--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/eric6/Documentation/Source/eric6.Graphics.UMLItem.html Sun Apr 14 15:09:21 2019 +0200 @@ -0,0 +1,368 @@ +<!DOCTYPE html> +<html><head> +<title>eric6.Graphics.UMLItem</title> +<meta charset="UTF-8"> +<style> +body { + background: #EDECE6; + margin: 0em 1em 10em 1em; + color: black; +} + +h1 { color: white; background: #85774A; } +h2 { color: white; background: #85774A; } +h3 { color: white; background: #9D936E; } +h4 { color: white; background: #9D936E; } + +a { color: #BA6D36; } + +</style> +</head> +<body><a NAME="top" ID="top"></a> +<h1>eric6.Graphics.UMLItem</h1> +<p> +Module implementing the UMLItem base class. +</p> +<h3>Global Attributes</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Classes</h3> +<table> +<tr> +<td><a href="#UMLItem">UMLItem</a></td> +<td>Class implementing the UMLItem base class.</td> +</tr><tr> +<td><a href="#UMLModel">UMLModel</a></td> +<td>Class implementing the UMLModel base class.</td> +</tr> +</table> +<h3>Functions</h3> +<table> +<tr><td>None</td></tr> +</table> +<hr /><hr /> +<a NAME="UMLItem" ID="UMLItem"></a> +<h2>UMLItem</h2> +<p> + Class implementing the UMLItem base class. +</p> +<h3>Derived from</h3> +QGraphicsRectItem +<h3>Class Attributes</h3> +<table> +<tr><td>ItemType</td></tr> +</table> +<h3>Class Methods</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Methods</h3> +<table> +<tr> +<td><a href="#UMLItem.__init__">UMLItem</a></td> +<td>Constructor</td> +</tr><tr> +<td><a href="#UMLItem.addAssociation">addAssociation</a></td> +<td>Public method to add an association to this widget.</td> +</tr><tr> +<td><a href="#UMLItem.adjustAssociations">adjustAssociations</a></td> +<td>Public method to adjust the associations to widget movements.</td> +</tr><tr> +<td><a href="#UMLItem.buildItemDataString">buildItemDataString</a></td> +<td>Public method to build a string to persist the specific item data.</td> +</tr><tr> +<td><a href="#UMLItem.getId">getId</a></td> +<td>Public method to get the item ID.</td> +</tr><tr> +<td><a href="#UMLItem.getItemType">getItemType</a></td> +<td>Public method to get the item's type.</td> +</tr><tr> +<td><a href="#UMLItem.getName">getName</a></td> +<td>Public method to retrieve the item name.</td> +</tr><tr> +<td><a href="#UMLItem.itemChange">itemChange</a></td> +<td>Public method called when an items state changes.</td> +</tr><tr> +<td><a href="#UMLItem.moveBy">moveBy</a></td> +<td>Public overriden method to move the widget relative.</td> +</tr><tr> +<td><a href="#UMLItem.paint">paint</a></td> +<td>Public method to paint the item in local coordinates.</td> +</tr><tr> +<td><a href="#UMLItem.parseItemDataString">parseItemDataString</a></td> +<td>Public method to parse the given persistence data.</td> +</tr><tr> +<td><a href="#UMLItem.removeAssociation">removeAssociation</a></td> +<td>Public method to remove an association to this widget.</td> +</tr><tr> +<td><a href="#UMLItem.removeAssociations">removeAssociations</a></td> +<td>Public method to remove all associations of this widget.</td> +</tr><tr> +<td><a href="#UMLItem.setId">setId</a></td> +<td>Public method to assign an ID to the item.</td> +</tr><tr> +<td><a href="#UMLItem.setPos">setPos</a></td> +<td>Public overriden method to set the items position.</td> +</tr><tr> +<td><a href="#UMLItem.setSize">setSize</a></td> +<td>Public method to set the rectangles size.</td> +</tr> +</table> +<h3>Static Methods</h3> +<table> +<tr><td>None</td></tr> +</table> +<a NAME="UMLItem.__init__" ID="UMLItem.__init__"></a> +<h4>UMLItem (Constructor)</h4> +<b>UMLItem</b>(<i>model=None, x=0, y=0, rounded=False, parent=None</i>) +<p> + Constructor +</p><dl> +<dt><i>model</i></dt> +<dd> +UML model containing the item data (UMLModel) +</dd><dt><i>x</i></dt> +<dd> +x-coordinate (integer) +</dd><dt><i>y</i></dt> +<dd> +y-coordinate (integer) +</dd><dt><i>rounded</i></dt> +<dd> +flag indicating a rounded corner (boolean) +</dd><dt><i>parent=</i></dt> +<dd> +reference to the parent object (QGraphicsItem) +</dd> +</dl><a NAME="UMLItem.addAssociation" ID="UMLItem.addAssociation"></a> +<h4>UMLItem.addAssociation</h4> +<b>addAssociation</b>(<i>assoc</i>) +<p> + Public method to add an association to this widget. +</p><dl> +<dt><i>assoc</i></dt> +<dd> +association to be added (AssociationWidget) +</dd> +</dl><a NAME="UMLItem.adjustAssociations" ID="UMLItem.adjustAssociations"></a> +<h4>UMLItem.adjustAssociations</h4> +<b>adjustAssociations</b>(<i></i>) +<p> + Public method to adjust the associations to widget movements. +</p><a NAME="UMLItem.buildItemDataString" ID="UMLItem.buildItemDataString"></a> +<h4>UMLItem.buildItemDataString</h4> +<b>buildItemDataString</b>(<i></i>) +<p> + Public method to build a string to persist the specific item data. +</p><p> + This string must start with ", " and should be built like + "attribute=value" with pairs separated by ", ". value must not + contain ", " or newlines. +</p><dl> +<dt>Returns:</dt> +<dd> +persistence data (string) +</dd> +</dl><a NAME="UMLItem.getId" ID="UMLItem.getId"></a> +<h4>UMLItem.getId</h4> +<b>getId</b>(<i></i>) +<p> + Public method to get the item ID. +</p><dl> +<dt>Returns:</dt> +<dd> +ID of the item (integer) +</dd> +</dl><a NAME="UMLItem.getItemType" ID="UMLItem.getItemType"></a> +<h4>UMLItem.getItemType</h4> +<b>getItemType</b>(<i></i>) +<p> + Public method to get the item's type. +</p><dl> +<dt>Returns:</dt> +<dd> +item type (string) +</dd> +</dl><a NAME="UMLItem.getName" ID="UMLItem.getName"></a> +<h4>UMLItem.getName</h4> +<b>getName</b>(<i></i>) +<p> + Public method to retrieve the item name. +</p><dl> +<dt>Returns:</dt> +<dd> +item name (string) +</dd> +</dl><a NAME="UMLItem.itemChange" ID="UMLItem.itemChange"></a> +<h4>UMLItem.itemChange</h4> +<b>itemChange</b>(<i>change, value</i>) +<p> + Public method called when an items state changes. +</p><dl> +<dt><i>change</i></dt> +<dd> +the item's change (QGraphicsItem.GraphicsItemChange) +</dd><dt><i>value</i></dt> +<dd> +the value of the change +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +adjusted values +</dd> +</dl><a NAME="UMLItem.moveBy" ID="UMLItem.moveBy"></a> +<h4>UMLItem.moveBy</h4> +<b>moveBy</b>(<i>dx, dy</i>) +<p> + Public overriden method to move the widget relative. +</p><dl> +<dt><i>dx</i></dt> +<dd> +relative movement in x-direction (float) +</dd><dt><i>dy</i></dt> +<dd> +relative movement in y-direction (float) +</dd> +</dl><a NAME="UMLItem.paint" ID="UMLItem.paint"></a> +<h4>UMLItem.paint</h4> +<b>paint</b>(<i>painter, option, widget=None</i>) +<p> + Public method to paint the item in local coordinates. +</p><dl> +<dt><i>painter</i></dt> +<dd> +reference to the painter object (QPainter) +</dd><dt><i>option</i></dt> +<dd> +style options (QStyleOptionGraphicsItem) +</dd><dt><i>widget</i></dt> +<dd> +optional reference to the widget painted on (QWidget) +</dd> +</dl><a NAME="UMLItem.parseItemDataString" ID="UMLItem.parseItemDataString"></a> +<h4>UMLItem.parseItemDataString</h4> +<b>parseItemDataString</b>(<i>version, data</i>) +<p> + Public method to parse the given persistence data. +</p><dl> +<dt><i>version</i></dt> +<dd> +version of the data (string) +</dd><dt><i>data</i></dt> +<dd> +persisted data to be parsed (string) +</dd> +</dl><dl> +<dt>Returns:</dt> +<dd> +flag indicating success (boolean) +</dd> +</dl><a NAME="UMLItem.removeAssociation" ID="UMLItem.removeAssociation"></a> +<h4>UMLItem.removeAssociation</h4> +<b>removeAssociation</b>(<i>assoc</i>) +<p> + Public method to remove an association to this widget. +</p><dl> +<dt><i>assoc</i></dt> +<dd> +association to be removed (AssociationWidget) +</dd> +</dl><a NAME="UMLItem.removeAssociations" ID="UMLItem.removeAssociations"></a> +<h4>UMLItem.removeAssociations</h4> +<b>removeAssociations</b>(<i></i>) +<p> + Public method to remove all associations of this widget. +</p><a NAME="UMLItem.setId" ID="UMLItem.setId"></a> +<h4>UMLItem.setId</h4> +<b>setId</b>(<i>itemId</i>) +<p> + Public method to assign an ID to the item. +</p><dl> +<dt><i>itemId</i></dt> +<dd> +assigned ID (integer) +</dd> +</dl><a NAME="UMLItem.setPos" ID="UMLItem.setPos"></a> +<h4>UMLItem.setPos</h4> +<b>setPos</b>(<i>x, y</i>) +<p> + Public overriden method to set the items position. +</p><dl> +<dt><i>x</i></dt> +<dd> +absolute x-position (float) +</dd><dt><i>y</i></dt> +<dd> +absolute y-position (float) +</dd> +</dl><a NAME="UMLItem.setSize" ID="UMLItem.setSize"></a> +<h4>UMLItem.setSize</h4> +<b>setSize</b>(<i>width, height</i>) +<p> + Public method to set the rectangles size. +</p><dl> +<dt><i>width</i></dt> +<dd> +width of the rectangle (float) +</dd><dt><i>height</i></dt> +<dd> +height of the rectangle (float) +</dd> +</dl> +<div align="right"><a href="#top">Up</a></div> +<hr /><hr /> +<a NAME="UMLModel" ID="UMLModel"></a> +<h2>UMLModel</h2> +<p> + Class implementing the UMLModel base class. +</p> +<h3>Derived from</h3> +object +<h3>Class Attributes</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Class Methods</h3> +<table> +<tr><td>None</td></tr> +</table> +<h3>Methods</h3> +<table> +<tr> +<td><a href="#UMLModel.__init__">UMLModel</a></td> +<td>Constructor</td> +</tr><tr> +<td><a href="#UMLModel.getName">getName</a></td> +<td>Public method to retrieve the model name.</td> +</tr> +</table> +<h3>Static Methods</h3> +<table> +<tr><td>None</td></tr> +</table> +<a NAME="UMLModel.__init__" ID="UMLModel.__init__"></a> +<h4>UMLModel (Constructor)</h4> +<b>UMLModel</b>(<i>name</i>) +<p> + Constructor +</p><dl> +<dt><i>name</i></dt> +<dd> +package name (string) +</dd> +</dl><a NAME="UMLModel.getName" ID="UMLModel.getName"></a> +<h4>UMLModel.getName</h4> +<b>getName</b>(<i></i>) +<p> + Public method to retrieve the model name. +</p><dl> +<dt>Returns:</dt> +<dd> +model name (string) +</dd> +</dl> +<div align="right"><a href="#top">Up</a></div> +<hr /> +</body></html> \ No newline at end of file