsView.__setSize" ID="UMLGraphicsView.__setSize"></a>
+</dl>
+<a NAME="UMLGraphicsView.__setSize" ID="UMLGraphicsView.__setSize"></a>
 <h4>UMLGraphicsView.__setSize</h4>
 <b>__setSize</b>(<i></i>)
+
 <p>
         Private method to handle the set size context menu entry.
-</p><a NAME="UMLGraphicsView.autoAdjustSceneSize" ID="UMLGraphicsView.autoAdjustSceneSize"></a>
+</p>
+<a NAME="UMLGraphicsView.autoAdjustSceneSize" ID="UMLGraphicsView.autoAdjustSceneSize"></a>
 <h4>UMLGraphicsView.autoAdjustSceneSize</h4>
 <b>autoAdjustSceneSize</b>(<i>limit=False</i>)
+
 <p>
         Public method to adjust the scene size to the diagram size.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>limit</i></dt>
 <dd>
 flag indicating to limit the scene to the
             initial size (boolean)
 </dd>
-</dl><a NAME="UMLGraphicsView.event" ID="UMLGraphicsView.event"></a>
+</dl>
+<a NAME="UMLGraphicsView.event" ID="UMLGraphicsView.event"></a>
 <h4>UMLGraphicsView.event</h4>
 <b>event</b>(<i>evt</i>)
+
 <p>
         Public method handling events.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>evt</i></dt>
 <dd>
 reference to the event (QEvent)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 flag indicating, if the event was handled (boolean)
 </dd>
-</dl><a NAME="UMLGraphicsView.filteredItems" ID="UMLGraphicsView.filteredItems"></a>
+</dl>
+<a NAME="UMLGraphicsView.filteredItems" ID="UMLGraphicsView.filteredItems"></a>
 <h4>UMLGraphicsView.filteredItems</h4>
 <b>filteredItems</b>(<i>items, itemType=UMLItem</i>)
+
 <p>
         Public method to filter a list of items.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>items</i></dt>
 <dd>
 list of items as returned by the scene object
             (QGraphicsItem)
-</dd><dt><i>itemType</i></dt>
+</dd>
+<dt><i>itemType</i></dt>
 <dd>
 type to be filtered (class)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 list of interesting collision items (QGraphicsItem)
 </dd>
-</dl><a NAME="UMLGraphicsView.findItem" ID="UMLGraphicsView.findItem"></a>
+</dl>
+<a NAME="UMLGraphicsView.findItem" ID="UMLGraphicsView.findItem"></a>
 <h4>UMLGraphicsView.findItem</h4>
 <b>findItem</b>(<i>itemId</i>)
+
 <p>
         Public method to find an UML item based on the ID.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>itemId</i></dt>
 <dd>
 of the item to search for (integer)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 item found (UMLItem) or None
 </dd>
-</dl><a NAME="UMLGraphicsView.findItemByName" ID="UMLGraphicsView.findItemByName"></a>
+</dl>
+<a NAME="UMLGraphicsView.findItemByName" ID="UMLGraphicsView.findItemByName"></a>
 <h4>UMLGraphicsView.findItemByName</h4>
 <b>findItemByName</b>(<i>name</i>)
+
 <p>
         Public method to find an UML item based on its name.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>name</i></dt>
 <dd>
 name to look for (string)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 item found (UMLItem) or None
 </dd>
-</dl><a NAME="UMLGraphicsView.gestureEvent" ID="UMLGraphicsView.gestureEvent"></a>
+</dl>
+<a NAME="UMLGraphicsView.gestureEvent" ID="UMLGraphicsView.gestureEvent"></a>
 <h4>UMLGraphicsView.gestureEvent</h4>
 <b>gestureEvent</b>(<i>evt</i>)
+
 <p>
         Protected method handling gesture events.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>evt</i></dt>
 <dd>
 reference to the gesture event (QGestureEvent
 </dd>
-</dl><a NAME="UMLGraphicsView.getItemId" ID="UMLGraphicsView.getItemId"></a>
+</dl>
+<a NAME="UMLGraphicsView.getItemId" ID="UMLGraphicsView.getItemId"></a>
 <h4>UMLGraphicsView.getItemId</h4>
 <b>getItemId</b>(<i></i>)
+
 <p>
         Public method to get the ID to be assigned to an item.
-</p><dl>
+</p>
+<dl>
 <dt>Returns:</dt>
 <dd>
 item ID (integer)
 </dd>
-</dl><a NAME="UMLGraphicsView.getPersistenceData" ID="UMLGraphicsView.getPersistenceData"></a>
+</dl>
+<a NAME="UMLGraphicsView.getPersistenceData" ID="UMLGraphicsView.getPersistenceData"></a>
 <h4>UMLGraphicsView.getPersistenceData</h4>
 <b>getPersistenceData</b>(<i></i>)
+
 <p>
         Public method to get a list of data to be persisted.
-</p><dl>
+</p>
+<dl>
 <dt>Returns:</dt>
 <dd>
 list of data to be persisted (list of strings)
 </dd>
-</dl><a NAME="UMLGraphicsView.initToolBar" ID="UMLGraphicsView.initToolBar"></a>
+</dl>
+<a NAME="UMLGraphicsView.initToolBar" ID="UMLGraphicsView.initToolBar"></a>
 <h4>UMLGraphicsView.initToolBar</h4>
 <b>initToolBar</b>(<i></i>)
+
 <p>
         Public method to populate a toolbar with our actions.
-</p><dl>
+</p>
+<dl>
 <dt>Returns:</dt>
 <dd>
 the populated toolBar (QToolBar)
 </dd>
-</dl><a NAME="UMLGraphicsView.keyPressEvent" ID="UMLGraphicsView.keyPressEvent"></a>
+</dl>
+<a NAME="UMLGraphicsView.keyPressEvent" ID="UMLGraphicsView.keyPressEvent"></a>
 <h4>UMLGraphicsView.keyPressEvent</h4>
 <b>keyPressEvent</b>(<i>evt</i>)
+
 <p>
         Protected method handling key press events.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>evt</i></dt>
 <dd>
 reference to the key event (QKeyEvent)
 </dd>
-</dl><a NAME="UMLGraphicsView.parsePersistenceData" ID="UMLGraphicsView.parsePersistenceData"></a>
+</dl>
+<a NAME="UMLGraphicsView.parsePersistenceData" ID="UMLGraphicsView.parsePersistenceData"></a>
 <h4>UMLGraphicsView.parsePersistenceData</h4>
 <b>parsePersistenceData</b>(<i>version, data</i>)
+
 <p>
         Public method to parse persisted data.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>version</i></dt>
 <dd>
 version of the data (string)
-</dd><dt><i>data</i></dt>
+</dd>
+<dt><i>data</i></dt>
 <dd>
 persisted data to be parsed (list of string)
 </dd>
-</dl><dl>
+</dl>
+<dl>
 <dt>Returns:</dt>
 <dd>
 tuple of flag indicating success (boolean) and faulty line
             number (integer)
 </dd>
-</dl><a NAME="UMLGraphicsView.printDiagram" ID="UMLGraphicsView.printDiagram"></a>
+</dl>
+<a NAME="UMLGraphicsView.printDiagram" ID="UMLGraphicsView.printDiagram"></a>
 <h4>UMLGraphicsView.printDiagram</h4>
 <b>printDiagram</b>(<i></i>)
+
 <p>
         Public slot called to print the diagram.
-</p><a NAME="UMLGraphicsView.printPreviewDiagram" ID="UMLGraphicsView.printPreviewDiagram"></a>
+</p>
+<a NAME="UMLGraphicsView.printPreviewDiagram" ID="UMLGraphicsView.printPreviewDiagram"></a>
 <h4>UMLGraphicsView.printPreviewDiagram</h4>
 <b>printPreviewDiagram</b>(<i></i>)
+
 <p>
         Public slot called to show a print preview of the diagram.
-</p><a NAME="UMLGraphicsView.saveImage" ID="UMLGraphicsView.saveImage"></a>
+</p>
+<a NAME="UMLGraphicsView.saveImage" ID="UMLGraphicsView.saveImage"></a>
 <h4>UMLGraphicsView.saveImage</h4>
 <b>saveImage</b>(<i></i>)
+
 <p>
         Public method to handle the save context menu entry.
-</p><a NAME="UMLGraphicsView.selectItem" ID="UMLGraphicsView.selectItem"></a>
+</p>
+<a NAME="UMLGraphicsView.selectItem" ID="UMLGraphicsView.selectItem"></a>
 <h4>UMLGraphicsView.selectItem</h4>
 <b>selectItem</b>(<i>item</i>)
+
 <p>
         Public method to select an item.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>item</i></dt>
 <dd>
 item to be selected (QGraphicsItemItem)
 </dd>
-</dl><a NAME="UMLGraphicsView.selectItems" ID="UMLGraphicsView.selectItems"></a>
+</dl>
+<a NAME="UMLGraphicsView.selectItems" ID="UMLGraphicsView.selectItems"></a>
 <h4>UMLGraphicsView.selectItems</h4>
 <b>selectItems</b>(<i>items</i>)
+
 <p>
         Public method to select the given items.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>items</i></dt>
 <dd>
 list of items to be selected (list of QGraphicsItemItem)
 </dd>
-</dl><a NAME="UMLGraphicsView.setDiagramName" ID="UMLGraphicsView.setDiagramName"></a>
+</dl>
+<a NAME="UMLGraphicsView.setDiagramName" ID="UMLGraphicsView.setDiagramName"></a>
 <h4>UMLGraphicsView.setDiagramName</h4>
 <b>setDiagramName</b>(<i>name</i>)
+
 <p>
         Public slot to set the diagram name.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>name</i></dt>
 <dd>
 diagram name (string)
 </dd>
-</dl><a NAME="UMLGraphicsView.wheelEvent" ID="UMLGraphicsView.wheelEvent"></a>
+</dl>
+<a NAME="UMLGraphicsView.wheelEvent" ID="UMLGraphicsView.wheelEvent"></a>
 <h4>UMLGraphicsView.wheelEvent</h4>
 <b>wheelEvent</b>(<i>evt</i>)
+
 <p>
         Protected method to handle wheel events.
-</p><dl>
+</p>
+<dl>
+
 <dt><i>evt</i></dt>
 <dd>
 reference to the wheel event (QWheelEvent)

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