eric6/Plugins/PluginWizardQInputDialog.py

changeset 6942
2602857055c5
parent 6645
ad476851d7e0
child 7199
c71bd6f21748
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/eric6/Plugins/PluginWizardQInputDialog.py	Sun Apr 14 15:09:21 2019 +0200
@@ -0,0 +1,137 @@
+# -*- coding: utf-8 -*-
+
+# Copyright (c) 2007 - 2019 Detlev Offenbach <detlev@die-offenbachs.de>
+#
+
+"""
+Module implementing the QInputDialog wizard plugin.
+"""
+
+from __future__ import unicode_literals
+
+from PyQt5.QtCore import QObject
+from PyQt5.QtWidgets import QDialog
+
+from E5Gui.E5Application import e5App
+from E5Gui.E5Action import E5Action
+from E5Gui import E5MessageBox
+
+import UI.Info
+
+# Start-Of-Header
+name = "QInputDialog Wizard Plugin"
+author = "Detlev Offenbach <detlev@die-offenbachs.de>"
+autoactivate = True
+deactivateable = True
+version = UI.Info.VersionOnly
+className = "InputDialogWizard"
+packageName = "__core__"
+shortDescription = "Show the QInputDialog wizard."
+longDescription = """This plugin shows the QInputDialog wizard."""
+pyqtApi = 2
+python2Compatible = True
+# End-Of-Header
+
+error = ""
+
+
+class InputDialogWizard(QObject):
+    """
+    Class implementing the QInputDialog wizard plugin.
+    """
+    def __init__(self, ui):
+        """
+        Constructor
+        
+        @param ui reference to the user interface object (UI.UserInterface)
+        """
+        super(InputDialogWizard, self).__init__(ui)
+        self.__ui = ui
+
+    def activate(self):
+        """
+        Public method to activate this plugin.
+        
+        @return tuple of None and activation status (boolean)
+        """
+        self.__initAction()
+        self.__initMenu()
+        
+        return None, True
+
+    def deactivate(self):
+        """
+        Public method to deactivate this plugin.
+        """
+        menu = self.__ui.getMenu("wizards")
+        if menu:
+            menu.removeAction(self.action)
+        self.__ui.removeE5Actions([self.action], 'wizards')
+    
+    def __initAction(self):
+        """
+        Private method to initialize the action.
+        """
+        self.action = E5Action(
+            self.tr('QInputDialog Wizard'),
+            self.tr('Q&InputDialog Wizard...'), 0, 0, self,
+            'wizards_qinputdialog')
+        self.action.setStatusTip(self.tr('QInputDialog Wizard'))
+        self.action.setWhatsThis(self.tr(
+            """<b>QInputDialog Wizard</b>"""
+            """<p>This wizard opens a dialog for entering all the parameters"""
+            """ needed to create a QInputDialog. The generated code is"""
+            """ inserted at the current cursor position.</p>"""
+        ))
+        self.action.triggered.connect(self.__handle)
+        
+        self.__ui.addE5Actions([self.action], 'wizards')
+
+    def __initMenu(self):
+        """
+        Private method to add the actions to the right menu.
+        """
+        menu = self.__ui.getMenu("wizards")
+        if menu:
+            menu.addAction(self.action)
+    
+    def __callForm(self, editor):
+        """
+        Private method to display a dialog and get the code.
+        
+        @param editor reference to the current editor
+        @return the generated code (string)
+        """
+        from WizardPlugins.InputDialogWizard.InputDialogWizardDialog import \
+            InputDialogWizardDialog
+        dlg = InputDialogWizardDialog(None)
+        if dlg.exec_() == QDialog.Accepted:
+            line, index = editor.getCursorPosition()
+            indLevel = editor.indentation(line) // editor.indentationWidth()
+            if editor.indentationsUseTabs():
+                indString = '\t'
+            else:
+                indString = editor.indentationWidth() * ' '
+            return (dlg.getCode(indLevel, indString), True)
+        else:
+            return (None, False)
+        
+    def __handle(self):
+        """
+        Private method to handle the wizards action.
+        """
+        editor = e5App().getObject("ViewManager").activeWindow()
+        
+        if editor is None:
+            E5MessageBox.critical(
+                self.__ui,
+                self.tr('No current editor'),
+                self.tr('Please open or create a file first.'))
+        else:
+            code, ok = self.__callForm(editor)
+            if ok:
+                line, index = editor.getCursorPosition()
+                # It should be done on this way to allow undo
+                editor.beginUndoAction()
+                editor.insertAt(code, line, index)
+                editor.endUndoAction()

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