--- a/eric6/Documentation/Source/eric6.Debugger.DebugUI.html Wed Sep 25 19:40:31 2019 +0200 +++ b/eric6/Documentation/Source/eric6.Debugger.DebugUI.html Wed Sep 25 19:42:44 2019 +0200 @@ -18,60 +18,77 @@ </style> </head> -<body><a NAME="top" ID="top"></a> +<body> +<a NAME="top" ID="top"></a> <h1>eric6.Debugger.DebugUI</h1> + <p> Module implementing the debugger UI. </p> <h3>Global Attributes</h3> + <table> <tr><td>None</td></tr> </table> <h3>Classes</h3> + <table> + <tr> <td><a href="#DebugUI">DebugUI</a></td> <td>Class implementing the debugger part of the UI.</td> </tr> </table> <h3>Functions</h3> + <table> <tr><td>None</td></tr> </table> -<hr /><hr /> +<hr /> +<hr /> <a NAME="DebugUI" ID="DebugUI"></a> <h2>DebugUI</h2> + <p> Class implementing the debugger part of the UI. -</p><h3>Signals</h3> +</p> +<h3>Signals</h3> <dl> + <dt>appendStdout(msg)</dt> <dd> emitted when the client program has terminated and the display of the termination dialog is suppressed -</dd><dt>clientStack(stack)</dt> +</dd> +<dt>clientStack(stack)</dt> <dd> emitted at breaking after a reported exception -</dd><dt>compileForms()</dt> +</dd> +<dt>compileForms()</dt> <dd> emitted if changed project forms should be compiled -</dd><dt>compileResources()</dt> +</dd> +<dt>compileResources()</dt> <dd> emitted if changed project resources should be compiled -</dd><dt>debuggingStarted(filename)</dt> +</dd> +<dt>debuggingStarted(filename)</dt> <dd> emitted when a debugging session was started -</dd><dt>exceptionInterrupt()</dt> +</dd> +<dt>exceptionInterrupt()</dt> <dd> emitted after the execution was interrupted by an exception and acknowledged by the user -</dd><dt>executeMake()</dt> +</dd> +<dt>executeMake()</dt> <dd> emitted if a project specific make run should be performed -</dd><dt>resetUI()</dt> +</dd> +<dt>resetUI()</dt> <dd> emitted to reset the UI </dd> @@ -79,899 +96,1223 @@ <h3>Derived from</h3> QObject <h3>Class Attributes</h3> + <table> <tr><td>None</td></tr> </table> <h3>Class Methods</h3> + <table> <tr><td>None</td></tr> </table> <h3>Methods</h3> + <table> + <tr> <td><a href="#DebugUI.__init__">DebugUI</a></td> <td>Constructor</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__breakpointSelected">__breakpointSelected</a></td> <td>Private method to handle the breakpoint selected signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__checkActions">__checkActions</a></td> <td>Private slot to check some actions for their enable/disable status.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clearBreakpoints">__clearBreakpoints</a></td> <td>Private slot to handle the 'Clear breakpoints' action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientBreakConditionError">__clientBreakConditionError</a></td> <td>Private method to handle a condition error of a breakpoint.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientException">__clientException</a></td> <td>Private method to handle an exception of the debugged program.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientExit">__clientExit</a></td> <td>Private method to handle the debugged program terminating.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientGone">__clientGone</a></td> <td>Private method to handle the disconnection of the debugger client.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientLine">__clientLine</a></td> <td>Private method to handle a change to the current line.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientSignal">__clientSignal</a></td> <td>Private method to handle a signal generated on the client side.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientSyntaxError">__clientSyntaxError</a></td> <td>Private method to handle a syntax error in the debugged program.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientThreadSet">__clientThreadSet</a></td> <td>Private method to handle a change of the client's current thread.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientVariable">__clientVariable</a></td> <td>Private method to write the contents of a clients classvariable to the user interface.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientVariables">__clientVariables</a></td> <td>Private method to write the clients variables to the user interface.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__clientWatchConditionError">__clientWatchConditionError</a></td> <td>Private method to handle a expression error of a watch expression.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__compileChangedProjectFiles">__compileChangedProjectFiles</a></td> <td>Private method to signal compilation of changed forms and resources is wanted.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__configureExceptionsFilter">__configureExceptionsFilter</a></td> <td>Private slot for displaying the exception filter dialog.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__configureIgnoredExceptions">__configureIgnoredExceptions</a></td> <td>Private slot for displaying the ignored exceptions dialog.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__configureVariablesFilters">__configureVariablesFilters</a></td> <td>Private slot for displaying the variables filter configuration dialog.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__continue">__continue</a></td> <td>Private method to handle the Continue action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__coverageProject">__coverageProject</a></td> <td>Private slot to handle the coverage of project action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__coverageScript">__coverageScript</a></td> <td>Private slot to handle the coverage of script action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__cursorChanged">__cursorChanged</a></td> <td>Private slot handling the cursorChanged signal of the viewmanager.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__debugProject">__debugProject</a></td> <td>Private slot to handle the debug project action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__debugScript">__debugScript</a></td> <td>Private slot to handle the debug script action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__doCoverage">__doCoverage</a></td> <td>Private method to handle the coverage actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__doDebug">__doDebug</a></td> <td>Private method to handle the debug actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__doProfile">__doProfile</a></td> <td>Private method to handle the profile actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__doRestart">__doRestart</a></td> <td>Private slot to handle the restart action to restart the last debugged file.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__doRun">__doRun</a></td> <td>Private method to handle the run actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__editBreakpoint">__editBreakpoint</a></td> <td>Private slot to handle the 'Edit breakpoint' action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__editorOpened">__editorOpened</a></td> <td>Private slot to handle the editorOpened signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__enterRemote">__enterRemote</a></td> <td>Private method to update the user interface.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__getClientVariables">__getClientVariables</a></td> <td>Private method to request the global and local variables.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__getThreadList">__getThreadList</a></td> <td>Private method to get the list of threads from the client.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__lastEditorClosed">__lastEditorClosed</a></td> <td>Private slot to handle the closeProgram signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__moveInstructionPointer">__moveInstructionPointer</a></td> <td>Private method to move the instruction pointer to a different line.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__nextBreakpoint">__nextBreakpoint</a></td> <td>Private slot to handle the 'Next breakpoint' action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__passiveDebugStarted">__passiveDebugStarted</a></td> <td>Private slot to handle a passive debug session start.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__previousBreakpoint">__previousBreakpoint</a></td> <td>Private slot to handle the 'Previous breakpoint' action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__profileProject">__profileProject</a></td> <td>Private slot to handle the profile project action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__profileScript">__profileScript</a></td> <td>Private slot to handle the profile script action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__projectClosed">__projectClosed</a></td> <td>Private slot to handle the projectClosed signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__projectOpened">__projectOpened</a></td> <td>Private slot to handle the projectOpened signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__resetUI">__resetUI</a></td> <td>Private slot to reset the user interface.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__runProject">__runProject</a></td> <td>Private slot to handle the run project action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__runScript">__runScript</a></td> <td>Private slot to handle the run script action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__runToCursor">__runToCursor</a></td> <td>Private method to handle the Run to Cursor action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__showBreakpointsMenu">__showBreakpointsMenu</a></td> <td>Private method to handle the show breakpoints menu signal.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__showDebugMenu">__showDebugMenu</a></td> <td>Private method to set up the debug menu.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__specialContinue">__specialContinue</a></td> <td>Private method to handle the Special Continue action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__step">__step</a></td> <td>Private method to handle the Step action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__stepOut">__stepOut</a></td> <td>Private method to handle the Step Out action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__stepOver">__stepOver</a></td> <td>Private method to handle the Step Over action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__stepQuit">__stepQuit</a></td> <td>Private method to handle the Step Quit action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__stopScript">__stopScript</a></td> <td>Private slot to stop the running script.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.__toggleBreakpoint">__toggleBreakpoint</a></td> <td>Private slot to handle the 'Set/Reset breakpoint' action.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.clearHistories">clearHistories</a></td> <td>Public method to clear the various debug histories.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.getActions">getActions</a></td> <td>Public method to get a list of all actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.initActions">initActions</a></td> <td>Public method defining the user interface actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.initMenus">initMenus</a></td> <td>Public slot to initialize the project menu.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.initToolbars">initToolbars</a></td> <td>Public slot to initialize the debug toolbars.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setArgvHistory">setArgvHistory</a></td> <td>Public slot to initialize the argv history.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setAutoClearShell">setAutoClearShell</a></td> <td>Public slot to initialize the autoClearShell flag.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setAutoContinue">setAutoContinue</a></td> <td>Public slot to initialize the autoContinue flag.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setEnvHistory">setEnvHistory</a></td> <td>Public slot to initialize the env history.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setExcIgnoreList">setExcIgnoreList</a></td> <td>Public slot to initialize the ignored exceptions type list.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setExcList">setExcList</a></td> <td>Public slot to initialize the exceptions type list.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setExceptionReporting">setExceptionReporting</a></td> <td>Public slot to initialize the exception reporting flag.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setTracePython">setTracePython</a></td> <td>Public slot to initialize the trace Python flag.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.setWdHistory">setWdHistory</a></td> <td>Public slot to initialize the wd history.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.shutdown">shutdown</a></td> <td>Public method to perform shutdown actions.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.shutdownServer">shutdownServer</a></td> <td>Public method to shut down the debug server.</td> -</tr><tr> +</tr> +<tr> <td><a href="#DebugUI.variablesFilter">variablesFilter</a></td> <td>Public method to get the variables filter for a scope.</td> </tr> </table> <h3>Static Methods</h3> + <table> <tr><td>None</td></tr> </table> + <a NAME="DebugUI.__init__" ID="DebugUI.__init__"></a> <h4>DebugUI (Constructor)</h4> <b>DebugUI</b>(<i>ui, vm, debugServer, debugViewer, project</i>) + <p> Constructor -</p><dl> +</p> +<dl> + <dt><i>ui</i></dt> <dd> reference to the main UI -</dd><dt><i>vm</i></dt> +</dd> +<dt><i>vm</i></dt> <dd> reference to the viewmanager -</dd><dt><i>debugServer</i></dt> +</dd> +<dt><i>debugServer</i></dt> <dd> reference to the debug server -</dd><dt><i>debugViewer</i></dt> +</dd> +<dt><i>debugViewer</i></dt> <dd> reference to the debug viewer widget -</dd><dt><i>project</i></dt> +</dd> +<dt><i>project</i></dt> <dd> reference to the project object </dd> -</dl><a NAME="DebugUI.__breakpointSelected" ID="DebugUI.__breakpointSelected"></a> +</dl> +<a NAME="DebugUI.__breakpointSelected" ID="DebugUI.__breakpointSelected"></a> <h4>DebugUI.__breakpointSelected</h4> <b>__breakpointSelected</b>(<i>act</i>) + <p> Private method to handle the breakpoint selected signal. -</p><dl> +</p> +<dl> + <dt><i>act</i></dt> <dd> reference to the action that triggered (QAction) </dd> -</dl><a NAME="DebugUI.__checkActions" ID="DebugUI.__checkActions"></a> +</dl> +<a NAME="DebugUI.__checkActions" ID="DebugUI.__checkActions"></a> <h4>DebugUI.__checkActions</h4> <b>__checkActions</b>(<i>editor</i>) + <p> Private slot to check some actions for their enable/disable status. -</p><dl> +</p> +<dl> + <dt><i>editor</i></dt> <dd> editor window </dd> -</dl><a NAME="DebugUI.__clearBreakpoints" ID="DebugUI.__clearBreakpoints"></a> +</dl> +<a NAME="DebugUI.__clearBreakpoints" ID="DebugUI.__clearBreakpoints"></a> <h4>DebugUI.__clearBreakpoints</h4> <b>__clearBreakpoints</b>(<i></i>) + <p> Private slot to handle the 'Clear breakpoints' action. -</p><a NAME="DebugUI.__clientBreakConditionError" ID="DebugUI.__clientBreakConditionError"></a> +</p> +<a NAME="DebugUI.__clientBreakConditionError" ID="DebugUI.__clientBreakConditionError"></a> <h4>DebugUI.__clientBreakConditionError</h4> <b>__clientBreakConditionError</b>(<i>filename, lineno</i>) + <p> Private method to handle a condition error of a breakpoint. -</p><dl> +</p> +<dl> + <dt><i>filename</i></dt> <dd> filename of the breakpoint (string) -</dd><dt><i>lineno</i></dt> +</dd> +<dt><i>lineno</i></dt> <dd> linenumber of the breakpoint (integer) </dd> -</dl><a NAME="DebugUI.__clientException" ID="DebugUI.__clientException"></a> +</dl> +<a NAME="DebugUI.__clientException" ID="DebugUI.__clientException"></a> <h4>DebugUI.__clientException</h4> <b>__clientException</b>(<i>exceptionType, exceptionMessage, stackTrace</i>) + <p> Private method to handle an exception of the debugged program. -</p><dl> +</p> +<dl> + <dt><i>exceptionType</i></dt> <dd> type of exception raised (string) -</dd><dt><i>exceptionMessage</i></dt> +</dd> +<dt><i>exceptionMessage</i></dt> <dd> message given by the exception (string) -</dd><dt><i>stackTrace</i></dt> +</dd> +<dt><i>stackTrace</i></dt> <dd> list of stack entries (list of string) </dd> -</dl><a NAME="DebugUI.__clientExit" ID="DebugUI.__clientExit"></a> +</dl> +<a NAME="DebugUI.__clientExit" ID="DebugUI.__clientExit"></a> <h4>DebugUI.__clientExit</h4> <b>__clientExit</b>(<i>status, message, quiet</i>) + <p> Private method to handle the debugged program terminating. -</p><dl> +</p> +<dl> + <dt><i>status</i> (int)</dt> <dd> exit code of the debugged program -</dd><dt><i>message</i> (str)</dt> +</dd> +<dt><i>message</i> (str)</dt> <dd> exit message of the debugged program -</dd><dt><i>quiet</i> (bool)</dt> +</dd> +<dt><i>quiet</i> (bool)</dt> <dd> flag indicating to suppress exit info display </dd> -</dl><a NAME="DebugUI.__clientGone" ID="DebugUI.__clientGone"></a> +</dl> +<a NAME="DebugUI.__clientGone" ID="DebugUI.__clientGone"></a> <h4>DebugUI.__clientGone</h4> <b>__clientGone</b>(<i>unplanned</i>) + <p> Private method to handle the disconnection of the debugger client. -</p><dl> +</p> +<dl> + <dt><i>unplanned</i></dt> <dd> True if the client died, False otherwise </dd> -</dl><a NAME="DebugUI.__clientLine" ID="DebugUI.__clientLine"></a> +</dl> +<a NAME="DebugUI.__clientLine" ID="DebugUI.__clientLine"></a> <h4>DebugUI.__clientLine</h4> <b>__clientLine</b>(<i>fn, line, forStack</i>) + <p> Private method to handle a change to the current line. -</p><dl> +</p> +<dl> + <dt><i>fn</i></dt> <dd> filename (string) -</dd><dt><i>line</i></dt> +</dd> +<dt><i>line</i></dt> <dd> linenumber (int) -</dd><dt><i>forStack</i></dt> +</dd> +<dt><i>forStack</i></dt> <dd> flag indicating this is for a stack dump (boolean) </dd> -</dl><a NAME="DebugUI.__clientSignal" ID="DebugUI.__clientSignal"></a> +</dl> +<a NAME="DebugUI.__clientSignal" ID="DebugUI.__clientSignal"></a> <h4>DebugUI.__clientSignal</h4> <b>__clientSignal</b>(<i>message, filename, lineNo, funcName, funcArgs</i>) + <p> Private method to handle a signal generated on the client side. -</p><dl> +</p> +<dl> + <dt><i>message</i> (str)</dt> <dd> message of the syntax error -</dd><dt><i>filename</i> (str)</dt> +</dd> +<dt><i>filename</i> (str)</dt> <dd> translated filename of the syntax error position -</dd><dt><i>lineNo</i> (int)</dt> +</dd> +<dt><i>lineNo</i> (int)</dt> <dd> line number of the syntax error position -</dd><dt><i>funcName</i> (str)</dt> +</dd> +<dt><i>funcName</i> (str)</dt> <dd> name of the function causing the signal -</dd><dt><i>funcArgs</i> (str)</dt> +</dd> +<dt><i>funcArgs</i> (str)</dt> <dd> function arguments </dd> -</dl><a NAME="DebugUI.__clientSyntaxError" ID="DebugUI.__clientSyntaxError"></a> +</dl> +<a NAME="DebugUI.__clientSyntaxError" ID="DebugUI.__clientSyntaxError"></a> <h4>DebugUI.__clientSyntaxError</h4> <b>__clientSyntaxError</b>(<i>message, filename, lineNo, characterNo</i>) + <p> Private method to handle a syntax error in the debugged program. -</p><dl> +</p> +<dl> + <dt><i>message</i></dt> <dd> message of the syntax error (string) -</dd><dt><i>filename</i></dt> +</dd> +<dt><i>filename</i></dt> <dd> translated filename of the syntax error position (string) -</dd><dt><i>lineNo</i></dt> +</dd> +<dt><i>lineNo</i></dt> <dd> line number of the syntax error position (integer) -</dd><dt><i>characterNo</i></dt> +</dd> +<dt><i>characterNo</i></dt> <dd> character number of the syntax error position (integer) </dd> -</dl><a NAME="DebugUI.__clientThreadSet" ID="DebugUI.__clientThreadSet"></a> +</dl> +<a NAME="DebugUI.__clientThreadSet" ID="DebugUI.__clientThreadSet"></a> <h4>DebugUI.__clientThreadSet</h4> <b>__clientThreadSet</b>(<i></i>) + <p> Private method to handle a change of the client's current thread. -</p><a NAME="DebugUI.__clientVariable" ID="DebugUI.__clientVariable"></a> +</p> +<a NAME="DebugUI.__clientVariable" ID="DebugUI.__clientVariable"></a> <h4>DebugUI.__clientVariable</h4> <b>__clientVariable</b>(<i>scope, variables</i>) + <p> Private method to write the contents of a clients classvariable to the user interface. -</p><dl> +</p> +<dl> + <dt><i>scope</i></dt> <dd> scope of the variables (-1 = empty global, 1 = global, 0 = local) -</dd><dt><i>variables</i></dt> +</dd> +<dt><i>variables</i></dt> <dd> the list of members of a classvariable from the client </dd> -</dl><a NAME="DebugUI.__clientVariables" ID="DebugUI.__clientVariables"></a> +</dl> +<a NAME="DebugUI.__clientVariables" ID="DebugUI.__clientVariables"></a> <h4>DebugUI.__clientVariables</h4> <b>__clientVariables</b>(<i>scope, variables</i>) + <p> Private method to write the clients variables to the user interface. -</p><dl> +</p> +<dl> + <dt><i>scope</i></dt> <dd> scope of the variables (-1 = empty global, 1 = global, 0 = local) -</dd><dt><i>variables</i></dt> +</dd> +<dt><i>variables</i></dt> <dd> the list of variables from the client </dd> -</dl><a NAME="DebugUI.__clientWatchConditionError" ID="DebugUI.__clientWatchConditionError"></a> +</dl> +<a NAME="DebugUI.__clientWatchConditionError" ID="DebugUI.__clientWatchConditionError"></a> <h4>DebugUI.__clientWatchConditionError</h4> <b>__clientWatchConditionError</b>(<i>cond</i>) + <p> Private method to handle a expression error of a watch expression. -</p><p> +</p> +<p> Note: This can only happen for normal watch expressions -</p><dl> +</p> +<dl> + <dt><i>cond</i></dt> <dd> expression of the watch expression (string) </dd> -</dl><a NAME="DebugUI.__compileChangedProjectFiles" ID="DebugUI.__compileChangedProjectFiles"></a> +</dl> +<a NAME="DebugUI.__compileChangedProjectFiles" ID="DebugUI.__compileChangedProjectFiles"></a> <h4>DebugUI.__compileChangedProjectFiles</h4> <b>__compileChangedProjectFiles</b>(<i></i>) + <p> Private method to signal compilation of changed forms and resources is wanted. -</p><a NAME="DebugUI.__configureExceptionsFilter" ID="DebugUI.__configureExceptionsFilter"></a> +</p> +<a NAME="DebugUI.__configureExceptionsFilter" ID="DebugUI.__configureExceptionsFilter"></a> <h4>DebugUI.__configureExceptionsFilter</h4> <b>__configureExceptionsFilter</b>(<i></i>) + <p> Private slot for displaying the exception filter dialog. -</p><a NAME="DebugUI.__configureIgnoredExceptions" ID="DebugUI.__configureIgnoredExceptions"></a> +</p> +<a NAME="DebugUI.__configureIgnoredExceptions" ID="DebugUI.__configureIgnoredExceptions"></a> <h4>DebugUI.__configureIgnoredExceptions</h4> <b>__configureIgnoredExceptions</b>(<i></i>) + <p> Private slot for displaying the ignored exceptions dialog. -</p><a NAME="DebugUI.__configureVariablesFilters" ID="DebugUI.__configureVariablesFilters"></a> +</p> +<a NAME="DebugUI.__configureVariablesFilters" ID="DebugUI.__configureVariablesFilters"></a> <h4>DebugUI.__configureVariablesFilters</h4> <b>__configureVariablesFilters</b>(<i></i>) + <p> Private slot for displaying the variables filter configuration dialog. -</p><a NAME="DebugUI.__continue" ID="DebugUI.__continue"></a> +</p> +<a NAME="DebugUI.__continue" ID="DebugUI.__continue"></a> <h4>DebugUI.__continue</h4> <b>__continue</b>(<i></i>) + <p> Private method to handle the Continue action. -</p><a NAME="DebugUI.__coverageProject" ID="DebugUI.__coverageProject"></a> +</p> +<a NAME="DebugUI.__coverageProject" ID="DebugUI.__coverageProject"></a> <h4>DebugUI.__coverageProject</h4> <b>__coverageProject</b>(<i></i>) + <p> Private slot to handle the coverage of project action. -</p><a NAME="DebugUI.__coverageScript" ID="DebugUI.__coverageScript"></a> +</p> +<a NAME="DebugUI.__coverageScript" ID="DebugUI.__coverageScript"></a> <h4>DebugUI.__coverageScript</h4> <b>__coverageScript</b>(<i></i>) + <p> Private slot to handle the coverage of script action. -</p><a NAME="DebugUI.__cursorChanged" ID="DebugUI.__cursorChanged"></a> +</p> +<a NAME="DebugUI.__cursorChanged" ID="DebugUI.__cursorChanged"></a> <h4>DebugUI.__cursorChanged</h4> <b>__cursorChanged</b>(<i>editor</i>) + <p> Private slot handling the cursorChanged signal of the viewmanager. -</p><dl> +</p> +<dl> + <dt><i>editor</i></dt> <dd> editor window </dd> -</dl><a NAME="DebugUI.__debugProject" ID="DebugUI.__debugProject"></a> +</dl> +<a NAME="DebugUI.__debugProject" ID="DebugUI.__debugProject"></a> <h4>DebugUI.__debugProject</h4> <b>__debugProject</b>(<i></i>) + <p> Private slot to handle the debug project action. -</p><a NAME="DebugUI.__debugScript" ID="DebugUI.__debugScript"></a> +</p> +<a NAME="DebugUI.__debugScript" ID="DebugUI.__debugScript"></a> <h4>DebugUI.__debugScript</h4> <b>__debugScript</b>(<i></i>) + <p> Private slot to handle the debug script action. -</p><a NAME="DebugUI.__doCoverage" ID="DebugUI.__doCoverage"></a> +</p> +<a NAME="DebugUI.__doCoverage" ID="DebugUI.__doCoverage"></a> <h4>DebugUI.__doCoverage</h4> <b>__doCoverage</b>(<i>runProject</i>) + <p> Private method to handle the coverage actions. -</p><dl> +</p> +<dl> + <dt><i>runProject</i></dt> <dd> flag indicating coverage of the current project (True) or script (false) </dd> -</dl><a NAME="DebugUI.__doDebug" ID="DebugUI.__doDebug"></a> +</dl> +<a NAME="DebugUI.__doDebug" ID="DebugUI.__doDebug"></a> <h4>DebugUI.__doDebug</h4> <b>__doDebug</b>(<i>debugProject</i>) + <p> Private method to handle the debug actions. -</p><dl> +</p> +<dl> + <dt><i>debugProject</i></dt> <dd> flag indicating debugging the current project (True) or script (False) </dd> -</dl><a NAME="DebugUI.__doProfile" ID="DebugUI.__doProfile"></a> +</dl> +<a NAME="DebugUI.__doProfile" ID="DebugUI.__doProfile"></a> <h4>DebugUI.__doProfile</h4> <b>__doProfile</b>(<i>runProject</i>) + <p> Private method to handle the profile actions. -</p><dl> +</p> +<dl> + <dt><i>runProject</i></dt> <dd> flag indicating profiling of the current project (True) or script (False) </dd> -</dl><a NAME="DebugUI.__doRestart" ID="DebugUI.__doRestart"></a> +</dl> +<a NAME="DebugUI.__doRestart" ID="DebugUI.__doRestart"></a> <h4>DebugUI.__doRestart</h4> <b>__doRestart</b>(<i></i>) + <p> Private slot to handle the restart action to restart the last debugged file. -</p><a NAME="DebugUI.__doRun" ID="DebugUI.__doRun"></a> +</p> +<a NAME="DebugUI.__doRun" ID="DebugUI.__doRun"></a> <h4>DebugUI.__doRun</h4> <b>__doRun</b>(<i>runProject</i>) + <p> Private method to handle the run actions. -</p><dl> +</p> +<dl> + <dt><i>runProject</i></dt> <dd> flag indicating running the current project (True) or script (False) </dd> -</dl><a NAME="DebugUI.__editBreakpoint" ID="DebugUI.__editBreakpoint"></a> +</dl> +<a NAME="DebugUI.__editBreakpoint" ID="DebugUI.__editBreakpoint"></a> <h4>DebugUI.__editBreakpoint</h4> <b>__editBreakpoint</b>(<i></i>) + <p> Private slot to handle the 'Edit breakpoint' action. -</p><a NAME="DebugUI.__editorOpened" ID="DebugUI.__editorOpened"></a> +</p> +<a NAME="DebugUI.__editorOpened" ID="DebugUI.__editorOpened"></a> <h4>DebugUI.__editorOpened</h4> <b>__editorOpened</b>(<i>fn</i>) + <p> Private slot to handle the editorOpened signal. -</p><dl> +</p> +<dl> + <dt><i>fn</i></dt> <dd> filename of the opened editor </dd> -</dl><a NAME="DebugUI.__enterRemote" ID="DebugUI.__enterRemote"></a> +</dl> +<a NAME="DebugUI.__enterRemote" ID="DebugUI.__enterRemote"></a> <h4>DebugUI.__enterRemote</h4> <b>__enterRemote</b>(<i></i>) + <p> Private method to update the user interface. -</p><p> +</p> +<p> This method is called just prior to executing some of the program being debugged. -</p><a NAME="DebugUI.__getClientVariables" ID="DebugUI.__getClientVariables"></a> +</p> +<a NAME="DebugUI.__getClientVariables" ID="DebugUI.__getClientVariables"></a> <h4>DebugUI.__getClientVariables</h4> <b>__getClientVariables</b>(<i></i>) + <p> Private method to request the global and local variables. -</p><p> +</p> +<p> In the first step, the global variables are requested from the client. Once these have been received, the local variables are requested. This happens in the method '__clientVariables'. -</p><a NAME="DebugUI.__getThreadList" ID="DebugUI.__getThreadList"></a> +</p> +<a NAME="DebugUI.__getThreadList" ID="DebugUI.__getThreadList"></a> <h4>DebugUI.__getThreadList</h4> <b>__getThreadList</b>(<i></i>) + <p> Private method to get the list of threads from the client. -</p><a NAME="DebugUI.__lastEditorClosed" ID="DebugUI.__lastEditorClosed"></a> +</p> +<a NAME="DebugUI.__lastEditorClosed" ID="DebugUI.__lastEditorClosed"></a> <h4>DebugUI.__lastEditorClosed</h4> <b>__lastEditorClosed</b>(<i></i>) + <p> Private slot to handle the closeProgram signal. -</p><a NAME="DebugUI.__moveInstructionPointer" ID="DebugUI.__moveInstructionPointer"></a> +</p> +<a NAME="DebugUI.__moveInstructionPointer" ID="DebugUI.__moveInstructionPointer"></a> <h4>DebugUI.__moveInstructionPointer</h4> <b>__moveInstructionPointer</b>(<i></i>) + <p> Private method to move the instruction pointer to a different line. -</p><a NAME="DebugUI.__nextBreakpoint" ID="DebugUI.__nextBreakpoint"></a> +</p> +<a NAME="DebugUI.__nextBreakpoint" ID="DebugUI.__nextBreakpoint"></a> <h4>DebugUI.__nextBreakpoint</h4> <b>__nextBreakpoint</b>(<i></i>) + <p> Private slot to handle the 'Next breakpoint' action. -</p><a NAME="DebugUI.__passiveDebugStarted" ID="DebugUI.__passiveDebugStarted"></a> +</p> +<a NAME="DebugUI.__passiveDebugStarted" ID="DebugUI.__passiveDebugStarted"></a> <h4>DebugUI.__passiveDebugStarted</h4> <b>__passiveDebugStarted</b>(<i>fn, exc</i>) + <p> Private slot to handle a passive debug session start. -</p><dl> +</p> +<dl> + <dt><i>fn</i></dt> <dd> filename of the debugged script -</dd><dt><i>exc</i></dt> +</dd> +<dt><i>exc</i></dt> <dd> flag to enable exception reporting of the IDE (boolean) </dd> -</dl><a NAME="DebugUI.__previousBreakpoint" ID="DebugUI.__previousBreakpoint"></a> +</dl> +<a NAME="DebugUI.__previousBreakpoint" ID="DebugUI.__previousBreakpoint"></a> <h4>DebugUI.__previousBreakpoint</h4> <b>__previousBreakpoint</b>(<i></i>) + <p> Private slot to handle the 'Previous breakpoint' action. -</p><a NAME="DebugUI.__profileProject" ID="DebugUI.__profileProject"></a> +</p> +<a NAME="DebugUI.__profileProject" ID="DebugUI.__profileProject"></a> <h4>DebugUI.__profileProject</h4> <b>__profileProject</b>(<i></i>) + <p> Private slot to handle the profile project action. -</p><a NAME="DebugUI.__profileScript" ID="DebugUI.__profileScript"></a> +</p> +<a NAME="DebugUI.__profileScript" ID="DebugUI.__profileScript"></a> <h4>DebugUI.__profileScript</h4> <b>__profileScript</b>(<i></i>) + <p> Private slot to handle the profile script action. -</p><a NAME="DebugUI.__projectClosed" ID="DebugUI.__projectClosed"></a> +</p> +<a NAME="DebugUI.__projectClosed" ID="DebugUI.__projectClosed"></a> <h4>DebugUI.__projectClosed</h4> <b>__projectClosed</b>(<i></i>) + <p> Private slot to handle the projectClosed signal. -</p><a NAME="DebugUI.__projectOpened" ID="DebugUI.__projectOpened"></a> +</p> +<a NAME="DebugUI.__projectOpened" ID="DebugUI.__projectOpened"></a> <h4>DebugUI.__projectOpened</h4> <b>__projectOpened</b>(<i></i>) + <p> Private slot to handle the projectOpened signal. -</p><a NAME="DebugUI.__resetUI" ID="DebugUI.__resetUI"></a> +</p> +<a NAME="DebugUI.__resetUI" ID="DebugUI.__resetUI"></a> <h4>DebugUI.__resetUI</h4> <b>__resetUI</b>(<i></i>) + <p> Private slot to reset the user interface. -</p><a NAME="DebugUI.__runProject" ID="DebugUI.__runProject"></a> +</p> +<a NAME="DebugUI.__runProject" ID="DebugUI.__runProject"></a> <h4>DebugUI.__runProject</h4> <b>__runProject</b>(<i></i>) + <p> Private slot to handle the run project action. -</p><a NAME="DebugUI.__runScript" ID="DebugUI.__runScript"></a> +</p> +<a NAME="DebugUI.__runScript" ID="DebugUI.__runScript"></a> <h4>DebugUI.__runScript</h4> <b>__runScript</b>(<i></i>) + <p> Private slot to handle the run script action. -</p><a NAME="DebugUI.__runToCursor" ID="DebugUI.__runToCursor"></a> +</p> +<a NAME="DebugUI.__runToCursor" ID="DebugUI.__runToCursor"></a> <h4>DebugUI.__runToCursor</h4> <b>__runToCursor</b>(<i></i>) + <p> Private method to handle the Run to Cursor action. -</p><a NAME="DebugUI.__showBreakpointsMenu" ID="DebugUI.__showBreakpointsMenu"></a> +</p> +<a NAME="DebugUI.__showBreakpointsMenu" ID="DebugUI.__showBreakpointsMenu"></a> <h4>DebugUI.__showBreakpointsMenu</h4> <b>__showBreakpointsMenu</b>(<i></i>) + <p> Private method to handle the show breakpoints menu signal. -</p><a NAME="DebugUI.__showDebugMenu" ID="DebugUI.__showDebugMenu"></a> +</p> +<a NAME="DebugUI.__showDebugMenu" ID="DebugUI.__showDebugMenu"></a> <h4>DebugUI.__showDebugMenu</h4> <b>__showDebugMenu</b>(<i></i>) + <p> Private method to set up the debug menu. -</p><a NAME="DebugUI.__specialContinue" ID="DebugUI.__specialContinue"></a> +</p> +<a NAME="DebugUI.__specialContinue" ID="DebugUI.__specialContinue"></a> <h4>DebugUI.__specialContinue</h4> <b>__specialContinue</b>(<i></i>) + <p> Private method to handle the Special Continue action. -</p><a NAME="DebugUI.__step" ID="DebugUI.__step"></a> +</p> +<a NAME="DebugUI.__step" ID="DebugUI.__step"></a> <h4>DebugUI.__step</h4> <b>__step</b>(<i></i>) + <p> Private method to handle the Step action. -</p><a NAME="DebugUI.__stepOut" ID="DebugUI.__stepOut"></a> +</p> +<a NAME="DebugUI.__stepOut" ID="DebugUI.__stepOut"></a> <h4>DebugUI.__stepOut</h4> <b>__stepOut</b>(<i></i>) + <p> Private method to handle the Step Out action. -</p><a NAME="DebugUI.__stepOver" ID="DebugUI.__stepOver"></a> +</p> +<a NAME="DebugUI.__stepOver" ID="DebugUI.__stepOver"></a> <h4>DebugUI.__stepOver</h4> <b>__stepOver</b>(<i></i>) + <p> Private method to handle the Step Over action. -</p><a NAME="DebugUI.__stepQuit" ID="DebugUI.__stepQuit"></a> +</p> +<a NAME="DebugUI.__stepQuit" ID="DebugUI.__stepQuit"></a> <h4>DebugUI.__stepQuit</h4> <b>__stepQuit</b>(<i></i>) + <p> Private method to handle the Step Quit action. -</p><a NAME="DebugUI.__stopScript" ID="DebugUI.__stopScript"></a> +</p> +<a NAME="DebugUI.__stopScript" ID="DebugUI.__stopScript"></a> <h4>DebugUI.__stopScript</h4> <b>__stopScript</b>(<i></i>) + <p> Private slot to stop the running script. -</p><a NAME="DebugUI.__toggleBreakpoint" ID="DebugUI.__toggleBreakpoint"></a> +</p> +<a NAME="DebugUI.__toggleBreakpoint" ID="DebugUI.__toggleBreakpoint"></a> <h4>DebugUI.__toggleBreakpoint</h4> <b>__toggleBreakpoint</b>(<i></i>) + <p> Private slot to handle the 'Set/Reset breakpoint' action. -</p><a NAME="DebugUI.clearHistories" ID="DebugUI.clearHistories"></a> +</p> +<a NAME="DebugUI.clearHistories" ID="DebugUI.clearHistories"></a> <h4>DebugUI.clearHistories</h4> <b>clearHistories</b>(<i></i>) + <p> Public method to clear the various debug histories. -</p><a NAME="DebugUI.getActions" ID="DebugUI.getActions"></a> +</p> +<a NAME="DebugUI.getActions" ID="DebugUI.getActions"></a> <h4>DebugUI.getActions</h4> <b>getActions</b>(<i></i>) + <p> Public method to get a list of all actions. -</p><dl> +</p> +<dl> <dt>Returns:</dt> <dd> list of all actions (list of E5Action) </dd> -</dl><a NAME="DebugUI.initActions" ID="DebugUI.initActions"></a> +</dl> +<a NAME="DebugUI.initActions" ID="DebugUI.initActions"></a> <h4>DebugUI.initActions</h4> <b>initActions</b>(<i></i>) + <p> Public method defining the user interface actions. -</p><a NAME="DebugUI.initMenus" ID="DebugUI.initMenus"></a> +</p> +<a NAME="DebugUI.initMenus" ID="DebugUI.initMenus"></a> <h4>DebugUI.initMenus</h4> <b>initMenus</b>(<i></i>) + <p> Public slot to initialize the project menu. -</p><dl> +</p> +<dl> <dt>Returns:</dt> <dd> the generated menu </dd> -</dl><a NAME="DebugUI.initToolbars" ID="DebugUI.initToolbars"></a> +</dl> +<a NAME="DebugUI.initToolbars" ID="DebugUI.initToolbars"></a> <h4>DebugUI.initToolbars</h4> <b>initToolbars</b>(<i>toolbarManager</i>) + <p> Public slot to initialize the debug toolbars. -</p><dl> +</p> +<dl> + <dt><i>toolbarManager</i></dt> <dd> reference to a toolbar manager object (E5ToolBarManager) </dd> -</dl><dl> +</dl> +<dl> <dt>Returns:</dt> <dd> the generated toolbars (list of QToolBar) </dd> -</dl><a NAME="DebugUI.setArgvHistory" ID="DebugUI.setArgvHistory"></a> +</dl> +<a NAME="DebugUI.setArgvHistory" ID="DebugUI.setArgvHistory"></a> <h4>DebugUI.setArgvHistory</h4> <b>setArgvHistory</b>(<i>argsStr, clearHistories=False, history=None</i>) + <p> Public slot to initialize the argv history. -</p><dl> +</p> +<dl> + <dt><i>argsStr</i></dt> <dd> the commandline arguments (string) -</dd><dt><i>clearHistories</i></dt> +</dd> +<dt><i>clearHistories</i></dt> <dd> flag indicating, that the list should be cleared (boolean) -</dd><dt><i>history</i></dt> +</dd> +<dt><i>history</i></dt> <dd> list of history entries to be set (list of strings) </dd> -</dl><a NAME="DebugUI.setAutoClearShell" ID="DebugUI.setAutoClearShell"></a> +</dl> +<a NAME="DebugUI.setAutoClearShell" ID="DebugUI.setAutoClearShell"></a> <h4>DebugUI.setAutoClearShell</h4> <b>setAutoClearShell</b>(<i>autoClearShell</i>) + <p> Public slot to initialize the autoClearShell flag. -</p><dl> +</p> +<dl> + <dt><i>autoClearShell</i></dt> <dd> flag indicating, that the interpreter window should be cleared (boolean) </dd> -</dl><a NAME="DebugUI.setAutoContinue" ID="DebugUI.setAutoContinue"></a> +</dl> +<a NAME="DebugUI.setAutoContinue" ID="DebugUI.setAutoContinue"></a> <h4>DebugUI.setAutoContinue</h4> <b>setAutoContinue</b>(<i>autoContinue</i>) + <p> Public slot to initialize the autoContinue flag. -</p><dl> +</p> +<dl> + <dt><i>autoContinue</i></dt> <dd> flag indicating, that the debugger should not stop at the first executable line (boolean) </dd> -</dl><a NAME="DebugUI.setEnvHistory" ID="DebugUI.setEnvHistory"></a> +</dl> +<a NAME="DebugUI.setEnvHistory" ID="DebugUI.setEnvHistory"></a> <h4>DebugUI.setEnvHistory</h4> <b>setEnvHistory</b>(<i>envStr, clearHistories=False, history=None</i>) + <p> Public slot to initialize the env history. -</p><dl> +</p> +<dl> + <dt><i>envStr</i></dt> <dd> the environment settings (string) -</dd><dt><i>clearHistories</i></dt> +</dd> +<dt><i>clearHistories</i></dt> <dd> flag indicating, that the list should be cleared (boolean) -</dd><dt><i>history</i></dt> +</dd> +<dt><i>history</i></dt> <dd> list of history entries to be set (list of strings) </dd> -</dl><a NAME="DebugUI.setExcIgnoreList" ID="DebugUI.setExcIgnoreList"></a> +</dl> +<a NAME="DebugUI.setExcIgnoreList" ID="DebugUI.setExcIgnoreList"></a> <h4>DebugUI.setExcIgnoreList</h4> <b>setExcIgnoreList</b>(<i>excIgnoreList</i>) + <p> Public slot to initialize the ignored exceptions type list. -</p><dl> +</p> +<dl> + <dt><i>excIgnoreList</i></dt> <dd> list of ignored exception types (list of strings) </dd> -</dl><a NAME="DebugUI.setExcList" ID="DebugUI.setExcList"></a> +</dl> +<a NAME="DebugUI.setExcList" ID="DebugUI.setExcList"></a> <h4>DebugUI.setExcList</h4> <b>setExcList</b>(<i>excList</i>) + <p> Public slot to initialize the exceptions type list. -</p><dl> +</p> +<dl> + <dt><i>excList</i></dt> <dd> list of exception types (list of strings) </dd> -</dl><a NAME="DebugUI.setExceptionReporting" ID="DebugUI.setExceptionReporting"></a> +</dl> +<a NAME="DebugUI.setExceptionReporting" ID="DebugUI.setExceptionReporting"></a> <h4>DebugUI.setExceptionReporting</h4> <b>setExceptionReporting</b>(<i>exceptions</i>) + <p> Public slot to initialize the exception reporting flag. -</p><dl> +</p> +<dl> + <dt><i>exceptions</i></dt> <dd> flag indicating exception reporting status (boolean) </dd> -</dl><a NAME="DebugUI.setTracePython" ID="DebugUI.setTracePython"></a> +</dl> +<a NAME="DebugUI.setTracePython" ID="DebugUI.setTracePython"></a> <h4>DebugUI.setTracePython</h4> <b>setTracePython</b>(<i>tracePython</i>) + <p> Public slot to initialize the trace Python flag. -</p><dl> +</p> +<dl> + <dt><i>tracePython</i></dt> <dd> flag indicating if the Python library should be traced as well (boolean) </dd> -</dl><a NAME="DebugUI.setWdHistory" ID="DebugUI.setWdHistory"></a> +</dl> +<a NAME="DebugUI.setWdHistory" ID="DebugUI.setWdHistory"></a> <h4>DebugUI.setWdHistory</h4> <b>setWdHistory</b>(<i>wdStr, clearHistories=False, history=None</i>) + <p> Public slot to initialize the wd history. -</p><dl> +</p> +<dl> + <dt><i>wdStr</i></dt> <dd> the working directory (string) -</dd><dt><i>clearHistories</i></dt> +</dd> +<dt><i>clearHistories</i></dt> <dd> flag indicating, that the list should be cleared (boolean) -</dd><dt><i>history</i></dt> +</dd> +<dt><i>history</i></dt> <dd> list of history entries to be set (list of strings) </dd> -</dl><a NAME="DebugUI.shutdown" ID="DebugUI.shutdown"></a> +</dl> +<a NAME="DebugUI.shutdown" ID="DebugUI.shutdown"></a> <h4>DebugUI.shutdown</h4> <b>shutdown</b>(<i></i>) + <p> Public method to perform shutdown actions. -</p><a NAME="DebugUI.shutdownServer" ID="DebugUI.shutdownServer"></a> +</p> +<a NAME="DebugUI.shutdownServer" ID="DebugUI.shutdownServer"></a> <h4>DebugUI.shutdownServer</h4> <b>shutdownServer</b>(<i></i>) + <p> Public method to shut down the debug server. -</p><p> +</p> +<p> This is needed to cleanly close the sockets on Win OS. -</p><dl> +</p> +<dl> <dt>Returns:</dt> <dd> always true </dd> -</dl><a NAME="DebugUI.variablesFilter" ID="DebugUI.variablesFilter"></a> +</dl> +<a NAME="DebugUI.variablesFilter" ID="DebugUI.variablesFilter"></a> <h4>DebugUI.variablesFilter</h4> <b>variablesFilter</b>(<i>scope</i>) + <p> Public method to get the variables filter for a scope. -</p><dl> +</p> +<dl> + <dt><i>scope</i></dt> <dd> flag indicating global (True) or local (False) scope </dd> -</dl><dl> +</dl> +<dl> <dt>Returns:</dt> <dd> filters list (list of integers)